Copy assignment operator

A copy assignment operator of class T is a non-template non-static member function with the name operator = that takes exactly one parameter of type T , T & , const T & , volatile T & , or const volatile T & . A type with a public copy assignment operator is CopyAssignable .

[ edit ] Syntax

[ edit ] explanation.

  • Typical declaration of a copy assignment operator when copy-and-swap idiom can be used
  • Typical declaration of a copy assignment operator when copy-and-swap idiom cannot be used
  • Forcing a copy assignment operator to be generated by the compiler
  • Avoiding implicit copy assignment

The copy assignment operator is called whenever selected by overload resolution , e.g. when an object appears on the left side of an assignment expression.

[ edit ] Implicitly-declared copy assignment operator

If no user-defined copy assignment operators are provided for a class type ( struct , class , or union ), the compiler will always declare one as an inline public member of the class. This implicitly-declared copy assignment operator has the form T & T :: operator = ( const T & ) if all of the following is true:

  • each direct base B of T has a copy assignment operator whose parameters are B or const B& or const volatile B &
  • each non-static data member M of T of class type or array of class type has a copy assignment operator whose parameters are M or const M& or const volatile M &

Otherwise the implicitly-declared copy assignment operator is declared as T & T :: operator = ( T & ) . (Note that due to these rules, the implicitly-declared copy assignment operator cannot bind to a volatile lvalue argument)

A class can have multiple copy assignment operators, e.g. both T & T :: operator = ( const T & ) and T & T :: operator = ( T ) . If some user-defined copy assignment operators are present, the user may still force the generation of the implicitly declared copy assignment operator with the keyword default .

Because the copy assignment operator is always declared for any class, the base class assignment operator is always hidden. If a using-declaration is used to bring in the assignment operator from the base class, and its argument type could be the same as the argument type of the implicit assignment operator of the derived class, the using-declaration is also hidden by the implicit declaration.

[ edit ] Deleted implicitly-declared copy assignment operator

The implicitly-declared or defaulted copy assignment operator for class T is defined as deleted in any of the following is true:

  • T has a non-static data member that is const
  • T has a non-static data member of a reference type.
  • T has a non-static data member that cannot be copy-assigned (has deleted, inaccessible, or ambiguous copy assignment operator)
  • T has direct or virtual base class that cannot be copy-assigned (has deleted, inaccessible, or ambiguous move assignment operator)
  • T has a user-declared move constructor
  • T has a user-declared move assignment operator

[ edit ] Trivial copy assignment operator

The implicitly-declared copy assignment operator for class T is trivial if all of the following is true:

  • T has no virtual member functions
  • T has no virtual base classes
  • The copy assignment operator selected for every direct base of T is trivial
  • The copy assignment operator selected for every non-static class type (or array of class type) memeber of T is trivial

A trivial copy assignment operator makes a copy of the object representation as if by std:: memmove . All data types compatible with the C language (POD types) are trivially copy-assignable.

[ edit ] Implicitly-defined copy assignment operator

If the implicitly-declared copy assignment operator is not deleted or trivial, it is defined (that is, a function body is generated and compiled) by the compiler. For union types, the implicitly-defined copy assignment copies the object representation (as by std:: memmove ). For non-union class types ( class and struct ), the operator performs member-wise copy assignment of the object's bases and non-static members, in their initialization order, using, using built-in assignment for the scalars and copy assignment operator for class types.

The generation of the implicitly-defined copy assignment operator is deprecated (since C++11) if T has a user-declared destructor or user-declared copy constructor.

[ edit ] Notes

If both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either prvalue such as a nameless temporary or xvalue such as the result of std:: move ), and selects the copy assignment if the argument is lvalue (named object or a function/operator returning lvalue reference). If only the copy assignment is provided, all argument categories select it (as long as it takes its argument by value or as reference to const, since rvalues can bind to const references), which makes copy assignment the fallback for move assignment, when move is unavailable.

[ edit ] Copy and swap

Copy assignment operator can be expressed in terms of copy constructor, destructor, and the swap() member function, if one is provided:

T & T :: operator = ( T arg ) { // copy/move constructor is called to construct arg     swap ( arg ) ;     // resources exchanged between *this and arg     return * this ; }   // destructor is called to release the resources formerly held by *this

For non-throwing swap(), this form provides strong exception guarantee . For rvalue arguments, this form automatically invokes the move constructor, and is sometimes referred to as "unifying assignment operator" (as in, both copy and move).

[ edit ] Example

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Copy constructors and copy assignment operators (C++)

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Starting in C++11, two kinds of assignment are supported in the language: copy assignment and move assignment . In this article "assignment" means copy assignment unless explicitly stated otherwise. For information about move assignment, see Move Constructors and Move Assignment Operators (C++) .

Both the assignment operation and the initialization operation cause objects to be copied.

Assignment : When one object's value is assigned to another object, the first object is copied to the second object. So, this code copies the value of b into a :

Initialization : Initialization occurs when you declare a new object, when you pass function arguments by value, or when you return by value from a function.

You can define the semantics of "copy" for objects of class type. For example, consider this code:

The preceding code could mean "copy the contents of FILE1.DAT to FILE2.DAT" or it could mean "ignore FILE2.DAT and make b a second handle to FILE1.DAT." You must attach appropriate copying semantics to each class, as follows:

Use an assignment operator operator= that returns a reference to the class type and takes one parameter that's passed by const reference—for example ClassName& operator=(const ClassName& x); .

Use the copy constructor.

If you don't declare a copy constructor, the compiler generates a member-wise copy constructor for you. Similarly, if you don't declare a copy assignment operator, the compiler generates a member-wise copy assignment operator for you. Declaring a copy constructor doesn't suppress the compiler-generated copy assignment operator, and vice-versa. If you implement either one, we recommend that you implement the other one, too. When you implement both, the meaning of the code is clear.

The copy constructor takes an argument of type ClassName& , where ClassName is the name of the class. For example:

Make the type of the copy constructor's argument const ClassName& whenever possible. This prevents the copy constructor from accidentally changing the copied object. It also lets you copy from const objects.

Compiler generated copy constructors

Compiler-generated copy constructors, like user-defined copy constructors, have a single argument of type "reference to class-name ." An exception is when all base classes and member classes have copy constructors declared as taking a single argument of type const class-name & . In such a case, the compiler-generated copy constructor's argument is also const .

When the argument type to the copy constructor isn't const , initialization by copying a const object generates an error. The reverse isn't true: If the argument is const , you can initialize by copying an object that's not const .

Compiler-generated assignment operators follow the same pattern for const . They take a single argument of type ClassName& unless the assignment operators in all base and member classes take arguments of type const ClassName& . In this case, the generated assignment operator for the class takes a const argument.

When virtual base classes are initialized by copy constructors, whether compiler-generated or user-defined, they're initialized only once: at the point when they are constructed.

The implications are similar to the copy constructor. When the argument type isn't const , assignment from a const object generates an error. The reverse isn't true: If a const value is assigned to a value that's not const , the assignment succeeds.

For more information about overloaded assignment operators, see Assignment .

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An array is a variable that can store multiple values. For example, if you want to store 100 integers, you can create an array for it.

How to declare an array?

For example,

Here, we declared an array, mark , of floating-point type. And its size is 5. Meaning, it can hold 5 floating-point values.

It's important to note that the size and type of an array cannot be changed once it is declared.

Access Array Elements

You can access elements of an array by indices.

Suppose you declared an array mark as above. The first element is mark[0] , the second element is mark[1] and so on.

C Array declaration

Few keynotes :

  • Arrays have 0 as the first index, not 1. In this example, mark[0] is the first element.
  • If the size of an array is n , to access the last element, the n-1 index is used. In this example, mark[4]
  • Suppose the starting address of mark[0] is 2120d . Then, the address of the mark[1] will be 2124d . Similarly, the address of mark[2] will be 2128d and so on. This is because the size of a float is 4 bytes.

How to initialize an array?

It is possible to initialize an array during declaration. For example,

You can also initialize an array like this.

Here, we haven't specified the size. However, the compiler knows its size is 5 as we are initializing it with 5 elements.

Initialize an array in C programming

Change Value of Array elements

Input and output array elements.

Here's how you can take input from the user and store it in an array element.

Here's how you can print an individual element of an array.

Example 1: Array Input/Output

Here, we have used a  for loop to take 5 inputs from the user and store them in an array. Then, using another  for loop, these elements are displayed on the screen.

Example 2: Calculate Average

Here, we have computed the average of n numbers entered by the user.

Access elements out of its bound!

Suppose you declared an array of 10 elements. Let's say,

You can access the array elements from testArray[0] to testArray[9] .

Now let's say if you try to access testArray[12] . The element is not available. This may cause unexpected output (undefined behavior). Sometimes you might get an error and some other time your program may run correctly.

Hence, you should never access elements of an array outside of its bound.

Multidimensional arrays

In this tutorial, you learned about arrays. These arrays are called one-dimensional arrays.

In the next tutorial, you will learn about multidimensional arrays (array of an array) .

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21.12 — Overloading the assignment operator

The copy assignment operator (operator=) is used to copy values from one object to another already existing object .

Related content

As of C++11, C++ also supports “Move assignment”. We discuss move assignment in lesson 22.3 -- Move constructors and move assignment .

Copy assignment vs Copy constructor

The purpose of the copy constructor and the copy assignment operator are almost equivalent -- both copy one object to another. However, the copy constructor initializes new objects, whereas the assignment operator replaces the contents of existing objects.

The difference between the copy constructor and the copy assignment operator causes a lot of confusion for new programmers, but it’s really not all that difficult. Summarizing:

  • If a new object has to be created before the copying can occur, the copy constructor is used (note: this includes passing or returning objects by value).
  • If a new object does not have to be created before the copying can occur, the assignment operator is used.

Overloading the assignment operator

Overloading the copy assignment operator (operator=) is fairly straightforward, with one specific caveat that we’ll get to. The copy assignment operator must be overloaded as a member function.

This prints:

This should all be pretty straightforward by now. Our overloaded operator= returns *this, so that we can chain multiple assignments together:

Issues due to self-assignment

Here’s where things start to get a little more interesting. C++ allows self-assignment:

This will call f1.operator=(f1), and under the simplistic implementation above, all of the members will be assigned to themselves. In this particular example, the self-assignment causes each member to be assigned to itself, which has no overall impact, other than wasting time. In most cases, a self-assignment doesn’t need to do anything at all!

However, in cases where an assignment operator needs to dynamically assign memory, self-assignment can actually be dangerous:

First, run the program as it is. You’ll see that the program prints “Alex” as it should.

Now run the following program:

You’ll probably get garbage output. What happened?

Consider what happens in the overloaded operator= when the implicit object AND the passed in parameter (str) are both variable alex. In this case, m_data is the same as str.m_data. The first thing that happens is that the function checks to see if the implicit object already has a string. If so, it needs to delete it, so we don’t end up with a memory leak. In this case, m_data is allocated, so the function deletes m_data. But because str is the same as *this, the string that we wanted to copy has been deleted and m_data (and str.m_data) are dangling.

Later on, we allocate new memory to m_data (and str.m_data). So when we subsequently copy the data from str.m_data into m_data, we’re copying garbage, because str.m_data was never initialized.

Detecting and handling self-assignment

Fortunately, we can detect when self-assignment occurs. Here’s an updated implementation of our overloaded operator= for the MyString class:

By checking if the address of our implicit object is the same as the address of the object being passed in as a parameter, we can have our assignment operator just return immediately without doing any other work.

Because this is just a pointer comparison, it should be fast, and does not require operator== to be overloaded.

When not to handle self-assignment

Typically the self-assignment check is skipped for copy constructors. Because the object being copy constructed is newly created, the only case where the newly created object can be equal to the object being copied is when you try to initialize a newly defined object with itself:

In such cases, your compiler should warn you that c is an uninitialized variable.

Second, the self-assignment check may be omitted in classes that can naturally handle self-assignment. Consider this Fraction class assignment operator that has a self-assignment guard:

If the self-assignment guard did not exist, this function would still operate correctly during a self-assignment (because all of the operations done by the function can handle self-assignment properly).

Because self-assignment is a rare event, some prominent C++ gurus recommend omitting the self-assignment guard even in classes that would benefit from it. We do not recommend this, as we believe it’s a better practice to code defensively and then selectively optimize later.

The copy and swap idiom

A better way to handle self-assignment issues is via what’s called the copy and swap idiom. There’s a great writeup of how this idiom works on Stack Overflow .

The implicit copy assignment operator

Unlike other operators, the compiler will provide an implicit public copy assignment operator for your class if you do not provide a user-defined one. This assignment operator does memberwise assignment (which is essentially the same as the memberwise initialization that default copy constructors do).

Just like other constructors and operators, you can prevent assignments from being made by making your copy assignment operator private or using the delete keyword:

Note that if your class has const members, the compiler will instead define the implicit operator= as deleted. This is because const members can’t be assigned, so the compiler will assume your class should not be assignable.

If you want a class with const members to be assignable (for all members that aren’t const), you will need to explicitly overload operator= and manually assign each non-const member.

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15.13 Structure Assignment

Assignment operating on a structure type copies the structure. The left and right operands must have the same type. Here is an example:

Notionally, assignment on a structure type works by copying each of the fields. Thus, if any of the fields has the const qualifier, that structure type does not allow assignment:

See Assignment Expressions .

When a structure type has a field which is an array, as here,

structure assigment such as r1 = r2 copies array fields’ contents just as it copies all the other fields.

This is the only way in C that you can operate on the whole contents of a array with one operation: when the array is contained in a struct . You can’t copy the contents of the data field as an array, because

would convert the array objects (as always) to pointers to the zeroth elements of the arrays (of type struct record * ), and the assignment would be invalid because the left operand is not an lvalue.

cppreference.com

Copy constructors.

A copy constructor is a constructor which can be called with an argument of the same class type and copies the content of the argument without mutating the argument.

[ edit ] Syntax

[ edit ] explanation.

The copy constructor is called whenever an object is initialized (by direct-initialization or copy-initialization ) from another object of the same type (unless overload resolution selects a better match or the call is elided ), which includes

  • initialization: T a = b ; or T a ( b ) ; , where b is of type T ;
  • function argument passing: f ( a ) ; , where a is of type T and f is void f ( T t ) ;
  • function return: return a ; inside a function such as T f ( ) , where a is of type T , which has no move constructor .

[ edit ] Implicitly-declared copy constructor

If no user-defined copy constructors are provided for a class type, the compiler will always declare a copy constructor as a non- explicit inline public member of its class. This implicitly-declared copy constructor has the form T :: T ( const T & ) if all of the following are true:

  • each direct and virtual base B of T has a copy constructor whose parameters are of type const B & or const volatile B & ;
  • each non-static data member M of T of class type or array of class type has a copy constructor whose parameters are of type const M & or const volatile M & .

Otherwise, the implicitly-declared copy constructor is T :: T ( T & ) .

Due to these rules, the implicitly-declared copy constructor cannot bind to a volatile lvalue argument.

A class can have multiple copy constructors, e.g. both T :: T ( const T & ) and T :: T ( T & ) .

The implicitly-declared (or defaulted on its first declaration) copy constructor has an exception specification as described in dynamic exception specification (until C++17) noexcept specification (since C++17) .

[ edit ] Implicitly-defined copy constructor

If the implicitly-declared copy constructor is not deleted, it is defined (that is, a function body is generated and compiled) by the compiler if odr-used or needed for constant evaluation (since C++11) . For union types, the implicitly-defined copy constructor copies the object representation (as by std::memmove ). For non-union class types, the constructor performs full member-wise copy of the object's direct bases and non-static data members, in their initialization order, using direct initialization.

[ edit ] Deleted copy constructor

The implicitly-declared or explicitly-defaulted (since C++11) copy constructor for class T is undefined (until C++11) defined as deleted (since C++11) if any of the following conditions is satisfied:

  • T has a potentially constructed subobject of class type M (or possibly multi-dimensional array thereof) such that
  • M has a destructor that is deleted or (since C++11) inaccessible from the copy constructor, or
  • the overload resolution as applied to find M 's copy constructor
  • does not result in a usable candidate, or
  • in the case of the subobject being a variant member , selects a non-trivial function.

[ edit ] Trivial copy constructor

The copy constructor for class T is trivial if all of the following are true:

  • it is not user-provided (that is, it is implicitly-defined or defaulted);
  • T has no virtual member functions;
  • T has no virtual base classes;
  • the copy constructor selected for every direct base of T is trivial;
  • the copy constructor selected for every non-static class type (or array of class type) member of T is trivial;

A trivial copy constructor for a non-union class effectively copies every scalar subobject (including, recursively, subobject of subobjects and so forth) of the argument and performs no other action. However, padding bytes need not be copied, and even the object representations of the copied subobjects need not be the same as long as their values are identical.

TriviallyCopyable objects can be copied by copying their object representations manually, e.g. with std::memmove . All data types compatible with the C language (POD types) are trivially copyable.

[ edit ] Eligible copy constructor

Triviality of eligible copy constructors determines whether the class is an implicit-lifetime type , and whether the class is a trivially copyable type .

[ edit ] Notes

In many situations, copy constructors are optimized out even if they would produce observable side-effects, see copy elision .

[ edit ] Example

[ edit ] defect reports.

The following behavior-changing defect reports were applied retroactively to previously published C++ standards.

[ edit ] See also

  • converting constructor
  • copy assignment
  • copy elision
  • default constructor
  • aggregate initialization
  • constant initialization
  • copy initialization
  • default initialization
  • direct initialization
  • initializer list
  • list initialization
  • reference initialization
  • value initialization
  • zero initialization
  • move assignment
  • move constructor
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Copy Constructor vs Assignment Operator in C++

  • How to Create Custom Assignment Operator in C++?
  • Assignment Operators In C++
  • Why copy constructor argument should be const in C++?
  • Advanced C++ | Virtual Copy Constructor
  • Move Assignment Operator in C++ 11
  • Self assignment check in assignment operator
  • Is assignment operator inherited?
  • Copy Constructor in C++
  • How to Implement Move Assignment Operator in C++?
  • Default Assignment Operator and References in C++
  • Can a constructor be private in C++ ?
  • When is a Copy Constructor Called in C++?
  • C++ Assignment Operator Overloading
  • std::move in Utility in C++ | Move Semantics, Move Constructors and Move Assignment Operators
  • C++ Interview questions based on constructors/ Destructors.
  • Assignment Operators in C
  • Copy Constructor in Python
  • Copy Constructor in Java
  • Constructors in Objective-C

Copy constructor and Assignment operator are similar as they are both used to initialize one object using another object. But, there are some basic differences between them:

Consider the following C++ program. 

Explanation: Here, t2 = t1;  calls the assignment operator , same as t2.operator=(t1); and   Test t3 = t1;  calls the copy constructor , same as Test t3(t1);

Must Read: When is a Copy Constructor Called in C++?

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COMMENTS

  1. Is there a function to copy an array in C/C++?

    Instead you should either use one of the standard containers (std::vector is the closest to a built-in array, and also I think the closest to Java arrays — closer than plain C++ arrays, indeed —, but std::deque or std::list may be more appropriate in some cases) or, if you use C++11, std::array which is very close to built-in arrays, but ...

  2. Copy assignment operator

    the copy assignment operator selected for every non-static class type (or array of class type) member of T is trivial. A trivial copy assignment operator makes a copy of the object representation as if by std::memmove. All data types compatible with the C language (POD types) are trivially copy-assignable.

  3. C Program to Copy All the Elements of One Array to Another Array

    First Array : a[5] = {3, 6, 9, 2, 5} Second Array : b[5] = {3, 6, 9, 2, 5} Explanation: Copy elements from array a to b and then print the second array elements Approach 1: Simple copying of elements from one array to another

  4. Copy assignment operator

    The copy assignment operator selected for every non-static class type (or array of class type) memeber of T is trivial. A trivial copy assignment operator makes a copy of the object representation as if by std::memmove. All data types compatible with the C language (POD types) are trivially copy-assignable.

  5. PDF Copy Constructors and Overloaded Assignment

    A Simple Array Class One class that is often defined in C++ applications and libraries is a "smart" array. ... • Like the default copy constructor, the default assignment operator does a member-by-member (shallow) assignment. CMSC 202, Version 3/02 25 Default Assignment Code

  6. Why does C not support direct array assignment?

    In C you cannot assign arrays directly. At first I thought this might because the C facilities were supposed to be implementable with a single or a few instructions and more complicated functionality was offloaded to standard library functions. After all using memcpy() is not that hard. However, one can directly assign structures/unions which ...

  7. Copy constructors and copy assignment operators (C++)

    Use an assignment operator operator= that returns a reference to the class type and takes one parameter that's passed by const reference—for example ClassName& operator=(const ClassName& x);. Use the copy constructor. If you don't declare a copy constructor, the compiler generates a member-wise copy constructor for you.

  8. c++

    A user-declared copy assignment operator X::operator= is a non-static non-template member function of class X with exactly one parameter of type X, X&, const X&, volatile X& or const volatile X&. So for example: struct X {. int a; // an assignment operator which is not a copy assignment operator. X &operator=(int rhs) { a = rhs; return *this; }

  9. C Arrays (With Examples)

    Access Array Elements. You can access elements of an array by indices. Suppose you declared an array mark as above. The first element is mark[0], the second element is mark[1] and so on.. Declare an Array Few keynotes:

  10. copy assignment operator

    What you have above does not work on C arrays, they can't use the assignment operator. If they could, it would, presumably, work just like integers: int a; ... After a = b, with a normal copy assignment operator, a would become a logical copy of b and b would remain unchanged. With a move assignment operator, ...

  11. 21.12

    21.12 — Overloading the assignment operator. The copy assignment operator (operator=) is used to copy values from one object to another already existing object. As of C++11, C++ also supports "Move assignment". We discuss move assignment in lesson 22.3 -- Move constructors and move assignment .

  12. How to Copy One Array to Another in C++?

    For copying all the elements stored in one array to another in C++, we can use the std::copy() function provided in the STL <algorithm> library that copies a range of elements from one container to another. Syntax to Use std::copy. Here, strt_iter1 is the iterator to the beginning of the first array. end_iter1 is the iterator to the end of the ...

  13. Copy assignment operator

    each non-static data member M of T of class type or array of class type has a copy assignment operator whose parameters are M or const M& or const volatile M & Otherwise the implicitly-declared copy assignment operator is declared as T & T:: operator = (T &). (Note that due to these rules, the implicitly-declared copy assignment operator cannot ...

  14. Copy-initialization

    Copy-initialization is performed in the following situations: 1) When a named variable (automatic, static, or thread-local) of a non-reference type T is declared with the initializer consisting of an equals sign followed by an expression. 2)(until C++11) When a named variable of a scalar type T is declared with the initializer consisting of an ...

  15. c++

    13. My understanding is that the default copy assignment operator performs memberwise copy, and that for array members (not pointer-to-array members) that entailed elementwise copy of the array. Yes. This is correct. Your problem is not with the copy assignment operator (unless you have found some unusual compiler bug, which is unlikely).

  16. Structure Assignment (GNU C Language Manual)

    structure assigment such as r1 = r2 copies array fields' contents just as it copies all the other fields. This is the only way in C that you can operate on the whole contents of a array with one operation: when the array is contained in a struct. You can't copy the contents of the data field as an array, because.

  17. Everything You Need To Know About The Copy Assignment Operator In C++

    The Copy Assignment Operator in a class is a non-template non-static member function that is declared with the operator=. When you create a class or a type that is copy assignable (that you can copy with the = operator symbol), it must have a public copy assignment operator. Here is a simple syntax for the typical declaration of a copy ...

  18. Copy constructors

    The implicitly-declared (or defaulted on its first declaration) copy constructor has an exception specification as described in dynamic exception specification (until C++17) noexcept specification (since C++17). [] Implicitly-defined copy constructoIf the implicitly-declared copy constructor is not deleted, it is defined (that is, a function body is generated and compiled) by the compiler if ...

  19. How are C++ array members handled in copy control functions?

    Copy construction: Each subobject is copied in the manner appropriate to its type: if the subobject is of class type, the copy constructor for the class is used; if the subobject is an array, each element is copied, in the manner appropriate to the element type; if the subobject is of scalar type, the built-in assignment operator is used.

  20. Cleanest way to copy a constant size array in c++11

    @user650261: The question is not about C-style arrays. It is about constant sized arrays. One way to have a constant size array is to use a c-style array. Another way, which the OP apparently was not aware of before asking the question, is std::array. And as it turns out, std::array is superior for that purpose, in almost every single way. And ...

  21. Copy Constructor vs Assignment Operator in C++

    But, there are some basic differences between them: Copy constructor. Assignment operator. It is called when a new object is created from an existing object, as a copy of the existing object. This operator is called when an already initialized object is assigned a new value from another existing object. It creates a separate memory block for ...