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A division of bold new directions training, the 6 by 6 rule for presentations explained.

There are countless tips and tricks for giving great presentations but one that you might be familiar with is the 6×6 Rule. This presentation rules suggests that you should include no more than six words per line and no more than six bullet points per slide. The goal of this rule is to prevent your slides from becoming so dense and text heavy that people don’t want to look at it. While it might sound like a great idea in theory, it’s not as cut and dry as it seems. Here’s a little more information and what the 6×6 rule actually looks like and why it could use a little tweaking.

What does the 6×6 Rule look like? If you were to present on a topic using the 6×6 rule, all of your slides would resemble something like this: Have only one idea per slide Have no more than six points This slide has six bullet points Each bullet point has six words Is this a good presentation rule? If you were bored reading these bullet points, then you understand why this technique is not always effective. Sure, there are times when we come across a simple saying that truly sticks in our minds such as “Today’s decisions are tomorrow’s realities.” However, it’s nearly impossible to fill all of your slides with such eloquent and profound statements. As a result, you end up cutting out valuable information just to stick to the 6×6 Rule.

Why it doesn’t always work. Your main focus should be conveying your main points as clearly as possible. While it’s true that you don’t want to lose people in text heavy slides, there are times when it’s just not possible to explain your point in six words or less. When you try, you end up cutting and distorting the information to the point where your meaning gets lost. Furthermore, if you want to use a quote or tagline to further explain your message, you can’t exactly break up the quote and eliminate words. This is just one example of how the rule does not apply in all situations

How the 6×6 Rule can act as a guide. This isn’t to suggest that the 6×6 Rule should never be implemented, it’s simply to explain why it shouldn’t be forced all the time. When you are designing your presentation, you have to find a way to convey your message without being too wordy. The 6×6 Rule is a great reminder to cut and edit when possible to keep things concise, but it doesn’t have to be the standard for every single slide. Remember that you should be the star of your presentation so don’t be overshadowed by poor slide design.

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Debunking the presentation 6x6 rule.

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You might already be familiar with the 6x6 rule. This presentation rule suggests that you should include no more than six words per line and no more than six bullet points per slide. The goal is to keep your slide from being so dense and packed with information that people don’t want to look at it.

Illustration by Propoint designer Zach J.

But there’s a huge problem with the 6x6 rule:

Sure, the sentiment behind it is pretty valid. Nobody likes it when they’re presented with the dreaded wall of text, but this tip is so out of date, that it’s right up there with the PowerPoint mistakes that’ll make you look old. And plus, by these standards having a presentation with slides overloaded with text is just fine.

Do you know what the 6x6 rule could look like in practice? It looks like your audience tuning you out and reading what’s above your head.

Let’s just get this straight: brevity is an art. There’s something incredibly powerful about conveying a profound and eloquent thought in just a short sentence. And while we’ve all had those moments when our eyes glaze over when looking at slides that are overloaded with information, constraining content to six words per line just isn’t foolproof. There’s a difference between cutting and editing. The 6x6 rule lends itself more to the first.

Your first focus should always be conveying your points in the best way possible. As far as word limits are concerned, it’s more about balance than anything else. What if you’re incorporating a tagline that shouldn’t be broken up? What if you really want to incorporate a quote that has seven words? Do you just let the last one float awkwardly on an empty line by itself? Of course not. You should edit your message until it's compelling, then support it with an equally compelling composition.

Check Out The Word Count On That Second Line.

With the 6x6 rule, slides like this one aren’t possible. Again, brevity is great, but cutting and distorting the meaning of your message is just a shame.

When it comes to presentation design, you have to make what works visually. So why should you throw great content by the wayside because of a concept that was really popular in 2010? The 6x6 rule makes you cut for brevity instead of editing for clarity. Not to mention, the rule doesn’t seem to account for brand assets and design work of any kind. This shouldn’t be the norm or a standard.

It’s your presentation. You’re supposed to be the star of the show, so don’t let bad slide design overshadow you.

This post originally appeared on the Propoint blog .

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6x6 PowerPoint Rule: What is It and How to Use it?

PowerPoint is an application that allows users to create professional-looking and engaging presentations with advanced tools and functions. Creating professional presentations has become a demanding skill nowadays. However, many presenters struggle and fail to maintain their audience‘s attention and fail to convey their message creatively. So how to achieve a concise presentation in PowerPoint using the 6x6 rule? In this article, you’ll explore the 6x6 PowerPoint rule and how it can transform your presentations into compelling experiences.

Part 1: What is the 6x6 PowerPoint rule?

A thought might be dangling in your mind about what the 6x6 rule is. The 6x6 PowerPoint rule is a rule which suggests that a presentation shouldn’t have more than 6 words per line and no more than six bullet points per slide. The goal of the 6x6 rule is to make your slides more readable yet informative. Presenters mostly create PowerPoint presentations and dense, text-heavy slides that people don’t read.

Moreover, the 6x6 PowerPoint rule suggests that you should have one idea per slide, have no more than six points per slide, and each bullet point have a maximum of six words. The core aim of the 6x6 rule is to ensure that slides don’t look boring and people read them.

However, it’s evident that the 6x6 rule doesn’t fit everywhere. To persuade people to read, understand and help them memorize the information, 6x6 should be implemented, but you can amend the rule. You can take the 7x7 rule PowerPoint example here, which is similar to the 6x6 rule, but with one additional point and word.

PowerPoint presentations help with professional work, analysis, and conveying a message or a general survey, and presenters want to persuade their audience. That’s where 6x6 is essential. Too much text in one slide looks boring; hence nobody will ever read it.

Part 2: Why use the 6x6 PowerPoint rule?

Now that you know the 6x6 PowerPoint rule, it’s time to learn why using the 6x6 rule is essential and its benefits.

Here are some key benefits of the 6x6 PowerPoint rule:

When you add little text to slides, your audience will listen and trust you more. They’ll focus more on your speech and this way, they will start trusting you.

Heavy text on slides looks boring, and people will only focus on something other than the actual sim of the presentation. Remember that text-dense slides tend to be less readable, and the audience needs more focus. By implementing 6x6 rule, you can present your idea concisely and build your audience's focus.

It’s evident that heavy text on slides may not be clear, and it would take a lot of time to clear each point. Adding 6 points and words is essential to make your presentation more straightforward.

Short headings, points, and words are always appealing to the readers. By following the 6x6 rule, you’ll make your slides appealing to your audience, resulting in the audience reading your slides.

All presenters want their audience to remember the information they read in the slides. Less and small bullet points will help people remember your slide information and spread it to others. The 6x6 rule helps you with the aims of your presentation. Of course, you want your audience to focus, read and think about your presentation, and this is only possible when your presentation is light in the text but in fewer and small points, explaining or conveying the message concisely yet informatively.

When you speak less and speak meaningfully, there are high chances that the audience will respect you and your presentation. This is because you’ll speak to the point and won’t exaggerate things.

Part 3: How to use the 6x6 PowerPoint rule for a concise presentation? (4 important points)

6x6 has many advantages and can be game-changing for your presentations and help you grow. However, you might be thinking about how to use the 6x6 PowerPoint rule in your presentations. Here’s how to use it:

Point 1: Limit Bullet Points

The main focus of the 6x6 PowerPoint rule is to limit your text per slide. This text can be points, body, and headlines. Each slide should have a maximum of six bullet points. Now you’ll have to edit your presentation and limit the bullet points. You can add the most important ones and rest on the next slide.

Point 2: Constrict Word Count

The next thing to do is to limit the number of words you use in a bullet point. This is important because bullet points shouldn’t be too long. Write each bullet point within six words so that people read and understand and remember your points.

Point 3: Break Down Complex Ideas

Your presentation shouldn’t be complex to understand. Once readers find a complex idea or term, they’ll lose focus and might stop reading your slides. You must break down complex ideas into small points, images, videos, and more to make them understandable.

Point 4: Use Visuals

The 6x6 rule promotes the use of visuals. Use as many images, diagrams, infographics, charts, videos, or more to support and enhance the quality of your presentation and convey your message effectively to the audience.

Part 4: When is the 6x6 PowerPoint rule appropriate?

Here’s when to use the 6x6 rule:

Business Presentation

The 6x6 rule can help you quickly present your idea, convey your message, or provide information to your boss or manager. It ensures that your information is clear, concise, and to the point. For example, suppose you are presenting an annual report instead of adding the material. In that case, you can create 6 slides, each highlighting different perspectives such as revenue, costs, challenges, solutions, customer growth, etc. Moreover, each slide will have 6 different points explaining the slide in detail, which you can then explain to your audience. This will make the presentation easier to understand and help provide good feedback.

Academic Lectures

For teachers and professors, the 6x6 will help teach students better and more efficiently. Studying becomes boring when all a teacher does is present lengthy PowerPoint presentations and lectures for hours. Instead, teachers could use the 6x6 rule to create 6 slides and highlight the critical points in each slide. This will help students read, understand, and remember more.

Sales Pitches

This is where you want to persuade your client to purchase your product. It’s a time crucial meeting with your buyers, so you want to ensure they aren’t bored with the presentation. For this, the 6x6 PowerPoint rule will help you create an informative yet precise and attractive presentation that persuades clients and improves your sales.

Training Material

If you are training someone, 6x6 may be the best rule to apply. 6x6 makes it easy for the trainee to understand the basics of work, and you can give a speech about the work’s depth. Moreover, the trainee can even have a copy of the presentation and revise what they learned during the training. This will benefit you as a trainer and them as trainees both.

Part 5: How to Edit Your PowerPoint for Free?

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1. Can I not use the 6x6 PowerPoint rule when making my PowerPoint?

Of course, the 6x6 PowerPoint rule is a suggestion; please use it according to your actual situation.

2. Is WPS Office compatible with PowerPoint?

Of course, IWPS Office suite seamlessly integrates Microsoft PowerPoint, offering a user-friendly platform for dynamic presentations. With extensive file format compatibility, users can create captivating slides, add animations, and transitions for impactful presentations.

3. What is the 7x7 rule?

The 7x7 rule is similar to that of 6x6, it has 7 slides, 7 points per slide, and 7 words per point.

4. What is the 8x8 rule?

Like the 6x6 rule, your PowerPoint presentation must have 8 slides, 8 points per slide, and 8 words per line.

The 6x6 PowerPoint rule is an essential rule as it helps presenters to convey their message, communicate and spread information to their audience quickly and make them able to understand and retain it. Moreover, it helps grab the audience's attention easily and gains respect. Microsoft Office’s PowerPoint is indeed a creative and practical tool; however, it's not free. The best alternative to it is WPS Office.

WPS Office is an office-based suite that allows users to create, edit, save, share, and do more on its application. It allows users to simultaneously use Word, PowerPoint, Excel, and PDF on its platform, enabling them to multitask and save time and energy. It’s free software with more than 500 million users globally and compatible with Windows and Mac. Try it now! Download here !

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The 6×6 Rule in Presentation Design

Last updated on May 29th, 2023

presentations rule 6x6

A common challenge faced by many presenters is effectively conveying their ideas while keeping their audience engaged. The 6×6 rule for presentations, a time-honored guideline in the world of presentation design, is a powerful tool that can significantly enhance a presenter’s ability to communicate complex ideas clearly and efficiently. This 6×6 rule is great for presenters and adaptable for various platforms, including PowerPoint and Google Slides.

What is the 6×6 Rule?

The 6×6 rule for presentations stipulates that each slide should contain no more than six bullet points , and each bullet point should not exceed six words . The rule aims to prevent information overload, ensuring that the audience can absorb and comprehend the presented information. It promotes clarity, conciseness, and focus, thus, making your presentation more impactful.

Why Use the 6×6 Rule for Presentations?

When a slide contains too much text, it forces the audience to split their attention between reading the slide and listening to the presenter. This split attention can lead to reduced comprehension and retention. By limiting the number of bullet points and words on each slide, the 6×6 rule ensures the audience can quickly glance at the slide, understand the key point, and refocus their attention on the speaker.

How to Use the 6×6 Rule?

Applying the 6×6 rule in PowerPoint or Google Slides is fairly straightforward:

1. Limit Bullet Points: Each slide should contain a maximum of six bullet points. This forces you to distill your information down to the most critical points.

2. Constrict Word Count: Each bullet point should be limited to six words. This encourages you to be concise and to the point.

3. Break Down Complex Ideas: If a concept cannot be adequately explained within these constraints, consider breaking it down across multiple slides.

4. Use Visuals: The 6×6 rule for presentations is not against using visuals. Visuals like diagrams, infographics, charts, pictures or even videos can support your bullet points and convey complex ideas in your presentation effectively so you can focus on the key message.

Sample Use Cases and Applications

The beauty of the 6×6 rule for presentations lies in its adaptability. Here are a few ways it can be applied:

1. Business Presentations: The 6×6 PowerPoint rule for presentations can help ensure your key points are clear and easy to understand. For example, when presenting a quarterly report , instead of overwhelming your audience with all the numbers and details, you can use six slides each highlighting a different aspect: revenue, costs, net income, customer growth, key challenges, and future outlook. Each slide can have six bullet points that briefly discuss the key elements of each aspect.

2. Academic Lectures: For professors and educators, the 6×6 rule can help keep students engaged and improve knowledge retention. For instance, when teaching a complex scientific concept, break it down into smaller, easily digestible chunks spread across multiple slides.

3. Sales Pitches: In sales pitches or elevator pitches , time is of the essence, and grabbing attention is crucial. With the 6×6 rule, you can quickly introduce your product, its benefits, how it works, customer testimonials , pricing, and the call to action in a way that is easy for potential clients to grasp.

4. Training Materials: If you’re creating training presentation or training materials, the 6×6 rule can ensure the content is clear and understandable. For example, if you’re training employees on a new software, each slide can cover a different feature, with six key points detailing how to use it.

6 Reasons Why the 6×6 Rule still works in the era of AI

1. Enhances Focus: By limiting each slide to six bullet points, the 6×6 rule ensures that your audience’s attention is focused on your most critical points. It eliminates irrelevant or superfluous information that can distract from the main message.

2. Facilitates Comprehension: Using fewer words in each bullet point makes it easier for the audience to comprehend the content. This rule pushes presenters to use clear and concise language, which aids understanding.

3. Increases Retention: Simplicity is key when it comes to memory. With only six key points and a few words to remember per slide, the audience is more likely to retain the information long after the presentation.

4. Reduces Cognitive Load: The human brain can only process a limited amount of information at once. The 6×6 rule respects this limit, preventing cognitive overload and making it easier for your audience to process and remember the information you’re presenting.

5. Encourages Visual Engagement: By restricting the amount of text on each slide, the 6×6 rule naturally encourages the use of visuals. Since visuals are processed faster by the brain , this can lead to better understanding and engagement.

6. Promotes Conversational Tone: By limiting word count, the 6×6 rule encourages presenters to speak more conversationally, thereby building a better connection with the audience. Instead of reading word-for-word from the slide, presenters can elaborate and explain points more naturally, making the presentation more engaging and dynamic.

Other Valuable Presentation Design Rules

Beyond the 6×6 rule, there are several other guidelines that can significantly enhance the effectiveness of your presentations. Here are five other rules you can follow:

1. The 1-6-6 Rule: This 1-6-6 rule is a variation of the 6×6 rule and suggests that each slide should have one main idea, six bullet points, and six words per bullet point. This helps to ensure that each slide has a clear focus and doesn’t attempt to convey too many ideas at once.

2. The Rule of Thirds: Borrowed from photography, the rule of thirds advises that slide components should be placed along imaginary lines that divide the slide into thirds, both vertically and horizontally. Placing key elements at the intersections of these lines can make your slides more balanced and visually appealing.

3. The 10/20/30 Rule: Introduced by Guy Kawasaki, this rule suggests that a presentation should have no more than 10 slides, last no longer than 20 minutes, and use a font size of no less than 30 points. This helps to maintain audience engagement and ensures your message is conveyed succinctly. Learn more about the 10/20/30 rule here .

4. The 7×7 Rule: Similar to the 6×6 rule, the 7×7 rule (a.k.a. 777 rule, or 7 by 7 rule) recommends no more than seven lines per slide and seven words per line. This rule allows for slightly more content per slide but still emphasizes simplicity and clarity.

5. The 2/4/8 Rule: This rule stipulates that a slide should remain on the screen for at least 2 minutes but no more than 4, and the overall presentation shouldn’t exceed 8 main topics. This allows your audience ample time to absorb each slide’s content without letting the presentation drag on too long.

6. The 5/5/5 Rule: According to the 5/5/5 rule , a presentation should have no more than five words per line of text, five lines of text per slide, and five text-heavy slides in a row.

7. The B Rule: The B rule is a useful tool for maintaining audience engagement. By pressing ‘B’ on your keyboard during a presentation, the screen will go black, and all eyes will focus on you. This gives you a moment to engage with your audience directly.

8. The 20/20 Rule: According to this rule, a presenter should aim to create 20 slides, each displayed for exactly 20 seconds. This format, also known as Pecha Kucha, keeps presentations concise and fast-paced.

9. The Lessig Method: Named after its creator, Lawrence Lessig, this rule proposes the use of many slides with very little information, typically a single word or image. The slides change quickly as the presenter speaks, creating a dynamic, visually stimulating experience.

5. The One Idea Rule: This rule advises that each slide should communicate just one idea. Cluttering a slide with multiple ideas can confuse the audience and obscure your message.

Each of these rules for presentations, like the 6×6 rule, are guidelines and should be adapted based on your specific presentation context and audience. The ultimate goal of any presentation should be to effectively communicate your ideas in an engaging and memorable way.

The 6×6 rule is a powerful guideline that can greatly enhance the effectiveness of your presentations, regardless of whether you’re using PowerPoint or Google Slides. By enforcing clarity, conciseness, and focus, this rule can transform your presentation slides from mere informational surfaces to captivating storytelling tools. Furthermore, its simplicity and adaptability make it suitable for a wide range of contexts, from business meetings and academic lectures to sales pitches and training sessions. While there are other rules and guidelines that can also help, the 6×6 rule provides an excellent foundation for anyone looking to create impactful presentations that engage the audience, facilitate comprehension, and boost information retention. So, the next time you’re preparing a presentation, give the 6×6 rule a try and experience the difference it can make.

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presentations rule 6x6

presentations rule 6x6

Microsoft 365 Life Hacks > Presentations > Implementing The 10-20-30 Rule of PowerPoint

Implementing The 10-20-30 Rule of PowerPoint

If you’re not used to making a PowerPoint presentation , it can be tough to know how long to make it and how to format the slides. On the other side of the coin: you might overthink your presentation and put too much information on too many slides.

A top down view of someone using a laptop to prepare a PowerPoint presentation.

With help from the 10-20-30 rule, you can make a PowerPoint presentation that’s engaging and efficient . The guidelines for this rule are as follows:

  • No more than 10 slides.
  • No longer than 20 minutes.
  • No larger than 30-point font.

Let’s look deeper at the 10-20-30 PowerPoint rule, why it’s a good rule to follow and things to do to follow this guideline.

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Don’t use more than 10 slides. A good presenter shouldn’t have to (or want to) lean heavily on their PowerPoint slides. The slides should be a supplement for your presentation, not the headliner. Limiting to 10 slides will ensure that you’re not going over the top with the length of your presentation and keeps it moving. Your slide count should include both your title and conclusion. A presentation that goes on any longer than 10 slides will distract from what you’re saying and starts to feel like an information overload.

Keep your presentation 20 minutes MAX. During a presentation, people start tuning out after about 10 minutes.Limiting your presentation to this length will ensure that your audience will remember much of what you’re saying. If you’re covering a more complex topic and need more time, stick to the 20-minute MAX rule—it’s much easier to schedule your presentation by timing each slide down to about two minutes. That feels like a much more manageable timeframe, doesn’t it?

Don’t use fonts smaller than size 30. A 30-point font is a great minimum size because it ensures that your text is easy to read from a distance. The recommended guideline to make your presentation accessible to those who might be visually impaired is a 24-point font. Upping the size to 30 is a significant difference, and you can be confident that your audience can see what you’ve written. In addition, choose a font that’s easy to read. For years it was recommended that you stick solely to sans-serif fonts with digital media because serifs could blur together, making certain fonts hard to read. High-resolution screens have nearly eliminated this problem, so some serif fonts can be used and are easy to read in PowerPoint presentations.

A person researching and taking notes from a laptop as they prepare a PowerPoint presentation.

Tips for sticking to these guidelines. It’s not always easy to cut down your presentation to fit the 30-20-10 rule if you’re presenting a lot of information. Follow these tips while putting together your presentation to make the entire process easier on yourself:

  • Limit text to the 6×6 rule. It can feel like there are a lot of rules for making a PowerPoint presentation, but they’re all there to help you make a well-organized and engaging presentation. The 6×6 rule suggests that you don’t use more than six lines or bullet points on each slide and limit each line or bullet point to six words. Following the 6×6 rule helps to ensure that you’re limiting the amount of information on your slides so you can continue to present it rather than have your audience read it.
  • Use visuals instead. Visuals like graphics, animated gifs, and videos can help to keep your audience engaged . Including visuals with your presentation will also help you limit the amount of time and content on each slide. A graph or illustration on the right side of your slide limits the amount of space you have on the left side. This can help to minimize the amount of text you have.
  • Practice makes perfect. There’s a very cool, free tool called PowerPoint Speaker Coach , which leverages AI to help you nail your presentation. Speaker coach gives you feedback on your pace, pitch, use of filler words, poor grammar, lack of originality, use of sensitive phrases, and more as you rehearse your presentation. You’ll get a Summary Report at the end—with key pieces of feedback to help you become a confident presenter .

Use the 10-20-30 PowerPoint rule and these other tips to keep your presentation simple. Whether you’re a college student presenting a class project or a teen making the case for a new car, following these guidelines will help.

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  • Delivery , Slide Presentation

PowerPoint Math: The 1-6-6 Rule

Mannerofspeaking.

  • March 4, 2010

Today I want to discuss the 1-6-6 Rule. Quite simply, this “rule” says that each PowerPoint slide should have one main idea, a maximum of six bullet points, and a maximum of six words per bullet point. Two caveats:

  • I have also seen this rule called the 1-5-5 Rule and the 1-7-7 Rule, with necessary changes to the numbers of bullet points and words per bullet point. I have chosen the middle ground.
  • The “rule” is not a rule at all. It is nonsense .

Why is it nonsense? Let’s see the 1-6-6 Rule in practice.

The 1-6-6 rule

Now, you might think, “I’ve seen worse.” And, at first blush, this slide doesn’t look too bad. The sentences are short and straightforward; the font is large and easy to read. Here’s the problem: It’s only one slide.

Imagine a modest presentation of 16 slides that rigorously follows the 1-6-6 Rule. Looking at the entire presentation in Slide Sorter View will give you some sense of just how bad things could get.

The 1-6-6- rule

Bombarding your audience with this much text in a presentation is a sure-fire way to stimulate boredom, apathy or revolution. Don’t do it.

I am not opposed to bullet points of text in a presentation. In fact, when used properly, they can be effective. But they should be used sparingly . Minimize text and avoid long runs of text-only slides. Break things up. Throw in some pictures for visual variety; add a video clip; use a prop; occasionally turn the screen black and – heaven forbid – just speak to the audience.

There are many ways in which to create an engaging presentation so that, when you show important text, your audience will want to read it.

As for the 1-6-6 Rule, please disregard it.

Like this article?

mannerofspeaking

Thank you, Thank you, Thank you. Such common sense. I do wish more people would debunk the crappy PowerPoint “rules” that surround bad presenting. Just reading Presentation Zen again for some insight into what good visual aids should look like.

I concur. PowerPoint is an excellent aid in assisting us deliver the information. Listening to a presenter giving a good presentation without visual aids is what I prefer and remember. I have rarely seen slides and visuals that I recall when reflecting upon the presentation. Aside from a few clips that were short and to the point, most is completely forgotten. I am a visual learner, needing to see it first to grasp it. So it is interesting for me to note that what I heard and how it was said is what I walk away with.

Good post, John. At first I thought you were endorsing 1-6-6, and I was skeptical. I HATE presentations that are slide after slide of bullets. As you say, there is the need for the occasional slide with several bullets, but that, IMO, should come after some storytelling supported by slides with big visuals, in which you may need to encapsulate “3 key considerations,” or “the 4 phases of a sale,” or whatever. I believe so many people use slide after slide, bullet after bullet so that they, as presenters, are prompted to the talking points. I say, if you don’t know your material, then you shouldn’t be presenting. PPT shouldn’t be doing the presenting for you! Great post!

Jack, much appreciated. I agree with everything that you have said. John

The question is: why do people stick to their bullets like instant glue to your finger? I guess, they are afraid of either missing out important points or they just rely on the text because they don’t know their content by heart. They also want to transmit their knowledge and they believe that an image of the rain forest doesn’t transmit the same information as the 5 statistical facts they offer in bullet-point form about wood producion in South America. To find a compromise I always suggest to use two formats: In a normal business meeting < 15-20 pax you can distribute handouts with all the "bulleted" information while you present your cool slides. At a congress you might prepare a (laminated) onepager for the audience which summarizes the content with facts and figures. (which is very well perceived btw) Fact is once the projector starts to buzz all bullets should escape faster than Frank Morris did from Alcatraz…

Thanks, Florian. Great comments. People take note. John

By the way, when we think of presentation software, Powerpoint has become ubiquitous. But have you seen/used this new program called “Prezi”? I’ve just started using it on a project, and it’s SENSATIONAL. It has some limitations, but it’s very much worth checking out. And I’m not a shareholder or representative of it! 🙂 Check it out, really: http://www.prezi.com Jack

Hey, Jack. Indeed I have seen Prezi. I wrote an article on it some time back. You can read it here: http://wp.me/swfa1-prezi . Thanks for mentioning it, though. Good presentation tools can always use some press. John

Well put. My feelings exactly, John. Thanks for debunking what really is the Myth of the 1/6/6 Rule. My view on any slide with just words is “Does this slide really add to my presentation?” And then I ask, “Would Lincoln have accomplished more at Gettysburg if he’d had some good slides?”

Harry, thanks very much for the comment. And thanks for sharing that link. I like the suggestions that it contains. I particularly like reference to the “ebbing and flowing” of a speech like music. I appreciate your sharing it with us. John

I think you’ve missed the point of the rule. The 1-6-6 rule is not that every slide should have 6 lines of text. It’s a guideline to help people to remember to limit the amount of text they dump on slides. The rule properly expressed is that a PowerPoint slide should have no more than 1 idea, 6 lines of text or 6 words each.

Hi David. Thanks for the comment. Not sure that I have missed the point, though. As I noted in the first paragraph, the “rule” says that says that each PowerPoint slide should have one main idea, a maximum of six bullet points, and a maximum of six words per bullet point. I agree with you that the rule does not say that each slide should have 6 lines of text. However, by saying that each slide should have no more than six bullet points, the risk is that people will think that if they stay within that limit, they will be OK, even if they adhere to the “rule” slide after slide after slide. Ultimately we agree on the key point; i.e., not to fill slides up with unnecessary text. John

6 words per bullet point 6 bullet points per slide 6 lines of text per slide. One inverted pentagram.

Ha! Indeed.

Thanks for a useful discussion, John. Hopefully showing how bad this rule can get will put people off using it! People bring the 1-6-6 rule up quite a lot, and like you say, it suggests slides full of bullets are OK. Sadly, it pushes people towards using bullets to begin with, which to me are one of the poorest uses of a slide! I’ve noticed that having slide after slide of PICTURES can have a very similar numbing effect to having so many bullets. (An extreme example I saw recently was a webinar where the speaker showed 170+ slides in about 50 minutes. They were nearly all just pictures, with maybe 2 or 3 words here and there. It was extremely disengaging because he tried to cover too much – even though each of his points was small, as though it was a bullet. It really brought home to me that long series of ANY type of slide will put the audience off!) If speakers shun bullets, often they think they’re doing well and that they’re applying Nancy Duarte’s or Garr Reynolds’ approach. But as you say, it’s far more effective to break things up and vary the delivery mode – rather than just replacing dozens of bullets with dozens of photos! Lately I’ve come to a new way of thinking about and comparing slide content. So at the end of the post below, I’ve plotted different content types on a chart to show both how informative and how emotive they are (e.g. charts are highly informative and usually less emotive, and photos are typically emotive but less informative). See what you think. http://remotepossibilities.wordpress.com/2013/04/12/why-present-jfk-said-it-all/

Thanks for the detailed comment, Craig. Very much appreciated and I will have a look at your post. Ultimately, I think a good slide presentation comes down to the right mix of text and pictures and videos. Each has its place, depending on the point being made and the audience. Cheers! John

Just wanted to say that readers here might be interested in the pingback below.

It goes to my post called “Quiz: How many words should you put on your slide, and WHY?”

There, you’ll find quotes from Nancy Duarte, Garr Reynolds, Jerry Weissman and other experts backing up my claim that a slide should usually have at most about 15 words on it.

What’s your view on that, John?

I don’t adhere to a specific word count limit for slides. Rather, I follow the principle that you should minimize the number of words on any given slide to the extent possible. I have seen experts come out very strongly with a “rule” and then routinely break it. For example, Seth Godin has famously said that you should never have more than six words on a slide . And yet, I have seen several videos on YouTube where he breaks this rule.

I have no problem going over 15 words if it is appropriate and if you don’t do it too often. For example, you might want to put up a famous quote and the picture of the person who said it. Quotes often run more than 15 words. Or, you might have four bullet points with five words each. Throw in a title and that’s 20+ words. But if you bring the bullets in one by one, you don’t overwhelm the audience.

So rather than trying to stick to a specific number, which could result in awkward slides or the rejection of a potentially powerful slide, I think that the best approach is to use the words when necessary but to be sure to use other kinds of slides or even make the screen go black from time to time and just talk to the audience.

Thanks for your very thoughtful reply, John. I’d say my approach is somewhere between yours and Seth’s. To me it’s useful to have a flexible guideline, rather than a strict rule. Yet, within that, using a specific number (“ about 15”) makes the guideline more concrete – and “sexier”. (The longevity of Seth’s 6-word rule shows that numbers count! )

I’m against strict rules because they can’t cope with the range of conditions that presenters face. And as you say, rules often get broken by the people who set them. For instance, I’ve seen Guy Kawasaki state his famous 10-20-30 rule (without caveats, as though it’s universal) and yet smash it himself within his same talk! So, as I put it in my Quiz post: “If you have… several slides with 20 words each, ask yourself if there’s a better way.”

With quotes (as with slides in general), the wordier they are the less their power. Especially in the age of Twitter, people seek out (and share!) sound-bites much more than spiel. Naturally, you can always shorten a long quote with an ellipsis or two, to make it punchier. (For instance, in this post about quotes , I show how you might shorten a specific Garr Reynolds quote from 33 words to just 9.)

Still, like you say, there’s little problem with exceeding 15 words some of the time, and I agree that bringing in just a few words at once means people can cope with a bit more text. Also, I strongly support your suggestions of using different slide types, and of blacking the screen.

So in all, there’s much to agree on, and a bit to healthily debate!

More like six words per sentence, six bullet points per slide, each having one sentence, that is to say, six sentence per slide. Might as well throw in an inverted pentagram. I could not help but comment, “only a Seth deals in absolutes.”

I quite like the clarity of the message the 6x6x6 screenshot conveys. We have recently tried to make a similar point by asking ourselves what one can learn from Twitter.

Thanks for the comment, Achim. And a nice post with the comparison to Twitter.

John: I would like to see some general rule about how many “spoken” words are ideal per slide (regardless of what is on the presented slide). In other words, what is a general guideline for how much content you should put into the notes for each slide?

It’s an interesting question, Gregory, but I don’t believe there is a hard and fast rule. It depends on the slide and the subject. For example, I sometimes tell a story about Demosthenes and how he became a great orator. I have a slide with an image of Demosthenes walking by the sea and one word: “Demosthenes”. But the story / message can easily go for two or three minutes. I have other slides with more words on them but fewer spoken words.

And, by the way, I never use the notes function on PowerPoint or Keynote. I don’t want to be looking at my computer screen. In my opinion, the information on the slide should be enough to prompt the speaker.

Your selection of topic is very good and also well written.. Thanks for sharing.

Thank you, Manish.

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The 666 Rule for Presentation Slides

The 666 Rule for Presentation Slides

An example of a presentation slide bearing the Clearly Talking logo on the bottom right. The title is “666 Rule” the points are: 1. No more than 6 slides 2. No more than 6 points / slide 3. No more than 6 words / point

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The 666 Rule for Presentation Slides

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Ten simple rules for effective presentation slides

Kristen m. naegle.

Biomedical Engineering and the Center for Public Health Genomics, University of Virginia, Charlottesville, Virginia, United States of America

Introduction

The “presentation slide” is the building block of all academic presentations, whether they are journal clubs, thesis committee meetings, short conference talks, or hour-long seminars. A slide is a single page projected on a screen, usually built on the premise of a title, body, and figures or tables and includes both what is shown and what is spoken about that slide. Multiple slides are strung together to tell the larger story of the presentation. While there have been excellent 10 simple rules on giving entire presentations [ 1 , 2 ], there was an absence in the fine details of how to design a slide for optimal effect—such as the design elements that allow slides to convey meaningful information, to keep the audience engaged and informed, and to deliver the information intended and in the time frame allowed. As all research presentations seek to teach, effective slide design borrows from the same principles as effective teaching, including the consideration of cognitive processing your audience is relying on to organize, process, and retain information. This is written for anyone who needs to prepare slides from any length scale and for most purposes of conveying research to broad audiences. The rules are broken into 3 primary areas. Rules 1 to 5 are about optimizing the scope of each slide. Rules 6 to 8 are about principles around designing elements of the slide. Rules 9 to 10 are about preparing for your presentation, with the slides as the central focus of that preparation.

Rule 1: Include only one idea per slide

Each slide should have one central objective to deliver—the main idea or question [ 3 – 5 ]. Often, this means breaking complex ideas down into manageable pieces (see Fig 1 , where “background” information has been split into 2 key concepts). In another example, if you are presenting a complex computational approach in a large flow diagram, introduce it in smaller units, building it up until you finish with the entire diagram. The progressive buildup of complex information means that audiences are prepared to understand the whole picture, once you have dedicated time to each of the parts. You can accomplish the buildup of components in several ways—for example, using presentation software to cover/uncover information. Personally, I choose to create separate slides for each piece of information content I introduce—where the final slide has the entire diagram, and I use cropping or a cover on duplicated slides that come before to hide what I’m not yet ready to include. I use this method in order to ensure that each slide in my deck truly presents one specific idea (the new content) and the amount of the new information on that slide can be described in 1 minute (Rule 2), but it comes with the trade-off—a change to the format of one of the slides in the series often means changes to all slides.

An external file that holds a picture, illustration, etc.
Object name is pcbi.1009554.g001.jpg

Top left: A background slide that describes the background material on a project from my lab. The slide was created using a PowerPoint Design Template, which had to be modified to increase default text sizes for this figure (i.e., the default text sizes are even worse than shown here). Bottom row: The 2 new slides that break up the content into 2 explicit ideas about the background, using a central graphic. In the first slide, the graphic is an explicit example of the SH2 domain of PI3-kinase interacting with a phosphorylation site (Y754) on the PDGFR to describe the important details of what an SH2 domain and phosphotyrosine ligand are and how they interact. I use that same graphic in the second slide to generalize all binding events and include redundant text to drive home the central message (a lot of possible interactions might occur in the human proteome, more than we can currently measure). Top right highlights which rules were used to move from the original slide to the new slide. Specific changes as highlighted by Rule 7 include increasing contrast by changing the background color, increasing font size, changing to sans serif fonts, and removing all capital text and underlining (using bold to draw attention). PDGFR, platelet-derived growth factor receptor.

Rule 2: Spend only 1 minute per slide

When you present your slide in the talk, it should take 1 minute or less to discuss. This rule is really helpful for planning purposes—a 20-minute presentation should have somewhere around 20 slides. Also, frequently giving your audience new information to feast on helps keep them engaged. During practice, if you find yourself spending more than a minute on a slide, there’s too much for that one slide—it’s time to break up the content into multiple slides or even remove information that is not wholly central to the story you are trying to tell. Reduce, reduce, reduce, until you get to a single message, clearly described, which takes less than 1 minute to present.

Rule 3: Make use of your heading

When each slide conveys only one message, use the heading of that slide to write exactly the message you are trying to deliver. Instead of titling the slide “Results,” try “CTNND1 is central to metastasis” or “False-positive rates are highly sample specific.” Use this landmark signpost to ensure that all the content on that slide is related exactly to the heading and only the heading. Think of the slide heading as the introductory or concluding sentence of a paragraph and the slide content the rest of the paragraph that supports the main point of the paragraph. An audience member should be able to follow along with you in the “paragraph” and come to the same conclusion sentence as your header at the end of the slide.

Rule 4: Include only essential points

While you are speaking, audience members’ eyes and minds will be wandering over your slide. If you have a comment, detail, or figure on a slide, have a plan to explicitly identify and talk about it. If you don’t think it’s important enough to spend time on, then don’t have it on your slide. This is especially important when faculty are present. I often tell students that thesis committee members are like cats: If you put a shiny bauble in front of them, they’ll go after it. Be sure to only put the shiny baubles on slides that you want them to focus on. Putting together a thesis meeting for only faculty is really an exercise in herding cats (if you have cats, you know this is no easy feat). Clear and concise slide design will go a long way in helping you corral those easily distracted faculty members.

Rule 5: Give credit, where credit is due

An exception to Rule 4 is to include proper citations or references to work on your slide. When adding citations, names of other researchers, or other types of credit, use a consistent style and method for adding this information to your slides. Your audience will then be able to easily partition this information from the other content. A common mistake people make is to think “I’ll add that reference later,” but I highly recommend you put the proper reference on the slide at the time you make it, before you forget where it came from. Finally, in certain kinds of presentations, credits can make it clear who did the work. For the faculty members heading labs, it is an effective way to connect your audience with the personnel in the lab who did the work, which is a great career booster for that person. For graduate students, it is an effective way to delineate your contribution to the work, especially in meetings where the goal is to establish your credentials for meeting the rigors of a PhD checkpoint.

Rule 6: Use graphics effectively

As a rule, you should almost never have slides that only contain text. Build your slides around good visualizations. It is a visual presentation after all, and as they say, a picture is worth a thousand words. However, on the flip side, don’t muddy the point of the slide by putting too many complex graphics on a single slide. A multipanel figure that you might include in a manuscript should often be broken into 1 panel per slide (see Rule 1 ). One way to ensure that you use the graphics effectively is to make a point to introduce the figure and its elements to the audience verbally, especially for data figures. For example, you might say the following: “This graph here shows the measured false-positive rate for an experiment and each point is a replicate of the experiment, the graph demonstrates …” If you have put too much on one slide to present in 1 minute (see Rule 2 ), then the complexity or number of the visualizations is too much for just one slide.

Rule 7: Design to avoid cognitive overload

The type of slide elements, the number of them, and how you present them all impact the ability for the audience to intake, organize, and remember the content. For example, a frequent mistake in slide design is to include full sentences, but reading and verbal processing use the same cognitive channels—therefore, an audience member can either read the slide, listen to you, or do some part of both (each poorly), as a result of cognitive overload [ 4 ]. The visual channel is separate, allowing images/videos to be processed with auditory information without cognitive overload [ 6 ] (Rule 6). As presentations are an exercise in listening, and not reading, do what you can to optimize the ability of the audience to listen. Use words sparingly as “guide posts” to you and the audience about major points of the slide. In fact, you can add short text fragments, redundant with the verbal component of the presentation, which has been shown to improve retention [ 7 ] (see Fig 1 for an example of redundant text that avoids cognitive overload). Be careful in the selection of a slide template to minimize accidentally adding elements that the audience must process, but are unimportant. David JP Phillips argues (and effectively demonstrates in his TEDx talk [ 5 ]) that the human brain can easily interpret 6 elements and more than that requires a 500% increase in human cognition load—so keep the total number of elements on the slide to 6 or less. Finally, in addition to the use of short text, white space, and the effective use of graphics/images, you can improve ease of cognitive processing further by considering color choices and font type and size. Here are a few suggestions for improving the experience for your audience, highlighting the importance of these elements for some specific groups:

  • Use high contrast colors and simple backgrounds with low to no color—for persons with dyslexia or visual impairment.
  • Use sans serif fonts and large font sizes (including figure legends), avoid italics, underlining (use bold font instead for emphasis), and all capital letters—for persons with dyslexia or visual impairment [ 8 ].
  • Use color combinations and palettes that can be understood by those with different forms of color blindness [ 9 ]. There are excellent tools available to identify colors to use and ways to simulate your presentation or figures as they might be seen by a person with color blindness (easily found by a web search).
  • In this increasing world of virtual presentation tools, consider practicing your talk with a closed captioning system capture your words. Use this to identify how to improve your speaking pace, volume, and annunciation to improve understanding by all members of your audience, but especially those with a hearing impairment.

Rule 8: Design the slide so that a distracted person gets the main takeaway

It is very difficult to stay focused on a presentation, especially if it is long or if it is part of a longer series of talks at a conference. Audience members may get distracted by an important email, or they may start dreaming of lunch. So, it’s important to look at your slide and ask “If they heard nothing I said, will they understand the key concept of this slide?” The other rules are set up to help with this, including clarity of the single point of the slide (Rule 1), titling it with a major conclusion (Rule 3), and the use of figures (Rule 6) and short text redundant to your verbal description (Rule 7). However, with each slide, step back and ask whether its main conclusion is conveyed, even if someone didn’t hear your accompanying dialog. Importantly, ask if the information on the slide is at the right level of abstraction. For example, do you have too many details about the experiment, which hides the conclusion of the experiment (i.e., breaking Rule 1)? If you are worried about not having enough details, keep a slide at the end of your slide deck (after your conclusions and acknowledgments) with the more detailed information that you can refer to during a question and answer period.

Rule 9: Iteratively improve slide design through practice

Well-designed slides that follow the first 8 rules are intended to help you deliver the message you intend and in the amount of time you intend to deliver it in. The best way to ensure that you nailed slide design for your presentation is to practice, typically a lot. The most important aspects of practicing a new presentation, with an eye toward slide design, are the following 2 key points: (1) practice to ensure that you hit, each time through, the most important points (for example, the text guide posts you left yourself and the title of the slide); and (2) practice to ensure that as you conclude the end of one slide, it leads directly to the next slide. Slide transitions, what you say as you end one slide and begin the next, are important to keeping the flow of the “story.” Practice is when I discover that the order of my presentation is poor or that I left myself too few guideposts to remember what was coming next. Additionally, during practice, the most frequent things I have to improve relate to Rule 2 (the slide takes too long to present, usually because I broke Rule 1, and I’m delivering too much information for one slide), Rule 4 (I have a nonessential detail on the slide), and Rule 5 (I forgot to give a key reference). The very best type of practice is in front of an audience (for example, your lab or peers), where, with fresh perspectives, they can help you identify places for improving slide content, design, and connections across the entirety of your talk.

Rule 10: Design to mitigate the impact of technical disasters

The real presentation almost never goes as we planned in our heads or during our practice. Maybe the speaker before you went over time and now you need to adjust. Maybe the computer the organizer is having you use won’t show your video. Maybe your internet is poor on the day you are giving a virtual presentation at a conference. Technical problems are routinely part of the practice of sharing your work through presentations. Hence, you can design your slides to limit the impact certain kinds of technical disasters create and also prepare alternate approaches. Here are just a few examples of the preparation you can do that will take you a long way toward avoiding a complete fiasco:

  • Save your presentation as a PDF—if the version of Keynote or PowerPoint on a host computer cause issues, you still have a functional copy that has a higher guarantee of compatibility.
  • In using videos, create a backup slide with screen shots of key results. For example, if I have a video of cell migration, I’ll be sure to have a copy of the start and end of the video, in case the video doesn’t play. Even if the video worked, you can pause on this backup slide and take the time to highlight the key results in words if someone could not see or understand the video.
  • Avoid animations, such as figures or text that flash/fly-in/etc. Surveys suggest that no one likes movement in presentations [ 3 , 4 ]. There is likely a cognitive underpinning to the almost universal distaste of pointless animations that relates to the idea proposed by Kosslyn and colleagues that animations are salient perceptual units that captures direct attention [ 4 ]. Although perceptual salience can be used to draw attention to and improve retention of specific points, if you use this approach for unnecessary/unimportant things (like animation of your bullet point text, fly-ins of figures, etc.), then you will distract your audience from the important content. Finally, animations cause additional processing burdens for people with visual impairments [ 10 ] and create opportunities for technical disasters if the software on the host system is not compatible with your planned animation.

Conclusions

These rules are just a start in creating more engaging presentations that increase audience retention of your material. However, there are wonderful resources on continuing on the journey of becoming an amazing public speaker, which includes understanding the psychology and neuroscience behind human perception and learning. For example, as highlighted in Rule 7, David JP Phillips has a wonderful TEDx talk on the subject [ 5 ], and “PowerPoint presentation flaws and failures: A psychological analysis,” by Kosslyn and colleagues is deeply detailed about a number of aspects of human cognition and presentation style [ 4 ]. There are many books on the topic, including the popular “Presentation Zen” by Garr Reynolds [ 11 ]. Finally, although briefly touched on here, the visualization of data is an entire topic of its own that is worth perfecting for both written and oral presentations of work, with fantastic resources like Edward Tufte’s “The Visual Display of Quantitative Information” [ 12 ] or the article “Visualization of Biomedical Data” by O’Donoghue and colleagues [ 13 ].

Acknowledgments

I would like to thank the countless presenters, colleagues, students, and mentors from which I have learned a great deal from on effective presentations. Also, a thank you to the wonderful resources published by organizations on how to increase inclusivity. A special thanks to Dr. Jason Papin and Dr. Michael Guertin on early feedback of this editorial.

Funding Statement

The author received no specific funding for this work.

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The first step in deciding how to make a persuasive PowerPoint presentation is to determine your purpose.

Some questions to decide the purpose of your presentation:

  • Is your presentation meant to persuade or entertain?
  • Are you trying to impress or inform?
  • What's your tone?
  • What information are you trying to share?
  • What feeling do you want your audience to walk away with?

Once you figure out the purpose of your presentation, you can find out if a formal, executive design or a lighter touch is the right one. It sounds simple, but can be surprisingly complex. Knowing the purpose of your presentation, can also help guide your imagery, templates, colors and fonts, keeping them consistent with your objective

2. Visuals are key.

Usability studies have shown that different colors have different impacts on your audience. If you've ever been responsible for logo design, you know that different colors mean different things. A strong use of red can cause viewers to become more excited and agitated. Green can represent both the emotion for envy, but can also share the mood for an ecologically friendly message. Blue is a color that can have a more calming effect. Yellow is a color that creates optimism. If your purpose is to get your audience excited, go with red. If you're delivering tough news, a blue-heavy presentation can help send the message that everything is going to turn out all right. Yellow can also help with tough news. Check out all the information online to learn more about color psychology in presentation.

  • Wikipedia shares current color psychology .
  • Slide Genius shares a comprehensive overview of colors in presentations.

Determine what kind of information you're trying to get across.

Although “insert table" and “insert chart" are now standards in the PowerPoint canon, it's wise to restrain yourself in today's info-beleaguered audiences. If you're giving a technical presentation , it may be appropriate to add more data and charts to your slides. If that's the case, keep the presentation straightforward and make your handout do the heavy lifting. If your presentation is about marketing or leadership, remember the simpler the slides, the clearer the communication. Make sure each slide is backed up with provable data so you can refer to it when questioned, but keep the presentation itself straightforward.

We see presentations, we don't read them. PowerPoint presentation tips around imagery include these industry-standard best practice:

  • Using effective imagery makes your PowerPoint design more engaging. Find the highest quality imagery to get your point across.
  • Using images with minimal words can help craft an emotional response to your presentation. It can also keep the focus on you and your story. Consider stock photography websites and photographs from your company's own creative department to help communicate your story more effectively.

5. Clutter-free is the way to be.

It's likely most of us have had to sit through long-winded PowerPoint presentations that went too deep into the backstory and not enough into relevant steps forward. When deciding how to make the best PowerPoint, keeping the message streamlined is one of the hardest PowerPoint tips to implement. Once you get started, it's incredibly difficult to keep it simple. Despite that challenge, streamlining your messaging is vital to successful communication in today's market. Pull out any information that does not directly communicate your message . It's not easy, but you need to remember you're there to present, not talk your audience through the entire backstory on each slide.

Help your audience remember and apply your information by remembering the following tips:

  • Excluding any corporate logos or design element, use no more than one graphic image or chart per slide.
  • Use white space generously. White space sets the tone of your design and affects the usability dramatically. White space around the biggest items on the slide can convey elegance. The more white space, the more impactful your message.
  • Distracting transitions can detract from your message by making you look amateur. Stick to the basics when it comes to transitions between slides.
  • A good way to keep yourself in line is by remembering the 666 rule. Presentation University recommends slides shave no more than six words per bullet, six bullets per image and six word slides in a row.

6. Be consistent.

Thanks to inconsistent corporate implementation, there can be a temptation to waver. That said, if you stay consistent, you'll find it easier to share your vision with your audience. Remember to use the same colors, imagery style and fonts throughout your presentation. To help keep the focus on you and your story, use no more than two font families, two colors and one imagery style throughout your presentation. Templates help you maintain a consistent look. Either create your own template or find one online to suit your purpose. Be warned, some templates are so busy, they can detract from your message. Find templates that follow the 666 rule, as well as those that limit fonts, colors and imagery styles.

Great resources for stunning PowerPoint resources include the following:

  • HubSpot offers three PowerPoint templates.
  • Envato also shares PowerPoint templates for any need.
  • Presentation Magazine shares literally thousands of PowerPoint templates .

7. PowerPoint is a tool.

When you're in the throes of developing a stellar presentation, it's easy to forget that PowerPoint isn't you, it's just a tool you use to get your point across. Remembering this is key in successful PowerPoint design. The story is yours. The goal is yours. It's important to use the slides in your presentation to highlight and emphasize key points to persuade your group, board or audience. Remember, you're the one telling the story. This is your story.

8. Use the power of surprise.

Memorable PowerPoint presentations use the power of surprise to go beyond the unexpected. This element of surprise can be used to entertain your audience. If you want your business to stand out, you can't afford to copy all the other presentations that came before you. You need to go beyond the expected.

When determining how to make a PowerPoint presentation, remember to unearth the unexpected to create attention and affection. You can do this through sharing research, telling a personal anecdote, or illustrating how things went wrong. All of these tactics are successful ways to persuade an audience and get your point across.

Now that you know these PowerPoint tips, you can design for the purpose, remember that visuals are key, keep your presentation streamlined and clutter-free, keep consistent, use PowerPoint to your end (not the other way around) and surprise your audience, you're fully prepared to get your message across to your intended audience.

Want more information about PowerPoint? Resources abound.

  • Presentation Zen is the leading resource for reasonable PowerPoint design.
  • The PowerPoint blog has examples and insight to help your presentations shine.
  • The SlideMagic tool offers inspiration for your next C-level presentation.

A version of this article was originally published on June 14, 2011.

Photo: Getty Images

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Complete Intel: Call of Duty: Modern Warfare III, Call of Duty: Warzone, and Call of Duty: Warzone: Mobile Season 3: Everything You Need to Know

The gigantic Season 3 drop is almost here, including six Core 6v6 maps, in-season Zombies mission and Rift explorations, and the return of Rebirth Island! Four new weapons, eight Aftermarket Parts, and full Call of Duty: Warzone Mobile integration make this the biggest season ever seen! Leave no friend behind on April 3.

March 27, 2024

by David Hodgson

  • Season 3 Arrives
  • MODERN WARFARE III MULTIPLAYER OVERVIEW

Multiplayer Maps: Six Total Core 6v6 Maps

Four Game Modes Arrive in Multiplayer

  • Multiplayer Ranked Season 3 Intel
  • New Perks and Equipment
  • MODERN WARFARE ZOMBIES OVERVIEW
  • The Dark Aether Story Continues
  • Additional Unlock Quest, a Third Rift, and More
  • New Challenges and Schematics
  • Warlord: Rainmaker
  • CALL OF DUTY: WARZONE OVERVIEW
  • Happy Rebirth Day: Welcome Back to Rebirth Island

Return to Rebirth: Points of Interest Intel

  • Modes and Public Events
  • New and Returning Features
  • Ranked Play on Rebirth Island
  • CALL OF DUTY: WARZONE MOBILE OVERVIEW
  • Launch Recap
  • Unified Season 3 Content
  • Events and the Keep
  • CONNECTED CONTENT OVERVIEW
  • Weapons Detail: Four New Weapons
  • Eight New Aftermarket Parts
  • Maintain the Stasis with BlackCell
  • Season 3 Operators
  • New Store Offerings
  • New Challenges, Events, and Progression

Modern Warfare III: Free Trial

Upgrade to Modern Warfare III

Season 3 Arrives in Modern Warfare III and Call of Duty: Warzone

Leave no friend behind: The Konni Group has left its indelible mark on Fortune’s Keep and is now occupying another landmass — the infamous Rebirth Island comes back to Call of Duty®: Warzone™ ! Rally your squad and investigate this hottest of drops at the start of Season 3. Elsewhere in Call of Duty: Modern Warfare® III , expect one of the biggest Multiplayer map drops ever, with six new Core 6v6 maps. Also included are four free base weapons; eight Aftermarket Parts; Ranked Play (including Resurgence on Rebirth Island); the arrival of Makarov and Snoop Dogg; and two brand-new Operators to the premium Battle Pass, Banshee and Hush.

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This is one of the biggest content drops in Call of Duty history, partly because this is a fully Connected experience thanks to the massive content integration with Call of Duty®: Warzone™ Mobile .

Featuring more Events, Challenges, and secrets than ever before, Season 3 for Call of Duty: Modern Warfare III , Call of Duty: Warzone and Call of Duty: Warzone Mobile goes live on Wednesday April 3 at 9 AM PT across all platforms.

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Consult the Call of Duty Blog for all official comms and announcements. Check Patch Notes prior to the release of Season 3 on April 3, with separate notes for Modern Warfare® III (led by Sledgehammer Games and Treyarch), Call of Duty: Warzone (led by Raven Software), and Call of Duty : Warzone Mobile (led by the Call of Duty: Warzone Mobile teams).

Consult the free official Guides to Rebirth Island and the new Season 3 Multiplayer launch maps.

Due to the breadth of content available, here are links to the various content overview sections of this blog for immediate access:

ROADMAP AND MODERN WARFARE III MULTIPLAYER OVERVIEW: Continue reading.

MODERN WARFARE ZOMBIES OVERVIEW: Click HERE!

CALL OF DUTY: WARZONE OVERVIEW: Click HERE!

CALL OF DUTY: WARZONE MOBILE OVERVIEW: Click HERE!

CONNECTED CONTENT OVERVIEW: Click HERE!

MODERN WARFARE III MULTIPLAYER OVERVIEW (MWIII)

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Content Summary

Sledgehammer Games is cooking: Six Core 6v6 Maps are coming to Season 3, including three that are brand-new, one that’s remastered, and two repurposed from Vondel and Rebirth Island points of interest.

Four game modes . . . that we know of: Capture the Flag Multiplayer Mode leads the charge at the start of Season 3. Watch your step in the all-new Minefield mode and bring a knife to a gunfight in One in the Chamber, and look for Escort and off-world Vortex Playlists later in season.

Season 3 Ranked Play: Treyarch is putting the finishing touches on the next full season, with all-new rewards to earn and Season 2 content to claim on April 3.

Perk up, Soldier!: Sledgehammer is about to change up how you play Multiplayer with the addition of three new Perk Vests, new Boots, and new Gear. Plus, a new Tactical EMD Mine and Enhanced Vision Goggles are coming during the season.

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Sledgehammer Games is dropping an incredible number of Multiplayer Maps across Season 3, and two of them were constructed in collaboration with Beenox. Expect six new battlegrounds:

6 Star (Launch)

Brand-New, Core, 6v6, Medium-Sized

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An incredible feat of engineering, the Hadiqa 6 Star resort sits atop a Dubai skyscraper and caters to the most discerning of guests. You’ll have little time to marvel at the breathtaking views now that this lavish retreat is under attack. The primary flow lanes through these locations offer opportunities no matter your playstyle, and while the curved connecting corridors allow excellent access across and around the map, there are several useful shortcuts, like a vent connecting the aquarium and Oasis Lounge, a pump room that drops down into the lounge, and a precarious catwalk joining the garden helipad to a security office.

Emergency (Launch)

Brand-New, Core, 6v6, Small-Sized

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Force your foes to visit the ICU after dominating this Arizonan medical facility, nestled on the summit of a remote mountain range. A nearby town lies in the wooded valley below. The entire area is the scene of a major conflagration, with black smoke billowing from the valley below, while the State Disease Control Agency facility has seen evidence of fierce fighting. The flow of the map is via an exterior forecourt, the interior reception lobby, and a medical laboratory, offering longer sightline opportunities from both the ground and atop parked vehicles. Otherwise, expect rapid and riotous combat.

Growhouse (Launch)

New (Remastered), Core, 6v6, Small-Sized

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First released as Sphere during Season 3 of Call of Duty®: Vanguard , the layout of this deceptively compact map is similar, but the environment has changed significantly. This is less of an experimental test site and more of a backwoods narcotics den nestled in remote foothills. The roof of the main barn seems to have been struck by missile fire, and the rafters are still smoldering. Smaller than Meat, this map features upper and lower levels offering greater space to move than you’d initially expect, especially if you know the ladders and points of entry. Expect mid- to longer-ranged battles aboveground, and close-quarter combat inside the rickety structure. Use the ancillary structures on the east and west sides as ambush points.

Tanked (Launch)

New (Repurposed), Core, 6v6, Medium-Sized

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Drop into Vondel Zoo after-hours in this fast-paced, medium-sized map developed by Beenox. The map is centered around a main Aquarium structure within the Call of Duty: Warzone point of interest, significantly reworked for Multiplayer. Expect well-lit exterior pathways with two long flanks allowing for longer-range sightlines as you navigate a tiki bar, petting zoo, concession stalls and Smiling Noodles restaurant, as well as the secondary interior of the reptile house, all surrounding the Aquarium. The action is mainly at ground level, with the most ferocious combat occurring around and in the fish-filled exhibition, with winning players making the most of the Aquarium tunnel, along with an exterior cave ambush point to the north.

Checkpoint (Mid-Season)

New (Repurposed), Core, 6v6, Small-Sized

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Get a taste of Rebirth Island in Multiplayer later in Season 3, as the eastern point of interest known as Stronghold becomes the setting for some furious and fast-paced combat. Developed by Beenox, this small military comms outpost features a central checkpoint, an interior armory, storage locker room, and garage. The front gate and rear roundabout are dotted with building supplies, tarp-covered crates, and transport vehicles. The map is pleasingly dense, with almost all the action at ground level. The upper walkways and the control tower are sealed off, so combat is rapid, with plenty of cover options. Fall back toward the roundabout and the small hangar and shoreline buildings, or battle for control over the checkpoint road and its interior spaces.

Grime (Mid-Season)

Brand-New, Core, 6v6, Small- to Medium-Sized

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Among the graffitied walls, navigate the piles of rubbish and brave the derelict London canal, well away from Big Ben and the bright lights in England’s capital city. As the tube trains rattle overhead, visit the murky brown waters of the docks, duck into a boathouse, and look for tactical cover throughout an abandoned SKN Comms center — with a choke point in the lobby where combat is usually the fiercest. Near the water’s edge, you’ll find Emily’s greasy spoon café. The urban layout provides a variety of cover opportunities, though you could always head to the Captain’s Dog for a pint and a punch.

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The popular Capture the Flag Multiplayer Mode leads the charge at the start of Season 3, supplemented by Minefield and the fan-favorite One in the Chamber. Later in the season you’ll return to escort a MAW across dangerous choke points and visit off-world locales courtesy of the Vortex Playlist.

Game Mode: Capture the Flag (Launch)

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An often-requested objective game mode, beginning in the first Call of Duty Multiplayer experience, Capture the Flag (CTF) pits two competitive teams against each other, with eliminations being only part of the plan: The real tactics involve stealing the opponent’s flag and returning it to their home base, while simultaneously defending that same base and their flag from the enemy. As a flag won’t be scored as “captured” until a team’s flag is safe in its base, squads must bring both impressive offensive and defensive capabilities to win the match.

Game Mode: One in the Chamber (Launch Window)

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This fun-filled Party Mode — first introduced in the original Call of Duty®: Black Ops — rewards those with impressive aiming and ammunition discipline. Each player in this free-for-all gets a single bullet to start with and one additional bullet every time you achieve a kill. You also start with three lives, and the bullet you’re firing is extremely potent, dropping foes no matter where you hit them. Enemies who succumb to this one-hit kill lose a life, while the successful marksman gains another bullet. Out of bullets? Fancy your chances at close-range combat? Then melee attacks are also an option; bring a knife to a gunfight if you (or your foes) run out of ammo.

Note: Kills, Deaths, and Wins/Losses do not affect your Combat Record in this Game Mode.

Game Mode: Minefield (Mid-Season)

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In the same way that Season 2’s Hordepoint was “Hardpoint but with Zombies,” think of Minefield as “Multiplayer but with mines.” Currently applicable to almost any current game mode, Sledgehammer Games will be switching on this game variant in a variety of modes, like Kill Confirmed, Domination, and Hardpoint. Minefield uses the same rules as the mode in question, but with one important addition: When you defeat a rival player, a Proximity Mine is dropped at the enemy’s corpse. This mine cannot be picked up and remains deadly to the enemy team (but not to any friendly teammates). As the action heats up, the scattered mines across the map ramp up the action to a cacophony of chaos! Watch your step out there, Operator!

Game Mode: Escort (Mid-Season)

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Those Call of Duty : Warzone veterans who remember playing the entertaining, limited-time mode known as Payload know what to expect here as two teams — both with unlimited respawns — face off on a variety of maps, with one side protecting a MAW as it maneuvers across the map. Meanwhile, the opposing force has enemy takedowns and the grand prize of vehicular destruction on their minds! The attacking team’s overriding goal is to ensure the vehicle reaches its destination. The defending team’s plan of attack is to disable the vehicle by any means necessary. Once the first game of the match is completed, the teams swap objectives, and the side with the quickest vehicle takedown wins.

Game Mode: Vortex Playlist (In-Season)

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The preternatural map variants – Airborne, Satan’s Quarry, Skidgrow, Sporeyard, and Tetanus – return in a special limited-time Playlist coming later in Season 3. The familiar Vortex Mosh Pit will be available, along with a new Arcade Mode, with a number of [[REDACTED]] gameplay modifiers to add yet more variety to your game.

Expect the “Vortex Vir.Rus Mainframe” Event to launch alongside this limited-time Playlist. More information on this event is available later in this blog.

Multiplayer Ranked Season 3 Intel (Launch Window)

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Prepare to grind for bragging rights and a full season of content, as well as numerous all-new rewards. Multiplayer Ranked Play continues. First, here are a few reminders:

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Players can earn MWIII Ranked Play rewards in three ways:

  • Rank Rewards: Available at launch and can be earned in any season. Players can continue their previous rank grind in Season 3.
  • Season Rewards: Available at the start of a season and only available in that season.
  • End-of-Season Rewards: Rewards that are awarded after the season has ended and represent either your highest attained division or an active placement in the Top 250 Division. Season 3 brings new seasonal Large Decals to unlock in MWIII Ranked Play!

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New Season 3 Ranked Rewards: Throughout Season 3, you can unlock the following coveted rewards as you rank up:

  • Win 5 Ranked Matches: “MWIII Season 3 Competitor” Sticker
  • Win 10 Ranked Matches: “Pro Issue Rival-9” Weapon Blueprint
  • Win 25 Ranked Matches: “Absolute Banger” Charm
  • Win 50 Ranked Matches: “Hold This L” Large Decal
  • Win 75 Ranked Matches: “MWIII Ranked Play Season 3” Loading Screen
  • Win 100 Ranked Matches: MWIII Season 3 Ranked Veteran” Weapon Camo

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New End-of-Season Rewards: At the end of Season 3, you will be receive Skill Division rewards that represent the highest division that you attained during Season 3 or an active placement in the Top 250 Division.

Earn higher Skill Division Operator Skins and cosmetics for having a season-high placement within the Gold Division or above, with special rewards for the Top 250 and No. 1 player in the world at the end of the season. If you didn’t get a chance to earn the Gold, Platinum, Crimson, or even Iridescent Ranked Play Operator Skin set, this is the season to focus on one of these unlocks!

New Season 3 Division Rewards: Here are the end-of-season rewards for Season 3, related to the highest placement in your Skill Division:

  • Bronze: “MWIII Season 3 Bronze” Emblem
  • Silver: “MWIII Season 3 Silver” Emblem
  • Gold: “MWIII Season 3 Gold” Animated Emblem
  • Gold: “MWIII Season 3 Gold” Large Decal
  • Platinum: “MWIII Season 3 Platinum” Animated Emblem
  • Platinum: “MWIII Season 3 Platinum” Large Decal
  • Diamond: “MWIII Season 3 Diamond” Animated Emblem
  • Diamond: “MWIII Season 3 Diamond” Large Decal
  • Crimson: “MWIII Season 3 Crimson” Animated Emblem
  • Crimson: “MWIII Season 3 Crimson” Large Decal
  • Iridescent: “MWIII Season 3 Iridescent” Animated Emblem
  • Iridescent: “MWIII Season 3 Iridescent” Calling Card
  • Iridescent: “MWIII Season 3 Iridescent” Large Decal
  • Top 250: “MWIII Season 3 Top 250” Animated Calling Card
  • Top 250: “MWIII Season 3 Top 250” Animated Emblem
  • Top 250: “MWIII Season 3 Top 250” Large Decal

Seasonal Division Operators: Earn the previously-unlockable Skill Division Operator Skin for use with both the CDL Male and Female Operators (for both factions) to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked, they can be permanently used in the future seasons of Modern Warfare III and Call of Duty: Warzone :

  • Gold Competitor Skin (Male and Female, SpecGru and KorTac): Reach this division.
  • Platinum Competitor Skin (Male and Female, SpecGru and KorTac): Reach this division.
  • Diamond Competitor Skin (Male and Female, SpecGru and KorTac): Reach this division.
  • Crimson Competitor Skin (Male and Female, SpecGru and KorTac): Reach this division.
  • Iridescent Competitor Skin (Male and Female, SpecGru and KorTac): Reach this division.
  • Top 250 Competitor Skin (Male and Female, SpecGru and KorTac): Reach this division.

Season 3 Ranked First Place Player: The player who finishes Season 3 in the No. 1 position on the Top 250 Leaderboard will receive ultimate bragging rights and the following one-of-a-kind rewards:

  • #1 Overall: “MWIII Season #1 Overall” Animated Calling Card
  • #1 Overall: “MWIII Season #1 Overall” Animated Emblem

If you need a refresher on Ranked Play for Modern Warfare III , consult the Multiplayer Ranked Play Guide here . Also check the Patch Notes for additional Ranked Play insights, updates, and more.

New Perks and Equipment (Launch and In-Season)

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Perk up, Soldier! Sledgehammer Games is about to change how you play Multiplayer with the addition of three new Perk Vests, new Boots, and new Gear. Plus, a new Tactical Mine and Enhanced Vision Goggles are coming during the season.

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New Perk (Vest): Gunslinger Vest (Launch)

Secondary Weapon specialist.

  • Weapon Slots: No Primary Slot, Secondary Weapon Slot (2)
  • Equipment Slots (4): Tactical (2), Lethal, Field Upgrade
  • Gear Slots (4): Gloves, Boots, Gear (2)

The following benefits apply to Secondary Weapons only:

  • Refreshes stamina on kill.
  • Improved reload speed.
  • Reload while sprinting.
  • Increases weapon swap speed by a minimum of 40% (swap speed bonus differs between weapons).
  • Spawn with maximum Reserve Ammo.

Duplicate effects do not stack. If equipped with Quick-Grip Gloves or Commando Gloves, gain the effects of Marksman Gloves. If equipped with Mag Holster, gain the effects of Mission Comlink.

New Perk (Vest): Modular Assault Rig (Launch)

Lethal and Tactical scavenger.

  • Equipment Slots (5): Tactical (2), Lethal (2), Field Upgrade
  • Gear Slots (3): Gloves, Boots, Gear
  • Start with maximum Reserve Ammo. Resupply Lethals and Tacticals from dead players.

New Perk (Vest): Compression Carrier (Launch)

Assisted healing and gas protection.

  • Equipment Slots (1): Lethal
  • Immediately regenerate health after a kill or objective capture. Reduced effects from gas grenades.

New Perk (Boots): Reinforced Boots (Launch)

  • Immune to movement reduction effects.

New Perk (Gear): High-Gain Antenna (Launch)

  • The minimap is zoomed out for you and nearby allies.
  • Enemies remain on radar longer for you and nearby allies if a nearby ally has the CCT Comms Vest Perk.
  • See nearby ally radar pings from Intel Jacker and compass indicators from nearby ally Signal Jammers.

New Tactical: EMD Mine (Mid-Season)

  • Proximity-triggered mine that sticks to surfaces. Once triggered, the mine shoots out tracker devices that reveal the enemy location and direction until removed.

New Field Upgrade: Enhanced Vision Goggles (EVG) (Mid-Season)

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  • Toggle between normal vision and enhanced vision with integrated target highlighting. Has limited battery.

MODERN WARFARE ZOMBIES OVERVIEW (MWZ)

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CONTENT SUMMARY (Mid-Season):

The Dark Aether Story Continues:  Take a chance on Jansen as a full-scale rescue mission is launched after the doctor enters a new and terrifying region of the Dark Aether.

Take on the Third Rift:  An ethereal voidscape houses insanity-inducing horrors within, including a new and diabolic Disciple variant. Provide fire support for Ravenov, and find Dr. Jansen before she’s consumed by darkness.

Season 3 Challenges and Schematics:  Unlock Prestige levels to acquire Zombies Challenges, and gather three new Schematics to aid your progress, including a way to disguise yourself among Mercenaries, Dead Wire your explosive weaponry, and outlast the gas.

Warlord Rainmaker:  Holed up on Rahaa Island, this heavily armored psychopath makes it rain artillery fire and has little regard for his own forces. Though his compound is easy to reach, stepping foot on the island with your limbs still attached may be more of a challenge.

The Dark Aether Story Continues: Saving Dr. Jansen (Mid-Season)

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An unknown force of disturbing power has its psychic tendrils wrapped tightly around Dr. Ava Jansen. The doctor has been lured unto a new region of the Dark Aether under this malignant influence.

Strike Teams from Operation Deadbolt have converged to assist Sergei Ravenov as he attempts to locate and rescue Dr. Jansen from the unknown. Your expertise surviving and escaping the Dark Aether is required. The time has come to explore a new part of the Dark Aether, and rescue Dr. Jansen, and readying up for another Dark Aether Gate hunt.

Additional Unlock Quest, a Third Rift, and More (Mid-Season)

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This third Dark Aether Rift is just as ornery as past two; expect a series of unlock objectives focusing on finding and attuning several relics, allowing access through the Gate. Accomplish these tasks to step into the ethereal voidscape and face the terrifying horrors lurking within, claiming valuable rewards if you survive. Squad up and help Operation Deadbolt continue to contain the onslaught of the undead.

Naturally, you’re also here to complete activities and contracts, discover arcane secrets, and secure some highly classified schematics!

New Challenges and Schematics (Mid-Season)

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Prestige Challenges

Unlock new Prestige Calling Card Challenges at each level of prestige reached, and select up to five challenges to track, including any from across the game.

Camo Challenges

With four new weapons comes over a dozen new unique Camo challenges to grind through - play to access the new challenges for the Gladiator Melee weapon and multiple unique Camos for the BAL-27 (Assault Rifle), FJX Horus (Submachine Gun), and MORS (Sniper Rifle).

New Schematics

In addition, some highly classified Schematics are located in deviously secretive locations, all available depending on your success during the Rift:

Dead Wire Detonators (Schematic): Are you still shocked at the impressive electrical damage the Dead Wire Ammo Mod inflicts? Then you might want to employ the Dead Wire Detonator, and attach it to all your explosive weaponry, including Lethals and Launchers!

Golden Mask Filter (Schematic): A prized schematic with a shiny hue and an impressive, long-lasting effect — gain a self-regenerating gas mask for the rest of the match. This comes in extremely handy for surviving zombie strongholds and any surprises in the rifts.

Sergeant’s Beret (Schematic): Your outcomes no longer need to be terminal when dealing with Zakhaev’s hired guns; simply don the Sergeant’s Beret to disguise yourself among the Mercs, and summon a trusty Merc Bodyguard who shadows you to the end.

Warlord: Rainmaker (Mid-Season)

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Additional caution is advised when operating in the southeastern part of the Urzikstan Exclusion Zone, as Warlord Rainmaker has commandeered and heavily upgraded the defenses of his fortress on Rahaa Island, across the water from Shahin Manor. As his code name suggests, this Warlord is an artillery and demolitions expert, and though his island compound is relatively easy to reach, stepping foot on the island with your limbs still attached may be more of a challenge.

Expect mortar rounds and RPG fire to descend on your squad, with assault maneuvers made even more difficult due to the water surrounding Rainmaker’s lair. Fast transport is recommended, and once you disembark, try to ignore the chaos and focus on the fortress. Rainmaker’s forces are expendable, and he almost enjoys sacrificing his own men to take out intruders. With the fortress breached, slow your progress, as the compound is brimming with tripwires and traps. Stepping on a mine at this point would be unfortunate. Then prepare to change your gameplan once you finally corner Rainmaker; he’s capable of some nasty surprises you won’t be expecting.

CALL OF DUTY: WARZONE OVERVIEW (WZ)

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CONTENT SUMMARY:

Resurgence Rebirthed:  Welcome back to Rebirth Island! The weather is clear, the visibility across the island is excellent, and the action is about to heat up. What surprises are in store?

Welcome Back to Rebirth Island:  A thorough inspection of the 11 major Points of Interest throughout Rebirth Island is underway. Is the map just how you remember it? Read on to find out.

New Modes and Gameplay Features:  Resurgence modes and variants.  Biometric Scanners. Smart Displays. Weapon Trade Stations. A new Resurgence Champion’s Quest in Rebirth Island. Variable time of day conditions that change the atmospheric mood but not the visibility of the action. Infil Strikes where the Water Tower, Lighthouse, and even the Prison roof is destroyed as your infil begins. And a host of secrets to discover. Optimized combat for Rebirth Island arrives in Season 3.

Call of Duty: Warzone Ranked Play — Resurgence on Rebirth:  Ranked Play continues with a new map to master. Use the same Resurgence rules and innovations, claim the stack of impressive rewards for your grind, and drop into Rebirth Island throughout the new season.

Happy Rebirth Day: Welcome Back to Rebirth Island (Launch)

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Rebirth Island returns at the launch of Season 3! The island feels incredibly familiar; veteran players will find all the Points of Interest instantly recognizable. The structures and topography of the island remain intact, and though some of the POIs have become more weathered, the island’s latest occupying force — Konni Group — hasn’t ignored the structures that are important to its machinations, retrofitting and thoroughly modernizing them, both outside and in. While a small power plant known as Building No 06 is the only new structure on the map, expect more than a few surprises as you return to Rebirth Island!

Developed by Beenox, the return of Rebirth Island represents your new destination for Resurgence Matches, as well as your home for Season 3 Call of Duty: Warzone Ranked Play: Resurgence developed by Treyarch and Raven Software.

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Swimming and water combat. Submerged and new shoreline access points. Biometric Scanners. Smart Displays. Weapon Trade Stations. A new Resurgence Champion’s Quest. Variable Time of Day that changes the atmospheric mood but not the visibility of the action. Infil Strikes where the Water Tower, Lighthouse, and even the Prison roof are destroyed as your infil begins. We’ll detail all of this later in the blog, but for the moment, let’s reacquaint ourselves with the 11 major POIs across Rebirth Island:

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One of the bona fide hot drops, this three-floor brick and steel building is easily spotted on its coastal corner along the northern edge of the island. While much of the structure has been left to rust and decay over the decades, the Konni Group has thoroughly modernized the third-floor laboratory with the latest in research technology. The same cannot be said for the atrocious basement showers and the remains of an office floor within the building. A great place to make a stand, the roof is accessible by parachute and by interior and exterior stairs. For a quick escape, take the zipline over to Chemical Engineering.

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Overview and Exterior: This low-lying structure nestled below the helipad plateau has received more than a new coat of red and white paint. But the flanking alley between the two areas is still a good place to take cover, and there are plenty of doors and breakable windows allowing you access into the main, two-floor interior. Head southeast to the bridge connecting to the road close to the Prison.

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Interior: The interior of this giant storage structure has been cleaned up considerably and features a white polished floor and impressively enhanced visibility when checking the dark corners and crate stacks within. Don’t miss the side room, accessible from both floors, that leads to a tunnel cutting under the helipad to the front of Chemical Engineering.

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Hilltop and Helipad: Adjacent to the long Industry building is a raised plateau, featuring a helipad and several sheds, one of them accessible with several windows providing views over the Industry rooftop. If you’re not spotted on this exposed grassy knoll, this makes a good pivot point along the road. It is adjacent to the Water Tower, a major Prison landmark.

Chemical Engineering

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Smokestack and Factory: One of the few POIs to receive a complete retrofit, this area is painted in orange and white and is easily identified by the smokestacks rising from its roof. From the roadside or rocky shoreline, there are numerous entry points, and the low exterior ground level below the road offers a tunnel to Industry as well as protection. Investigate the zipline and ascenders before you enter the main, L-shaped factory floor featuring huge chemical tanks and a row of control systems, as well as smaller rooms and links to the adjacent building.

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Building No. 7: Though both structures are numbered “07,” the pitched roof and visible sign of the storage and security building is a major draw for players looking to stock up on supplies and engage in combat across multiple floors. The upper levels are accessible by roadside ramps or a lower unloading area that is fully open to the elements, as well as a wraparound walkway along the shoreline. The upper floors, which include server rooms and security offices, also provide a ladder to the sloped roof, as well as commanding views across Harbor, the hilltop, Industry, and Bioweapons.

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Sewage Treatment, Power Room, and Lookout: This POI stretches all along the northern shoreline of the map, beginning with a sewage treatment plant connected to Industry. Adjacent to that is Power Room 04, jutting out on an elevated concrete structure. Rusting catwalks connect these areas. There’s both an open Bunker door and a submerged pipe leading into a completely waterlogged Bunker, and likely a few secrets lost to the waves.

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Wharf and Freighter: Farther along the elongated dockside, a large freighter is accessible for exploration. The deck of this ship sits in full view of the nearby gun emplacements, so watch for foes attacking from that direction. Move down the ramp and use the clusters of crates and supplies on the dockside as cover, or hide inside the ship. Climb the foremast if you’re after a sniping position.

Control Center

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Once a construction site, this piece of brutalist architecture features a main building connected to a smaller section via a covered breezeway and a concrete exterior forecourt behind the structure. You’ve excellent vantage points to Prison and out toward Living Quarters. Inside, even the larger of the two buildings has tight interior spacing, with several offices on two floors to explore, ideally in Tac-Stance.

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Prison Overview and Rooftop: Right in the center of the action, the sprawling Prison complex is the main draw for Operators and the largest building on the map. There are numerous points of entry: via the paved walkway, various staircases, ramps, and even the tunnel on the grassy bank above the Docks. Scattered ascenders and exterior ladders also provide direct access to the roof. This looks out across the entire island, with a 360-degree view of your surroundings, though you are vulnerable to enemy fire. The central roof has rows of pitched skylights, with several openings allowing you to drop into the Prison, as well as a tram platform that shuttles you back and forth to the Harbor.

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Prison Interior: The vast interior is split into the main cell block, which is clustered across four long hallways providing excellent sightlines. The wider central floor offers a little more breathing room aside from threats above you. The numerous open cells can be used as ambush points. To the northeast is the Prison cafeteria and infirmary above, which are wider rooms with pillars to dive behind. By Headquarters is the warden’s entrance with the caged lobby, more suitable for close combat. The Prison basement features showers and a small electrical room; this entire structure is just as mazelike as you remember!

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Prison Yard and Water Tower: The imposing (and rusting) Water Tower next to the Prison yard serves as the island’s main landmark and is a phenomenal watchpoint. Climb the ladder or use an ascender to reach the top. The dirt yard below has tents, vehicles, and supplies, with a wall and sentry towers. This can be a preferred location to land some eliminations before ducking into cover or using the zipline to whisk you to Industry.

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Warehouse and Old Office: The southern part of Harbor stretches between Chemical Engineering and Factory, and the concrete shoreline provides quick traversal, with several smaller buildings offering the chance to lose pursuers and find cover. The lower tram platform sits adjacent to Factory and offers a ride up to the Prison rooftop. Next to that is a red-roofed building with a covered, tunnel-like service road under its dilapidated frame, connected to gray-and-white storage structures that Konni Group seem to have forgotten about. 

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Comms Office and Power Station (Turbine): Toward Chemical Engineering is a brick warehouse and a newly constructed power station marked “06.” While the warehouse is mainly a defensive location, the power station (with black and orange exterior cladding) has smaller monitoring offices around a main turbine room, which descends into a water-filled concrete pipe you can swim through to reach multiple exit points, perfect for repositioning and flanking unsuspecting enemies.

Headquarters (and Lighthouse)

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Lighthouse (Surveillance Tower): Dominating the upper forecourt of Rebirth Island between the Prison and the three main Headquarter buildings is the Lighthouse. This is used as a surveillance tower and a sniping point, as it offers one of the two highest vantage points across from the opposing Water Tower. Expect high traffic and close combat as Operators head for this structure, using parachutes or the interior ladder from the main HQ building. The HQ houses a kitchen, sitting room, study, library, and a tight cluster of offices on the upper floor.

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Command Center and Garrison: Not to be confused with the “Control Center” POI, the brown and stone structure with the truck parked outside offers excellent views surrounding this upper plateau. The explorable interior allows for cover and access to the roof. Next to that is the green-roofed Garrison, once offering a comfortable interior living space but now is a place for vicious combat. It also houses some interesting chambers below its main structure. . . .

Outside is a twisting network of exterior concrete staircases that lead down to the main road, Factory, and sloping Prison road.

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Factory and Office: Clad in muddy white corrugated metal, the Factory is the largest feature on the southwestern shoreline. This commanding, three-floor building and basement comes with an exterior gantry overlooking the dockside and Harbor, and ascenders offer rapid access to the rooftop. Inside are control rooms, with a lower floor midsized storage room half-filled with barrels and boxes. This is where you’ll find a long concrete tunnel hallway with covered access to and from the Factory. Toward Stronghold is a single-level brick office with a pitched roof and views across the docks.

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Dockside and Freighter: One of the lowest-lying areas on the map, the docks provide a straight and flat route around the Factory, with a crane, tower, tram station platform, and docked freighter to utilize for climbing or cover. The red hull of the freighter is visible to spot at distance, and the ship has a larger top deck compared to the yellow freighter moored at Dock.

Living Quarters

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Living Quarters — Apartments and Building No. 9: A set of four apartments in an assortment of faded pastel colors allows easy recognition, especially if you’re dropping in from above. The teal and orange and the gray and red buildings are pairs, with almost identical interiors, and offer tight but reasonable hiding places. The green and white main living quarters (No. 9) stands alone in the center of this POI with double doors and broken windows, good interior access, and a ladder to the roof, which provides good views of your surroundings.

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Living Quarters — Basecamp and Switchbacks: On the low plateau overlooking Stronghold is a sprawling network of military tents, medical prefabs, and a small office building. Up the craggy rocks is Headquarters. Although the structures may have changed over the years, their position has not. This is a great place to get off the road and get out of sight. Also note the storage room near the pathway switchbacks and jetty accessible by the coastal road, as well as a strange and locked bunker door. How does that open?

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Another favorite location for Operators to drop into, the southwestern corner of Rebirth Island consists of a complex, low-lying construction site, an old checkpoint in need of repair, a rear roundabout, a helipad, and the landmark satellite tower. There’s plenty of caches, vehicles, and barricades to utilize, as well as confined offices and a covered walkway across the checkpoint. Climb the tower for an elevated and commanding view from various levels. If all else fails, remember you can jump onto the shoreline rocks or even swim to reposition to a more advantageous location.

Rebirth Island Tac-Atlas: Live Now!

Need an interactive overview of Rebirth Island? Our free Tac-Atlas showcasing POI boundaries and tactical intel on each map locale is now live!  Click here to check it out .

New Call of Duty: Warzone Modes and Public Events

New Game Mode — Call of Duty: Warzone Bootcamp (Launch)

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Available on: Urzikstan (Player Count: 44, up to 20 Players, 24 Bots).

Refine your Call of Duty : Warzone tactics in a new training mode set on a randomized slice of Urzikstan. Expanding on the Modern Warfare III “Training Course,” which launched in Season 2, the all-new Call of Duty : Warzone Bootcamp is designed to help new players build confidence for their first official drop-in.

Call of Duty: Warzone Bootcamp is a Quad-only training mode (either partied up or fill-squad) providing players a snapshot of the real-deal Call of Duty : Warzone experience, featuring up to 20 players via mode-specific matchmaking and 24 bots to test their mettle. Warzone Bootcamp is the only mode for Call of Duty: Warzone featuring bots. If this changes in the future, we’ll ensure the community is informed ahead of time.

Player, Weapon, and Battle Pass XP progression is limited in Call of Duty : Warzone Bootcamp. The new training mode will not progress Daily/Weekly Challenges, Calling Card Challenges, Weapon Challenges, or Champion’s Quest. Additionally, the new training mode will not feature public events or advanced contracts.

Drop in, learn the ropes, and get ready to take on the world.

New Game Mode: Rebirth Resurgence (Launch)

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Available on: Rebirth Island (Maximum Player Count: 44).

Rebirth Island is the perfect place for the faster-paced, more aggressive playstyle that Resurgence brings to Battle Royale. As you know if you’ve dropped into Urzikstan, Ashika Island, Vondel, or Fortune’s Keep, your squad is here for the win, but accomplishing this requires more frequent engagements and greater risks. The Gulag is closed, and any time you’re eliminated, you redeploy after a short respawn timer, providing you have teammates who are still battling across the island! Come for the loot, takedowns, and rapid combat, and stay for the frantic final moments and earn that Rebirth Resurgence victory!

New Game Mode: Rebirth Resurgence Loaded (Mid-Season)

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Available on: Rebirth Island (Player Count: 44).

Ditch the ground loot in matches of Resurgence and bring in your preferred Loadout and custom equipment, meaning all players come fully locked and loaded right from the start of the match, enabling you to concentrate on the win without the need for ground cache collecting. If you’re taken out during a match, you redeploy using the same Resurgence rules, but with the possibility of changing to another of your custom Loadouts. If you’re out of ammo or equipment, the higher ratio of legendary and reusable loot boxes means you’re never far from a fully kitted out Operator, though you’re here to bring the firepower, and the victory!

New Game Mode: Rebirth Lockdown (Mid-Season)

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Available on: Rebirth Island (Player Count: 28).

Lockdown comes to Rebirth Island with multiple squads tasked to capture and control zones across the map, scoring points for each zone successfully held, like a large-scale Battle Royale version of Hardpoint. Total player count is adjusted due to the smaller nature of the map, allowing for balanced but chaotic combat: Drop in with your favorite Custom Loadout — or bring a new weapon you want to quickly level up — and learn the new rotations so your team occupies as many zones as possible, accruing more points to ensure victory, rather than being the last squad standing. Respawns are active, and toward the end of a match, so are High-Value Zones that offer the chance for greater point acquisition, as well as the fiercest fighting yet experienced in this mode!

New Public Event: Rebirth Infil Strikes (In-Season)

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Available on: Rebirth Island.

Rebirth Island has numerous landmarks you utilize in almost every game, but what if one of those locations was leveled by an airstrike, just prior to infil? Keep your wits about you and learn new tactical movement across the rubble-filled scenery, should an Infil Strike occur during a match. These explosive infil elements occur rarely and randomly adding new gameplay experiences to that match.

On certain drops, prepare to adjust your drop point and dynamic movement around a particular point of interest, as these Infil Strikes destroy one of the following:

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Lighthouse Disintegration: The lighthouse tower at Headquarters topples into the forecourt and the corner of Prison below, creating rubble ramps to the adjacent building and Prison.

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Prison Roof Collapse: An aerial bombardment creates a large plume of smoke and a massive fracture across the Prison roof, with numerous small fires and rubble piles inside the now-visible interior.

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Water Tower Wreckage: Missiles strike the tower’s central platform, and it crashes down into the plateau close to the helipad. A mass of mangled steel, the tank is ripped open in several places.

New Public Event: Gulag: Climb and Punishment (Launch)

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Available on: Battle Royale — Urzikstan, Vondel (Gulag, Player Count: 2).

A duel to the death isn’t the only option if you find yourself in a Gulag during a Battle Royale; if this public event is announced at the start of your Gulag confrontation, it’s worth keeping your comms on and negotiating with your opponent. Two ladders will drop from the roof, providing an easy escape route, and it’s up to you both to trust each other and ascend to redeployment. Or you can engage in combat as normal and ignore the ladders or pretend to agree to escaping and then double-cross a well-meaning rival during their climb. . . .

New Public Event: Heavy Armor (Mid-Season)

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Available on: Rebirth Resurgence Modes.

Announced during infil, if this public event is activated, it allows you some added protection, enabling the equipping of an additional Armor Plate for the duration of the match. The extra plate slot is visible above your health bar where plate information is normally seen:

  • This increases your Operator’s Armor Hit Points from 150 to 200.
  • The extra plate slot is applied no matter the plate carrier type you have equipped (standard 3-plate, Communications Vest, Medic Vest, Stealth Vest, or Tempered Plate Carrier).
  • You begin the match with an additional plate equipped.
  • Except for the Tempered Plate Carrier, you have four filled plates at the start of a match. 200 Health, 50 Health per plate.
  • The Tempered Plate Carrier, if equipped, has three plates, with the third one partially filled at the start of a match. A full Tempered Plate Carrier has 200 Health, 66.7 Health per plate.
  • Adjust your tactics accordingly, as this Public Event allows you to last longer between re-plating and lengthens the TTK and ammo expenditure when downing foes.

New Mission Contract: Spy Drones (Launch)

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Confirmation that spy drones of unknown origin have been observed within the area of operations has resulted in a new Contract to undertake. You and your squad are to locate the drones, which appear to be gathering data at a specific destination. Head to the rendezvous point, and immediately destroy them. Expect additional rewards for neutralizing the swarm in rapid succession, and ensure you inspect the vicinity for dropped Armor Plates, Redeploy Drones, and possibly an Advanced UAV. Fair warning: Enemy Operators active in the area can steal these rewards if they reach the designated Drone zone before your team does.

New Mission Contract: Resurgence Champion’s Quest (Launch)

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The ultimate contract mission is confirmed to be active on Rebirth Island once a certain number of consecutive wins, or a total number of wins, are achieved. Bring a game plan and some competent cohorts with you while you wait for, locate, and then defend three elements necessary to create an impressively explosive finale, and achieve complete domination over your enemies. Expect a variety of rewards, including an Animated Calling Card, Charm, Sticker, Weapon Camo, and Operator Skin for those elite enough to complete the quest.

Call of Duty: Warzone New and Returning Features

New Equipment (Field Upgrade): Squad Rage (Launch)

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Locate an enhanced version of the Battle Rage Field Upgrade by looting or purchasing at a Buy Station, and then huff the mask to your tactical advantage! Once active, Squad Rage vaporizes any gas within the radius of effect surrounding the user and grants Battle Rage to both you and any teammate standing within that radius. Stave off the gas, resist the effects of enemy Tacticals, and utilize the infinite Tactical Sprint, increased Health, and regeneration for the duration of the Rage. Weigh these advantages with keeping your crew close enough for everyone to gain these possibly match-winning benefits.

New Equipment (Field Upgrade): Utility Box (Mid-Season)

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Running low on both armor and ammunition? Only got one inventory space to carry a resupply box? Then you may want to invest in a Utility Box! Available as rare ground loot or to purchase from a Buy Station, the Utility Box combines the utility of the Armor and Munitions Boxes into one, refilling the ammo of your weapons, your Tacticals and Lethals, and your Armor Plates to maximum capacity. Any extraneous equipment will be dropped for your teammates to use, and the Utility Box functions as a resupply for your squad as well.

New Equipment (Killstreak): Foresight (In-Season)

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To be forewarned is to be forearmed, and for those wanting a less bombastic Killstreak, Foresight can offer incredible insight regarding the future of your match! Returning from the original Call of Duty : Warzone , Foresight was last available at a Containment Monitor Station and in the Black Market. For Season 3, Foresight becomes a Killstreak, a piece of rare loot, purchasable at a Buy Station, or found on the corpse of a fallen foe. Foresight shows you the location of every future gas circle, so you’ll know where the game ends. Plan your tactics accordingly!

Returning Equipment (Perk Package): Specialist (In-Season)

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It’s back! The most prized Perk possession in all of Call of Duty : Warzone returns! This hexagon of omnipotence may be incredibly difficult to discover — in fact, it’s only very rarely found at a [[REDACTED]] or in specific [[REDACTED]] — but its effectiveness cannot be understated. Once found, this grants you every applicable Perk in the game and continues to function even if you subsequently access your Loadout Drop with your chosen Perks. In addition to the default Perks available to all Operators (Tac Pads, Commando Gloves, Quick-Grip Gloves, Climbing Boots, and Overkill), Specialist grants you the advantages of the following 29 additional Perks, but only for the remainder of the match:

  • Perk Slots 1 and 2 (all Perks active): Battle Hardened, Double Time, E.O.D., Focus, Irradiated, Mechanic, Mountaineer, Scavenger, Shrapnel, Sleight of Hand, Spotter, Strong Arm.
  • Perk Slot 3 (all Perks active): Cold-Blooded, Escapist, Payout, Primed, Quick Fix, Resupply, Stalker, Survivor, Tempered, Tracker.
  • Perk Slot 4 (all Perks active): Birdseye, Combat Scout, Flex, Ghost, High Alert, Resolute, Shrouded.

Updated Movement: Aquatic Gameplay Comes to Rebirth Island! (Launch)

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The last time Operators descended on Rebirth Island, the ocean was very much out of bounds. Not so in Season 3, as a variety of watercraft and the ability to swim are available to any player wanting to get their feet wet. There are now new ways to traverse land and sea, including waterlogged tunnels and even a flooded bunker to explore.

New Feature: Biometrics Scanner (Launch)

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Dotted around Rebirth Island’s upgraded communications facilities is a series of 10 Biometric Scanners, terminals that include full biometric scanning capabilities. Once per match where these Scanners are active, you can approach a Biometrics Scanner and quickly check your statistics. The Scanner produces a Keycard based on your identity (placed directly into your Backpack), along with an XP reward. Inspect the Keycard, and you’ll see it contains your Operator name, Clan Tag, and Access Level.

Keycards: These take up a slot in your Backpack, can be dropped or looted, and can unlock a special menu in any Rebirth Island Buy Station for the duration of the remaining match.

Keycard Rarity: There are six different rarities of Keycard:

  • Bronze (common)
  • Silver (relatively common)
  • Gold (uncommon)
  • Platinum (rare)
  • Polyatomic (very rare)
  • Orion (incredibly rare)

The percentage chance of receiving a specific rarity is [[REDACTED]], but your chances improve if a squadmate is close by during a scan, or if you repeat the scanning process in the next few days.

Buy Station Access and In-Match Rewards: Bring your Keycard, or one you’ve looted from the corpse of a foe to any Rebirth Island Buy Station, and a special Keycard menu will be accessible, based on the highest card you have in your possession. General examples of expected items from each Keycard menu are as follows (with any Equipment and Perks selected from your favorite Loadout):

  • Bronze: Random ammunition, Cash ($), Armor Plates, Lethals, and Tacticals.
  • Silver: Random ammunition, Cash ($$), Armor Plates, Lethals, Tacticals, Perk Package.
  • Gold: Random ammunition, Cash ($$$), Armor Plates, Lethals, Tacticals, Perk Package, Plate Carrier, Field Upgrade.
  • Platinum: Random ammunition, Cash ($$$$), Armor Plates, Lethals, Tacticals, Perk Package, Plate Carrier, Field Upgrade, Killstreak.
  • Polyatomic: [[REDACTED]] free equipment selects at the Buy Station, [[REDACTED]] Weapon.
  • Orion: [[REDACTED]] free equipment selects at the Buy Station, [[REDACTED]] Weapons, additional [[REDACTED]].

Additional and Permanent In-Game Rewards: There is growing evidence that returning to a Biometric Scanner on subsequent but nonconsecutive visits may unlock a variety of additional assets — including camouflage for your armaments — as well as communications deemed “Most Secret.” No further details have been authorized.

New Feature: Variable Time of Day (In-Season)

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As Season 3 progresses, the atmospheric conditions of Rebirth Island may begin to vary, with an increasing chance of variable changes to the weather. The visibility of your squad and enemy players is always of overriding importance, as this weather mainly serves as pleasing new ambience to the backdrop you’re fighting in. Rebirth Island’s weather is almost always sunny, with clear skies. 

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Occasionally there may be matches where the sky is brooding and overcast, the sun is setting, or light sea fog begins to roll in. Sometimes the change in weather lasts the entire match, and sometimes the weather may change part way through; and the changes in conditions mean extra vigilance is recommended, as unique items may spawn across the map during these infrequent events. Take advantage of every situation to win the game!

New Feature: Smart Displays (Launch)

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Bolted onto both exterior and interior walls across Rebirth Island are over a dozen smart display panels, offering Operators the latest in Konni propaganda, the general weather forecast for Rebirth Island, and more tactically, where the largest “heat zone” is (the congregation of players fighting during a match). Operators who’ve secured Biometric Scanner Keycards may also be shown on these big screens, as well as the first “demon” Operator to hit 10, 15, or even 20 kills in a game, so you know who to take down (or avoid)! Unsubstantiated rumors also indicate [[REDACTED]] comms from an unknown entity have occasionally breached the security systems running these displays.

New Feature: Squad Assemble and Squad Play Bonus (Launch)

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Available in: Resurgence (excluding Ranked Play) and Battle Royale.

The squad that stays together, slays together: During the infil of Resurgence and Battle Royale, expect to earn match rewards if you land near your more enthusiastic teammates who led the way. When active, you’ll receive a message to land with your squad to earn bonuses. This is purely optional, though you may find staying closer during enemy encounters helps your overall team dynamics as well as getting those Ws. 

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The preceding image (above) shows the three main landing examples (this is for demonstration purposes only). The circle radii shown don’t appear on your in-game Tac Map. When your first teammate lands, they create a small radius around them, roughly the size shown in the previous image. The rest of the team simply needs to land within that radius to “land together,” as follows:

  • Full Squad Landing (Quads): All four Operators’ landing radii overlap with at least one other.
  • Full Squad Landing (Trios): All three Operators’ landing radii overlap with at least one other.
  • Two Half Squad Landing (Quads): Two pairs of Operators land separately, with each pair’s landing radius overlapping.
  • Majority Squad Landing (Quads): Three of the four Operators land with overlapping radii, and one Operator lands separately.
  • Majority Squad Landing (Trios): Two of the three Operators land with overlapping radii, and one Operator lands separately.
  • Duo Squad Landing (Duos): For Duos, both squadmates need to land with their radii overlapping.
  • Mark the Landing Destination: Each squad member receives XP if any teammate pings the location where you land before the first squad member touches the ground.
  • Full Squad Landing (Quads, Trios): Land as a full squad for a sizeable XP and Cash bonus, as well as a Supply UAV.
  • Majority Squad Landing (Quads, Trios): Land with two other members (Quads) or one other member (Trios) for a reasonably XP and Cash bonus, as well as a Supply UAV.
  • Half Squad or Duo Squad Landing (Quads, Duos): Land with one other teammate (Quads) or land with your teammate (Duos) and both of you receive a modest XP and Cash bonus.

Returning Feature: Weapon Trade Station (In-Season)

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The newly improved Weapon Trade Station (WTS-2) is currently being installed across Rebirth Island for an in-season activation. This acts in a similar manner to the previous version. Access this reinforced locker and trade an unwanted weapon for one of lesser quality and some extra loot. The quality of the weapon you trade in is related to its rarity, which is a measurement of how many attachments the weapon has. Each rarity has an associated color in the info box you view when you pick up a weapon:

  • Common Weapon (Gray): 0 or 1 Attachment
  • Uncommon Weapon (Green): 2 Attachments
  • Rare Weapon (Blue): 3 Attachments
  • Epic Weapon (Purple): 4 Attachments
  • Legendary Weapon (Orange): 5 Attachments
  • Ultra Weapon (Orange): 5+ Attachments

The rarity of the weapon you receive is two levels “more common” than the weapon you dropped into the Weapon Trade Station. For example, if you find an Epic Rarity weapon with four attachments, you can trade it in for an Uncommon weapon with two attachments, plus a random assortment of additional items, at the Weapon Trade Station.

Additional Weapon Trade Station items that are dropped at the completion of the trade can include ammo, cash, equipment (Tacticals, Lethals, Field Upgrades, Killstreaks, Gas Masks), and — on very rare occasions if you’re incredibly lucky and trade a formidable weapon — the Specialist Perk Token!

Unsubstantiated Intel (Launch)

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It seems the island contains a great many secrets, perhaps some completely undiscoverable? All of this is off the books, and some [[REDACTED]] requiring a multistep process. A multitude of Challenges, not [[REDACTED]] remaining untracked [[REDACTED]], but not related to the custom weapons available [[REDACTED]].

Additional: It seems Makarov’s recent infiltration of Rebirth Island has not gone unnoticed. Overriding the systems [[REDACTED]] one example being the phones [[REDACTED]] related to Keycards [[REDACTED]] slightly modulated [[REDACTED]] seen as building goodwill and trust [[REDACTED]] codenamed “Exe.” Suggest the contact be made immediately.

New Feature: Bunker Entrances (In-Season)

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Available on: Urzikstan.

Late breaking reports suggest that the unsealing of bunkers across the entirety of Urzikstan may be underway. Previous, non-corroborated reports of Bunker #5’s opening remain unverified, though some Operators have described large tanks containing human remains within this location. Now that additional bunker opening mechanisms may have activated, all Operators are encouraged to explore with extreme caution, though scans of the area have not substantiated any imminent threats.

Call of Duty: Warzone Ranked Play on Rebirth Island (Launch Window)

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Call of Duty: Warzone Ranked Play: Resurgence continues, with a new location to hone your talents: Rebirth Island! The ruleset that was detailed in the Season 2 Announcement Blog continues into Season 3; drop into Rebirth Island and battle your way to the Top 250 players worldwide and earn a variety of rewards for both Ranking up and advancing through the Skill Divisions.

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As with Multiplayer Ranked, there are a few rewards reminders you should be aware of. Players can earn Call of Duty: Warzone Ranked Play: Resurgence rewards in three ways:

  • Rank Rewards: Available at launch and can be earned in any season. Players can continue their previous Rank grind in Season 3.
  • End of Season Rewards: Rewards that are awarded after the season has ended and represent either your highest attained division or an active placement in the Top 250 Division. Season 3 brings new Seasonal Weapon Camos to unlock in Call of Duty: Warzone Ranked Play: Resurgence!

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New Season 3 Rewards: Throughout Season 3, you can earn the following rewards related to your match placement, as well as your Kills and Assists:

Placement Challenges:

  • Finish in the Top 15, 25 Times: “Eat. Sleep. Ranked. Repeat” Large Decal.
  • Finish in the Top 5, 25 Times: “Pro Issue WSP Swarm” SMG Weapon Blueprint.
  • Finish First: “Straight Fire” Weapon Charm.
  • Kill and Assist Challenges:
  • Get 25 Kills or Assists: “WZ Ranked Play Season 3 Competitor” Weapon Sticker.
  • Get 100 Kills or Assists: “WZ Ranked Play Season 3 Competitor” Loading Screen.
  • Get 500 Kills or Assists: “WZ Ranked Play Season 3 Veteran” Weapon Camo.

New End of Season Rewards: At the end of Season 3, you will be awarded Skill Division rewards that represent the highest division that you attained during Season 3 or an active placement in the Top 250 Division. 

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New Season 3 Division Rewards: Here are the End of Season Rewards for Season 3, related to the highest placement in your Skill Division:

  • Bronze: “WZ Season 3 Bronze” Emblem
  • Silver: “WZ Season 3 Silver” Emblem
  • Gold: “WZ Season 3 Gold” Animated Emblem
  • Gold: “WZ Season 3 Gold” Weapon Camo
  • Platinum: “WZ Season 3 Platinum” Animated Emblem
  • Platinum: “WZ Season 3 Platinum” Weapon Camo
  • Diamond: “WZ Season 3 Diamond” Animated Emblem
  • Diamond: “WZ Season 3 Diamond” Weapon Camo
  • Crimson: “WZ Season 3 Crimson” Animated Emblem
  • Crimson: “WZ Season 3 Crimson” Weapon Camo
  • Iridescent: “WZ Season 3 Iridescent” Animated Emblem
  • Iridescent: “WZ Season 3 Iridescent” Weapon Camo
  • Top 250: “WZ Season 3 Top 250” Animated Calling Card
  • Top 250: “WZ Season 3 Top 250” Animated Emblem
  • Top 250: “WZ Season 3 Top 250” Animated Weapon Camo

Seasonal Division Operators: New in Call of Duty: Warzone Ranked Play: Resurgence, you also earn the Skill Division Operator Skin sets for use with both the CDL Male and Female Operators (for both factions) to represent your highest Skill Division above gold. These Skins are the same as the ones you can unlock in Modern Warfare III Multiplayer Ranked Play.

Once you unlock the Skins from one Skill Division, you can permanently use them in the future seasons of Modern Warfare III and Call of Duty : Warzone :

Season 3 Ranked First Place Player: The player who finishes Season 3 in the No. 1 position on the Top 250 Leaderboard will receive ultimate bragging rights and the following prestigious rewards:

If you need a refresher on Call of Duty: Warzone Ranked Play Resurgence for Call of Duty : Warzone , consult the Call of Duty: Warzone Ranked Play Guide here . Also check the Patch Notes for additional Ranked Play insights, updates, and more.

Welcome to Ranked Play Resurgence: Time to claim the top Rank as your Rebirthright!

CALL OF DUTY: WARZONE MOBILE OVERVIEW (WZM)

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Launch and Content Recap:  After a monumental launch only six days ago,  Call of Duty: Warzone Mobile  is delivering big-map gameplay on the go via drops into both Verdansk and Rebirth Island, available right now, along with Multiplayer maps and Playlists. Link your account to ensure your connected content levels up and unlocks with you, no matter which platform you play on.

Call of Duty: Warzone Mobile’s New Season Launch:  At launch, the first unified season of  Call of Duty: Warzone Mobile  is connected with Season 3 of  Call of Duty: Warzone  and  Call of Duty: Modern Warfare III .

Season 3 Connected Content:  Claim new free Base Weapons and eight new Aftermarket Parts, unlock new Operators, and earn over 100 pieces of content with the BlackCell and Battle Pass.

Rust Arrives, Plunder Drops:  The fan-favorite map Rust is added to the map pool, along with two new Battle Royale Modes — Plunder and Buy Back! Plus, UAV Towers are ready to reveal enemy locations across Rebirth Island.

Events and The Keep:  Assemble the perfect squad by playing each of the weekly events and obtaining Operator Skins and Weapon Blueprints in The Keep!

Operators across the globe have dropped into Call of Duty: Warzone Mobile in massive numbers since the Worldwide Launch only six days ago, and Season 3 is set to deliver even more content!

Call of Duty: Warzone Mobile — Launch Recap

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Available on your preferred mobile device right now, Call of Duty : Warzone Mobile (WZM) features two large-scale action experiences — Battle Royale combat throughout the original Call of Duty: Warzone Map Verdansk and Resurgence gameplay across Rebirth Island, as well as Multiplayer Playlists that include combat on Shoot House, Shipment, and more. There’s plenty of grinding, challenges, and leveling to complete. But we’re just getting started!

Connected Content Recap

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Link your Activision Account ID when playing Call of Duty : Warzone Mobile for the first time to ensure that all your current Connected Content is available! This includes, but is not limited to, the following:

  • All your weapons and attachments from Call of Duty®: Modern Warfare® II , Modern Warfare III , and Call of Duty : Warzone .
  • Store Bundles and cosmetic items from these games, including Operators, Skins, Weapon Blueprints, Calling Cards, Stickers, Decals, Loading Screens, and more.
  • Your Battle Pass progress.

This content can be used and leveled up (where applicable) in one game and is updated when you continue to play on the other game.

CONNECTED NOTE: The “Connected” section of this Announcement Blog has a “WZM” related content that is also available in Call of Duty: Warzone Mobile . These are also listed below.

Daily Login Rewards

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Even before you begin the first Call of Duty: Warzone Mobile match of the day, you’re rewarded with a free item thanks to the Daily Login. Expect a variety of instantly accessible content available daily, including Skins and Blueprints!

Call of Duty: Warzone Mobile: Unified Season 3 Content

Season 3 Connected Content

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Call of Duty: Warzone Mobile enters the greater Call of Duty universe with the New Season, the first ever global season launch that unifies Call of Duty into one connected experience. This includes a leveled up shared Battle Pass and content that can be accessed across Call of Duty: Modern Warfare III and Call of Duty: Warzone . Learn more about this new feature in the “Connected Content” section of this blog. Here’s what you can expect to access:

  • Three of the four new Base Weapons (Free Tiers in the Battle Pass)*.
  • Eight new Aftermarket Parts (Free in the Arsenal Store throughout the season).
  • BlackCell content (purchase in MWIII, WZ or WZM, and progress in any of those games).
  • Battle Pass content (purchase in MWIII, WZ or WZM, and progress in any of those games).
  • New Operators (Stasis, Makarov, Snoop Dogg, Banshee, Hush).
  • New Store offerings and Bundles.
  • Four Weekly Events, designed for WZM.
  • Season 3 Prestige Levels (10, 11, 12, and 13) as well as past Prestige Levels.

(*The MORS Sniper Rifle, its weapon blueprints, and certain other content will not be available on Call of Duty: Warzone Mobile at the start of the Season. We will update the community at a later date, when this weapon becomes available.)

Multiplayer: Core 6v6 Map: Rust (Launch)

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The crowd-favorite map from Modern Warfare® II is coming to Call of Duty : Warzone Mobile for the first time at the start of Season 3. This small-sized map is set in a desert oil yard and features a large central tower overlooking a field of pipes, fuel, shipping containers, and other sand-blasted scenery. The tower’s top platform offers a near total view of the area below and is an impressive power position. The barricades and fuel depots below offer close cover where savage combat shines. Be ready to engage at a moment’s notice and within the maze under the tower.

Battle Royale: Plunder Mode (Launch)

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Battle to earn the most cash in this new game mode. Drop into Verdansk and loot cash from the map, complete contracts, and battle opponents to be the first team to earn $2 million in in-game cash. Reaching that cash threshold triggers a three-minute overtime where cash values double. Be the top-earning squad when time expires to win. Respawn is enabled in Plunder, and players always deploy with their selected Loadout. This makes Plunder ideal for leveling up weapons and exploring the map without the looming threat of an enclosing gas circle. The free-form nature also makes for a variety of viable strategies.

New Mode: Buy Back Battle Royale (In-Season)

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Infil into Verdansk in this variation on the main Battle Royale, where the rules are generally the same, aside from one important difference: The Gulag is closed, and should an enemy take you out, you have a single respawn to drop back into the action, so make it count! Additionally, for Duos, Trios, and Quads, you can buy back any teammate who hasn’t made their second chance count. Expect this new mode to enter the Playlist rotation during the initial launch window of Season 3.

Feature: UAV Towers (Rebirth, Launch)

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Learn the location of all your nearby adversaries as a network of UAV Towers comes online in Rebirth Island. Marked on your Tac Map so you can easily locate them, UAV Towers are vital fixed sources that you can activate during a match to gain intel on your enemy’s position. After interacting with a tower’s on-board computer, an Operator and their allies will receive several circular UAV sweeps from the tower’s location out to a few dozen meters. A quick word of warning to those ready to punch into every tower on the map: Operators will receive an audible notification when a UAV Tower is activated, and the icon for active towers will be visible on the Tac Map and overworld. What happens when all the UAV Towers are activated? Drop in and find out!

Mid-Season Additional Content: Expect additional modes and other new content for both Verdansk and Rebirth Island at Mid-Season.

Events and The Keep (Launch to Mid-Season)

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Every week, Call of Duty: Warzone Mobile will have an event where a variety of exceptional cosmetics can be unlocked. These are designed for use only in Call of Duty: Warzone Mobile . With each event comes a new Keep, an optional and entertaining way to obtain more items of varying rarity levels by spending COD Points, including Operator Skins and Weapon Blueprints!

Need more intel on how The Keep awards these items? Click here .

Week 1 Event: The Recruit (WZM) Launch, April 3 to 10

Total Event Rewards: Six

Rewards Highlights

  • Basilisk:  Annihilation Weapon Blueprint
  • Hutch: Ghostly Operator skin

Week 2 Event: The Assassin (WZM) Launch Window, April 11 to 17

Total Event Rewards: Five

  • Crossbow – Duskfire: Weapon Blueprint
  • DG-58 LSW – Bandit's Breath: Weapon Blueprint

Week 3 Event: To the Metal (WZM) In-Season, April 18 to 24

Reward Highlights

  • Pickaxe – Scale Issue: Weapon Blueprint
  • LTV – High-viz : Vehicle skin

Week 4 Event: Cover Me (WZM) In-Season, April 25 to May 1

  • MTZ Interceptor – Disruption: Weapon Blueprint
  • ATV – Loom and Doom: Vehicle skin

CONNECTED CONTENT OVERVIEW (MWIII, MWZ, WZ, WZM)

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Weapons Detail:  Unlock three weapons for free at the start of Season 3 — the FJX Horus SMG, MORS Sniper Rifle*, the Gladiator Melee punch knife — and expect the BAL-27 Assault Rifle later in the season.

Get More Attached:  Try out a variety of Aftermarket Attachments that range from the esoteric to the insane, including a fully automatic M16 from MWII and akimbo lever-action shotguns!

BlackCell:  Mainline the Mainframe with BlackCell — aa bespoke collection of animated Operator Skins in shimmering gold with vertical glyph streams, plated tattoo work, and glitch-wear masks are yours to own.

Operators:  Vladimir Makarov, Snoop Dogg, Banshee, Hush, and BlackCell Stasis Operators headline a packed Season 3 Battle Pass. Purchase the Battle Pass to instantly unlock Makarov and the Doggfather himself, Snoop Dogg.

New at the Store:  Claim your free Call of Duty: Warzone 4th Anniversary Blueprint, join Godzilla and Kong with three all-new Monsterverse-themed Operators, play as best buds Cheech and Chong, rule your roost with the CDL Emperor Pack, and much more!

Even more Challenges, Events, and Progression:  Learn the rewards for completing the Weekly Challenges, ready up for the Season 3 Events beginning with the first Event: Godzilla X Kong Battle for Hollow Earth! Also check out the Prestige prizes for grinding all the way to Level 650.

Weapons Detail: Four New Weapons (MWIII, MWZ, WZ, WZM)

FJX Horus (Submachine Gun — Launch, Battle Pass Sector 8)

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“An ultra-compact SMG with best-in-class CQC damage and mobility.”

Versatility is the name of the game with this machine pistol SMG, a favorite of those who like to pack a punch on the run. This weapon has an incredible fire rate and class-leading mobility, and handling help mitigates the recoil control.

MORS (Sniper Rifle — Launch, Battle Pass Sector 4)*

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“This single-load railgun delivers a high-damage payload with excellent velocity and penetration.”

An advanced form of sniper warfare, the Military Operated Rail Sniper (MORS) is a one-shot beast, offering high damage with exceptional handling. Distance is an afterthought with this long-range and accurate Sniper Rifle with what might be the perfect combination of accuracy and damage. The weapon has single-round devastation with a reasonably rapid reload rate.

(*The MORS Sniper Rifle, its weapon blueprints, and certain other content will not be available on Call of Duty: Warzone Mobile at the start of the Season. We will update the community at a later date, when this weapon becomes available in that game.)

Gladiator (Melee — Launch, Battle Pass Sector 15)

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“A compact, concealable punch knife that was initially used by gamblers and politicians.”

Close combat was never so quick and painful, with the Gladiator rivaling the Karambit for supreme mobility, handling, and damage potential. Cut straight to the bone with haste and ease, but ensure you’re close enough to make your lethal stabs count.

BAL-27 (Assault Rifle — Mid-Season, [[REDACTED]])

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“A bullpup prototype weapon designed to increase fire rate over time while the trigger is squeezed. The first 4 shots are slower to fire but highly accurate.”

Top-loading with a reasonably rapid ammo swap, this fast-firing future-proof Assault Rifle shreds at closer ranges, has a moderate kick that drifts upward, offers great default reticles, and comes with a 60-round magazine once you’ve leveled it up, doubling the available ammo between reloads.

Getting More Attached: Eight New Aftermarket Parts (Launch, In-Season, MWIII, MWZ, WZ, WZM)

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Season 3 introduces an incredible eight new Aftermarket Parts, many unlockable via Weekly Challenges. These bring unusual, impressive, and downright deranged modifications to your favorite armaments, including a selection from Modern Warfare II ! Need to make a shotgun into an automatic Battle Rifle? Been waiting to turn the M16 from MWII into a fully automatic AR? Or are you here for the akimbo lever-action Shotguns? This season’s Aftermarket Part attachments are listed below:

WZM CONNECTED: All Season 3 Aftermarket Parts are also unlockable throughout the season by spending Arsenal Coins in the Arsenal Store ( Call of Duty: Warzone Mobile only), after which they can be used across all games.

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JAK Cutthroat (Weekly Challenge Unlock)

Compatibility: MCW (MWIII), MTZ (MWIII), M4 (MWII) (Assault Rifle), and AMR9 (MWIII) (Submachine Gun) Platforms

This 3D-printed stock provides an unrivaled combination of speed and stability while aiming down sights.

JAK Revenger Kit (Weekly Challenge Unlock)

Compatibility: BP50 (MWIII) (Assault Rifle)

This conversion kit turns the BP50 into a CQC legend. A 9mm caliber conversion with shortened receiver and high-capacity magazine.

JAK Jawbreaker (Weekly Challenge Unlock)

Compatibility: KV Broadside (MWII) (Shotgun)

Converts this Shotgun into a hard-hitting, automatic Battle Rifle.

JAK Shadow Titan Kit (Weekly Challenge Unlock)

Compatibility: Bruen Mk9 (MWIII) (Light Machine Gun)

Converts the Bruen Mk9 into a compact and integrally suppressed light support weapon chambered in 300 blackout.

JAK Patriot (Weekly Challenge Unlock)

Compatibility: M16 (MWII) (Assault Rifle)

Converts the M16 into a fully automatic rifle with a heavy ported barrel built to provide superior recoil control and firing aim stability.

Wardens (Weekly Challenge Unlock)

Compatibility: Lockwood Mk2 (MWII) (Marksman Rifle)

Relive the glory days, stir up the hornet’s nest, and take down your enemies, leaving no loose ends with these museum-worthy akimbo lever-action Shotguns.

JAK Atlas Kit (Weekly Challenge Unlock)

Compatibility: AMR9 (MWIII) (Submachine Gun)

Converts the AMR9 into an extremely lethal and accurate 5-round burst carbine chambered in 556.

Photonic Charge Barrel ([[REDACTED]] Unlock)

Compatibility: MORS (MWIII) (Sniper Rifle)

This hyper-advanced barrel is more than simply a barrel. Holding the trigger charges the rifle and releasing fires a single, high-power energy projectile.

Mainline the Mainframe. Maintain the Stasis with BlackCell (MWIII, MWZ, WZ, WZM)

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The BlackCell offering for Season 3 grants you an extensive collection of digitized and animated Operator Skins in shimmering gold with vertical glyph streams, plated tattoo work, golden glitch-wear masks, black fabric, and vivid teal blue accent accoutrements! A variety of finely crafted premium items are yours, with full access to the Season 3 Battle Pass. BlackCell owners can enter the Season 3 Battle Map through the exclusive BlackCell Sector, instantly unlocking 20 Battle Token Tier Skips to quickly unlock items across the adjacent Sectors.

The BlackCell Sector unlocks immediately upon purchase, granting immediate access to the new “Stasis BlackCell” Operator, plus the “Aggressive Action” Frag Grenade Blueprint with Death Effect, the “Double Barrel Disrespect” Finishing Move, the “All that Glitters BlackCell” Animated Blueprint for the BAS-B Battle Rifle with Async Tracers and Desync Dismemberment Death Effects, and 1,100 COD Points.

Claim your Tiers and work through the Sectors of the Season 3 Battle Pass, and BlackCell members can earn an exceptional BlackCell offering, including 12 Operator Skins for Stasis (New BlackCell Operator), Makarov (two Skins), Snoop Dogg, Swagger, Ripper, Doc, Riptide, Banshee (new Operator), Corso, Byline, and Hush (new Operator); 7 animated Weapon Blueprints; and one for Lethal Equipment.

This is in addition to the 110 regular Battle Pass items.

Players who upgrade to BlackCell after purchasing the Battle Pass will also receive 1,100 COD Points back.

CONNECTED NOTE: Remember you only need to purchase BlackCell or the Battle Pass once, in Modern Warfare III , Call of Duty : Warzone , or in Call of Duty: Warzone Mobile . All progression will be tracked across Modern Warfare III , Call of Duty : Warzone , and Call of Duty : Warzone Mobile . Remember that COD Points unlocked in specific Battle Pass Sectors are available only for the device you unlocked them in (console, PC, or mobile).

Operators: Makarov, Snoop Dogg, Banshee, and Hush Headline the Season 3 Battle Pass

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As Konni forces have apparently infiltrated every corner of Rebirth Island, it seems only fitting that Vladimir Makarov would step out of the shadows to dominate the Season 3 Battle Pass, in both his “Dominus” and “Fenrir” forms. Previously, Makarov was only available as a Modern Warfare III Vault Edition Operator, and now his Dominus skin is instantly unlocked via the purchase of the Season 3 Battle Pass.

Also present as an instant unlock when you purchase the Battle Pass is the Doggfather himself! Unlock the “Snoop Dogg II” Skin and prepare to smoke out the competition.

The Season 3 Battle Pass is stacked with 110 pieces of unlockable content, including three free Base Weapons (detailed previously), two new Operators (Banshee and Hush), and new Skins for Makarov (two Skins), Snoop Dogg, Swagger, Ripper, Doc, Riptide, Banshee (new Operator), Corso, Byline, and Hush (new Operator).

Need a deep dive into the full Battle Pass offering? Expect the COD Blog to showcase this on April 2, just prior to Season 3 launch.

Vladimir Makarov (KorTac, Launch)

Dominus Skin: Instant Reward Sector

Fenrir Skin: Completion Sector: Tier 100

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Recently a liberated man, Makarov’s plans to resume his operations against Urzikstan and its allies are now fully underway, and the ultranationalist has recently been observed on the remote Rebirth Island, which appears to be almost fully under the control of the Konni Group. He brings with him two supremely adept KorTac fighters, Banshee and Hush.

Snoop Dogg (SpecGru, Launch)

Snoop Dogg II Skin: Instant Reward Sector

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All biographical information for this Operator has been [REDACTED].

Banshee (Orla Murphy (KorTac, Launch)

Operator and Skin: Sector 13

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A natural scrapper, Orla Murphy always finds a way to get what she wants.

Orla Murphy grew up as one of six children in a working-class home in Dublin. Her delinquency started with minor vandalism and petty theft and eventually expanded to joyriding and robbery. Eventually caught behind the wheel of a stolen car, she was sent to a children’s detention facility. The intention was to straighten her out, and for a time it worked. Once she turned 18, Orla joined the Defence Forces. She excelled with the routine of military life and thrived in a team dynamic, but the salary failed to impress her. Orla started doing off-the-books jobs while deployed, including smuggling contraband. She also attracted the attention of KorTac, who approved of Orla’s tendency to bend the rules and dirty her hands. Following her discharge, KorTac was quick to offer her a mercenary contract to simply be herself.

Hush/Bashiir Shirwa (KorTac, Launch)

Operator and Skin: Completion Sector: Tier 100

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Once a simple farmhand thrust into the chaos of Mogadishu, Bashiir Shirwa was forged in the city’s fire and became its most capable agent.

Bashiir spent much of his early life working the fields with his father and brothers. But with famine quickly spreading, most of his siblings would begin fishing in the port of Baraawe. Bashiir set out for the city of Mogadishu and began earning a wage as a security guard. He learned the rules of survival the hard way after a near fatal slashing that left him with terrible scars that still itch. Nevertheless, he adapted to the chaos of the city, learning both the street smarts necessary for survival and the skills to defend himself with ease. Within a year, his name was known throughout Mogadishu as a reliable and effective fixer. Attracting the attention of a KorTac recruiter, Bashiir enlisted and began his journey as an international mercenary. Now he stands among KorTac’s finest, a soldier for the highest bidder among KorTac’s clientele.

Stasis (KorTac, Launch, BlackCell Instant Reward)

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All biographical information for this BlackCell Operator has been [REDACTED].

New Store Offerings (MWIII, MWZ, WZ, WZM)

Ahead of the BlackCell, Battle Pass, and Bundles Blog on Tuesday April 2, here are some Store highlights, with Bundles showcasing new Operators, Tracer Packs, Ultra Skins, and animated Weapon Camouflages that cater to your preferred style of Operator and play.

Free Gift — Call of Duty: Warzone 4th Anniversary Pack

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Available: April 3

On March 10, Call of Duty: Warzone celebrated an incredible four-year anniversary milestone! Whether you were here in Verdansk on day one, or you’ve just jumped into the action on Call of Duty: Warzone Mobile , or you’re planning your Rebirthday drops for Season 3, the team at Call of Duty sincerely thanks you for your time across all the incredible maps and modes. Click here to revisit the top memories from Call of Duty: Warzone history , and log in to MWIII or WZ on April 3 to receive a free gift — a selection of 12 Stickers designed by Raven. Peel and place the “Caldera Shores,” “Fortune’s Keep,” “Gora Dam,” “Live, Respawn, Repeat,” “Oasis,” “Open Air Market,” “Paradisum,” “Rebirth Island,” “The Palace,” “Urzikstan Rail,” “Verdansk Arena,” and “Vondel” on any weapon of your choosing. Or bring out the “Well Traveled” MCW Weapon Blueprint if you want a weapon completely covered in stickers already.

Tracer Pack: Cheech & Chong

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Cheech Operator voiced by Cheech Marin.

Chong Operator voiced by Tommy Chong.

Forged in the counterculture revolution, yet armed with drive and creative power, Tommy Chong and Cheech Marin turned cultural friction into comedic success. Facing systemic barriers with humor and cannabis, the duo exploited adversity to bring underground voices into the mainstream. Chong’s ingenuity and Marin’s heritage primed them for fame, while their comedic chemistry made them icons. Their albums and films exposed injustice with subversive joy, pioneering stoner comedy and becoming symbols of irreverent truth.

The Tracer Pack: Cheech & Chong brings you both Operators, three Weapon Blueprints, a Charm, Sticker, Large Decal, Loading Screen, and the “Secondhand Smoke” Finishing Move.

Godzilla x Kong: New Empire Bundles

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There’s been a Titan warning off the coast; time to get to shelter as Godzilla-themed Operators make landfall in a variety of Tracer Packs! Joining the savage “Tracer Pack Godzilla x Kong: New Empire — Kong” Bundle are three beastly new Tracer Packs:

The “Tracer Pack: Godzilla x Kong: The New Empire — Godzilla” Bundle comes with the “Godzilla” Operator Skin, two Blueprints, a Charm, Loading Screen, Large Decal, and the “Feel the Heat Ray” Finishing Move.

The “Tracer Pack: Godzilla x Kong: The New Empire — Skar King” Bundle comes with the “Ape” Operator Skin, two Blueprints, a Charm, Loading Screen, Large Decal, and the “Whiplashed Unleashed” Finishing Move.

The “Tracer Pack: Godzilla x Kong: The New Empire — Shimo” Bundle features the “Shimo” Operator Skin, two Blueprints, a Charm, Flash Grenade Skin and effect, Loading Screen, Large Decal, and the “Frostbite Finish” Finishing Move.

Purchase all four Bundles to complete the Titan Collection and unlock the exclusive “B.E.A.S.T. Glove” Gladiator Skin Melee Weapon. Equip any of the four Bundles during the Godzilla x Kong: Battle for Hollow Earth Event for an XP boost. The King of Monsters and the King of Skull Island have returned to take their  Call of Duty throne!

The “Emperor” Pack Is Coming!

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Congratulations are in order to the Atlanta FaZe , who brought the firepower and displayed incredible fortitude to become the Miami Heretics Major II Tournament Champions! The action continues as we gear up for the Major III: Qualifiers, which begin on Friday, April 12 on Youtube.com/CODLeague . Tickets for the Major III Tournament in Toronto are on sale now!

Grind your opponents down into fine marble by picking up the newest “Emperor Pack,” starting with the “Emperor” Operator Skin, and prove your hierarchy with the “Carved and Casted” Weapon Blueprint, “It’s Over” Sticker, “Get In” Calling Card, and 60 minutes of 2XP, 2WXP, and two Battle Pass Token Skips.

Other Incoming Bundles

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Here’s a glimpse of Season 3 Store offerings, which include the Tracer Pack: Stoney Sloth , Tracer Pack CODasaurus Ultra Skin , Tracer Pack: Big Brain Ultra Skin , and Tracer Pack Horseman: V1.Rus Ultra Skin , and more! Look for a showcase of BlackCell, Battle Pass, and Store Bundle content right here on April 2!

New Challenges, Events, and Seasonal Progression

Season 3’s content tsunami doesn’t stop! Prepare to unlock additional content with all-new Weekly Challenges, Seasonal Prestige progression, and multiple events. Here are some highlights:

Weekly Challenges (MWIII, MWZ, WZ)

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Get your Season 2 Weekly Challenges in order and unlock that animated “Rotten Inferno” Weapon Camo before April 3, as Season 3 drops all-new sets of Weekly Challenges across Multiplayer, Zombies, and Call of Duty: Warzone . This time, there’s a full complement of Aftermarket Parts on order.

Grind to complete more than five Challenges in a week for sizable XP gains! Then check back throughout Season 3 to unlock more functional weapon parts. What’s the ultimate reward for completing all eight Weekly Challenge sets? The “Allegiances” animated Mastery Weapon Camo!

Season 3 Events (MWIII, MWZ, WZ)

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EVENT: Godzilla x Kong: Battle for Hollow Earth

Launch: April 3 to 10

Discover the mysterious power of the Monsterverse’s mightiest Titans. Earn XP to unlock exceptional rewards. Equip the Godzilla, Kong, Shimo, or Skar King Operator Skins for a boost.

EVENT: Blaze Up (MWIII)

Launch Window

How high are you? Er, I mean, Hi! How are you? Complete event challenges for exclusively dank rewards. Warning: Event may cause the munchies.

EVENT: High Trip (WZ)

Jump into this limited-time event and get ready for some heightened fights. Collect gummies to sharpen your senses and smoke out the competition.

EVENT: Vortex: Vi.Rus Mainframe (MWIII, WZ)

It’s not a system error: Vi.Rus has made his way into the Vortex. Earn XP to unlock rewards. Equip the Bacillus Skin from the Tracer Pack: Horsemen: Vi.Rus Ultra Skin for a boost.

SEASON 3 RELOADED: EVENTS (Mid-Season)

presentations rule 6x6

Expect additional events once Season 3 Reloaded commences, including a Call of Duty Endowment Event to celebrate Military Appreciation Month.

Season 3 Prestige Challenges (MWIII, MWZ, WZ, WZM)

presentations rule 6x6

Season 3 brings an additional 200 levels and four additional Prestiges (10, 11, 12, and 13) for you to unlock. At launch, the level cap is raised from 450 to 650, and additional sets of Tiered Calling Card Challenges become available for both Multiplayer and Zombies. Naturally, previous seasonal Prestige challenges continue to be available. Here are the new Prestige Ranks:

Prestige 10: Unlocked at Rank 500

  • Emblem Reward
  • MP: Four Tiered Calling Card Challenges, one Prestige 10 Mastery Calling Card Challenge.
  • MWZ: Four Tiered Calling Card Challenges, one Prestige 10 Mastery Calling Card Challenge.

Prestige 11: Unlocked at Rank 550

  • MP: Four Tiered Calling Card Challenges, one Prestige 11 Mastery Calling Card Challenge.
  • MWZ: Four Tiered Calling Card Challenges, one Prestige 11 Mastery Calling Card Challenge.

Prestige 12: Unlocked at Rank 600

  • MP: Four Tiered Calling Card Challenges, one Prestige 12 Mastery Calling Card Challenge.
  • MWZ: Four Tiered Calling Card Challenges, one Prestige 12 Mastery Calling Card Challenge.

Prestige 13: Unlocked at Rank 650 and the level cap until the end of Season 3.

  • MP: Four Tiered Calling Card Challenges, one Prestige 13 Mastery Calling Card Challenge.
  • MWZ: Four Tiered Calling Card Challenges, one Prestige 13 Mastery Calling Card Challenge.
  • Blueprint Reward: “Supreme Killer” Blueprint for the Holger 556 AR. Prove your Prestige with this Blueprint that favors enhanced range and recoil control and comes with four Attachments.

Remember! Up to five of these Prestige Calling Card Challenges can be tracked and added to the Tracked Challenges, visible in the Lobby as well as in the Pause menu during matches. Like previous seasons, you can continue ranking up from the level you reached within the Prestige Ranks at the end of Season 2, allowing players to catch up in later seasons. As always, no progress is reset for anyone.

presentations rule 6x6

For a limited time from April 4 until April 8, play Multiplayer and Modern Warfare Zombies in Call of Duty: Modern Warfare III for FREE.

Dive into Multiplayer in Call of Duty and check out the brand-new 6v6 map Emergency, along with five more 6v6 maps such as Das Haus, Stash House, and Rust — playable across five core modes, including Capture the Flag, new to Season 3. Plus, the free access offering includes not only Modern Warfare Zombies but also the MWIII mode Hordepoint, playable on reskinned maps like Tetanus, Satan’s Quarry, and Skidgrow. It’s time to rally the squad and leave no friend behind.

presentations rule 6x6

With season after season of incredible premium content, including seven Core 6v6 maps for just Season 3, it’s never been a better time to purchase Modern Warfare III and experience the rapid, fast-action combat Call of Duty is famous for. In addition to the wide and continuously updated variety of Multiplayer content, you can also explore the Exclusion Zone of Modern Warfare Zombies in its open-world setting, as well as a campaign that finds Task Force 141 facing off against the ultimate threat — Season 3’s main Operator, Vladimir Makarov.

Upgrade to the Vault Edition to unlock the Soap Operator Pack, the Nemesis Operator Pack, two Weapon Vaults, plus one season’s worth of BlackCell, a Battle Pass, the BlackCell starting Sector (including an 1,100 CP bonus), extra Battle Token Tier Skips, and more.

Stay frosty.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, MODERN WARFARE, and CALL OF DUTY LEAGUE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit  www.callofduty.com  and  www.youtube.com/callofduty , and follow  @Activision  and  @CallofDuty  on X, Instagram, and Facebook. For Call of Duty Updates, follow  @CODUpdates  on X.

©2024 Legendary. All Rights Reserved.

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MONSTERVERSE TM & ©Legendary

March 21, 2024

Call of Duty: Warzone Mobile — Play Now!

It’s time to deploy! Experience Battle Royale with fan-favorite maps Verdansk and Rebirth Island, drop straight into the action with Multiplayer modes and maps, play your way with controls customization, and continue leveling up your XP and weapons across Call of Duty: Warzone and Call of Duty: Modern Warfare III with shared progression.

March 18, 2024

Call of Duty: Warzone Mobile Day Zero Launch Event

Fight your way through Verdansk and Rebirth Island during Operation: Day Zero, the limited-time launch event for Call of Duty: Warzone Mobile. Complete in-game challenges across six Day Zero Zones to earn individual and community rewards during this massive launch event. Read on for full details.

March 14, 2024

Call of Duty: Warzone Mobile — Prepare for Launch!

There are more ways to play Call of Duty than ever before: Ready up and dive into all the launch content Call of Duty: Warzone Mobile has to offer, as we explore the game Lobby, how cross-progression works between titles, and what you’ll unlock on March 21, when Call of Duty: Warzone Mobile launches worldwide!

The Software License and Service Agreement will be updated. Please follow this link [ https://www.activision.com/legal/ap-eula ] in order to see these changes.

IMAGES

  1. What is the 6 by 6 Rule in PowerPoint + File Examples Download

    presentations rule 6x6

  2. How to Properly Use Bullet Points in Your Presentation (2022)

    presentations rule 6x6

  3. PowerPoint 6 x 6 Rule

    presentations rule 6x6

  4. The 6x6 Rule in Presentation Design

    presentations rule 6x6

  5. PPT

    presentations rule 6x6

  6. Learn about 6x6 Technique to Make an Effective Presentation Slide

    presentations rule 6x6

VIDEO

  1. Seeing #6

  2. “The Kawasaki Rule” of making effective presentations #skills #science #presentation #stem #phd

  3. Seeing #11

  4. Seeing #12

  5. Practice Set 26| L-10 Equations| Class 6| SSC Board

  6. ECSD Special Meeting 03-04-2024

COMMENTS

  1. The 6 by 6 Rule for Presentations Explained

    There are countless tips and tricks for giving great presentations but one that you might be familiar with is the 6x6 Rule. This presentation rules. Call Us: 1-800-501-1245 ... There are countless tips and tricks for giving great presentations but one that you might be familiar with is the 6×6 Rule. This presentation rules suggests that you ...

  2. Debunking The Presentation 6x6 Rule

    With the 6x6 rule, slides like this one aren't possible. Again, brevity is great, but cutting and distorting the meaning of your message is just a shame. When it comes to presentation design ...

  3. 6x6 PowerPoint Rule: What is It and How to Use it?

    Like the 6x6 rule, your PowerPoint presentation must have 8 slides, 8 points per slide, and 8 words per line. Summary. The 6x6 PowerPoint rule is an essential rule as it helps presenters to convey their message, communicate and spread information to their audience quickly and make them able to understand and retain it. Moreover, it helps grab ...

  4. 6 Reasons the 6x6 Rule Works

    Blog. 6 Reasons the 6×6 Rule Works. In the land of optimal slide text, a more minimal guideline is the 6×6 rule. The recommendation for the 6×6 rule is a maximum of six bullet points per slide with a maximum of six words per bullet. There is a school of thought that there should only be one word per bullet or 6 words per slide total.

  5. The 1-6-6 Rule for Presentations (With Examples)

    The 5/5/5 Rule: Here, the suggestion is to use no more than five words per line, five lines per slide, and five text-heavy slides in a row. The 1-6-6 rule provides a solid foundation for creating clear, engaging PowerPoint presentations or Google Slides. It fosters efficient communication, enhancing the audience's ability to absorb and retain ...

  6. The 6x6 Rule in Presentation Design

    The 6×6 rule for presentations, a time-honored guideline in the world of presentation design, is a powerful tool that can significantly enhance a presenter's ability to communicate complex ideas clearly and efficiently. This 6×6 rule is great for presenters and adaptable for various platforms, including PowerPoint and Google Slides. ...

  7. The 10-20-30 Rule of PowerPoint

    With help from the 10-20-30 rule, you can make a PowerPoint presentation that's engaging and efficient. The guidelines for this rule are as follows: No more than 10 slides. No longer than 20 minutes. No larger than 30-point font. Let's look deeper at the 10-20-30 PowerPoint rule, why it's a good rule to follow and things to do to follow ...

  8. PowerPoint Math: The 1-6-6 Rule

    There are many ways in which to create an engaging presentation so that, when you show important text, your audience will want to read it. As for the 1-6-6 Rule, please disregard it. The 1-6-6 Rule says that a PowerPoint slide should have one idea, no more than six bullet points and maximum six words per bullet point. It's a bad rule.

  9. How to Balance Text and Images in Presentation Slides

    1 Use the 6x6 rule. The 6x6 rule is a simple guideline to limit the amount of text on each slide. It means that you should have no more than six lines of text and no more than six words per line ...

  10. Avoid The Deadly 6X6 Rule And Live

    Published Feb 15, 2018. + Follow. This rule sits firmly atop the heap as the most devastating presentation rule ever devised. The 6x6 rule, or the equally deadly 5x5x5 rule, and the nuclear ...

  11. PowerPoint Math: The 1-6-6 Rule

    Imagine a modest presentation of 16 slides that rigorously follows the 1-6-6 Rule. Looking at the entire presentation in Slide Sorter View will give you some sense of just how bad things could get. Bombarding your audience with this much text in a presentation is a sure-fire way to stimulate boredom, apathy or revolution. Dont't do it.

  12. Effective Use of PowerPoint

    Effective Use of PowerPoint. Instructions: Study each slide and select the example that best represents an effective presentation. A pop-up window will tell you if your answer is correct and provide further detail. << Previous Example. 6x6 Rule. Next Example >>.

  13. The 666 Rule for Presentation Slides

    An example of a presentation slide bearing the Clearly Talking logo on the bottom right. The title is "666 Rule" the points are: 1. No more than 6 slides. 2. No more than 6 points / slide. 3. No more than 6 words / point. Published inThe Dos and Don'ts of PowerPoint Slides.

  14. Simple rules for better PowerPoint presentations

    Follow the 5/5/5 rule. To keep your audience from feeling overwhelmed, you should keep the text on each slide short and to the point. Some experts suggest using the 5/5/5 rule: no more than five words per line of text, five lines of text per slide, or five text-heavy slides in a row.

  15. A Complete Guide On 7 By 7 Rule in PowerPoint Presentations

    Add One More 7 to the Slides. You can add one more 7 to the rule and make it 7 words in each line, 7 lines in total on each slide, and 7 slides for your entire presentation. It will help you keep your presentation short and to the point. A 15-20 minutes long presentation can be apt for holding your audience's attention.

  16. The 10/20/30 Rule of PowerPoint

    PowerPoint rules. A PowerPoint presentation should have ten slides, last no more than twenty minutes, and contain no font smaller than 30 pt. No Copy March 11, 2006 at 5:51 am - Reply. ... Also wanted to mention a rule that has served me well called the 6X6 rule for text slides. No more than 6 bullets per page of 6 words per bullet.

  17. Ten simple rules for effective presentation slides

    Rule 2: Spend only 1 minute per slide. When you present your slide in the talk, it should take 1 minute or less to discuss. This rule is really helpful for planning purposes—a 20-minute presentation should have somewhere around 20 slides. Also, frequently giving your audience new information to feast on helps keep them engaged.

  18. PowerPoint 6X6 rule is B.S. (PowerPoint Tips)

    In this video, you'll why following the PowerPoint 6X6 rule - is nonsense for business presentations. You will find videos and presentations about this rule ...

  19. 6x6 Presentation Rule by Paul Reichenberger

    ISTE Alignment. ISTE Standards for Educators. ISTE,2.5.c - Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning. The 6x6 rule is a great instructional design principle for educators to follow when creating learning environments.

  20. PowerPoint 6 x 6 Rule

    Day 44 - PowerPoint 6x6 rule, public speaking and presentations.

  21. 6 PowerPoint Presentation Tips

    A good way to keep yourself in line is by remembering the 666 rule. Presentation University recommends slides shave no more than six words per bullet, six bullets per image and six word slides in a row. 6. Be consistent. Thanks to inconsistent corporate implementation, there can be a temptation to waver. That said, if you stay consistent, you ...

  22. Remember the 6x6 rule in creating PowerPoint presentations ...

    Remember the 6x6 rule in creating PowerPoint presentations? This rule suggests that we use only SIX words per line and only SIX lines or bullet points per slide to avoid text overload. A lot of experts have debunked this already. However, it has also been said that this rule is not entirely wrong. You must not congest your slide with too many ...

  23. Call of Duty: Modern Warfare III, Call of Duty: Warzone, and Call of

    This is one of the biggest content drops in Call of Duty history, partly because this is a fully Connected experience thanks to the massive content integration with Call of Duty®: Warzone™ Mobile.. Featuring more Events, Challenges, and secrets than ever before, Season 3 for Call of Duty: Modern Warfare III, Call of Duty: Warzone and Call of Duty: Warzone Mobile goes live on Wednesday April ...