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Introduction of animation assignment in graphic science education making use of CG application of data describing type

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Hirotaka Suzuki

In Osaka City University, Graphic Science Education has been located not as an entrance of drawing and designing exercise but as design language education. Design language is constructed by knowledge and technique which facilitates intelligible communication making good use of figures and drawings. From academic year 2006, number of lecture units in half year increased 1 unit in Osaka City university. Making use of the unit, we secured 3 units for animation exercise and introduced geometry CG art for further understanding about parametric control method in POV-Ray. Due to these change, we decided to regard animation work as compulsory assignment. Comparing to GUI interface CG modeler, it is difficult to construct animation with parametric modeler. As users have to consider relationship of parameters and produced image manually with parametric CG modeler in return for vast possibility of animation idea. Students submitted a lot of type of animation works. And almost all students eval...

animation assignment pdf

mohammad salimi

Animation is one of the most interesting visual phenomena educating scientific realities as descriptive and in the form of imaginary stories to the learner. Providing the scenario and selecting effective characters in an educational animation can facilitate the education of complex and abstract concepts. Today, there is some software to provide 2-D, 3-D and probe-based animations facilitating the complex operation of providing animation. Animation affects sight and hearing senses for better and rapid learning of the concepts. The researchers by being inspired of learning theories can present suitable theoretical basics to increase the abilities of animations in learning and teaching process. To provide and produce effective animation in education, we should consider design, execution and evaluation of educational animations. Thus, the main purpose of this study is to determine a good structure to provide an effective educational animation. This study was done by quality method and D...

Emiko Tsutsumi , Yasushi Yamaguchi

Nisha Jebaseeli

The main aim of this research article is to analyze the course content and nomenclature of degree and master degree level Animation courses in the Universities. Many universities are categories Animation degree courses in Mass communication department. Some Universities are teaching Animation degree level course in the Computer Science department. There is a confusion among the educators regarding the discipline for Animation degree and diploma courses. Is it Animation comes under Arts degree or Science degree or Fine Arts degree? It is the main confusion among the University level planners. Because of the polytechnic level skill courses, I.T.I level skill courses, degree level courses are developed with the main objective of utilizing the huge potential for employment opportunity and animation industrial formation this study is important to analyses as well as to suggest a fruitful discipline for this degree level and diploma level courses with the standard syllabus and content. Th...

Journal of emerging technologies and innovative research

Gopal Menaria

This study focused on different teaching pattern and types using computer animations and activities for effective learning of students. The animation is a wonderful as well as an innovative new way to encourage students to communicate stories, ideas, and concepts in a creative and original way. It can be a significantly useful tool to encourage the creativity and imagination of students who may find concepts and theories in a challenging way; due to the fact that it liberates them from the anxiety of always worrying about technicalities and enables them just to focus on the story instead. The usage of animation in teaching and learning presents challenges to institutions of higher learning. Animation can be defined as any computer-mediated software or interactive application that integrates text, color, graphical images, audio sound, and full motion video in a single application. Animation learning systems provide a potential venue for improving student understanding. The study has ...

Hiroyuki Tarumi

International Journal of Advanced Trends in Computer Science and Engineering

WARSE The World Academy of Research in Science and Engineering

The K-12 program of the Department of Education ensures that a grade 12 students are equipped with life-long learning skills after graduation. Thus, they undergo an assessment test in Technical Vocational Livelihood Development Authority (TESDA) to enforce quality of acquired skills. Animation NC II is one of the specialization courses offered by schools.UrdanetaCityNational High School had encountered a low passing rate in the said course. The researchers developed a Computer Aided Instructions that would help students learn the course. The descriptive and developmental research design was used to develop and validate the CAI. The respondents were comprised of 15 animation students in the school year 2018-2019 and the 3 Animation teachers. A Likert-type perception instrument was used to determine the least leaned topics in Animation NC II and perceived delivery mode of lessons. The following conclusions can be drawn based on results fromthestudy. First the least learned topics found in Animation in NC II were important competencies that a student should have to pass the National Assessment for NC II. Consequently, this was due to the students' low passing rate. Second, adequate delivery of learning should be established. This would assist them in improving their abilities. Learners and the teachers had very positive evaluations about some aspects of the CAI program: the content of the program, design, and learner’s interaction with the CAI program.

arzu özen yavuz

In architectural design education applications such as drawing and modeling traditional design and expression tools still continue at the present time. Computer technology is used as an auxiliary tool. This mixed (hybrid) education system is seen as a transition process to computer technologies. By the using of computer technologies in architectural design education, whether students can perform their studies through modeling programs using two-dimensional drawing or three-dimensional models. They can use photorealistic visual tools and simulation environments using counter-interactive animation techniques and they can experience their work using virtual reality software. In this thesis study, it was aimed to give a different perspective to architectural design education by investigating the effect of design principles on the teaching of basic concepts and perception of the place to students who have started design education by using counter interactive animation techniques.

Milos Vujanovic

After almost three years of intensive work a new Computer Animation curriculum at the Faculty of Technical Sciences in Novi Sad, Serbia has been created. The result of these efforts is an accredited degree program Computer Graphic – Engineering Animation, for Undergraduate Academic Studies and Master Academic Studies. These programs were accredited in the 7th accreditation cycle in the Republic of Serbia, on December 24th, 2010. Undergraduate Academic Studies comprise 40 subjects (31 compulsory subjects and nine elective positions with a choice of several subjects), and Master Academic Studies comprise nine subjects (with three elective positions). This article shows the curriculums of these studies, with the list of subjects, the number of classes for each subject and European Credit Transfer and Accumulation System (ECTS) for these Curricula.

Proceedings of the 2016 International Conference on Mathematics and Science Education

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Animator Island

51 Great Animation Exercises to Master

animation assignment pdf

Quickest way to improvement? Practice. It’s a simple bit of advice that rings with absolute truth. Articles, tips, mentors, and study will never get you as far as rolling up your sleeves and getting down to work, be it animation or any other skill. Today we’ve compiled a list of exercises, like animation push-ups, that will get your art skills buff and toned.

Maybe you still need convinced of how important the “Art of Doing” is? Look no further than the early days of animation, especially at the Disney studio. Here were a group of animators (before being an animator was even a thing) who HAD no books to read, or websites to visit, or even experienced animators to ask. They learned via the age old art of hands-on training, experimenting and discovering as they went. And some would argue they created some of the greatest animation to ever be seen. Masterpieces like the dwarfs dancing in Snow White or the terror of the Monstro scene in Pinocchio. So be like them! Get out there and do animation!

animation assignment pdf

Some of these exercises you may have done or seen before; some maybe not. Consider doing each of them, even if you did once previously, because returning to an old exercise to see how much you’ve progressed is a very valuable experience.

Level 1 Exercises

(Do not discount their simplicity! Here you have the principals of animation, which all other animation is built on. They are worth your time and effort.)

1. Ball bouncing in place (loop)

Learn how to do this exercise step by step here!

animation assignment pdf

2. Ball Bouncing across the screen

3. Brick falling from a shelf onto the ground

4. Simple Character Head Turn

In our big 2D animation class we share the most important moments of a headturn (but really any animation) in this video.

animation assignment pdf

5. Character head turn with anticipation Preparing a motion by first going into the opposite direction to build up momentum is called anticipation. The anticipat... More

6. Character blinking

7. Character thinking [tougher than it sounds!]

8. Flour Sack waving (loop)

9. Flour Sack jumping

10. Flour Sack falling (loop or hitting the ground)

11. Flour Sack kicking a ball

Level 2 Exercises

12. Change in Character emotion (happy to sad, sad to angry, etc.)

13. Character jumping over a gap

14. Standing up (from a chair)

15. Walk Cycle [oldie but goodie!]

16. Character on a pogo stick (loop)

17. Laughing

18. Sneezing

19. Reaching for an object on a shelf overhead

20. Quick motion smear/blur

21. Taking a deep breath [also tougher than it sounds!]

22. A tree falling

23. Character being hit by something simple (ball, brick, book)

24. Run Cycle

Level 3 Exercises

25. Close up of open hand closing into fist

26. Close up of hand picking up a small object

27. Character lifting a heavy object (with purpose!)

28. Overlapping action Different elements of an object or body, come to a stop of different times. This usually happens because an attached, lo... More (puffy hair, floppy ears, tail)

29. Character painting

30. Hammering a nail

31. Stirring a soup pot and tasting from a spoon

32. Character blowing up a balloon

33. Character juggling (loop)

34. Scared character peering around a corner

35. Starting to say something but unsure of how

36. Zipping up a jacket

37. Licking and sealing an envelope

38. Standing up (from the ground)

39. Pressing an elevator button and waiting for it

Level 4 Exercises

40. Character eating a cupcake

41. Object falling into a body of water

42. Two characters playing tug-of-war

43. Character dealing a deck of cards out

44. The full process of brushing one’s teeth

45. A single piece of paper dropping through the air

46. Run across screen with change in direction

47. Sleeping character startled by alarm then returning to sleepy state

48. Opening a cupboard and removing something inside

49. Putting on a pair of pants

50. Opening the “world’s best gift” and reacting

51. Any of the above exercises using a very heavy character/object next to a very light character/object. Enhance the differences the weight change makes!

Things to keep in mind:

  • Reading these exercises will do as much for you as reading about push-ups would do for your physical muscles: NOTHING. If you want the benefit, you must animate them. Take a deep breath and just do it.
  • Do not forget the famous words of Ollie Johnston: “You’re not supposed to animate drawings [3D models]. You’re supposed to animate feelings.” If a character isn’t thinking, they aren’t alive, and the animation has failed.
  • Keep it simple! There is no reason to over complicate any of these exercises. Going back to push-ups, would push-ups be harder if while doing them you also recited the Gettysburg Address? Yes. Would they be any more beneficial? No. Keep things nice and simple and clear.
  • Do your best. There is no reason to do these exercises poorly. Give it your all. You don’t have to show anyone, these are for you. You owe it to yourself to try your very best. Something not quite right? Take the time to fix it.
  • As always, have fun. Push ups are not fun. Animation is supposed to be. Be joyful in your work!

Have any questions about the exercises above? Leave a comment below and we’ll answer them the best we can! Someone else may be wondering the exact same thing, so you’ll help them too. Likewise if someone is looking for possible exercises, why not share a link to these and give them a hand?

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guest

Amazing list…and tough too.. It’s well organized, i was hoping to find more words to put here but you’re danm right: I must start doing them instead.. [saved and printed]

Peter

Great list! And really great example for “not sure what to say”. You should do more of the animated examples like that.

Thinking about it! Stay tuned. 🙂

jeffO

Nice list, lot of good ones on there. Did you get some from the 11 second club?

A few, yep! Plus a couple from other spots online as well as some that I was put through back in animation school a long time ago. Tried to make a nice blend.

There are a ton more on the 11 Second Club list you mentioned, which can be found here if anyone is interested: http://www.11secondclub.com/forum/viewtopic.php?id=4773

(Just remember, you have to DO them, not just read them!) 🙂

Earl Vespiti

thanks for the article. Really Cool.

kboogie2323

Totally awesome, and totally gonna be done!!

Rayk

This is just what i needed! Challenge accepted! i’ll try to complete the entire list, and post every exercise on this blog http://animacaco.tumblr.com/

Josh

Thank you ever so for your article. Really looking forward to reading more. Keep writing.

Jeca

Just found your website and I’m obsessing over it. I love the articles you post!

Chris

THANK YOU FOR THIS LIST!!

I always have such a hard time starting on a new test. I end up making it too long and complicated. I am going to do every test on here and push my skills. I will post them on Youtube and send a link when I get started

MUCH APPRECIATED!

fast man

I truly have to ponder just how useful doing such simple things can be. If one wants to be a professional animator at the likes of Pixar or Dreamworks or Lucasfilm we will be doing much more complex items than just bouncing balls or brushing teeth (when was the last time anyone in a film brushed their teeth!)

Instead rather you should practice complex exercises copied directly from actual films so that you will be prepared for the real world. These are all silly school exercises and school is nothing like the industry I think. You never see a bouncing ball in the theater on the silver screen. X.X

Jonah Sidhom

They’re useful because you learn the basics and foundations of animation through varied and diverse forms of movement, not because you’re preparing because one day you *might* have to animate someone brushing their teeth.

And I can’t think of many bouncing balls in films, besides maybe Toy Story, but that’s not the point. The point is that the principles behind the bouncing ball are applied to many different forms of movement, such as walks. They are not in the same form, obviously, but the same principles (squash and stretch, timing, spacing) are all there.

Yep, Jonah hit the nail on the head! These exercises guide you through the principals that you can take to ANY scene you might work on. The bouncing ball tunes timing, spacing, and squash and stretch. The tooth brushing one you mentioned will take you through thumb nailing and a range of actions (all part of one larger action) that you will absolutely use when planning whatever story Pixar or Dreamworks throws your way. 🙂

Cool idea about trying your own version of a real movie scene, though, that sounds like a great concept for a future article!

That is the stupidest thing ever. Copy movies because that is what you will be animating? When will you ever animate the exact same thing again? If you animate like Stitch dressed up as Elvis playing guitar you will never use that again becauses every character is totally different! That is why like they are saying you need to know the principals not just only be able to animate a few scenes and nothing else!

Syvvie

How can they be useful? I will say something that is not to be taken as gloating but for credibilaty. As an animator i make sure to take all opportunities to make myself better at the craft. Ive taken a Pixar Masterclass taught by Andrew Gordon and Matthew Luhn. Ive gone to the Pixar benefit where me and a good friend got incredible advice from Mark Walsh and Ronnie Del Carmen. Currently I am taking animation workshops taught by the animators from disney such as Michael Woodside and Marlon Nowe. Guess what? they all said what is said right in this article. Their advice is always keep it short and simple, because you can have a complex leghthy shot and it may be rendered beautifully but it can completely lack in the principles. you have to be able to walk before you can run. In all of these conversations and classes they asked us to always practice the basics because something like a simple vanilla walk cycle can be the hardest thing to ever get right. bringing life to a character doing mundane tasks is always going to be more impressive then focusing on a elaborate scene where the characters are lacking something. Andrew showed us his demo reel that got him into pixar some odd 14 years ago. the piece that caught their attntion was a animated flour sack that was rough and just a pencil sketch. He was embarrassed by it now ( as all animators are after a certain point) but he was told that it was the way he showed the flour sacks thought process and overall timing. And bouncing balls are in everything not literally but figuratively. Most of my current teachers have said that if their assigned shot looks off they animate a quick bouncing ball next to it to see if whether the timing is off or if something is arcing the way its supposed too.

your forgetting that when you animate as a professional in a studio like Disney or Pixar or Dreamworks, you can spend weeks to months on a shot, but all you have to show is a 40 second clip from that work. Animating at that level is a team effort so learn your basics to keep your work cleaner for the next animator who has to work with your shot. Keep all of that in mind.

Wow, well said! 🙂

Suze

When I saw the link to this page I thought it was going to show me how to do it. How to animate a ball bouncing.

There are a bunch of great resources that can walk you through the basic bouncing ball. That might make for a good future article, though, so we’ll add it to the list! Thanks.

Dr. B

The whole community is thankful to you I’m sure! Good to see so many exercises in one spot. Look forward to seeing more.

Prince Charming

It never fails to astound me just how lacking people are in practice so having this number of exercises is invaluable to all. As you said now we must simply complete them. Otherwise it will all be fornot.

hunter

great list, thanks

pika pii

I’m really inspired along with your writing abilities and also with all the huge list of exercises. Keep up the nice high quality writing, it’s rare .

na syra

This should be in a published book!

Chorizo

Excellent list. Already passed on to my students.

Another one – a little complex, but involves timing, spacing, acting, thinking character, etc: A walk across screen where the pacing changes. For example: moderate walk pace, then a pause for a thought or glance at a text on a phone, slow walk as the thought is processed or the text is read, then a faster walk offscreen as the thought is completed or as a reaction to what the text message said. Three different walks, and transitions between for thinking time. Have at it! :0)

Jess

Brilliant thanks! I’ll get on these straight away! Looking forward to the challenges.

Jordan D.

I appreciate you sharing this post. Really great.

corny cal

An intriguing list is definitely worth comment. Time to get animating!

Noxmoony

Woah this list is AWESOME! Time to get crackin! Thanks for the list! 😀

acme

I love your blog.

Surly

Bookmarked!! I really like your website!

mhauss

This is my first try… when you begin it you can’t stop… and when you finish you just want to retry… here is: https://vimeo.com/mhauss/videos

Thank you “anyway” Mr. J.K. Riki

TREMENDOUS! Nice work! Awesome to see all of them done in one place. 🙂

John H.

I’m amazed, I have to admit. I am very happy I stumbled across this in my hunt for animation excersizes!

Krystin

Very good list, thank you for posting it.

CHRIS

Friend linked me to this. Fantastic set of exercises, many thanks.

Yu

This is awesome, I’m gonna try do every one of them.

Russ

Fantástico!

neetereto

Great list, thanks a lot.

Regine

Thank you for posting this list! I found this through the ASIFA group on linkedin.com

I’m going to do every one of this exercises and hopefully I’ll improve.

Dan Garcia

Wonderful article! This is the kind of info that is meant to be shared around the web. Thanks =)

Rifters55

Wow wow WOW this is good stuff!!! THANKS!

Aaron

This is great. I’ve been having fun playing with these. I started only ever attempting animation once or twice while at school so this is pretty new to me. But with the combination of this list and this video( http://vimeo.com/80851591 ) I think i’ve made some okay progress. Just about to start number 10/11(gonna try to combine them).

If anyone wants to have a look at what i’ve done so far you can check it out here:

http://www.aaronsfirststeps.tumblr.com

More than happy to receive any relevant feedback/criticism. 🙂

Thanks again for the list!

Hey, good job with the practice, Aaron! Looks like you’re really blazing through them.

A few thoughts, since you wanted some feedback:

The early exercises are really, really important ones. They are the basis for pretty much all the ones that follow, and the principals and foundations they build are essential if you want to improve in the long run. Because of that, it would be very helpful to you to stick with them until you get the just the way you want.

I see on the flour sack jump you mentioned your awareness of the timing issue. That’s great, when you can see there’s something not quite right, that’s the first and most important step. Now is a good time to go back and figure out what’s not working, and then fix it, before you move on to the next.

In that particular one, there are a few things to tweak. For starters, you’ve got a great anticipation before the jump. That’s something people often overlook, so nice job there! The issues begin when he launches himself into the air, I think. The lines in the middle, to indicate the stretch, are strobing (since they are only on screen for a frame or two) and that’s distracting from the movement. Also I don’t think he’s in the height of his jump long enough. Hold the topmost frame for 2-4 frames longer and see how that changes the timing. It may just be a case of “up-down” too quickly, which is why it seems off.

Another quick tip is to work more roughly than you are now. Animate the inside shapes and forms of the sack before you put the details and final lines on top. It’s much easier to keep track of two simple forms than all the details of the whole flour sack. One of my favorite things to repeat to myself is “Clear, not clean.” What that means is you want to draw clearly, but it can look like a mess so long as it’s CLEAR. Glen Keane is a good example of this method of rough working: https://www.youtube.com/watch?v=ZKal8pS6Qwg

All in all if you keep playing with it, moving frames around and seeing how it changes the overall animation, it will come together and you’ll discover what is and isn’t working so in the next animation you’ll already know a few more things. Good luck with it, and keep at it! I look forward to checking back on your tumblr soon to see how it’s going. 🙂

gilbert l.

These are fantastic! I am going to try to do some right nwo.

ian chaffardet

Hey, I just want to let you know that a few of my friends and me are going to start the 51 exercises and we are going to share it with everybody in this blog http://animationfiftyone.blogspot.com/ Thanks for Such an awesome List.

Amazing! I can’t wait to see how it goes. Looks like you guys have quite a tight schedule! Be careful not to rush things, remember the important thing is to do them right. 🙂

I tweeted out the link via the Animator Island twitter feed, hopefully you can get a few more folks on board as well. Keep us posted on the progress!

Cassandra Brogan

That’s super cool Ian! I wish I had time to join you!!

rich

These are terrific. Definitely going to try them all.

mark

This list is genius! I am going to try some of them straight away.

Nicole

I think this is a really great list. I’ve done a lot of these as assignments in classes and I think they are really useful. The only thing is that I was interested in why in Level 1 you put the flour sack exercises after the character exercises. I would have thought the flour sack would have been better to start with as the inexperienced animator might choose a really complex character design to use and thus become overwhelmed by the exercise. The flour sack also has no face so that’s a few less things to think about when creating the performance. Just switching those exercises could make this list much stronger and even something I could recommend to a beginner animator without any hesitation.

lina valdez

Hi there! I just wanted to say thank you for the great list of exercises. I am going to try them all! It will probably take a long time I am just learning.

Matt

Its a great post indeed. I like the kind of information provided here.

vijayan

there is no exercises for fire,water,smoke.why?

That’s a terrific question!

Mostly these exercises focus on either principals and foundation building or character animation specifically. The good news is with proper foundations and principals, effects animation is just a matter of putting it all together! Maybe we can do a top 10 exercises for effects animation in the future, if that would be of interest?

mithru

Thanks Vijayan for that question, I also had the same question in my mind. And Also thanks J.K.Riki. for the future plan – “top 10 exercises for effects.” That will be of great use for beginners like me.

chaser sosa

yes please make top 10 exercise for fx 😀

Yue Shen

I love what you guys are usually up too. This type of article exactly! Keep up the awesome works guys I’ve included you guys on our blogroll. 😉

Jones

I’m excited to get to work on this. And you chose good words of encouragement throughout! Might have to hang a few of these on the wall for later motivation (your name credited of course). Thank you for sharing this with all of us 😀

Preston T.

In the grand pattern of life it’s details like this that make all the difference! Thank you for an excellent list, I will recommend it to every animator I know! Too often we don’t practice we just “create” and that is no good for us!

Hayden

How do I do these practices in Anime Studio Debut 10 software? And if I cant do it that way, is there a good way to do it on paper?

I’m personally not familiar with animating in Anime Studio, but generally speaking you are going to follow traditional animation workflow. Start by doing thumbnails, then figure out your timing. Do a pose-test (essentially your keyframes timed out) and then begin doing your inbetweens. Keep checking to make sure things are flowing from one frame to the next, and that it has an overall nice feel to it. If something is wrong, change it as soon as you notice!

Hopefully at some point we’ll do a few in-depth tutorials on these exercises in case anyone wants to follow through step by step!

Elias Hawkins

My question is, how many times do you do each exercise? do you do one until you master it or do you do one and than the next regardless of how good it is?(I understand doing a whole level over and over again but should I do each individual exercise before moving on to the next?)

Great question! I don’t think there’s a “right” answer vs. a wrong one here, part of your journey will be learning to develop the intuition of when something is “good enough.” As humans, we’re never going to make something perfect. Animation thrives on getting things to look right vs. having them look perfect. Ask any professional animator and they’ll quickly point out the aspects of their masterful work that they wish was better (even if those of us who think they’re geniuses never notice the small flaws).

I would DEFINITELY recommend that at least in the early exercises you do several attempts until you feel you’ve really got a great grasp of the principals they’re teaching. So, for example, with the bouncing ball you want to make certain your “final result” is consistent, feels right, has proper timing and squash and stretch, and is really spot-on overall. The early going is not the time to take shortcuts, because everything builds on these first few exercises. Give them the time they deserve.

Later, as you progress through the list, you’ll have better foundations already built so you can get away with not staying on one until it’s really polished, should you decide to. You can also jump around and do them out of order at that point. Above all you just don’t want to rush the process early on, because that is where you will figure out the things that will take your future animations from average to good, and good to amazing.

Good luck with them, and if you ever need thoughts on any just post them online and leave a link! We’d be happy to check them out and give suggestions. 🙂

Brittney T.

LOVE these. Thank you! Would also love to see more animated examples if anyone has done these!

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Graded Areas:

This assignment is really all about anticipation, action, reaction and a ton of overlapping action.

When you go to the section on the examples from the in-class demos look at the drawings that I did which highlight the lines of action through the character's body and see how they move, very similar to the action from the seaweed assignment back in 1st semester.

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Animation lessons

This animation lesson is designed for pupils in Years 5, 6, 7 and 8. The objective is to understand the wide variety of roles and jobs in animation through making an animation based on  The Tiger Who Came to Tea.  It can be the basis of a six-week project or can be done in three hours, depending on how the animation is produced.

It was commissioned by the Animation Skills Council with the kind support of Lupus Films.

Animation lessons

Lesson plan

animation assignment pdf

This is a detailed plan of the lesson that can be taught in three hours or as a six-week project, depending on the ambition of the animation being produced. It's designed to be used with the lesson slides and the  project book . The lesson can also be extended with maths and science activities.

Download A nimation lesson plan (Word) . 

This plan has been designed for you to use as a flexible tool. It was written so that you could teach the lessons over a period of a term (approximately six lessons) or a morning or afternoon.

How long the learning takes depends on how the animation is produced. If you have the hardware and the skills, the lesson could be a six-week project using free software, such as Blender. Or it could be done over a week with iPads, Plasticine and a stop-motion software such as 2Animate or Stop Motion Studio. Alternatively, the animation could be a flipbook produced in the course of an afternoon.

It's also written to allow different groups within a class to create different versions of animations if you wish.

An introductory activity to the lesson could be for the children to explore a variety of materials they could make a story with, such as Lego, toys, clay or junk. A rotation activity could be set up whereby the children go from one task to another and move the story on by using the resources. Each group would need to take photos of the story they were telling and the teacher would then start to make the links for the children between this and animation.

A suggestion is that there are five or six children in a group. This is to allow each person to have a specific role within the group, although you may wish to allocate more than one person to each role. You may also allow the children to allocate roles for themselves.

If you have limited time, you may wish to give the children a created storyboard and allocate groups particular scenes of the story to create as an animation.

If you have more time, you could allow this project to run over a six-week term. One idea would be to increase the length of the story and use more sophisticated media to complete the project. You may wish to use the tasks as weekly activities, completing one task per week.

You might also want to do the maths and science extension activities outlined below.

Lesson slides

animation assignment pdf

These slides, in the form of a PDF, are designed to be used in the main lesson activity and for the evaluation and plenary. You'll need an internet connection to play the videos, which are hosted on YouTube and which will play from your browser. For best results view the slides full screen. 

Download  Animation lesson slides (PDF) .  

Careers in the animation industry

animation assignment pdf

You might want to use our animation career map when explaining different roles to the children. You can download the PDF of this map and print it on A3 paper. Alternatively, you can scroll through the different roles on our website: animation job profiles.

Download  Careers in the animation industry (PDF) .

Project book

animation assignment pdf

If you are doing the lesson as part of a project, you might want to give each child a project book in which they can keep a record of their work. Click on the images above and scroll through to see the pages of the project book.  To print the project book, download the PDF below. Print onto six sides of A3 paper to make a 12-page A4 project book.

Download   Animation project book (PDF) .

Maths extension activity

animation assignment pdf

The maths extension activity meets Key Stage 2 learning objectives and can be taught in an hour. It's based on the maths done by Adam, when he was producing  The Tiger Who Came to Tea. How many artists made The Tiger Who Came to Tea and how many cups of tea did they drink?

Download Maths extension activity (Word) .

Science extension activity

animation assignment pdf

The science extension activity is about the effects of light in animation.  It delivers learning objectives from Key Stage 2 and Key Stage 3. This activity is particularly relevant to children who will make or have made a stop-motion animation. It also informs an understanding of computer-generated animation.

Download   Science extension activity (Word) .

Produced by ScreenSkills with support from the Animation Skills Council and supported using public funding by Arts Council England

With special thanks to Lupus Films, HarperCollins Children's Books, Universal Pictures, Channel 4 Television and Jane Hutchison 

Thanks also to Into Film and Chocolate Films

All media from The Tiger Who Came to Tea is used with kind permission of Tiger Tea Productions Ltd

Design by Dave Gray ( I am Dave Gray )

Icons based on an original concept by Ian Murphy and Allan Burrell ( Compositing Coach )

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Gag Order Against Trump Is Expanded to Bar Attacks on Judge’s Family

Donald Trump had in recent days targeted the daughter of Juan Merchan, the judge overseeing his criminal trial in Manhattan, in blistering social media posts.

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Donald Trump stares straight ahead as a man goes into a door in a courtroom hallway.

By Jesse McKinley ,  Ben Protess and William K. Rashbaum

The New York judge overseeing Donald J. Trump’s criminal trial later this month expanded a gag order on Monday to bar the former president from attacking the judge’s family members, who in recent days have become the target of Mr. Trump’s abuse.

Justice Juan M. Merchan last week issued an order prohibiting Mr. Trump from attacking witnesses, prosecutors, jurors and court staff, as well as their relatives. That order, however, did not cover Justice Merchan himself or the Manhattan district attorney, Alvin L. Bragg, who brought the criminal case against the former president.

And although the ruling issued on Monday still does not apply to the judge or the district attorney, Justice Merchan, granting a request from Mr. Bragg’s office, amended the gag order so that it does now cover their families.

In his ruling, the judge cited recent attacks against his daughter, and rejected Mr. Trump’s argument that his statements were “core political speech.”

“This pattern of attacking family members of presiding jurists and attorneys assigned to his cases serves no legitimate purpose,” Justice Merchan wrote. “It merely injects fear in those assigned or called to participate in the proceedings, that not only they, but their family members as well, are ‘fair game’ for defendant’s vitriol.”

Mr. Bragg’s office had asked the judge to clarify that their relatives were included, calling such protection “amply warranted.” Noting Mr. Trump’s track record of issuing “threatening and alarming remarks,” Mr. Bragg’s office warned of “the harms that those family members have suffered.”

The personal connection to the gag order complicated Justice Merchan’s decision. Shortly after last week’s initial gag order, Mr. Trump issued a series of blistering attacks on Mr. Merchan and his daughter, Loren, a political consultant who has worked with Democratic candidates.

Specifically, Mr. Trump had accused Ms. Merchan — falsely — of having posted a photo of him behind bars on an account on X, the platform formerly known as Twitter. Court officials said the account cited by Mr. Trump had been taken over last year by someone other than Ms. Merchan.

On Thursday, Mr. Trump intensified his attacks , identifying Justice Merchan’s daughter by name and accusing her of being “a Rabid Trump Hater, who has admitted to having conversations with her father about me, and yet he gagged me.” The former president then renewed his demands that the judge recuse himself from the case, calling Justice Merchan “totally compromised.”

And on Saturday, in an ominous escalation, Mr. Trump posted a news article to Truth Social that displayed two pictures of Ms. Merchan.

Then, on Tuesday morning, after Justice Merchan’s decision, Mr. Trump called him “corrupt” in a social media post demanding that he be recused and the case dismissed.

“Juan Merchan, GAGGED me so that I can not talk about the corruption and conflicts taking place in his courtroom with respect to a case that everyone, including the D.A., felt should never have been brought,” Mr. Trump wrote . “They can talk about me, but I can’t talk about them??? That sounds fair, doesn’t it?”

Mr. Trump, the first former American president to face criminal prosecution, is scheduled to go on trial on April 15. Mr. Bragg charged him with 34 felony counts of falsifying business records related to the reimbursement of a hush-money payment to hide a sexual encounter with a porn star, Stormy Daniels.

Mr. Trump, once again the presumptive Republican nominee for president, has denied the affair and the charges, which he claims are politically motivated. Mr. Trump and his campaign have also lashed out at the gag order, calling it “unconstitutional.” And his lawyers argued against expanding the gag order to include Justice Merchan and Mr. Bragg’s family, noting that the original order did not cover the judge or the district attorney.

Todd Blanche, one of Mr. Trump’s lawyers, declined to comment on Monday.

Steven Cheung, a spokesman for Mr. Trump’s campaign, called the judge’s amended gag order “unconstitutional,” because, he said, it prevents Mr. Trump from engaging in political speech, “which is entitled to the highest level of protection under the First Amendment.” He added, “The voters of America have a fundamental right to hear the uncensored voice of the leading candidate for the highest office in the land.”

Justice Merchan is just the latest judge to impose a gag order on the former president. A federal appeals court upheld a gag order in Mr. Trump’s federal criminal case in Washington, where he is accused of plotting to overturn the 2020 election.

And in his civil fraud case in New York, Mr. Trump was ordered not to comment on court staff members after he attacked the judge’s principal law clerk. The judge, Arthur F. Engoron, imposed $15,000 in fines on the former president when he ran afoul of that order.

If Mr. Trump violates the order, the judge could impose fines, and in extraordinary circumstances, throw him behind bars.

In a court filing on Monday, Mr. Bragg’s office asked the judge to warn Mr. Trump that he will be punished if he ignores the order, using stark language that underscored the state’s concern about the former president’s words.

“Defendant’s dangerous, violent and reprehensible rhetoric fundamentally threatens the integrity of these proceedings and is intended to intimidate witnesses and trial participants alike — including this court,” Mr. Bragg’s office wrote.

In his five-page ruling, Justice Merchan noted that Mr. Trump had a right “to speak to the American voters freely and to defend himself publicly.” But he sought to balance those rights with the impact of Mr. Trump’s statements on the trial.

“It is no longer just a mere possibility or a reasonable likelihood that there exists a threat to the integrity of the judicial proceedings,” the judge wrote. “The threat is very real.”

Kate Christobek contributed reporting.

Jesse McKinley is a Times reporter covering upstate New York, courts and politics. More about Jesse McKinley

Ben Protess is an investigative reporter at The Times, writing about public corruption. He has been covering the various criminal investigations into former President Trump and his allies. More about Ben Protess

William K. Rashbaum is a senior writer on the Metro desk, where he covers political and municipal corruption, courts, terrorism and law enforcement. He was a part of the team awarded the 2009 Pulitzer Prize for Breaking News. More about William K. Rashbaum

Our Coverage of the Trump Hush-Money Case

The manhattan district attorney has filed charges against former president donald trump over a hush-money payment to a porn star on the eve of the 2016 election..

Taking the Case to Trial: Trump is all but certain to become the first former U.S. president to stand trial on criminal charges after a judge denied his effort to delay the proceeding and confirmed it will begin on April 15 .

Implications for Trump: As the case goes to trial, the former president’s inner circle sees a silver lining in the timing. But Trump wouldn’t be able to pardon himself  should he become president again as he could if found guilty in the federal cases against him.

Michael Cohen: Trump’s former fixer was not an essential witness in the former president’s civil fraud trial in New York  that concluded in January. But he will be when he takes the stand in the hush-money case .

Stormy Daniels: The chain of events flowing from a 2006 encounter that the adult film star said she had with Trump has led to the brink of a historic trial. Here's a look inside the hush-money payout .

IMAGES

  1. Assignment 8

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  2. Animation Art Unit. Video Intro, Lesson Plan, Assignment Sheet With Rubric

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  3. Animation Assignment Brief by wilberforce media

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  4. Animation Written Assignment

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  5. #1 Animation Assignment Help From The Leading Animators

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  6. 3+ SAMPLE Animation Project Proposal in PDF

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VIDEO

  1. 3D PDF animation tutorial

  2. 3D ANIMATION ASSIGNMENT 1

  3. Работы студентов курс

  4. Free Paper Motion Graphics Tutorial

  5. 51 Great Animation Exercises: EXERCISE 17

  6. Pixel Animation Final Assignment

COMMENTS

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  2. (PDF) The Fundamental Principles of Animation

    Barbara Tversky. Download Free PDF. View PDF. The Fundamental Principles of Animation Disney's Twelve Basic Principles of Animation is a set of principles of animation introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation.

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  14. 51 Great Animation Exercises to Master

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  16. Animation lesson plan

    Animation lessons. This animation lesson is designed for pupils in Years 5, 6, 7 and 8. The objective is to understand the wide variety of roles and jobs in animation through making an animation based on The Tiger Who Came to Tea. It can be the basis of a six-week project or can be done in three hours, depending on how the animation is produced.

  17. PDF An introduction to graphic design

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  18. PDF Activities for engaging students in Biology using animations

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  28. Trump Gag Order Is Expanded to Stop Attacks on Judge Merchan's Family

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