Helltide Icon

Class Tier List for Diablo 4 (Season 3)

Which class is currently considered the best in Diablo 4? Find out here!

NeviriahAvatar

Our Build Tier Lists for Nightmare Dungeon Push, Speed Farming, Boss Killer Builds, the Gauntlet, and Leveling are now located on their own pages. You can find them by clicking on the links below.

Class Tier Lists

This Class Tier List is a ranking system used to evaluate the different classes in Diablo 4 based on their power, effectiveness, and versatility during Leveling, as well as for Nightmare Dungeon Endgame Push or Speed Farming. The higher the tier, the more desirable and powerful the class is considered to be overall. We will rank classes in the game based on how well they perform and how useful they are in the different game modes and situations, to help players understand which classes are currently considered to be the strongest and most effective.

Speed Farming

Nightmare dungeon push.

These tier lists are not final and are being continuously updated based on the evolution of the meta.

Please also note that the rankings for the Gauntlet, Boss Killer, Speed Farming and Nightmare Dungeon Push lists are based on a max Level (100 character ), so lower level characters will be weaker regardless of the class, but the relative rankings should not differ much at lower levels.

The class tier lists are up to date as of March 15th, and account for all the balance patches since Diablo 4 was launched (including seasons).

Class Overview

The Barbarian is a melee class that is tanky and mobile, with the ability to deal good close-range damage and bleed effects. This class can equip multiple weapons and assign them to different skills, making them a formidable foe. Their only weakness is their short range and slower playstyle compared to certain classes.

The Druid is a shapeshifter who can transform into a Werewolf or Werebear for melee combat or summon animal companions and nature spells to aid in battle. Druids can also wield earth and storm magic to deal damage or support their allies. They have high durability and damage potential but require a balance between different forms and skills.

Necromancer

The Necromancer is a dark spellcaster who can raise the dead or curse enemies, with the ability to use bone or blood magic to deal damage or heal themselves. Necromancers have high damage output, resource regeneration capabilities, and can control horrifying minions to do their bidding.

The Rogue is a versatile fighter who can deal damage from a distance with Bows or up close with Daggers. This class also has access to traps and poisons to weaken enemies, as well as stealth and evasion to avoid them. Rogues are highly mobile and can deal a lot of damage either up close or from a distance.

The Sorceress is a powerful spellcaster who specializes in elemental magic, with the ability to unleash devastating spells that deal high burst damage and control the battlefield with crowd control effects. Additionally, this class also has great defensive abilities for protection and mobility skills to escape dangerous situations.

Each class has its own strengths and weaknesses. The Barbarian is a tanky and mobile melee class, while the Sorceress is a ranged magic class. The Rogue is versatile, while the Druid is a hybrid class with shapeshifting skills, and the Necromancer is a dark magic class that can manipulate life and death.

Remember that these tier lists are based on our own opinions and experiences, and that they may change over time as the game evolves and new patches are released. Ultimately, the best class and build for any player, is the one that suits your playstyle, preferences, and goals. We encourage everyone to experiment and have fun with different combinations and options. Diablo 4 is a game that offers a lot of diversity and customization, so there is no right or wrong way to play it. Each class has unique capabilities, and players should choose one that suits their playstyle.

ARPG Vault Logo

Have feedback or questions about our guides? Join our ARPG Discord community and let us know!

All Interactive Maps and Locations

presentation classe diablo 4

Sanctuary Map

D4 CLasses.png

Diablo 4 is an action role-playing game featuring multiple Classes that players can choose from to fight the relentless armies of Hell. Each of these iconic classes focus on powerful hero archetypes that can use mighty abilities to control the battlefield and tear foes apart. Blizzard has announced five playable classes that have all appeared in previous games: The Barbarian, Rogue, Sorcerer, Druid, and Necromancer.

This page includes a brief overview of each of the main classes, their strengths and abilities, and playstyles in battle. Be sure to click on a Class to learn even more about them, including skill trees, legendary gear, and Aspects that can alter their abilities to form special builds.

List of Classes - Which Should You Choose?

See below for a list of all the confirmed Classes that you can play as - see their descriptions below for help choosing a class.

Necromancer

D4 Barbarian1.jpg

First appearing in Diablo 2, the battle-hardened warrior known as the Barbarian uses overwhelming offensive power to cut a bloody swath through the battlefield, tearing apart demons with a variety of one-handed or two-handed swords, axes, and maces, as well as polearms.

Barbarians use their basic skills to generate Fury, which is then used to trigger core skills to deal incredible damage, and can supplement them with a few defensive skills to boost their survivability in the thick of battle. Their ultimate skills can turn Barbarians into unstoppable juggernauts, summon ancient heroes alongside them, or utilize every weapon in their arsenal at once.

Why Choose A Barbarian

Barbarians are for players who enjoy fast-paced and up close brawling, preferring to leap into the thick of battle and use overpowering melee attacks to bash, rend, or pummel everything within reach. Their ability to deal with ranged threats are rather limited compared to most classes, and can easily be overwhelmed if their skills are not effectively utilized to clear out large groups.

Consider picking the Barbarian if you find yourself wanting to tear up foes without having to worry about planning out an attack, setting traps, or picking off enemies from afar. Their unique Arsenal System allows you to swap between various one-handed and two-handed weapons, which can be great for variety of swapping between four different weapons depending on your chosen skills, but may also require you to invest more time into finding the right weapons to supplement your builds.

Many Barbarian Skills will also make use of abilities that include Berserking - an effect that increases damage and movement speed, and Bleeding - which makes targets take phsyical damage over time, and can be further compounded by the Weapon Mastery Skill Rupture, which can detonate all bleed effects for an instant damage attack.

  • See The Barbarian Class Tips and List of Skills Here

D4 BCO RogueKeyart Wallpaper 1920x1080.png

Not seen since the very first Diablo, the Rogue is a master of agile combat and dexterous moves, slicing and dicing through enemies with unparalleled speed, or launching ranged assaults with a rain of arrows. The Rogue can swap between swords and daggers for quick melee strikes, and bows or crossbows for accurate ranged shots.

Each of the Rogues' basic skills whether ranged or melee generate Energy, which can be expended in core skills to rapidly burn down enemies with a flurry of attacks that can reveal vulnerabilities in foes allowing Rogues to deal even more damage, while additional agility and subterfuge skills can be used to outpace or outmaneuver enemies. Their ultimate skills can summon shades to fight alongside, or deal major damage to foes caught in a particular area with traps or arrows.

Why Choose A Rogue

Rogues are a great pick for those who value subterfuge and deception, relying on traps, poisons, and the shadows themselves to misdirect and hamper enemies at every turn before picking them off with lethal strikes. They lack the sturdiness of other melee-oriented classes, and must rely on careful use of supplemental skills and mobility to avoid becoming overwhelmed, and should never stand still for long.

Consider picking the Rogue if you value speed and don't like to stand still, and enjoy luring packs of enemies into well-laid traps or sowing confusion while poison eats away at them. While you may benefit from specializing in one over the other, the Rogue allows you to deal fast damage both up close with swords and daggers and from afar with bows and crossbows, letting you choose how and when to engage enemies.

Rogues also get to make use of unique Specialization paths as you level up that unlock new caveats to your skills, including Combo Points generated by Basic Skills and consumed to greater effect with other Skills. Rogues can also swap over to Inner Sight to mark and kill specific enemies to gain Energy faster, or to a third Specialization called Preparation.

  • See The Rogue Class Tips and List of Skills Here
  • See Our Rogue Leveling Builds Here

Sorc 01.png

Another returning Class from Diablo 1 and 2, the Sorcerer is the iconic magic user, harnessing the elements of fire, lightning, and ice to tear apart demons. Using either mystical staffs or wands combined with accessories, they can focus on a particular element or swap between all three to cause chaos and carnage on the battlefield.

While their basic spells have no costs, the Sorcerer will require mana to unleash their core skills, which regenerates over time. Depending on their specializations, Sorcerers can summon lightning to leave behind crackling energy to restore man quickly, or blast foes with ice to slow and eventually freeze opponents, or even summon down meteors or fire-breathing hydras to burn demons over time. Their ultimate skills can ignite an area in a whirling inferno, seal the Sorcerer in protective icy freeze, or unleash a torrent of different lightning-based attacks.

Why Choose a Sorcerer

Sorcerers are a suitable pick for those who favor the magic arts, as well as a high-risk, high-reward character. They can output tremendous damage at range and destroy demons without ever getting close, but will need to carefully control the battlefield to avoid taking damage due to their low health and armor. If you're planning to play with friends, having allies to take attention away from you makes the Sorcerer a great party pick.

Consider picking the Sorcerer if you relish the opportunity to control the battlefield with crowd-controlling elemental spells. While it's highly recommended to focus on one particular element as you build your Skills - Frost, Fire, or Electric - each of them offer different ways to manipulate your foes or become a glass canon with destructive (and flashy) powers.

As you level up, Sorcerers will gain access to the Enchantment System, which lets you layer your skills with even more flexibility using customizable slots that unlock from progression. Any non-Ultimate Skill has its own Enchantment effect, which can put into an Enchantment Slot to increase its effects, and can even be stacked with multiple effects. Depending on the Skills you use, a Sorcerer can also make use of various elemental powers to afflict enemies to slow them down with Chilled or Frozen, deal daamge over time with Burning, or shock nearby enemies when picking up Crackling Energy.

  • See The Sorcerer Class Tips and List of Skills Here
  • See Our Sorcerer Leveling Builds Here

D4 Necromancer Cinematic.png

First debuted in Diablo 2, the Necromancer uses dark magics to fight fire with fire, summoning death, decay, and the undead to battle against Hell itself. Able to raise an army of skeletons and golems to fight alongside, or relying entirely on their own curses, the Necromancer can march into battle with scythes and swords, or hamper foes at range using daggers and wands.

Necromancers have two main resources - Essence that regenerates slowly and is used to power most core skills, and Corpses that either come from the slain or generated from skills. Their main skills revolve around the usage of bone spells to generate spears and defensive walls, darkness spells to curse and debilitate enemies, blood spells to augment survival and sacrifice, and summoning skills to generate a customizable army of the dead.

Why Choose A Necromancer

The Necromancer is a worthwhile choice for those that like a challenging and slightly unorthodox playstyle. While the Necromancer is capable of using specializations to fight alone, a key component of the class is being able to raise an army to fight alongside you with different specializations, and debuff enemies to hasten their demise. On their own however, Necromancers can easily be swarmed and have limited defensive or maneuvering skills.

Consider picking the Necromancer if you really love watching your own Army of the Damned wreaking havoc in your name. Moreso than previous iterations, Diablo 4 allows you to wholly customize your minions using the Book of the Dead. As you level up, you'll be able to summon Skeletal Warriors, Skeletal Mages, and even Golems, but how they behave will be dictated by each player. They can also make use of a variety of weapons from swords to wands, but the scythe is their unique weapon.

Even among Skeletal Warriors, Necromancers can choose to specialize in standard Skirmishers, shield-bearing Defenders, or slow but debilitating Reapers. They can also assign certain magics to their Skeletal Mages to focus on damage or crowd control, and choose between Bone Golems for tanking, Blood Golems for draining life, and Iron Golems for direct assaults.

  • See The Necromancer Class Tips and List of Skills Here

D4 Druid1.jpg

First appearing in the Diablo 2 Expansion, the Druid is a shape-shifting class that harnesses the elements as well as different feral forms to unleash powerful blows. Their elemental spells can ravage the battlefield for a set duration, allowing them to tear into foes in beast forms while the storms hamper enemies.

Using Spirit as a resource, the Druid can enhance their attacks with elemental fortitude, allowing their attacks to deal additional effects depending on the element. Their shapeshifting form is vastly different than it was in Diablo 2, as you'll seamlessly swap between Human, Werewolf, and Bear to unleash specific skills - but won't remain shifted much long afterwards. However, they can also bolster their survival skills by summoning other animals to help them in combat.

Why Choose A Druid

Druids are a great class for those that favor a hybrid playstyle, mixing up close melee damage with ranged elemental attacks to take on a variety of threats. They can swap to Werebear form to soak up damage with increased resilience, or to a Werewolf form for fast damage output.

Consider picking a Druid if you like Barbarian-esque classes, but wish they had a bit more versatility to survive mixed threats. They are able to deal incredible damage to specific targets, but don't have as much in the way of area-of-effect damage as say, a Barbarian's Whirlwind. Still, with the right Skills, you can take on any threat with a mix of physical violence, and druidic nature magic to harness wind, rock, and lightning to adapt to whatever is in front of you.

As you increase in level, Druids gain access to Spirit Animals, which can be customized much like the Necromancer's Book of the Dead to let you choose the right animal companions to benefit your playstyle. The four different Spirit Animals will each grant their own buffs you can make use of, which include Wolves, Ravens, and more.

  • See The Druid Class Tips and List of Skills Here

Don't miss these other Diablo 4 guides:

  • New Features in Diablo 4
  • Tips and Tricks
  • Altar of Lilith Locations
  • Walkthrough

Up Next: Barbarian

Top guide sections.

  • Beginner's Guide - Tips for Getting Started
  • How to Start A Seasonal Character
  • World Tier Guide and Overview

Was this guide helpful?

Diablo 4 Classes Explained: Which one to choose and why

In this guide, we break down each of the five classes in Diablo 4 and what they offer when compared to others, so you can choose your favorite to start with!

This guide is up-to-date for Season 3 and Patch 1.3.0 . Check our Diablo 4 Builds Catalog of uniquely crafted builds for each class.

Diablo 4 currently has five different classes: Barbarian, Druid, Necromancer, Rogue, and Sorcerer. Each of these classes has different advantages and disadvantages, which unless you’re absolutely sold on a specific fantasy, can make it quite the proposition to choose a class to main.

We will break down the advantages and disadvantages of each class and why you might want to consider each. We’ll be talking about their power levels in various areas as well as covering their class mechanics before giving them a quick summary. Finally, we’ll go into further depth and give insight as to which classes are better for new players or a fresh start.

The Barbarian

The Barbarian is predominately a melee class, which makes them inherently slower. While they do get some solid early AoE options in many of the Core Skill choices, they’ll often still feel a bit lackluster due to their slow animations. Though overall they have many advantages for a new player.

Power Scaling

Barbarians are a class that is definitely a slow starter. This slower start to how they play isn’t a bad thing, especially for beginners. You’re more able to focus on what is right in front of you with fewer worries about any upcoming encounters much easier. They end up slowly ramping into their end-game state, which makes the process much smoother and more comfortable overall.

Their strong AoE options either, like Hammer of the Ancients and Whirlwind to help with AoE clearing. Due to reliable access to Bleed from Flay and Rend, as well as faster single-target attacks like Frenzy and Double Swing, you won’t be hurting for options to take down Elites or bosses either.

While most other classes get mobility options starting around level 10, the Barbarian will be left waiting until around level 20 before they can even consider a mobility option. However, Leap is easily one of the strongest mobility options among all mobility skills offered by all classes, falling just behind Sorcerer’s Teleport.

Barbarians get some of the best options for reducing incoming damage, which includes an inherent damage reduction that you get from level one. That’s not even accounting for skills like Iron Skin providing Barrier, or Challenging Shout providing 40% damage reduction.

Combined with other aspects and effects and the Barbarian is easily the most durable of the five classes available without relying heavily on just avoiding damage. They can take just as much of a beating as they can dish out.

Class Mechanic – Arsenal

Unlike other classes though, the Barbarians get their Class Mechanics, Arsenal, much earlier than most classes and get it right at Level 5. This helps balance out their early power fairly well, making them much more reliable when used well.

Their Arsenal is broken down into seven categories of weapon: Polearms as well as the One-Handed and Two-Handed variations of Axes, Maces, and Swords. Each of the weapon categories grants different bonuses that also level up over time as you use a weapon type.

This also allows you to Assign skills to use a specific weapon in your Arsenal, rather than the strongest equipped weapon. Doing so allows you to control both what Expertise you level, but also which Expertise bonus is applied to each skill. This gives them a lot of additional power that scales with them.

If you’re the type that like the in-your-face brawler type of class, the Barbarian will definitely give you just that. You’ll be one of the most durable and arguably easiest classes to pilot in the end game for most content.

Being a pure melee class and a bulky one at that, you’ll be a bit on the slower side to start. However, once you get access to your mobility skills around level 15 or so, you’ll have access to one of the stronger mobility options available, Leap.

That said, you won’t lack any late-game power or have any shortage of power fantasy options as you get deeper into the game. The Barbarian scales incredibly well into late game with plenty of build options.

If the Barbarian sounds like a fit for you, check out our Barbarian Leveling Build Guide . After the campaign, you can switch to our Endgame Berserking Barbarian Build to try something extremely powerful and fun.

The Druid is a hybrid magic and melee class, having solid options for both styles that allow for a fair degree of mix-and-match that makes them fairly versatile. You’ll definitely want to take advantage of this versatility to have fun with this class.

Much like the Barbarian, the Druid is another class that is a slow starter. However, unlike the Barbarian, you have more options to deal damage at range as needed. With skills allowing you to shapeshift into a Werebear or Werewolf for high melee potential, as well as Earth-based and Storm-based magics to deal damage or offer additional protection.

As for their general power curve, Druids will likely steadily rise in power until they get access to most of their boons from Spirit Animals, their class mechanic. Once they have access to those, as well as aspects, they’ll be able to quickly spike their power up relative to the build used. Aspects will still play a part in their early power, but become truly powerful when paired with their boons.

Much of their early power will ultimately come from their Companion Skills which they’ll get around level 15, which offer a great amount of additional damage. As not only do companions offer additional passive damage, they all have active skills that can be used to dish out heavy damage

While they lack mobility in general, the high AoE potential from Companion Skills like Ravens or Storm Magic like Tornado make up for that by allowing you to just demolish groups of enemies faster compared to classes like the Barbarian who may still have some struggles depending on build.

They also make up for this lack of mobility with plenty of Defensive and Recovery options among their skills. While they’ll be a bit more fragile than the Barbarian until they get access to this category of skill around level 10 like most classes, they still get them early enough to give you that bit of extra safety in combat.

With skills like Cyclone Armor which offers some passive damage reduction and Earthen Bulwark which provides more active shielding, you can be quite durable. What defensive options you end up using will vary from build to build, but can offer a lot of synergies with other aspects of building out a Druid.

Class Mechanic – Spirit Boons

Unlike the Barbarian, it’ll be a while until you get your Class Mechanic having to wait until Level 15 and you have access to the Scosglen region. This isn’t too far off from when most classes get their respective Class mechanics.

Once you are able to get it, this is where a lot of the Druid’s power will come from. You’ll be able to make offerings to Spirit Animals who will offer you powerful boons, with up to a total of five active at the later stages of the game.

With there being a total of five slots and only four Spirit Animals, this means you’ll get to get double the bonuses from a preferred spirit. This will enable a ton of build diversity and synergy with however you want to build your Druid.

Overall, the Druid offers a unique mix of Melee and Magic that can be combined to incredibly high potential. If you’re torn between having a pure magic Sorcerer, or pure melee Barbarian, the Druid may just offer the flexibility you’re looking for, being able to almost swap on demand. This flexibility gives them plenty of options both early on and later in the game that can make them a force to be reckoned with.

It’s worth keeping in mind that the Druid doesn’t have a ton of mobility, so you’ll need to rely on defensive skills to help you through combat. Thankfully, with plenty of AoE skills to choose from as well as a fair account of crowd control, you’ll be more than fine.

If the Druid sounds like a fit for you, check out our build guides below.

The Necromancer

Similar to Druids, Necromancers can also be a hybrid between magic and melee, but more predominately focus on magic and their army of skeletons. Being the class that will let you dive into their power fantasy the earliest, it’s no surprise the Necromancer is a fan-favorite.

Necromancers are a class that, unlike the previous two, has a fairly strong early start. With easy access to multiple AoE Skills like Blood Surge and Corpse Explosion and even potent single-target options like Bone Spear, they’re able to handle most situations exceptionally well early on, despite their relative fragility.

Many of their skills also have exceptionally strong Legendary Aspects, which can really accelerate them into mid and even late-game with ease. This allows them to scale up fairly easily and quickly, should you be lucky enough to find a decent one early on.

While the Necromancer lacks mobility, they have a number of tools to help them survive. This is everything from becoming immune to damage with Blood Mist, Trapping enemies with Bone Prison, or even weakening them with Decrepify. Additionally, they’ll almost always have some form of minion to draw attention away from themselves.

Minions themselves also heavily contribute to the Necromancer’s ability to scale. Not only do they provide meaningful damage, but they also have a number of options that grant excellent utility. This includes things like resource recovery, critical chance, damage reduction, and even taunting. It all comes down to how you use their Class Mechanic.

Class Mechanic – Book of the Dead

While you don’t get full access to your Class Mechanic until you get all of your minion types at later levels, you will get access to it at a very basic level from Level 5. The Book of the Dead allows you to adjust how each of your minions handles combat, allowing for a wide array of offensive, defensive, and support options across all of them.

Each of your three summon types has three variations that affect their purpose and utility which alone give you plenty of options. However, you’re also able to sacrifice one of each type of minion (Warrior, Mage, Golem) and instead enhance a solo-caster style as well. These options are where you’ll find a lot of the Necromancer’s strengths and build-tuning potential.

If you love that fantasy of just having an army of minions that do most of the work for you, the Necromancer is the best option for that. While Sorcerers may have their Conjuration Skills and Druids have their Companion Skills, neither have the same consistent access to them as the Necromancer.

Necromancers are also able to fill that potent caster fantasy as well, with a variety of Blood, Bone, and Darkness skills. These skills allow them to progress smoothly in the early game and can even accelerate them into mid and late-game with the added damage and protection found within these skills.

If the Necromancer sound like a fit for you, check out our Necromancer Leveling Build Guide . After you are done with the campaign, use our Blood Necromancer Build or Bone Necromancer Build to tackle the endgame.

The Rogue is a class that combines Melee and Ranged physical attacks to devastating effect. They are the premiere “glass cannon” class, having both high damage potential but also lower durability.

Unlike all of the other classes in Diablo 4, Rogues tend to have the least stable power curve as they progress. This is due to their lack of defenses making them generally more fragile than other classes as well as their Apsects and Class Mechanic spiking their power so easily.

All of that in combination with many powerful skills and high mobility makes them relatively strong and dominant in the early game. While they primarily focus on single-target damage, which would make them feel like a slower start, they also have a few strong AoE options too, which is what gives them a lot of early-game power.

While they have high damage potential with their skills, many of their skills rely on positioning to line things up just right. Many of their skills that deal AoE damage also require you to group or line enemies up in just the right way for maximum effect. This can make them tricky to play at times.

Rouges are also limited by their lack of defensive options, with Dark Shroud being their premiere and most reliable defensive option for most builds. Outside of this, they have to rely on their mobility to avoid damage which inherently makes them harder to play for a new player.

Class Mechanic – Specializations

Their Class Mechanic, Specializations, come in the form of additional abilities that they unlock as they level. These powerful passive abilities add a ton of power to many of their skills, and can very easily enable builds to just deal insane burst damage or give periods of high sustained damage that is practically unmatched by most classes.

Currently, Rogues have three Specializations that are unlocked starting at Level 15 and completing the Rogue’s “True Potential” quest. This unlocks the Combo Points Specialization, with the remaining two unlocking at level 20 (Inner Sight) and level 30 (Preperation) respectively.

Each of these provides various effects to the Rogue. Combo Points allows the Rogue to empower their Core Skills by using their Basic Skill. Inner Sight grants a meter that grants them infinite Energy for a short duration after it fills. The effects of Preparation are currently unknown at this time.

If the quick and flashy assassin style of play is what you prefer, you’ll be right at home on Rogue. While we recommend against playing it if you’re new to Diablo or the ARPG genre in general, the Rogue is quite a powerful early-game class that can still make it exceptionally fun to play.

While quick and flashy, the Rogue is also incredibly fragile. This fragility is offset by their mobility, which they also need to utilize to maximize their damage potential

If this playstyle sounds right for you, check out our Rogue Leveling Build Guide . When you are done with the campaign, our Endgame Imbuement Rogue Build is waiting for you!

The Sorcerer

The Sorcerer is a class that specializes in magic attacks across the three elements of Fire, Ice, and Lightning. Similar to the Rogue, they can also be a bit of a glass cannon but have better defensive options overall.

Sorcerers will scale well into the end game, with spikes similar to those of the Rogue, but not quite as strong spikes making them fairly stable overall. They have great defense and mobility options making them really solid in the early game where you might otherwise be lacking in those areas.

They have great damage with Ice Skills like Ice Shards and Lightning Skills like Arc Lash and Chain Lightning often carrying their early damage. Fire Skills are a little more touch and go, as while there are decent options, they don’t feel all too powerful early game.

Many of their skills also have AoE, which makes them exceptionally good at clearing packs. They don’t have nearly as many great options for Elites or Bosses, but the few they do have like Chain Lightning are exceptionally powerful.

Similar to the Druid and Necromancer, they also have a good mix of defensive options which helps cover for being otherwise fragile. With options like Barrier-granting Ice Armor, Becoming immune to damage with Flame Shield, or even Chilling and Freezing foes with Ice Skills.

Class Mechanic – Enchantments

The Sorcerer’s Class Mechanic, Enchantments, allows them to use any of their learned spells to enhance their build in various ways. They’ll get access to this at Level 15 after completion of the “Legacy of the Magi” quest and a second slot at level 30.

With the exception of their Ultimate Skills, Sorcerers are able to use any skill that have at least one level. This level can even be provided by the added Skill Level effect found on armors, which can allow you to use a skill as an enchantment without investing a passive point.

The number of options this opens up to the Sorcerer for added damage and utility is pretty insane. You can get everything from a guaranteed Burn, allowing your Conjurations to summon themselves, or even casting skills as you use mana. It makes them incredibly versatile.

Sorcerers are ultimately one of the more flexible classes available and a great starter class. We’d highly recommend the Sorcerer class to those new to the game or genre looking to play a class that’s fun and flashy, but not super demanding.

Since Sorcerers have great early damage, access to early mobility and defensive options, and are consistent at all stages of the game, they’re good all-rounders. They have the potential to be incredibly flashy, without the same fragility drawbacks of the Rogue.

If the Sorcerer sound like a fit for you, check out our Sorcerer Leveling Build Guide and the Endgame Shock Build , which is a variation of the leveling build, but tailored for the post-campaign challenges. You can also use our Frost Sorcerer Build or Fire Sorcerer Build to tackle Diablo 4’s Endgame.

Which Class Should You Choose

If you’ve played previous Diablo titles, there’s a chance you’ve played earlier incarnations of these classes. You might already have a favorite in mind or be open to trying something new. So here are our recommendations to help alleviate those pains.

Out of all the reasons you could pick any of the classes, the one that stands above everything else is how much you enjoy them. Their looks, their gameplay, all of that. There’s a high chance that unless you’re a “meta chaser” type of player, your enjoyment will matter the most.

That said, the Necromancer is great if you want to immediately get right into the class fantasy . With early access to their Class Mechanic and by extension their minions, the Necromancer is able to deliver on their fantasy very early on. This can make it very enjoyable if that’s the concept you enjoy the most. As a side bonus, they also have great early-game damage.

If you are the type to chase the meta, there’s a high chance Rogue will be part of that. With their high damage and mobility, Rogues have everything a veteran player would want . They offer some of the highest damage but also have a great deal of skill expression and can be highly demanding.

If Diablo 4 is your first foray into the ARPG Genre or you’re just looking for a class that is simple but can still be rewarding, the Barbarian might be for you. While a slower class to start with, the Barbarian is inherently durable which makes it exceptionally new player friendly . It might not be the most exciting class, but they currently have a ton of potential to scale into the endgame.

Are melee classes not your thing? Sorcerers are also a great class for new players . Sorcerers are a class that has well-balanced damage and defenses and still has plenty of fun and flashy skills to play with. While on the more fragile side of things like the Rogue, their strong defensive options make them much more accessible.

Finally, there’s the Druid. The Druid is a bit of a hidden gem, offering great damage and durability . Between its class mechanic and Legendary Aspects, it has the potential to go crazy late-game. The main problem is that unless you enjoy the fantasy of the class, it’ll be a slow process getting there. Once you get there though, you’ll be rewarded for the time spent.

More posts we think you'll like

guest

Don't miss a single thing

  • First name *
  • Name This field is for validation purposes and should be left unchanged.

We respect your privacy . Your email address will never be shared or sold.

Game News & Guides

SWTOR Diablo IV Cyberpunk 2077 Jedi Survivor Elden Ring The Witcher All Games

Support Vulkk.com

Your contribution helps us provide content you enjoy.

One-Time Tip via PayPal Monthly Patreon Pledge

About Vulkk Contact

  • Support Vulkk with a monthly Patreon pledge
  • Follow Vulkk's YouTube channel
  • Follow Vulkk on Facebook
  • Follow Vulkk on Twitter

presentation classe diablo 4

Search Results

Diablo 4 classes guide.

  • Create new page
  • Recent Changes
  • Permissions
  • Edit Open Graph
  • Clear page cache
  • Clear comments cache
  • File Manager
  • Page Manager
  • Wiki Templates
  • Comments Approval
  • Wiki Settings
  • Wiki Manager

Classes in  Diablo 4 are similar to those in previous games. The 5 Diablo 4  Classes are  Barbarian , Sorceress , Rogue , Necromancer , and Druid . These Classes are deeply tied to the context of the story, and the state of the world of Sanctuary, as per the aftermath of the events of Diablo 3: Reaper of Souls .  Players have to choose between these five  Classes to find the one that suits their playstyle better. Players are unable to change the Classes of their characters once already chosen. However, given that there are many unique and particular Skills and mechanics within the  Classes , a wide variety of playstyles can be chosen from within each Class .  It is speculated that Blizzard will also add more classes in the future, through DLCs or through events during the Seasons .

Each Diablo 4 Class  has its own Unique Class Mechanic, which makes them feel different and grants them further customization to their playstyle. Classes are not gender locked and a simple Character Customization tool is provided to change the physical features of your playable class.

Barbarian   Druid   Necromancer   Rogue   Sorceress

How many diablo 4 classes are there.

There are 5 Diablo 4 Classes , but the game franchise usually adds an additional class via an expansion later in the game cycle. Given the planned Seasons and other Endgame activities, it is expected that Diablo 4 may receive a lot of DLC , which could include multiple Classes . New Classes may be added later via an expansion. See Seasons & DLC for details.

What Is The Best Class in Diablo 4?

There is no such thing as the best class in Diablo 4 . All Diablo 4   Classes are perfectly capable and powerful at Endgame, if you know how to build them. Some classes may have a slower start than others, but as you get your special skills and loot you'll find they all grow really well. Many people are considering there is an established tier list already, but the reality is that your enjoyment will come from the playstyle you pick, so understanding your chosen class is an important decision. Each  Class will be able to go through Enemies and Bosses  comfortably, as players go through both the Main Quests , and the Endgame, it'll just be a matter of how players would like to do it. 

A Diablo 4 Classes Tier List for launch gives the following class ranking based on endgame performance:

  • Shouts Barbarian
  • Twisting Blades Rogue
  • Ice Shards Sorc
  • Bone Spear Necro
  • Pulverizer Bear.

Are there Subclasses in Diablo 4?

The short answer is that, similar to previous titles,  Diablo 4   technically does not offer any options for Subclasses after selecting a  Class  for your character. What replaces it instead, are Unique Class Mechanics, as well as different options for important  Skills , that will determine the character's playstyle. This functions almost virtually the exact same way as a Subclasses, as it kind of determines how you'd want to spend resources like  Paragon  Points for their corresponding Tiles, which will give you specific stats, which will determine how your character plays. However, the system still proves more versatile and flexible overall than a Subclass, allowing the player to make certain considerations on their desired stats, despite selecting specific  Skills  for their specific playstyle. Naturally, however, there still will be certain ways to be more optimal with stats within a specific playstyle.

All of these factors give rise to  Builds  which you can consider when choosing which  Class  to go with for your character, outlining the ultimate  Skill  to go along with them, as well as which considerations to pour resources into. You can see a full list of classes in action on our  Builds  page. This page contains a summary of each class paired with Endgame performance to help you pick which classes to your are viable for the game, and you can select each based on your playstyle and adapt your Build for performance. For example, players who like beefier and tankier characters can pick up the  Barbarian , but players who are akin to a more crowd control playstyle will find themselves at home playing the  Sorceress . Players have many options at their disposal and they can build up their selected  Class  however they see fit. 

 What are all the Diablo Classes?

All diablo 4 classes guide.

  • Strength : 7
  • Dexterity : 10
  • Intelligence : 7
  • Willpower : 8
  • Jack of all trades.
  • Many options. Quickly transition from one build to another by respecing.
  • Allows to play ranged/melee
  • Very mobile, allows you to quickly reposition on the battlefield
  • Many crowd control options, as well as survivability options.
  • Good amount of equipment slots, allowing you to stack many aspects.
  • Very narrow or specific builds
  • Requires a lot of concentration to play
  • Require players to constantly move and smash keys
  • Depending on the build, it might have a very "mechanic" gameplay.

Rogue Builds

  • Twisting Blades (Level 25-50 Beginner Build)
  • Flurry (Level 25-50 Beginner Build)
  • Cold Archer (Level 25-50 Beginner Build))
  • Marksman (Level 50+ Endgame Build)
  • Cyclone (Level 50+ Endgame Build)

Rogue Overview

The Rogue is a stealthy assassin who’s adept at moving swiftly. So they can choose to reposition themselves to gain the upper hand in Combat or retreat when things get too precarious. Unlike Barbarians, they can quickly switch between melee and ranged Weapons such as daggers, swords, and bows, making them extremely versatile. Although at the start, bows don’t deal as much damage, these will allow you to stay at a safer distance with respect to your foes, thereby lowering the chances of frequently getting hit. You can think of Diablo IV’s Rogue as a combination of Diablo II and Diablo III’s Amazon and Demon Hunter, respectively.

Rogue Stats

Your primary Stats for this Class include Dexterity to amplify Skill Damage and improve dodge ability, Strength to enhance your Energy regeneration rate, and Intelligence to improve your crit chance and overall resistance.

Main Rogue Playstyles

shadow imbue skill diablo4 wiki guide 54px

Rogue Class Mechanics

The Rogue’s Unique Class Mechanic is known as Talent Specializations, which are divided into Combo Points, Inner Sight, and Preparation, each with its own questlines. Remember though that there’s no confirmation yet if you can activate all 3 specializations simultaneously or if they can only be used one at a time. Additionally, Preparation hasn’t been tested since it becomes available upon reaching Level 30.

Combo Points are accumulated by activating Basic Rogue Skills. You’ll then be able to consume these points with Core Skills to trigger additional effects. Meanwhile, Inner Sight allows you to fill up a gauge by attacking marked enemies. Doing so will allow you to make use of unlimited Energy for a brief period of time, and is proven to be effective against Bosses.

Now the Rogue’s versatility doesn’t end here since they can also imbue other attacks with specific effects such as Poison, Shadow, and Cold. These are usually applied to Core Skills and abilities that deal damage against multiple enemies such as Rapid Fire.

If you’re keen to play a lightning-fast Class that excels in dealing Physical Damage with melee and ranged Weapons, and you don’t mind shifting positions quickly to gain the advantage in Combat, then you should consider playing as the Rogue.

The Rogue is a versatile dexterity and critical class. It is a very mobile character and a sort of Jack of all trades, as it can fight Melee/Ranged/Hybrid, Crow Control Enemies and debuff them as well as perform AoE/Single-Target damage. Players that like constantly smashing buttons to quickly move through the battlefield and continuously cast skills will enjoy the playstyle, while players that get confused by many buttons will hate it. Players that like to swap between different playstyles will be able to do so, as you can quickly respec from Ranged to Melee while keeping similar mechanics. Rogues have a very wide arrange of builds, but most of them are very specific and require min/maxing, which negates the possibility to play around with them. Rogue has a somewhat higher skill cap compared to other classes to be played correctly, and will be more appreciated by users that want to be "focused" over players that enjoy just "chilling".

Rogues don't have high health but have better dodge mechanics than other characters, as well as having some skills that greatly reduce damage taken. The best way to stay alive is to remain mobile and keep enemies crowed controlled or far away.

The "Specialization" mechanic provides even more options, allowing you to swap between "Combo Points" which enhance your main skills, "Inner Sight" which forces you to attack specific enemies to build up a bar. Once the bar is full you'll have a "grace" period with unlimited energy. And "Preparation" which reduces your ultimates cooldown, and resets other cooldowns while using ultimate.

  • Strength : 10
  • Dexterity : 8
  • Willpower : 7
  • Fight up close
  • Arsenal System (Swap between many different weapons and allowing you to theorycraft on Equipment)
  • Has access to more Weapon Slots, thus more Offensive Legendary Aspects
  • Doesnt Have Ranged Attacks
  • Requires a considerable amount of character planning.

Barbarian Builds

  • Bloody (Level 25-50 Beginner Build)
  • Crusher (Level 25-50 Beginner Build)
  • Whirlwind (Level 25-50 Beginner Build)
  • Blood-Soaked (Level 50+ Endgame Build)
  • Juggernaut (Level 50+ Endgame Build)
  • Vortex (Level 50+ Endgame Build)

Barbarian Overview

The Barbarian Class is suitable for players who wish to deal massive destruction in the melee range while being able to seamlessly switch from one Weapon type to the next. They’re much more Physical Damage oriented than any other Class in Diablo IV and are pretty straightforward when it comes to dishing out offensive and defensive moves.

Main Barbarian Playstyles

whirlwind barbarian skill fextralife wiki guide diablo4

Barbarian Class Mechanics

Due to their Unique Class Mechanic, which is known as the Arsenal System, Barbarians can equip and swap about 4 Weapons at a time, allowing for better customization. These include the Main Hand, Off-Hand, Bludgeoning, and Slashing Weapons. Doing so allows you to freely assign specific Equipment to certain Skills based on your needs. For instance, Bash, which lets you stun and heavily damage targets, is well-suited using a Bludgeoning Weapon but if you wish to raise this ability’s stun duration even more, then you should opt to switch to a Two-Handed Bludgeoning Weapon instead. It’s also worth noting that upon the Skill’s activation, you’ll instantly equip the best Weapon in your loadout.

Furthermore, every Weapon the Barbarian uses has a corresponding Expertise stat, thereby leveling up their ranks accordingly. For example, if you wish to boost your Critical Strike Chance then wielding a One-Handed Axe will come in handy. Because of this, it’s highly recommended to collect and prepare a wide variety of melee Weapons in order to take advantage of this Class’s Build diversity and itemization progression. In terms of Stats, you’ll mainly want to invest in Strength to amplify your damage, Willpower for improved Fury regeneration, and Dexterity to increase the chances of landing critical hits.

Like in Diablo II and III, the Barbarian retains the ability to annihilate mobs of enemies extremely well. But Diablo IV pushes their capability even more by allowing them to consistently focus on single powerful targets such as Bosses by dealing Bleed damage. However, they continue to struggle with some of their Skills, which have long cooldown rates, thereby stalling their damage at times.

The Barbarian’s abilities are spread out. In some cases, you can opt to inflict Bleed, crowd control techniques, and team-based actions. Alternatively, you can also choose to enhance self-buffs in order to deal the most amount of Physical Damage possible.

Barbarians are a strength-based melee class. They are perfect for people that like to fight up close and "feel" the power of their skills on the enemies, there are no ranged weapons for the Barbarian so you are forced to fight face to face. Players that enjoy the adrenaline of constantly taking and dealing damage while getting the satisfaction to destroy everything and move really fast will enjoy the character.

Barbarians have very high health, and also provide access to the "Fortify" mechanic on may skills, which relies on playing with the amount of health left to increase damage reduction. Players that enjoy managining their health will enjoy this mechanic, but for others it may feel kind of "dull" and not rewarding.

If you’re far more comfortable obliterating enemies and challenging Bosses using a great assortment of melee Weapons, then the Barbarian is the right Class for you. 

  • Strength : 9
  • Dexterity :  7
  • Intelligence : 10
  • Willpower : 10
  • Melee and Mage style of gameplay possible
  • Great AoE damage
  • Somewhat tanky compared to other Classes
  • Great Crowd Control
  • Spirit Boons can be exceptionally good
  • One of 2 Classes that has Companions
  • Slow leveling
  • Resource management can be rough
  • Less mobile than some Classes
  • Somewhat gear dependent

Druid Builds

  • Packleader (Level 25-50 Beginner Build)
  • Stormcaller (Level 25-50 Beginner Build)
  • Pulverizer (Level 25-50 Beginner Build)
  • Tempest (Level 50+ Endgame Build)
  • Permabear (Level 50+ Endgame Build)
  • Shredder (Level 50+ Endgame Build)

Druid Overview

The next Class in Diablo IV is the Druid who has the uncanny ability to change their physical form from a human to that of a Werebear and Werewolf. Compared to Druids in Diablo II, Druids can now instantly transform when using their beast-themed Skills prior to executing the corresponding actions. Do note that your new form will only last for a short duration until you execute another move.

Moreover, this Class is also an adept wielder of magic, except that they specialize in casting Earth and Storm Spells to disable enemies while slaying forces of evil. For instance, you’re able to execute Crushing Blow to damage a target by a certain percentage of their total Life. A lot of Skills also leave them Vulnerable, which means they take a significant amount of additional damage from any succeeding hit.

Druids have Companions that do not need to be summoned but are automatically called out to attack on their behalf. They do have respective active Companion Skills to deal damage on certain targets. In terms of Stats, not much is currently known for this Class as well as the Necromancer.

Druid Stats

When it comes to Stats for the Druid you'll primarily focus on Willpower, which not only increases Core Skill Damage, but also boosts Overpower Damage. Dexterity is also good, increasing Critical Strike and Dodge Chance, both of which are great for this Build.

Main Druid Gameplay

Werewolf: Players will focus primarily on staying in Werewolf Form, granting them Movement Speed and usually Attack Speed while dealing Poison Damage, and zipping around the battlefield with their gap closer: Shred. Werewolf players are more of a hit and run style of play compared to their Werebear counterparts, which are much more tanky.

Werebear: Players will focus on staying in Werebear form using Overpowered attacks, great boosting their damage. Werebears have some of the highest burst damage in the game, but they attack rather slowly and can feel sluggish to players who like more mobility. If you like hitting things really hard, but less often then this is a great choice for you.

Storm: Players will focus on Lightning Skills and Lightning Damage in order to AoE down large groups of enemies on the screen, all without having to move much at all. This style of play has a large focus on Lucky Hits, as many Lightning Effects are triggered from then in the Druid Skill Tree. If you like playing a Lightning mage, then this Build is great for you.

Hybrd: Players will mix and match either Werebear Skills with Storm/Earth Skills to have a combination of Spells and Melee Skills. This style of play requires much more specialized equipment to pull off, and is likely to be utilized more past level 50.

Druid Class Mechanics

The Druid’s Unique Class Mechanic is tied to acquiring special loot, which should be offered to spirit animals. Doing so will grant different passive bonuses based on the spirit’s type called Spirit Boons. These Boons have a wide range of effects such as: Critical Chance, Critical Damage, Thorns Damage, Max Life, Damage Reduction vs Elites, and more. Players can have up to 5 of these at once, and they can we swapped at any time.

If you’re the type of player who wants to experiment with various playstyles that allow you to transform to another form and unleash elemental fury, then the Druid Class is the best choice there is!

  • Dexterity : 7
  • Control Battlefield
  • Skills provide many options without requiring aspects
  • Different types of elemental damage
  • High damage
  • Guided Gameplay: It's easy for new users to keep track of what they should do with their skills, like for example sticking to a single element.
  • Limited Equipment space, limiting the amount of Aspects you can use.
  • Low health, depends on skills (or barriers) to stay alive
  • Some builds might get repetitive, since you can control the field so well it's a bit like shooting fish in a barrel.
  • Less source genration mechanics than other classes, and higher element consumption often ends in "wait time" inbetween pulls.

Sorc Builds

  • Elementalist (Level 25-50 Beginner Build)
  • Ice Barrage (Level 25-50 Beginner Build)
  • Fire & Ice (Level 25-50 Beginner Build)
  • Battlemage (Level 50+ Endgame Build)
  • Pyromancer (Level 50+ Endgame Build)
  • Permafrost (Level 50+ Endgame Build)
  • Lightning Speed (Level 50+ Endgame Build)

Sorceress Overview

The Sorceress is your typical high-risk, high-reward type of Class because although they’re very fragile, they deal excellent elemental damage by casting Fire, Cold, and Lightning Spells. Fire Spells synergize well with the Burning status effect to inflict damage over time but beyond this, they aren’t able to control the battlefield as effectively in the early game. The same couldn’t be said for Cold Spells where crowd control abilities shine the most. What you have here is a variety of Skills that will either Chill or completely Freeze your enemies, making it exceptionally potent against boss fights. Not only will you slow them down, but you can potentially freeze them in place when enough stacks are accumulated.

Finally, you have Lightning Spells that are well-balanced in terms of dealing a decent amount of damage and controlling encounters to your advantage. Some abilities that are tagged as “Crackling Energy”, leave behind a ball of energy that either inflicts damage against enemies or replenishes your own Mana.

Sorceress Stats

When it comes to Stats, you’ll want to allocate points into Intelligence to boost the damage of your Spells, Dexterity to raise Mana recovery, and lastly, Willpower to improve your crit chance.

Main Sorcerer Gameplay

fireball sorceress skills diablo4 wiki guide

Sorceress Class Mechanics

The Sorceress’s Unique Class Mechanic called the Enchantment System, changes how a Skill works. In total, there are several active ability slots together with dedicated Enchantment slots. Should you decide to place a skill in an Enchantment slot, it can no longer be activated and will instead transform into a secondary passive bonus. For instance, you’re able to trigger Meteor to blast multiple targets with heavy Fire Damage while momentarily setting the ground on fire.

Sorceress are an intelligence-based caster class. They perfect for players that enjoy controlling the battlefield and that like to deal elemental damage. Players that enjoy having plenty of effects on screen, such as freezing and then exploding something, or burning something, or electrocuting and stunning enemies will love this class. Users that like to use "stationary" spells that deal damage over an area of effect while using another skill to focus on a single target will also enjoy it. The soreceress relies heavily on a smart combination of Skills and equipment, and usually require to spend a couple of skills on survivavility because of their low health. Players that enjoy glasscannon builds might enjoy for this reason as well.

The Sorceress doesn't have high health, but provides one of the highest survivavility thanks to barriers and defensive spells.

The Enchantment System allow players to enjoy the effect of skills even while not directly using them, providing a lot of "gameplay varierty". This also allow users to enjoy benefits of skills they might like, even while not playing that specific build.

If you’ve been wanting to master the art of casting powerful elemental magic that not only deals great damage from any distance but also impairs targets, then the Sorceress Class is perfect for you!

Necromancer

  • Intelligence : 12
  • Very safe playstyle, use minions while staying behind
  • A variety of very distinct builds
  • Good early game and noob friendly, since your minions will do the work for you while you learn.
  • Can get overwhelming to manage all resources and mechanics
  • Usually long cooldowns
  • For high level play, it requires a good comprehension of build mechanics when using minions.
  • Highly dependent on equipment to make some builds work
  • Limited amount of aspects due to Equipment Slots.

Necro Builds

  • Blightmaster (Level 25-50 Beginner Build)
  • Blood Burst (Level 25-50 Beginner Build)
  • Detonator (Level 25-50 Beginner Build)
  • Defiler (Level 50+ Endgame Build)
  • Vampire (Level 50+ Endgame Build)
  • Blightlord (Level 50+ Endgame Build)

Necromancer Overview

The final Class in Diablo IV is the Necromancer who is a renowned summoner, often resurrecting corpses to fight with them in battle. Like Barbarians and Rogues, a wide variety of Weapons are available to them such as swords, daggers, Wands, and more importantly, Scythes, which only they can wield. Diablo IV’s Necromancer will remind veterans of the Necromancer in Diablo III because of the Essence resource to activate potent Skills. Another useful resource is Corpses, which are created from the remains of fallen enemies or other Spell effects. In fact, you can even make use of the fan-favorite Corpse Explosion!

Necromancers have 4 distinct playstyles, namely, Bone, Darkness, Blood, and The Army. Bone Skills primarily focus on dealing Physical Damage while consuming the Essence resource. One of its most notable Spells is Bone Prison, which ensnares multiple enemies and can be used in conjunction with offensive-based Skills. Next is Darkness that makes use of dealing damage over time, making it the ideal choice for those who intend to torture foes who dare fight them.

Third is Blood, which allows the Necromancer to become a bloodthirsty vampire to restore their own Life. One notable Spell is Blood Surge, which not only absorbs the HP of enemies but also gains their strength. An explosion will soon follow to deal additional damage. And last but not least is the Army, which lets you bring skeletons back to life as well as construct golems.

Necromancer Main Playstyles

While it doesn't have as much build variety as other classes, each build completely changes how the Necromancer plays.

hemorrhage skill necromancer diablo4 wiki guide

Necromancer Class Mechanics

The Necromancer’s Unique Class Mechanic is the Book of the Dead. This lets them further customize their undead armies such as Skeleton Warriors, Skeleton Mages, and Golems. For instance, Skeleton Warriors can become Skirmishers who deal greater damage but at the expense of maintaining a lower health pool, or Defenders who inflict lesser damage but are expert tanks. What’s more, is that you can choose to ‘Sacrifice’ a specific minion to gain a permanent buff to further improve your Build.

If you want to summon armies of corpses to destroy enemies effectively, then look no further because the Necromancer is certainly the right Class for you!

Diablo 4 Classes Progression System

One of the most important aspects of any Diablo game is its character progression system. A good progression system not only keeps players engaged, but also gives them a sense of accomplishment and provides a reason to keep playing. We will explore the character progression systems in Diablo 4, including Renown, the Altars of Lilith, and the Codex of Power.

Diablo 4 Renown System

One of the core systems in Diablo 4  is the Renown system, which is an account-based reward system that unlocks rewards for all the characters on your account. This system includes skill points, potion charges, Paragon points, and each zone in Diablo 4  has its own specific renowned progression. You can progress through Renown in multiple ways, such as unlocking waypoints, completing side quests, finding Altars of Lilith, liberating strongholds, completing dungeons, and doing some basic discovery.

The Renown system is a phenomenal addition to the game and caters to all types of players. Hardcore players who want to have a leg up over the competition can benefit from extra skill points and Paragon points. Completionists who like to complete the game can benefit from the zone-varied progression. Basic players will benefit from the natural progression system, as they will be completing it as they play the game itself. The Renown system also heavily contributes to the replayability of the game, as everything is account-wide.

Diablo 4 Codex of Power

A new and power addition is the Codex of Power . This is pretty much a giant manual that collects all legendary aspects that you've unlocked by completing specific dungeons for the first time. Every dungeon in Diablo 4  unlocks specific legendary aspects for your Codex of power manual, and there are a wide variety of aspects, including offensive, defensive, resource, utility, and mobility. These unlocks also include aspects usable for other classes, which is incredible for the game's long-term health and pushing replayability more and more.

You can take these powers and imprint them on rare and legendary items you acquire out in the open world, which helps you cater to your build with the choice of power wherever it may need to be. It's important to note that these powers you can imprint anytime aren't the strongest; they are set at the lowest legendary value, which is great because it still gives you the want and desire to find specific legendary powers at their best power scale, but it also allows you to test out builds and play styles very easily whenever you'd like. This makes you want to keep playing different builds, different power sets on all sorts of different characters.

Diablo 4 Altars of Lilith

Another system that engages more exploration and discovery while also hoping for replayability is the Altars of Lilith . These Stone Altars are spread all across the world in sanctuary, and after you find the altar, it will permanently increase the specific stat for all the characters on your account. This is especially useful for speeding up the boring stages of leveling, which is the early levels for another character. The one concern with the system is if you are allowed to spend these however you'd like with each character because what if my main characters are Barbarian, and I just dump all these points into strength? Obviously, that would bring zero to little impact on a sorcerer alt that I'd like to play. So, it's assumed that you can invest these points however you like on a brand new character.

Diablo 4 Skill Trees

Finally, the skill trees in Diablo 4  will be very similar to those in previous Diablo games. Players will be able to choose skills and passive abilities as they level up, with each class having unique skills and abilities. Players will have to make decisions about which skills to prioritize and which to ignore, making it important to strategize and plan out builds.

Diablo 4 Classes FAQ

Consult the following to dissipate the most common concerns regarding Diablo 4 Classes.

What are the Diablo 4 Class Mechanics?

Each Class in Diablo 4, comes with a unique Classmechanic that governs their playstyle and abilities, allowing to further customize the selected Class, as well as doting it with a distintive and unique system.

Are Diablo 4 Classes Gender Locked?

Diablo 4 Classes are not Gender-locked, and players can opt to be a male or female of any class. This is chosen during  Character Creation , along with a character's appearances.

Will more Classes be added to Diablo 4?

All major Diablo releases, have had at least one expansion that added one or more Classes . It is not far-fetched to think that Blizzard may also apply that logic in the future with  Diablo 4 . It is currently unknown if more  Classes  will be added to the game.

Do Diablo 4 Classes Have Unique Equipment?

Yes, Diablo 4 Classes have unique equipment. See  Weapons ,  Armor  and  Mounts  for details on customization options, including Legendaries and Sets.

Can I import my Diablo 3 character into Diablo 4?

No, you can't.  Diablo 4  is a standalone game, and does not allowed imported character from Diablo 3.

presentation classe diablo 4

I want to have paladin or crusader class

Which classes do you suggest work well together in a 2 player co-op game?

If they insist on making something new for the next class, it should be a Cleric..

First Class im starting with is Sorceress

If you're going to combine wizard and sorcerer, you should also combine paladin and crusader.

Correction: Monk was also in Diablo 1, via Diablo: Hellfire, and should be listed. Technically, so was the Barbarian and Bard, though they were half-baked "secret" classes.

Everybody: every single expansion ever released for any Diablo game has included at least one class. Chill. Paladin is coming. It may not be named “paladin’ but it’s coming.

Online only? Think I'll pass

No crusader? Thanks, i will pass

Are there gonna be more classes cause I am a Diablo fan and would love to see more classes.

Are we going get the crusader or the paladin as class ?

  • Recent Changes +
  • File Manager +
  • Page Manager +
  • Create Wiki +
  • ⇈ Back to top ⇈

Follow Polygon online:

  • Follow Polygon on Facebook
  • Follow Polygon on Youtube
  • Follow Polygon on Instagram

Site search

  • What to Watch
  • What to Play
  • PlayStation
  • All Entertainment
  • Dragon’s Dogma 2
  • FF7 Rebirth
  • Zelda: Tears of the Kingdom
  • Baldur’s Gate 3
  • Buyer’s Guides
  • Galaxy Brains
  • All Podcasts

Filed under:

  • Diablo 4 guides

What is the best class in Diablo 4 for you?

Sorcerer, Barbarian, Druid, Rogue, or Necromancer?

Share this story

  • Share this on Facebook
  • Share this on Reddit
  • Share All sharing options

Share All sharing options for: What is the best class in Diablo 4 for you?

Character creator in Diablo 4 / IV. All of the characters, barbarian, necromancer, sorcerer, rogue, and druid, sat in front of a campfire at night.

Choosing the best class in Diablo 4 isn’t as simple as choosing a class you think sounds cool.

Blizzard’s isometric dungeon-crawler features five classes: Barbarian , Necromancer , Sorcerer , Rogue , and Druid . Each class has a unique class mechanic along with a skill tree equipped with a variety of spells. All of their playstyles are different — and compounded by Diablo 4 ’s complex game of numbers — but which one is the best class for you?

In this Diablo 4 guide, we’ll explain each of the classes to help you decide how to pick the best class . We’ll also tell you the best Diablo 4 class for solo players, and the best class for beginners.

What is the best class for you in Diablo 4?

There are five Diablo 4 classes available to you at launch, and all of them have their own unique playstyle. But before you dive into the game and pick your class, you may be wondering: Which class is the best class in Diablo 4 ?

You may be surprised to learn that this is an impossible question to answer — at least in such simple terms.

Diablo 4’s classes in battle

While nerfs and buffs came far slower than the pre-season before season 1, we still feel it’s important to recognize that classes are much more than their individual builds. So it’s best to avoid picking a class for a specific build and instead try and pick based on the class that interests you most , otherwise you’ll end up disappointed when your ideal playstyle is no longer viable.

So if you shouldn’t just pick the best class, which one should you pick? We’ve got some advice for you below.

What is the best class to pick for Diablo 4 season 3?

Diablo 4 season 3, Season of the Construct , sees the classes much closer together in terms of balance than in previous seasons. All five classes are looking quite good in season 3, so you shouldn’t worry too much about what the “best” class is unless you want to compete with your friends.

At a glance, here’s our ranking of the classes, from best to worst, for Diablo 4 season 3. But, more so than any season before, the slightest increase of power could shake up the rankings:

Necromancer

Keep in mind that this is just a snapshot of the classes as they are at the start of the season, and it usually takes a few days and weeks for players to find the broken power combinations.

Druids have some potentially very powerful builds coming up in season 3, with new Unique items buffing Lightning Storm into a really interesting place. Druids have always been good, and the only reason I’ve ranked them last in season 3 is that they don’t have as much new, fresh stuff going for them as the other classes. They’re just as good as before, but other classes have gotten better. If you were hoping to get your Druid on this season, have no fear: you’ll still be able to smash legions of enemies while staying very healthy.

Necromancers suffer from a similar fate to Druids. It’s not that anything they have is bad — quite the opposite, Necromancers look like they’ll still be able to blast enemies apart with Bone Spear — they just don’t have anything new. Necromancer’s are still slow, powerful casters that are hard to kill and deal some of the highest damage in the game. But with limited mobility in a season with an activity that encourages safe movement (The Vault) chances are the Necro might be harder to play in season 3 activities. The only other negatives for the Necro is that summoning builds still aren’t viable in the endgame, and they’ve been using the same big skills since launch.

Rogues are moving away from melee play this season and focusing more on their ranged skills. This should be a welcome change for those that either don’t like the Twisting Blades style build or are just sick of keeping close to enemies while playing D4 ’s sneakiest class. However, with ranged play comes a more complex rotation of skills and a more difficult playstyle, so just be ready for that going in. On the plus side, Rogues have tons of viable builds this season, so you should be able to find something really strong that piques your interest.

Sorcerers are losing their best build from season 2 — Ball Lightning — in season 3 (it was mostly strong because of a bug Blizzard has finally solved). However, Sorcerers are still looking very good in Season of the Construct. First, they’re a highly mobile class, which should help them avoid traps in The Vault activity. Second, they’ve gotten some new, interesting Unique items and buffs to builds like Hydra and Meteor. Even Ball Lightning — while not as powerful as it was in season 2 — is still looking viable. Sorcs have had a real glow up in the past four or five months and are in a really promising spot.

Barbarians are always going to be either the best class in the game or the worst (having extra weapon slots make them very difficult to balance), and in season 3, they’ve landed firmly in the “best” category. There are a few builds that look really promising for Barbarians in season 3, but the new Charge build is looking especially good, with Blizzard devs claiming they probably over buffed the ability in a recent livestream . Barbarians are already going into the season strong from the season 2 midseason patch, and the season 3 patch just makes them better and faster. It’s a dangerous combination that should ensure Barbarian players are really living their best lives in Season of the Construct.

What is the best class in Diablo 4 for solo players?

The Rogue is likely the best solo class for skilled players looking to bring themselves through the game — even if you’ll eventually have to work harder in the endgame to compete with Barbarians.

As a Rogue, you’re highly mobile, stealthy, and are able to fight from both range and melee. You’re also the most versatile class with a huge variety of builds. You are easy to kill, which can make your class difficult to master, but once you’re practiced, you can take on an army of monsters by yourself without slowing down.

Of course, like the “which class is best for you” section, there is no right answer. You can play all five classes solo, and there is no support class in Diablo 4 , only support builds.

What is the best class in Diablo 4 for beginners?

The easiest class for beginners is either the Necromancer or the Barbarian , and there are pros and cons to each.

The obvious boon for Necromancer players is the army of skeletons you have at your disposal. These minions will attack things alongside you and, depending on your build, they can deal very high damage. As a new player, being able to lean on some AI allies all the time is a huge stress reliever. If you mess up your abilities or aren’t sure how to attack and stay alive, you can just focus on keeping yourself safe while your buddies clean out the dungeon.

The con here is that Necromancers technically have two resources to manage, as they cast spells using Essence as well as their unique Corpse mechanic. This can make things a bit overwhelming for new players, as Corpses complicate certain skills and can also visually obscure the ground in dungeons.

Barbarians , on the other hand, are just big, smashy folk trying to do their best to rid Sanctuary of demons. The fantasy and (some of) the playstyles for Barbarians are similarly simple. You’re going to spend a lot of time just running up to monsters and punching them in the face until they die. There are no tricks here. You’re not turning yourself invisible or transforming into a bear. You’re taking a big hammer and you’re smashing stuff.

However, there are two big cons to the Barbarian: one on each end of the play experience. Barbarians are one of the weaker early game classes, and you can die fairly easily when you don’t know what you’re doing. For your suffering, you’ll get to be very powerful in the endgame. But even that comes with a complexity cost, as the reason Barbarians are so strong later in the game is because they are the only class that can wield four weapons at once. This means that you have to find more gear than other classes and you have more powerful Legendary powers to combine together. That’s exciting, but also overwhelming.

The great news about Diablo 4 is all the classes — including Druid, Sorcerer, and Rogue — all have simple builds and complex builds. While Barbarian and Necromancer are probably the easiest for most players, they might not be the best first choice for you.

All Diablo 4 classes summary

Let’s go through the classes in more detail, one by one.

Diablo 4’s Barbarian swinging their weapon in the dark

Barbarians in Diablo 4 are fierce warriors who leap into the fray. As a Barb, your main mechanic is the Weapon Arsenal , which allows you to hold four weapons at once. Some of your abilities will require you to have a specific weapon type such as slicing, two-handed, dual-wield, or bludgeoning to use. But for some skills, you can manually switch weapons for different effects. You’ll gain expertise the more you use a certain weapon, which will provide you with buffs like increased critical hit chance or more damage against vulnerable enemies.

Not only are you capable of mastering offensive weapons, Barbarians are meant to be bulky bruisers who can take a hit from any foe. With a plethora of shouts and damage reducing abilities, you’ll be spending a lot of time up close and personal due to your survivability.

Necromancer raising a skeleton army in Diablo 4

The Necromancer is a staple for the Diablo series. As a summoner, you’re able to conjure hordes of undead enemies to do your bidding or sacrifice your minions to empower yourself.

Your unique mechanic is called the Book of the Dead , which allows you to customize your undead army by selecting what type of skeletons you’ll summon (along with a specialization). You can give your pawns more health, increased damage output, or the ability to deal AoE damage. If you don’t want to manage your minions, you can choose to sacrifice either some or all of your minions to gain a permanent buff.

Necromancers have a unique resource that other classes do not have: corpses — which, you guessed it, are left behind when enemies die. You also have Essence, which functions similarly to mana, allowing you to cast your regular abilities, but in order to raise minions, you’ll need a corpse. If you’re going the solo show route, you can also detonate the deceased instead.

Rogue running in the dark with a crossbow for Diablo 4

Rogues are versatile duelists who can specialize in either ranged or close quarters combat. (If you played the Demon Hunter in Diablo 3 , this is the most similar class for Diablo 4 ).

Your unique class mechanic is Specialization , which changes your fundamental abilities and your playstyle. There are three different specializations: Combo Points , Inner Sight , and Preparation .

Combo points will increase the damage output of some of your abilities and change how they function by increasing the number of arrows fired or adding a chance to knock down your opponents. Inner Sight will provide you with unlimited energy for a short amount of time when attacking a marked enemy. Preparation allows you to use your ultimate abilities more frequently after spending a lot of your main resource.

The Rogue is a mobile class that gives you access to stealth, traps, and imbuements, allowing you to take on any kind of content. You’re able to dart in an out of combat with combination of ranged, melee, and stealth attacks.

Sorcerer standing in the dark with fire illuminating her hands in Diablo 4

The Sorcerer is your typical ranged caster or fantasy mage. By using the powers of fire , lightning , and ice magic, you can obliterate your opponents. Whether you want to spawn fire hydras or spam chain lightning, you’ll easily take down anyone in your path.

Your unique class mechanic is Enchantment , which will provide your abilities with powerful passive effects that — when slotted into your Enchantment slots — will trigger without you needing to put them on your bar or spend mana. For example, you can cast Fireball using mana to shoot a giant flaming blasts at enemies. But you can also place Fireball into one of your Enchantment slots, which will cause all enemies to explode when you kill them.

As a Sorcerer, you’re slightly more frail than the other classes, but you do have a bundle of defensive abilities that can make you (temporarily) unkillable. Encase yourself in ice, surround your body with fire, or simply zip away from danger.

Concept art of the druid in Diablo 4 in legendary gear

Druids missed out on Diablo 3 , but have been in the Diablo universe since Diablo 2 . As a Druid, you’re are shapeshifters who can transform into a savage werebear or a vicious werewolf while also unleashing nature’s wrath to defeat your foes. Your unique class mechanic is the Spirit Animal system , which grants your character a boon such as new passives and stat increases.

Necromancers are not the only summoners in Diablo 4 , as you can also call companions to your aid as a Druid. Summon wolves, ravens, and vines to assist you in defeating the demons scattered around Sanctuary. You’ll also be able to bring forth some of nature’s deadliest calamities such as a hurricane to sweep away your enemies.

  • Altar of Lilith map
  • Endgame bosses
  • How to farm XP
  • All Vampiric Powers
  • All Aspect and dungeon locations

Diablo 4 guide and tips

  • 13 things to know before starting Diablo 4
  • Should you choose the Seasonal or Eternal Realm?
  • Who are Inarius and Lilith?
  • How to change World Tier difficulty level
  • The best Diablo 4 campaign mission order
  • What is the level cap and max Item Power?
  • When do you get a horse?
  • The best Barbarian builds and skills (updated for season 2)
  • The best Druid builds and skills (updated for season 2)
  • The best Necromancer builds and skills (updated for season 2)
  • The best Rogue builds and skills (updated for season 2)
  • The best Sorcerer builds and skills (updated for season 2)
  • All Season Journey objectives (updated for season 2)
  • All Vampiric Powers and effects (season 2)
  • How to summon endgame bosses (season 2)
  • How to farm Malignant Rings
  • How to use Smoldering Ashes and Season Blessings
  • All Faded Plaque solutions and buffs
  • All Malignant Hearts and effects
  • All Uniques and effects
  • How to switch weapons as a Barbarian
  • How to summon a golem as a Necromancer
  • What does ‘Fortified’ mean and how does it work?
  • What does ‘Lucky Hit’ mean and how does it work?
  • What does ‘Overpower’ mean and how does it work?
  • The best ways to farm XP
  • How to use Aspects to power up your gear
  • How elemental resistance works
  • How to get Crushed Beast Bones and upgrade your potion
  • How to use Invokers
  • How and where to use Murmuring Obols
  • How to salvage your gear, and why you should
  • How to get Sigil Powder
  • How to transmog gear (change its appearance)
  • How to get Whispering Keys
  • What to do in the endgame
  • How to unlock Nightmare Dungeons
  • World Boss times, locations, and rewards
  • Helltide timer and loot guide
  • ‘A Prayer of Salvation’ walkthrough
  • ‘Keeping the Old Traditions’ walkthrough
  • ‘Reject the Mother’ riddle solution
  • ‘Rite of Passage’ Holy Cedar Tablet inscription solution
  • ‘Secret of the Spring’ riddle solution
  • All Altars of Lilith map
  • All Dungeons map, plus full Aspects list
  • All Malignant Tunnels map
  • All Purveyors of Curiosity map
  • All Strongholds map
  • All Tortured Gifts of Mysteries map
  • Altars of Lilith locations (Dry Steppes)
  • Altars of Lilith locations (Fractured Peaks)
  • Altars of Lilith locations (Hawezar)
  • Altars of Lilith locations (Kehjistan)
  • Altars of Lilith locations (Scosglen)
  • Stronghold locations (Dry Steppes)
  • Stronghold locations (Fractured Peaks)
  • Stronghold locations (Hawezar)
  • Stronghold locations (Kehjistan)
  • Stronghold locations (Scosglen)

presentation classe diablo 4

The next level of puzzles.

Take a break from your day by playing a puzzle or two! We’ve got SpellTower, Typeshift, crosswords, and more.

Sign up for the newsletter Patch Notes

A weekly roundup of the best things from Polygon

Just one more thing!

Please check your email to find a confirmation email, and follow the steps to confirm your humanity.

Oops. Something went wrong. Please enter a valid email and try again.

Loading comments...

Which class should you play in Diablo 4? Here are the pros and cons of all the classes in D4

presentation classe diablo 4

Diablo 4 launches this afternoon at 4pm pacific , and if you’re still deciding what to play, we’re here to help. D4 only has five classes, all of them classic archetypes from previous Diablo titles, but even though they’re familiar, these fan-favorites have some new features.  We recommend keeping an open mind, because you may find a new favorite in D4… or you could just stop reading now and go play a Barbarian.

But in case you aren’t compelled to immediately play a Barbarian, or you want to review your options first, here are the basics on every class in Diablo 4:

  • Barbarian , a powerful melee combatant wielding an arsenal of weapons. Barbarians were in both Diablo 2 and Diablo 3,  but now they have a stronger focus on honing their skills with weapons — they can even equip four at once!
  • Druid , an immensely flexible class which can shapeshift, cast spells, and mix it up in melee depending on how you feel. It’s a returning class from Diablo 2, but the ability to lean into its hybrid makes it feel brand new.
  • Necromancer , a summoner who controls skeletal armies and wields the power of blood and bone. Necromancers feel very similar to their Diablo 3 variant, but play into their summoning role with the ability to customize (or sacrifice) their minions.
  • Rogue , a highly mobile ranged or melee combatant, and though you could play Rogues way back in Diablo 1, this is a brand new class that feels very similar to the Diablo 3 Demon Hunter. That mobility could make this class a favorite, since it’s more important than ever to dodge incoming attacks.
  • Sorcerer , a master of elemental magic and powerful enchantments, which has been part of the franchise all the way back to Diablo 1,  thought Diablo 3 rebranded the class as Wizard. Sorcerers are the game’s glass cannons, but they can dish out plenty of damage and then teleport away to keep themselves safe.

So what class should you play in Diablo 4? Traditionally, I try to convince you to play my favorite class, the Barbarian. And though I am firmly convinced you’ll have an excellent time playing a Barbarian, frankly, any of the classes of Diablo 4 could provide you with a great experience.

The class you should play in  Diablo 4 is the one that best matches your interests and has a playstyle that suits you — and the only way you’ll figure out which one that is would be to look at them all. Each class has a unique skillset and playstyle, and the new talent and paragon systems give them an incredible variety of options. Any class could be your new favorite.

So let’s take a look at each class in Diablo 4 , its playstyle, and it unique features. Here’s what we know about all of the classes in Diablo 4.

Barbarians in Diablo 4

  • Class type: Melee DPS, combined with bleeds, buffs, and a bit of elemental magic
  • Class resource: Fury, which is generated by attacking enemies and decays when out of combat
  • Class feature: Weapon Arsenal allows them to equip four weapons at once and earn unique buffs for each, as well as picking which types of weapon buffs to have equipped.
  • For more info: Read our Barbarian guide , Arsenal System guide , and how to survive as a Barbarian

Playing a Barbarian: The Barbarian is fury unleashed, literally. They use Fury as a resource to generate the power for explosive attacks which let them carve their way through the battlefield. In Diablo 4, Barbarians are weaponmasters with the ability to wield more weapons than any other class, and swap fluidly between them depending on the skills they’re using. If you want to switch weapons as a Barbarian, just use an attack that requires a specific weapon type, and you’ll automatically grab the appropriate weapon to slash through your enemies. The Arsenal system is powerful and extremely fluid, and collecting weapons opens up more options for play as each weapon you collect has a different unique bonus —  and eventually you can choose a bonus to equip all the time. Plus it’s fun.

You literally feel like a walking, extremely short-tempered armory, like Oscar the Grouch if instead of trash he carried a lot of really painful implements to hit people with.

Barbarian lore: Barbarians are all about raw power, tapping into the aggression of their bloodline. In the game’s story, Barbarians were long set apart as the guardians of Mount Arreat and the Worldstone before the coming of Baal destroyed their way of life, and that destruction has left them a rootless people but even more in touch with that primal anger.

Why to play a Barbarian: If you want to be a brutal close-quarters fighter, Barbarian is the class for you. They can use a big hammer or mace to shatter the ground around them, switch to a pair of fast axes to carve up anything close, then finally bring out the giant claymore to impale an enemy and rip it in half. Barbarians are powerful, in-your-face fighters.

Druids in Diablo 4

  • Class type: Hybrid, with magic, shapeshifting, and pets
  • Class resource: Spirit, which is generated by attacking enemies, but doesn’t decay out of combat
  • Class feature: Spirit Boons, which give you a variety of unique buffs that you can swap any time, which helps make Druid the most versatile class in the game.
  • For more info: Read our Druid guide , Spirit Boon guide , and how to survive as a Druid

Playing a Druid: Masters of natural power, Druids have more flexibility than any of the other classes. They can summon companion animals to fight alongside them, unleash the power of storm and rock wreck havoc from afar, or transform their very bodies into bestial forms to lash out against their enemies. The hybrid nature of the class lets them mix and match spellcasting, shapeshifting, and summoning — and at level 15, they can call on the spirits to augment their specific playstyle. Druids can be the ultimate hybrid or specialize in a specific area, depending on your talent selections.

Druids can initially pick between focusing on ranged or melee elemental attacks, or building their shapeshifting power. They can add lightning damage to melee weapon attacks with Storm Strike, make the earth rise up against their enemies with Earth Spike, or shift into a Werewolf or Werebear to Claw or Maul their enemies. Each tier of skills continues this pattern, offering multiple playstyle options that let you specialize or be a jack of all trades.

Why to play a Druid: Play a Druid if you want to call an unkindness of ravens to swarm an area, run into battle accompanied by fearsome wolves, transform into a half-bear giant to maul groups of foes, or call down lightning and hurl exploding boulders into the fray… potentially all within a few seconds of one another. This ultra-versatile class is all about using the power of Sanctuary itself to lash out against the monsters that have so thoroughly abused it.

Rogues in Diablo 4

  • Class type: Melee or ranged, with lots of mobility and elemental imbuements for their weapons
  • Class resource: Energy, which regenerates over time
  • Class feature: Specializations, which have various damage-enhancing effects
  • For more info: Read our Rogue guide , Specialization guide , and how to survive as a Rogue

Playing a Rogue:  The Rogue is a fragile but mobile class, with lots of tricks up its sleeves to stay out of trouble. They can specialize in melee or ranged attacks — or mix it up with some of both. Though they don’t have magical attacks in the traditional sense, they can imbue their weapons with cold (which slows and freezes enemies), poison (which applies a DOT), or shadow (which triggers an AOE on death). They also have a wide range of abilities to move across the battlefield, with the ability to leap backwards or dash away from danger — leaving traps behind them to lure enemies to their doom.

The Rogue’s unique mechanic is Specializations: Combo Points (which adds bonus damage to certain attacks), Inner Sight (which will give you four seconds of free casting after attacking a marked target), and Preparation (which we don’t know anything about because it isn’t available in the beta).

Why to play a Rogue: The Rogue is intended for the player who wants to use  finesse to win their fights, with hit-and-run tactics, and leaping from melee to ranged to melee again to keep their enemies off balance. It’s the most mobile class in Diablo 4, with the ability to seamlessly switch between ranged and up close attacks to bring their enemies down. Don’t let Rogues from other games — even other  Diablo games — make you think you can’t get up close and personal as a Rogue in  Diablo 4 .

Sorcerers in Diablo 4

  • Class type: Ranged, with a vast array of elemental magic attacks
  • Class resource: Mana, which regenerates over time
  • Class feature: Enchantments, which allow you to turn active abilities into passive abilities that proc based on specific conditions
  • For more info: Read our Sorcerer guide , Enchantment guide, and how to survive as a Sorcerer

Playing a Sorcerer:  These are pure elemental casters, hurling fire, frost, and lightning at their enemies. Each element has its own strengths: fire does burning damage over time, cold freezes enemies in place, and lightning focuses on AOE, and mixing these abilities appropriately can allow a Sorcerer to completely control the battlefield. Because the Sorcerer can be a bit of a glass canon, you’ll need to  learn to weave the elements together to keep your foes at arm’s length.

Enhancements add even more elemental might to the Sorcerer’s arsenal by allowing them to equip active abilities as passive abilities. For example, you might have a chance to summon a Meteor to hurl at your enemies whenever you do fire damage, allowing you to add extra elemental power to your attacks.

Sorcerer lore:  The Sorceress class harkens back to Esu, founder of the Zann Esu Clan which delved into the occult secrets of Sanctuary. Esu was a Nephalem, born of the demonic followers of Lilith and the angelic allies of Inarius — but other than that, we know little of Esu. However, we do know that the Zann Esu Clan has been practicing their magics for eons, and the  Diablo 4  Sorcerer likely follows this tradition.

Why to play a Sorcerer: If you want to sear your foes with fire, freeze them in place when they get too close, and then convert your very form into living electricity that leaps around the battlefield, Sorcerer may be the class for you. The class has more magical might than any other, with lots of ways to fine-tune and customize their magical abilities through talents and Enchantments. If you prefer to sling spells, this is the class for you.

Necromancers in Diablo 4

  • Class type: Summoner, with a massive army of minions to command
  • Class resource: Essence, which refills over time; and Corpses, which come from defeating enemies
  • Class feature: Book of the Dead, which allows Necromancers to modify their minions — or choose to sacrifice them for buffs that improve their spellcasting.
  • For more info: Read our Necromancer guide , Book of the Dead guide , and how to survive as a Necromancer

Playing a Necromancer: From level 1, you can summon a small army of skeletal warriors to fight alongside you, but as you level up you’ll be able to summon more powerful minions and customize their abilities to your liking. And though the playstyle is primarily based around these pets, the Necromancer also has the option to play in melee or at range depending on the abilities you choose, swinging a magical scythe in front of them or by hurling shards of bone across the battlefield.

When battling a group of enemies, they can control the battlefield with walls of bone or by cursing their enemies. And once a few enemies die, they can use the bodies as a weapon: Corpse Explosion can quickly bring down a group once a few bodies are on the ground.

Necromancer lore: Necromancers are priests of Rathma, dedicated to the balance between life and death. Rathma plays a notable role in Diablo 4 — he’s Lilith and Inarius’ son, the original Nephalem and the very first Necromancer on Sanctuary.

Why to play a Necromancer: If you want to play a pet class, Necromancer offers the best options to tailor your companions to your liking, and the class starts with a powerful army of minions from the very beginning. Necromancers are also very sturdy spellcasters — while the Sorcerer is a glass canon and the Druid can spec in or out of tankiness, Necromancers are tough to kill all the time.

Pick you favorite Diablo 4 class

As I said, choosing a class is more a matter of making the right choice for you than picking the one “best” class, and frankly all of the classes feel great to play. Each class has a unique playstyle and one of them is sure to suit you, whether you want to be a melee bruiser or a long-ranged caster.

So read up on the available classes, and then get ready to jump into the game and give it a try. It takes very little time to jump in the game and level up to five or so to get a feel for things, so you can get a feel for whether or not it’s to your liking.

What, this? Oh, the sign with  play a Barbarian written on it? No, just a coincidence.

Originally published December 11, 2019, updated June 8, 2023

Join the Discussion

Blizzard Watch is a safe space for all readers. By leaving comments on this site you agree to follow our   commenting and community guidelines .

presentation classe diablo 4

Support Blizzard Watch on Patreon

Disable ads, get exclusive content, and more!

presentation classe diablo 4

Blizzard Watch

Blizzard Watch Podcast

Privacy Overview

Diablo 4 classes – the best builds for all five

Get an overview and rundown of all the unique Diablo 4 classes to see which one is for you in Blizzard's demon slaying ARPG on PS5, PS4, Xbox, and PC.

Diablo 4 classes: From left to right, a male Necromancer, male Barbarian, and female Sorcerer standing against a blurred background of the game.

Published: May 31, 2023

Diablo 4 is almost here after years of waiting and ahead of jumping in you will want to know what Diablo 4 classes you can play. Well, this guide will help you out by giving you a brief on all of the initial Diablo 4 classes, as well as any that are added after launch.

Below, you can find a brief overview of each one’s playstyle in Diablo 4 , as well as any unique aspects they have to their class that aren’t available with the others. We will also run through basic skills and character traits to get you up to speed for when you jump into Diablo 4’s map  and take on tougher Diablo 4 World Tiers  or the challenging Diablo 4 world bosses .

Diablo 4 classes

There are five Diablo 4 classes to play as at launch, though the roster is likely to expand over time. These classes are:

  • Barbarian  – melee focused brute
  • Druid – animal-transforming hunter
  • Sorcerer – elemental ranged mage
  • Rogue – fleet-footed backstabber
  • Necromancer  – master of the undead

Below, you can find a deeper dive into each one and what you can expect from their gameplay:

Diablo 4 Classes: The Barbarian can be seen

The Barbarian is a brutal and physical warrior that dishes out heavy damage with a wide variety of weapons across the battlefield. They are able to wield a wide variety of weapons in a fight which means that you can switch between one-handed weapons, two-handed weapons, blades, maces, and more. Check out our Diablo 4 Barbarian weapons guide to learn more about their unique Arsenal System.

  • Playstyle – Close range bruiser
  • Resource – Fury
  • Builds – Whirlwind, Bleed

However, with its brute strength, the Barbarian is largely focused on physical damage and aims for defence and blunt force, rather than incorporating any complex skills and strategies. Likely, you will either go for a Whirlwind build or a Bleed build using Flay, Rend, and other slashing skills. Some of the core skills are:

  • Lunging Strike
  • Hammer of the Ancients
  • Double Swing

Our best Diablo 4 Barbarian build guide also has a number of tips and tools to utilise within your setup.

Diablo 4 Classes: The Druid can be seen

The Druid is a master of shapeshifting and he makes his return in Diablo 4 being able to switch from human to Werebear to Werewolf. With command over storm magic and earth magic, the Druid is able to annihilate hordes and maintain powerful effects on the battlefield.

  • Playstyle – Shapeshifter
  • Resource – Spirit
  • Builds – Tornado, Shapeshifting

The Druid’s skills can all be cast in the various forms the class can turn into but they are locked to individual forms. So, you aren’t able to freely cast spells in any form, unlike in Diablo 2. These are the main skills you will use as a Druid:

  • Earth Spike
  • Storm Strike
  • Lightning Storm

Our best Diablo 4 Druid build guide will also help you craft an excellent loadout for the class.

Diablo 4 Classes: The Sorceress can be seen

The Sorcerer is a high-risk high-reward class focused on strong elemental magic at the cost of being a delicate character. In Diablo 4, the spells are centred around Lightning, Fire, and Cold, similar to its Diablo 2 and 3 counterparts.

  • Playstyle – Ranged elemental expert
  • Resource – Mana
  • Builds – Chain Lightning, Firewall, Ice crowd control

Crackling Energy gives the Lightning spells a ball of energy which is left behind on the battlefield after casting and can be collected to restore Mana. Chill from Cold spells can stack on enemies, freezing them after they are hit enough times while Fire spells deal damage over time. This gives the Sorcerer several distinct playstyles. Here are some of the key skills you’ll be using as a Sorcerer:

  • Chain Lightning
  • Charged Bolts

Our guide on the best Diablo 4 Sorcerer build will also give you some pointers as to what to run and use in the class while you are playing.

Diablo 4 Classes: The Rogue can be seen

The rogue is a stealthy assassin able to switch between a number of fast, powerful weapons like ranged bows and crossbows, or up close and personal with daggers, swords, and more. They can alternate between the weapon categories, which gives them a wide variety of options and choices in combat.

  • Playstyle – Agile hybrid damage dealer
  • Resource – Energy
  • Builds – Twisting Blades, Flurry, Penetrating Shot

However, the Rogue also has high mobility up their sleeve, combining aspects of various classes from the past including the original Rogue. There are also elements of the Amazon, Assassin, and Demon Hunter here in Diablo 4 rendition of the Rogue. Take a look at the main skills of the Rogue:

  • Invigorating Strike
  • Blade Shift
  • Heartseeker
  • Forceful Arrow
  • Twisting Blades
  • Penetrating Shot
  • Poison Trap
  • Concealment

Our best Diablo 4 Rogue build also has some great skills and items to use to make the most of the strengths on offer with the nimble class.

Diablo 4 Classes: The Necromancer can be seen

Necromancer

The Necromancer class is built on a number of different playstyles: Bone, Darkness, Blood, and the Army. Within these playstyles, there are resources the Necromancer can utilise. Essence is a slowly regenerating resource gained by using basic skills, while Corpses generate a variety of effects from fallen enemies. For instance, they can summon minions or create traps from these Corpses.

  • Playstyle – Adaptable summoner and brawler
  • Resource – Essence
  • Builds – Undead Army, Bone, Blood

Perhaps the most iconic weapon of the Necromancer are the scythes they can wield. But, in addition, they can also use items like as shields, daggers, wands, swords, and focuses. Here’s a look at the main skills you will be using as a Necromancer:

  • Bone Splinters
  • Blood Lance
  • Blood Surge
  • Corpse Explosion
  • Bone Spirit

Our Diablo 4 best Necromancer build guide will help you create an excellent army of the dead.

YouTube Thumbnail

And that covers what we know about all five of the launch Diablo 4 classes. Get a look ahead at the Diablo 4 endgame to see what you’ll be taking on once you finish the campaign of what is shaping up to be one of the  best PS5 RPG games  and best Xbox RPG games  right now.

Echo Apsey Echo Apsey is a writer with five years of experience covering the  PS5 ,  Xbox , and  Nintendo Switch , as well as the best games and franchises. You'll find plenty of guides on  Call of Duty , XDefiant , Spider-Man 2 ,  Starfield , Mortal Kombat 1 , and more. Additionally, they regularly update The Loadout's  PS Plus and Xbox Game Pass games lists. You can also find reviews and features on games and console hardware. In their time writing, they have attended industry events like Gamescom  and WASD. Additionally, they have conducted interviews with the teams behind Lords of the Fallen, Blue Protocol, Dying Light 2, and more since beginning their writing journey at university.

GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Diablo 4 - Guides For All Five Character Classes

Take a look at the different classes that you can play as in Diablo 4.

By Jason Rodriguez on June 15, 2023 at 12:32PM PDT

Diablo 4 has several heroes that you can choose from, with each class offering unique playstyles due to their mechanics. While you can "main" one particular character, you can still try out others to see what they bring to the table. Here's our Diablo 4 class hub guide to help you with the different heroes that you can select.

Necromancer

Diablo 4 class hub - playable classes and their gameplay mechanics.

There are currently five Diablo 4 classes that we know of. These are the Barbarian, Rogue, Sorcerer, Necromancer, and Druid. Each has unique mechanics that allow for varied gameplay, namely their skills (i.e., abilities that can be activated), talents (i.e., passives), and specific quirks to make them stand out. If you can't decide which one to use, be sure to read our Diablo 4 classes ranked list , which lays out the strengths and weaknesses of each class, helping you determine your personal preference.

The Diablo 4 Sorcerer is your traditional spellcaster. This character harnesses the power of the elements, burning foes with fire, freezing them with ice, or zapping them with lightning. The class also uses the Enchantment mechanic, where active skills can be equipped for a passive boon.

  • Sorcerer skills
  • Sorcerer talents
  • Sorcerer Enchantments overview
  • Sorcerer leveling build
  • Best Sorcerer builds
  • Best Sorcerer Enchantments
  • Best Sorcerer Legendary Aspects

Everyone loves the Barbarian, a staple of the Diablo series. These brutes charge headlong into battle, leaping down to smash opponents and screaming at the top of their lungs with their warcries. Barbarians use the Weapon Arsenal mechanic, where their abilities require a particular type of weapon (i.e., slicing, bludgeoning, two-handed, and the like). They may swap their armaments freely to activate and cycle through various attacks.

  • Barbarian skills
  • Barbarian talents
  • Barbarian build
  • Barbarian Technique, Expertise, and Arsenal Weapon Swapping
  • Best Barbarian builds
  • Best Barbarian Legendary Aspects

Rogues are your nominal dexterity-based class, agile and nimble, speedily dashing to avoid attacks or strike when least expected. Similar to characters from previous games like the Amazon and Demon Hunter, Rogues provide a mix of both melee and ranged expertise. Moreover, the Imbuement mechanic lets them infuse attacks with either poison, cold, or shadow damage.

  • Rogue skills
  • Rogue talents
  • Rogue leveling build
  • Rogue Specializations
  • Best Rogue builds
  • Best Rogue Legendary Aspects

As the Diablo 4 Rogue, you can deal damage up close, then dash away to shoot foes from a distance.

As the Diablo 4 Rogue, you can deal damage up close, then dash away to shoot foes from a distance.

Necromancers tend to be a fan-favorite for long-time Diablo fans. It's partly because of their background lore (i.e., they're Priests of Rathma), and their strengths. Chief among these is a means of raising undead minions/golems, making corpses explode, and using the powers of bone and poisons. The Diablo 4 Necromancer will become available during the open beta, which runs from March 24 to 27.

  • Necromancer skills
  • Necromancer talents
  • Necromancer leveling build
  • Necromancer Book of the Dead
  • Best Necromancer builds
  • Best Necromancer Legendary Aspects

The Diablo 4 Druid is a hybrid class. On one hand, they can do a bit of spellcasting, as their communion with nature lets them call on the elements. On the other, they may also shapeshift into ferocious beasts, tearing apart enemies that get too close. Similar to the Necromancer, the Druid will also become playable during the open beta.

  • Druid skills
  • Druid talents
  • Druid builds
  • Druid Spirit Animals

Diablo 4 is currently in its beta stage. As such, some of the information here may change as we get closer to the game's official launch on June 6. We'll update this guide accordingly. Find all of our Diablo 4 guides in one place.

Got a news tip or want to contact us directly? Email [email protected]

  • Leave Blank

Join the conversation

Use your keyboard!

Log in to comment

presentation classe diablo 4

  • Patch Notes
  • Hardware and Tech
  • PC Invasion Staff

Diablo 4 Season 3 tier list | Best classes and builds, ranked

Diablo 4 Best Class Ranked

Diablo 4 Season 3, like all the seasons before and after it, brings buffs, nerfs, and general changes to every class. Since you have to create a new character to enjoy Diablo 4 Season of the Construct, here are all the classes ranked best to worst.

Because of the buffs, nerfs, and general changes established at the start of Season 3, the best classes and builds have changed drastically. Let’s dive right into the tier list so you can decide which class is best in Diablo 4 Season 3.

We’ve got all the new Uniques coming to Diablo 4 Season 3 right here for your reading pleasure.

What’s the best class in Diablo 4 Season of the Construct?

Before I dive into the Diablo 4 class and build tier list, for those of you looking for a quick answer, the best class in Diablo 4 Season 3 after all the buffs and nerfs is Barbarian . At the start of Diablo 4, Barbarians were the worst class in the game. Now, especially with the help of the Seneschal Companion , Barbarians are the best class.

Numerous meta builds got major nerfs in Diablo 4 Season 3 which makes Rogues and Sorcerers, in particular, less viable builds. However, every class is still good in Season of the Construct, it’s just specific builds that carried classes in the past won’t be as strong.

1. Barbarian

Diablo 4 Season 2 classes tier list

Barbarians are the best class in Diablo 4 Season 3 because of the buffs made to Charge, Hammer of the Ancients, and Upheaval . Whirlwind isn’t as powerful as it was, but many other viable builds for Barbarians weren’t worth it before.

Barbarians have the best survivability in Diablo 4 Season 3. Their overall speed has been buffed thanks to Charge getting buffed. They have the strongest endgame builds compared to every other class. The only issue with Barbarians is they aren’t the easiest class for casual players to enjoy because they level up very slowly .

You can always check in with our guide to the best Barbarian leveling builds for Diablo 4 Season 3 .

What are the best Barbarian builds in Diablo 4 Season 3?

  • Hammer of the Ancients

In Season of the Construct, Barbarians can enjoy success with Charge, Hammer of the Ancients, and Upheaval builds. Even if you’ve played Barbarian in the past, it’s a great time to return because Whirlwind isn’t the only viable build.

I’ve never played Barbarian, and I think this is the season that I jump in. I’m excited to try out Charge and Upheaval builds particularly and can’t wait to see how Barbarians have improved.

2. Sorcerer

15 Best Aspects For Sorcerer In Diablo 4 Locations Builds And More

Sorcerers have gone from the best class in the game to the worst, and now in Season 3, Sorcerers are in their most balanced spot . Ball Lightning, their best build, got nerfed to the ground, but besides that, they are still very strong.

Sorcerers are great because they level very quickly and are a very fast class which helps with survivability. In general, Sorcerers still struggle with survivability , especially near the endgame. In endgame, there isn’t one build that will dominate , but they have a lot of healthy builds to work with which makes them enjoyable for casuals, too.

Of course, we’ve also got a guide on the best Sorcerer leveling builds in Diablo 4 Season 3 .

What are the best Sorcerer builds in Diablo 4 Season 3?

  • Chain Lightning
  • Ball Lightning

Ball Lightning isn’t the powerhouse it used to be, but there are a lot of builds that work well for Sorcerers. Of course, Chain Lightning, Ice Shards, and Fire Wall are all good options, and Ball Lightning might not be terrible, especially when leveling.

I played Sorcerer in Diablo 4 Season 2 and had a great time with them. A lot of writers at PC Invasion played Sorcerer and found them to be really strong, but hard to play, especially in the endgame . Sorcerers require detailed builds that maximize the right buffs at the right times to be viable, but their easy playstyle and versatile builds are what make them fun.

3. Necromancer

Diablo 4 Season 2 classes tier list

Necromancers have either been at the back of the pack or right in the middle. In Season 3, Necromancers return to being right in the middle . Bone Spear and Blood Lance continue to carry Necromancers and Bone Spirit received buffs that could make for viable builds.

Where Necromancers continue to shine is in leveling — they are the best class for that. For overall speed, Necromancers are the worst even with Blood Mist. In the end game, Necromancers don’t have too many outstanding builds , especially because Bone Spear and Blood Lance continue to be the only two builds that matter.

To level a Necromancer like a pro, check out our Necromancer leveling build guide .

What are the best Necromancer builds in Diablo 4 Season 3?

  • Blood Lance
  • Bone Spirit

Bone Spear and Blood Lance still dominate as the best builds for Necromancers. The only interesting development here is Bone Spirit received buffs which could make for a fun new build.

Necromancer is the first class I played to get through the campaign of the launch version of Diablo 4. While playing, I found my Blood Lance Necromancer build to be very strong and fun , and that build is even better now. I hope Blizzard iterates more with Necromancers in the future to give them one season where they are on top, but it isn’t going to be Season 3.

Diablo 4 Season 2 classes tier list

Rogues have been one of the better classes since the beginning of Diablo 4. Season 3 is where they see their first dip. The reason for this is because of the nerf to Twisting Blades and poison interactions . Instead of melee being the way to go with Rogues, ranged builds are getting a big buff.

All in all, Rogues are still tough to play as they require more skill and attention to detail, but your time invested in becoming a good Rogue will pay off as they’re still strong. I recommend diving into ranged builds like Penetrating Shot and Barrage over melee builds Twisting Blades because of the changes.

Read our guide on the best Rogue leveling builds for more.

What are the best Rogue builds in Diablo 4 Season 3?

  • Penetrating Shot
  • Twisting Blades

Twisting Blades was the best build for Rogues for a long time, and it’s now time to switch things up. This makes Rogues even harder to play, which is saying a lot, but they are still fun for players who like a technical challenge.

As always, you should play the build you think is the most fun, but you can’t go wrong with Rogue. The best leveling and endgame Rogue build has changed to Penetrating Shot and Barrage .

I played Rogue during the Diablo 4 beta, and I found the class to be really fun . I loved experimenting with a hybrid of skills that involved hack and slack, archery, and traps. Rogues have dropped in rank compared to other classes, but that doesn’t mean they are a bad class to play.

Diablo 4 Season 2 classes tier list

In last place are the Druids. There haven’t been too many changes to Druids this season, but that’s the problem. They still are the slowest levels which makes them the hardest for casuals to enjoy, they don’t have any outstanding builds, and there are better classes when it comes to endgame success and survivability.

Druids didn’t get hit with many nerfs and their buffs do help the existing builds pack an even bigger punch . Lightning Storm, the best build available, has gotten even stronger. Besides that, Druids are slow and hard to level, but still retain their decent endgame and survivability.

If you’re looking for the best Druid leveling build, you know we’ve got a guide for that .

What are the best Druid builds in Diablo 4 Season 3?

  • Lightning Storm Werewolf

A Druid build that has risen to the top and still stays number one is the Lightning Storm Werewolf build . You can also go with the Pulverize or Shred build since leveling is easier with those builds, but the endgame king is the Lightning Storm Werewolf build.

I played a Druid in Diablo 4 Season 1 and it was a lot of fun . I found that grinding through levels one through ten was much harder than when I played Necromancer, but when I got past that, I started getting powerful and having fun with the Werebear, Werewolf, and Lightning Storm builds.

No matter the class you choose to play, I hope this guide helped you decide what class is best for you and what build you should start working on . Hopefully, you enjoy playing The Gauntlet in Diablo 4 Season 3.

Palworld Training Manual Featured Image

Diablo 4 : Tout savoir, gameplay, classes, multi, monétisation, butin

La sortie du prochain véritable titre Diablo par Blizzard est proche. On vous fait donc un récapitulatif de toutes les infos importantes sur ses différentes facettes, comme le jeu en ligne, le contenu, les échanges entre joueurs, et plus encore dans ce guide.

Comme Diablo 4 est annoncé depuis déjà quelques années, et que de nombreuses informations, parfois contradictoires, circulent, nous avons rassemblé ici autant d'éléments fiables et pertinents que possible sur le jeu. Veuillez cependant garder en tête que le jeu n'est pas encore sorti officiellement, quelques détails sont encore inconnus, et d'autres peuvent évoluer dans les mois qui viennent avec les saisons.

Diablo IV

Date de sortie

Diablo 4 arrive le 2 juin 2023 à 1 heure du matin  en accès anticipé pour les joueurs ayant précommandé la version Deluxe ou supérieure. Les autres joueurs devront attendre le 6 juin, à 1 heure du matin aussi.

La date de démarrage de la première saison n'a pas encore été révélée, et elle n'est peut-être même pas encore fixée en interne, chez Blizzard. On sait juste qu'elle est prévue entre la moitié du mois de juillet et sa fin, soit plus d'un mois après la sortie du jeu. Cela vous donnera le temps de découvrir le jeu de base.

Diablo IV

Plateformes

  • Diablo 4 est prévu sur PC via Battle.net, sur PS4, PS5, Xbox One et Xbox Series . Il ne faut pas s'attendre à ce qu'il sorte sur Switch ou sur Android/iOS.
  • La configuration minimale et la configuration recommandée n'ont pas encore été annoncées.
  • Le Cross-Play et la Cross-Progression sont possibles sur toutes les plateformes compatibles. Vous pouvez donc jouer avec vos amis, peu importe la machine utilisée. Vous pouvez aussi reprendre votre partie sur n'importe quelle machine qui dispose du jeu, si vous utilisez un compte Battle.net pour les synchroniser.
  • Le jeu coopératif local (Couch Co-op) est possible sur consoles, mais à deux joueurs au maximum. Il n'est pas disponible sur PC.

Diablo IV

Précommandes et versions du jeu

Les précommandes sont ouvertes depuis un moment, et Diablo 4 est disponible en 3 versions :

  • Standard (69,99 €) : Le jeu de base, avec quelques cosmétiques dans les autres jeux Blizzard, et un accès au jeu à partir du 6 juin .
  • Deluxe (89,99 €) : Des cosmétiques et le Passe de bataille de la Saison 1 sont inclus. Si vous précommandez, vous obtenez un accès au jeu à partir du 2 juin .
  • Ultimate (99,99 €) : Tout le contenu de la Deluxe, plus un cosmétique supplémentaire, et la version accélérée du Passe de bataille.

presentation classe diablo 4

Avec l'ouverture imminente des pre order de Diablo IV, les éléments compris dans chaque version du jeu sur PC, PS4, PS5, Xbox One et Xbox Series sont à présent connus, en voici la liste. Cela comprend des skins cosmétiques pour les jeux Blizzard, des accès anticipé à l'open beta, et plus encore.

Monétisation

Diablo 4 est un jeu premium, cela veut dire qu'il faudra simplement payer une fois pour accéder à son contenu de base. Mais c'est aussi un jeu service, qui devrait être suivi durant des années, ce qui implique une forme de monétisation de ses éléments cosmétiques.

  • Comme l'acquisition d'Activision Blizzard par Microsoft traine des pieds, Diablo 4 n'est pas sur le Game Pass.
  • Le jeu intègre une boutique premium exclusivement cosmétique, ainsi qu'un Passe de combat saisonnier , dont la section payante sera aussi cosmétique.
  • La règle absolue qu'ils promettent de suivre est que Diablo 4 ne sera pas "pay to win". Aucun élément payant ne permettra d'obtenir des gains de puissance en jeu, peu importe sa forme.
  • Des extensions payantes sont envisagées pour la suite de l'histoire et les ajouts majeurs. Mais rien de concret n'a été annoncé.

Diablo IV

Blizzard récolte ce qu'il a semé après ses scandales et Diablo Immortal, de nombreux joueurs sont donc méfiants. Ils craignent que Diablo 4 soit P2W, comme une boutique et un season pass premium sont déjà annoncés.

Modes de jeu

Il y a plusieurs façons de jouer à Diablo 4, afin de répondre à des attentes variées :

Normal vs. Extrême (Hardcore)

  • Lorsqu'un personnage Normal meurt, il réapparaît à un point de passage avec son équipement. La seule pénalité est une perte de 10% de durabilité de l'équipement, qui est restaurée en payant un forgeron pour le réparer, ce qui coûte de l'or.
  • Pour un personnage Extrême, la mort est définitive et irrévocable. Vous êtes bons pour créer un nouveau personnage, puisqu'il n'est pas transformé en personnage Normal.

Saisonnier et Non Saisonnier

Créer un personnage saisonnier pour la Saison en cours est le seul moyen de participer à cette dernière, mais cela permet d'obtenir différents bonus et d'expérimenter le jeu autrement. Lorsque la saison prend fin, tous les personnages saisonniers deviennent des personnages non saisonniers.

presentation classe diablo 4

Les développeurs de Diablo IV ont enfin détaillé le contenu qui suivra le lancement du jeu, avec un créneau de démarrage pour la Saison 1, ainsi que tous les détails du battle pass, notamment son prix, son contenu, et le temps pour le valider. On vous résume toutes les informations importantes.

Diablo 4 propose une nouvelle approche des modes de difficulté. Au départ, vous avez simplement le choix entre le mode Aventure (Niveau de monde I) et Expertise (Niveau de monde 2), qui offre quelques bonus d'or et d'expérience, en échange d'une difficulté rehaussée. Il faut avoir terminé la campagne principale, ainsi qu'un donjon de pierre de limite , très difficile à compléter, pour débloquer le contenu "end game" et le niveau de difficulté 3 : Cauchemar. Par la suite, un niveau de difficulté 4 pourra être débloqué, en battant un donjon encore plus difficile, avec un personnage de haut niveau.

presentation classe diablo 4

Comme les jeux précédents de la licence, D4 propose aux joueurs d'augmenter progressivement la difficulté, afin de recevoir de meilleures récompenses, que ce soit de l'XP, de l'or, ou des objets légendaires voire uniques. Voici toutes les infos sur les World tiers dans ce guide.

Jeu en ligne et connexion obligatoire et multijoueur

Comme mentionné plus haut, Diablo 4 est un jeu exclusivement en ligne, il vous faudra donc toujours une connexion à Internet pour jouer sur les serveurs de jeu. Il vous faudra aussi un abonnement pour jouer sur consoles, donc prévoyez le PS Plus ou le Xbox Live Gold dans votre budget.

Diablo IV

Il a été confirmé que Diablo 4 intégrera un système de guildes, nommées clans dans le cas présent. Les clans possèdent leur propre bannière, ainsi qu'un coffre commun. Les différentes fonctionnalités de la chose sont encore à définir. Il ne devrait cependant pas y avoir de housing, que ce soit pour un joueur, ou un clan.

Un système de chat vocal sera intégré au jeu, pour le clan et le groupe.

presentation classe diablo 4

Le système de clans, similaire aux guildes, est réintroduit dans Diablo IV. Il permet de socialiser et de trouver facilement des joueurs avec les mêmes centres d'intérêt, que ce soit pour jouer en Hardcore, faire du PvP, attaquer le contenu de haut niveau, ou juste pour profiter de l'aventure.

Comme Diablo 3 et de très nombreux jeux en ligne modernes, Diablo 4 utilise le système de butin personnel. Cela veut dire que chaque joueur voit son butin généré individuellement. Aucun joueur ne peut prendre vos objets au sol (et inversement), et avoir davantage n'est jamais une mauvaise chose, puisque cela ne va pas forcer à distribuer le butin.

Les objets peuvent être obtenus à peu près partout, sur les monstres, dans certains objets du décor, dans les coffres, en accomplissant des quêtes, etc. Ils peuvent même être obtenus en faisant des paris chez un certain marchand en ville . Avec des oboles et de la chance, il sera possible d'obtenir les meilleurs objets du jeu de cette manière.

L'inventaire est divisé en catégories, une est dédiée à l'équipement et aux objets normaux, une aux objets de quête, une aux matériaux, et une aux montures. Le jeu utilise un simple système de cases universelles. Il n'y a pas de rangement compliqué façon Diablo 2.

Diablo IV

Échanges entre joueurs

Les objets de peu de valeur pourront être échangés librement entre joueurs, comme les potions et les objets allant jusqu'à la qualité rare (jaune). N'espérez pas échanger de l'or, des légendaires ou des objets uniques. Diablo 4 va utiliser un système d'objets liés quand ramassés. Il n'y a pas d'hôtel des ventes non plus. Les détails sur ce point peuvent évoluer, en fonction de l'équilibrage et des demandes des joueurs. N'espérez en tout cas pas pouvoir acheter de l'équipement en ligne à des sites tiers. Pour le moment, il n'y a pas d'échanges non plus entre les membres du groupe, pour les objets trouvés ensemble, mais comme cela existe dans Diablo 3, cela pourrait se frayer un chemin dans Diablo 4, tôt ou tard.

Diablo IV

Les joueurs sont toujours avides de trouver des raccourcis ou de se mettre de l'argent en poche, voici un guide avec des explications sur les règles qui régissent actuellement le trading d'items dans Diablo IV, d'après ce qu'ont expliqué les développeurs de Blizzard et ce qui a été vu en jeu.

Les différentes catégories et qualités des objets sont similaires à celle de Diablo 2. Dans l'ordre croissant, cela donne Normal, Magique, Rare, Légendaire, Ensemble et Unique. Il y a différentes variantes pour les objets légendaires, elles sont liées aux niveaux de difficulté supérieurs, avec des chances d'obtenir des objets plus puissants que la normale.

  • Normal : Aucun affixe.
  • Magique : Peut avoir les meilleurs affixes individuellement, ce qui les rend désirables dans certains cas.
  • Rares : Peut avoir jusqu'à 5 affixes.
  • Légendaire : Possède 4 affixes et un affixe légendaire déterminé aléatoirement. Les affixes légendaires fonctionnent à présent par emplacement, plutôt qu'avec un objet bien précis. Par exemple, tous les gants peuvent avoir un affixe légendaire tiré d'une liste dédiée aux gants. Ces pouvoirs sont plus puissants sur certains types d'objets, comme les amulettes et les anneaux (+33%). Ils modifient les compétences de la même manière que dans Diablo 3, ce qui peut être assez radical. Il y en a des centaines de différents, certains sont génériques, et universellement utilisables par les classes et builds, d'autres sont spécialisés et spécifiques à une compétences. Le fait de proposer des compétences d'autres classes via des légendaires est envisagé à très haut niveau. Ces objets seront en tout cas plus rares que dans Diablo 3.

Diablo IV

  • Ensemble ( annulé ) : Les objets de set ne seront pas présents à la sortie du jeu.
  • Unique : Des objets aux statistiques complètement fixes, avec une thématique et des bonus précis, adaptés à une seule classe.

Diablo IV

Les affixes sont les différents bonus et statistiques présents sur les objets. Ils vont souvent dépendre du type d'objet sur lequel ils se trouvent, surtout pour les armes. Par exemple, une dague va toujours avoir de la vitesse d'attaque, alors qu'un bâton aura de la régénération de ressources. L'objectif est de vous faire clairement préférer certaines armes pour votre build, plutôt que celle qui a le meilleur DPS. Viennent ensuite des affixes divers et variés, souvent aléatoires, en fonction de la qualité de l'objet.

Mentionnons au passage que l'équipement n'a plus de durabilité dans la version actuelle du jeu. Il n'y a plus besoin de réparer. Vous perdez directement de l'or à la mort.

presentation classe diablo 4

Entre les vétérans de Diablo 2, ceux de Diablo 3 et les fans de Path of Exile, le débat fait rage sur ce que devrait donner l'équipement et les statistiques dans Diablo IV. Voici tout ce que les développeurs de Blizzard ont révélé sur les sets, les échanges, les stats, les pouvoirs légendaires etc.

Artisanat / craft

Des matériaux sont trouvés au fil de vos aventures, et ils peuvent être utilisés pour fabriquer ou modifier des objets existants.

Similaire au Cube de Kanai et à l'extraction d'Essence de Diablo Immortal, ce marchand extrait le pouvoir légendaire d'un objet, ce qui va le détruire. L'essence peut alors être utilisée sur un objet légendaire pour écraser l'effet précédent. Il peut même servir à transformer un objet rare en légendaire. Cela ne s'applique pas aux objets uniques.

Diablo IV

Un nouvel artisan, présent dans D4, propose des services inhabituels très utiles à haut niveau, avec le Codex de puissance et l'accès aux Donjons du cauchemar, sans oublier les anciens pouvoirs de l'Enchanteresse. On passe tout cela en revue dans ce guide de présentation.

La transmogrification et les teintures sont de retour, afin de modifier l'apparence et les couleurs de votre équipement. Cela va être alimenté par de nombreux skins à débloquer en jeu, ou à acheter dans la boutique.

Diablo IV

Runes et Mots runiques

Le système de mots runiques de Diablo 4 qui était prévu était différent de celui de Diablo 2. Il devait combiner deux runes, la première déterminant la condition de déclenchement, la seconde l'effet. Cela permet de créer des combinaisons originales, adaptées à votre gameplay.

Comme les ensembles, cette fonctionnalité a été supprimée pour le moment. Les développeurs ont l'intention de l'intégrer plus tard. Les joueurs d'Overwatch 2 doivent avoir quelques doutes à ce sujet.

Diablo IV

  • Toujours présentes, elles devraient offrir des bonus variés, comme de la résistance, de l'armure, ou des dégâts conditionnels.
  • Il est aussi possible de retirer les gemmes serties dans l'équipement.
  • Les Gemmes légendaires ne sont pas présentes .

presentation classe diablo 4

Le Jeweler fait son retour dans Diablo IV, avec les services habituels, comme la fabrication de gemmes, leur retrait, mais aussi quelques nouveautés comme l'ajout de châsses. Découvrez les bases dans ce guide de présentation.

Consommables

  • Il y a différents objets du genre, avec des effets variables, comme les Élixirs, l'Encens et les parchemins.
  • Deux types de parchemin ont aussi été mentionnés, un parchemin de retour en ville, et un parchemin d'évacuation, qui permet d'échapper à une situation dangereuse, et qui mène à une destination aléatoire. Il est très utile en donjon et en mode extrême. En cas de déconnexion, son utilisation sera automatique.

Diablo IV

La place des potions a grandement varié dans la licence. Dans Diablo 4, les potions de soin sont accompagnées d'autres objets offrant des bonus de longue durée, qui peuvent aider à venir à bout des passages difficiles, tout en donnant de l'expérience. Découvrez-les dans ce guide de présentation.

Au lancement, Diablo 4 proposera 5 classes distinctes. Elles peuvent être choisies pour les deux sexes, et la personnalisation devrait être beaucoup plus poussées qu'auparavant. Les détails du visage, la coiffure, la couleur de peau et les tatouages, bijoux et cicatrices peuvent être librement modifiés.

Diablo IV

Chaque classe dispose de nombreuses compétences et talents, certains basiques, d'autres ultimes. L'objectif est de proposer une grande variété de builds pour chaque classe, rien qu'avec cet aspect du jeu. Les builds support seront aussi au rendez-vous. Chaque classe dispose aussi d'un mécanisme spécial qui lui est propre afin d'offrir un gameplay unique.

Cette fois, toutes les classes disposent d'une esquive, afin de se déplacer rapidement sur une courte distance, pour sortir d'une AoE, par exemple. Le principe est le même que sur la version consoles de Diablo 3.

Diablo IV

Ce lanceur de sorts élémentaires et arcaniques qu'on ne présente plus fait appel à ses capacités pour contrôler et anéantir ses ennemis de loin (de préférence). Boule de feu, nova de givre, éclairs, météores et la téléportation ne sont que quelques exemples des sorts dans son arsenal.

Diablo IV

De retour pour la première fois depuis Diablo 2 Lord of Destruction, le Druide est un peu le lanceur de sorts touche-à-tout du jeu. Il mélange les capacités élémentaires à orientation naturelle (foudre, volcan, déluge), les changements de formes afin de se battre en mêlée (loup-garou, ours-garou), et les invocations (loups, corbeaux).

Diablo IV

C'est la grosse brute appréciée des fans de la violence pure et dure à base d'armes démesurées. Il se bat principalement en mêlée, que ce soit avec une arme colossale, ou avec une hache dans chaque main, par exemple. Il peut attaquer frénétiquement, bondir sur l'adversaire, frapper le sol, lancer ses armes ou pousser des cris puissants afin de se renforcer ou d'intimider ses ennemis. Et bien entendu, il pourra aussi utiliser la trombe pour tourbillonner dans les hordes ennemies.

Diablo IV

Ce personnage rapide et agile peut soit se battre en mêlée avec des épées et des dagues, soit à distance avec des arcs et arbalètes (ou mélanger les deux). Il renforce son arsenal avec des pièges, des mécanismes, du poison et des compétences surnaturelles d'ombre. C'est un peu la combinaison entre l'Assassin de Diablo 2 et le Chasseur de démons.

Nécromancien

La dernière classe du jeu est le maître de la mort. Doté d'une armure d'os et d'une faux, il fait usage du sang, des os et des ténèbres pour dévaster ses ennemis. Il peut être joué de plusieurs manières, par exemple en mêlée en se renforçant au maximum, ou à distance en lançant des sorts et des malédictions, caché derrière ses hordes de morts-vivants et son golem.

Diablo IV

Classes absentes

Comme vous avez pu le constater, il n'y a pas d'archétype de "chevalier", comme le Croisé ou le Paladin, pour le moment. Il n'y a pas non plus de Moine. Il va certainement falloir attendre une mise à jour avant de les voir arriver.

Niveaux et progression du personnage

Le niveau maximum est de 100. La campagne va vous amener aux alentours du niveau 45 à 50. Au niveau 50, les niveaux de Parangon sont débloqués. Pour chaque niveau, vous allez aussi débloquer 4 niveaux de Parangon, jusqu'à atteindre le cap des 100.

La principale source de puissance des personnages vient de leur équipement, mais l'objectif est de multiplier les sources. Cela se fera aussi via les améliorations de compétences, les passifs, les statistiques primaires, l'équipement ou le Plateau de Parangon.

Diablo 4 utilise un système de statistiques primaires. Cinq points sont obtenus à chaque niveau, et ils peuvent être attribués comme vous l'entendez entre les statistiques. Leur effet varie néanmoins un peu en fonction de votre classe. Par exemple, la Force augmente les dégâts du Barbare, et l'Intelligence, ceux du Sorcier. Toutes les statistiques donnent néanmoins des bonus à toutes les classes.

  • Force : Augmente la défense
  • Intelligence : Augmente les résistances
  • Volonté : Augmente les soins reçus
  • Dextérité : Augmente les chances d'esquiver

presentation classe diablo 4

La bêta de Diablo 4 est terminée, donc en attendant la sortie, rien ne vaut un bon calculateur de talents, afin de simuler le futur build que vous allez adopter durant le leveling, ou à haut niveau, avec chaque classe.

Arbre de compétences

  • Un point de compétence est débloqué à chaque niveau, il peut être investi pour débloquer les différentes cases dans les branches. Cela comprend un mélange de bonus passifs, de nouvelles compétences et des améliorations de compétences existantes.
  • Le jeu permet de réinitialiser les points de talent, mais le coût en or est basé sur le niveau du personnage.

Diablo IV

Plateau de Parangon

  • Débloqué au niveau 50, ce plateau sert de système de progression à haut niveau. Il est assez complexe, mais il a l'intention d'offrir beaucoup de liberté et de rejouabilité.
  • Vous allez débloquer un niveau de Parangon tous les 25% de votre barre d'expérience (25%, 50%, 75% et 100%), soit 4 points par niveau, pour un total de 200 points environ au niveau 100. À cela s'ajoutent 20 points via le Renom .
  • Cela sera la limite au lancement du jeu, mais les développeurs ont fait savoir qu'ils comptent introduire de nouveaux plateaux, ce qui va certainement s'accompagner d'un cap plus élevé.
  • On commence au centre du plateau de base de sa classe, et en atteignant les bords sur un des 4 côtés, on peut choisir un nouveau plateau qui va être connecté.

Diablo IV

Une des nouveautés majeures de D4 est l'introduction d'un vaste système de distribution de ses points sur plusieurs grilles à connecter, le Paragon Board, avec des dalles (ou Nodes), des glyphes et des pouvoirs légendaires. On vous le présente dans ce guide de découverte.

Il existe 6 types de cases dans un plateau de parangon :

  • Normale : Donne un petit bonus de statistiques (Ex : +5 dans une statistique primaire)
  • Magique : Des bonus à la fois plus puissants et plus variés (Ex : +10% résistance au feu)
  • Rare : Donne un bonus important (Ex : 10 Fureur par ennemi tué), ainsi qu'un pouvoir conditionnel qui demande d'atteindre certains prérequis de statistiques (Ex : 175 Force et 125 Volonté pour avoir +8% de Fureur maximale)
  • Légendaire : Donne un pouvoir très puissant qui peut modifier la façon dont vous allez jouer votre personnage (Ex : Lorsque la Fureur est au-dessus de 50%, vous infligez +30% de dégâts.)
  • Châsse : Insérez des Glyphes dans les châsses afin d'obtenir des bonus basés sur le nombre de cases actives dans la zone indiquée (Ex : Un glyphe magique de niveau 3 donne 30% de bonus sur les cases dans la zone).
  • Porte : Toujours situé sur le bord du plateau, elle permet de sélectionner un Plateau de Parangon dans la liste. Vous pouvez les faire pivoter pour les brancher dans le sens désiré.

Diablo IV

Le rapport 4e trimestre 2021 de Diablo IV offre un nouvel aperçu de forme actuelle des objets légendaires, de leurs pouvoirs, et de la façon dont ils vont être recyclés. D'autres fonctionnalités de haut niveau sont aussi abordées comme les bonus de compétences et le plateau de parangon.

Monde de Diablo 4

  • Comme dans les titres précédents, l'aventure se déroulera principalement sur Sanctuaire, le monde médiéval fantastique assez sombre de la licence. Après toutes les catastrophes qui se sont enchaînées, c'est un monde misérable, corrompu et violent qui vous attend.
  • Pour la première fois, le monde se présentera sous la forme d'un véritable open world, mais sous une forme bien définie. Il n'est pas généré aléatoirement à chaque partie. On nous promet un monde 10 à 20 fois plus large que celui des autres Diablo.

Diablo IV

  • Chaque région comprend différentes sections, comme un camp, un village, une partie liée à l'histoire, une zone PvP, etc. Il est possible de croiser des joueurs dans le monde, mais cela ne devrait pas être trop fréquent et ils ne seront pas trop nombreux, à moins d'être groupé, afin d'éviter de nuire à l'expérience de jeu. Ils vont surtout être croisés dans les zones dédiées aux activités de groupe, comme dans celle d'apparition d'un world boss, ou en ville.
  • Le monde est sujet à un cycle jour/nuit ainsi qu'à une météo dynamique. Cela va affecter l'environnement, les monstres et le joueur. Certaines compétences, comme celles du Druide en particulier, affectent provisoirement la météo.

Diablo IV

  • L'exploration du monde pourra être faite en monture afin d'accélérer les déplacements. Vous n'êtes cependant pas destinés à rester sur son dos lors des combats prolongés.
  • L'intérieur des très nombreux donjons (dont nous allons parler plus loin), est à chaque fois une zone distincte du monde. Leur configuration est aléatoire.
  • Le monde va disposer d'un système de phasing, similaire à celui de World of Warcraft. Cela veut dire que si vous réalisez une étape de la quête principale, le jeu va s'assurer que vous êtes seul dans la zone. Vous ne pourrez pas voir les autres joueurs ni interagir avec eux, et inversement. La surpopulation et les gêneurs ne devraient pas être un problème.

Diablo IV

Au lancement, il devrait y avoir 5 régions distinctes, qui ont la particularité d'être côte à côte, ce qui permet d'avoir un grand open world unifié. Il est aussi confirmé que nous allons visiter l'Enfer, mais il n'est pas sur la même carte.

Pics brisés

Des montagnes rocheuses et enneigées. Des moines pieux s'y sont réfugiés afin de trouver l'illumination, mais ils ignoraient quels sont les dangers qui rôdent dans les fissures.

Diablo IV

Une zone aussi verdoyante que mortelle. Ceux qui se perdent dans ces bois ne reviennent que rarement, leurs cris se muent rapidement en hurlements de souffrance. Les druides qui vivent ici sont prêts à tout pour défendre leur mode de vie, y compris risquer la perte de leur humanité en libérant la bête qui sommeille en eux.

Diablo IV

Steppes arides

Dans les steppes arides, les vies ont moins de valeur que l'eau. Des barbares endurcis, des mercenaires impitoyables et des mages de sang cannibales se battent pour la survie dans ces plaines de sable hostiles.

Diablo IV

Un nombre incalculable de guerres et d'invasions démoniaques ont laissé cet ancien bastion de la civilisation en ruines, mais le mal rode encore sous les sables du désert. Les habitants des lieux appréciaient l’opulence et le luxe, mais à présent, ils font face à la peur et à la paranoïa, alors que des cultistes cherchent à réveiller des maux anciens depuis les ombres.

Diablo IV

Un marais plein de poison, de maladies et de désespoir, tout semble pourrir de l'intérieur ici. Hawezar est une terre mortelle, même pour ceux qui ont l'habitude de parcourir ses chemins tortueux. Des sorcières incantent des malédictions oubliées dans les marais, et seuls ceux qui côtoient la mort de près, ou qui la recherchent, entrent dans les lieux volontairement.

Diablo IV

Événements locaux et mondiaux

Sanctuaire est un monde plein de dangers et d'activités, et des événements à plus ou moins grande échelle vont se produire régulièrement, indépendamment des événements saisonniers.

  • Cela peut être une simple attaque des Noyés dans une zone côtière dont profitera un joueur de passage, ou l'apparition d'un énorme World Boss comme Ashava , avec un avertissement quelques minutes auparavant, ce qui va permettre aux joueurs de la zone de se rassembler pour l'affronter.
  • Le monde comprendra aussi des événements PvP dans des zones dédiées, comme les Champs de la Haine. Si ce n'est pas votre trip, vous pouvez les éviter.

Diablo IV

Comme dans les autres jeux Diablo, des autels apparaissent aléatoirement dans le monde. Les activer donne un bonus provisoire. Voici la liste des autels mentionnés par les développeurs :

  • Autel de la cupidité : Les ennemis font tomber de l'or lorsqu'ils sont touchés.
  • Autel mortel : Tous les coups que vous portez deviennent des coups critiques.

presentation classe diablo 4

Le monde ouvert et les donjons de Diablo IV sont pleins de monstres, de coffres, d'événements, mais aussi de shrines spéciaux, qui offrent des bonus parfois dévastateurs, et parfois maudits. Découvrez-les dans ce guide de présentation.

Points de passage

Comme dans les autres titres, ces lieux spéciaux servent de destination pour le voyage rapide. Ils permettent d'aller d'un bout à l'autre de la carte à la vitesse de votre barre de chargement.

Diablo 4 comprendra aussi un système de guidage, qui vous indiquera la route à prendre pour rejoindre un lieu précis. Il n'y a cependant pas de déplacements automatiques.

Diablo IV

Villes et villages

Diablo 4 devrait proposer 100 campements pacifiques pour le joueur. Leur taille est grandement variable, cela peut être un minuscule hameau, un village, ou une grande ville qui sert aussi de lieu de rassemblement et de hub social pour les joueurs. Cela en fait un bon endroit pour inspecter les autres joueurs, pour socialiser, former un groupe ou échanger.

Comme on peut s'y attendre, ces lieux rassemblent différents marchands et services en fonction de leur taille. Ils comprennent aussi un point de voyage rapide. Il y a aussi de nombreux PNJ qui ne manqueront pas de vous donner des quêtes dans ces lieux.

Diablo IV

Le principe est un peu le même que dans pas mal de jeux en open world. Par défaut, ces lieux sont occupés par des ennemis, et il n'y a généralement pas de quête qui vous y guide. En anéantissant le mal qui occupe les lieux, vous allez obtenir une récompense, et cela devient un lieu sûr avec des marchands, des personnages, des quêtes et autres. Ces forteresses peuvent même parfois cacher l'entrée d'un donjon.

L'état des forteresses est individualisé via le phasing, cela veut dire qu'il faut aller la nettoyer vous-même (ou avec un groupe). Il n'y a pas besoin de foncer sur les lieux, de peur qu'un autre joueur bénéficie de cette opportunité à votre place.

Diablo IV

Histoire et campagne

Le scénario de Diablo 4 reprend quelques décennies après la fin de Diablo 3: Reaper of Souls. La large majorité de la population mondiale a succombé aux armées et au rituel de Malthael. Le monde est en ruine, et il semble que les anges ont comme d'habitude décidé de ne rien faire. Les portes des Cieux sont fermées, et l'humanité doit se débrouiller. Lilith, la fille de Méphisto, ainsi que la co-créatrice de Sanctuaire et de l'humanité, fait son retour. Elle est ramenée à la vie sur Sanctuaire par le Triumvirat.

La campagne en elle-même devrait proposer une expérience d'environ 35 heures. Ce n'est cependant pas une aventure linéaire, et comme dans les autres open worlds, vous pouvez faire de très longs détours afin de tout explorer auparavant. Mais ce n'est que le premier chapitre de l'histoire de Diablo 4. Blizzard a l'intention de raconter une grande histoire, sur une longue période, au fil des mises à jour. Les intentions du studio sont de proposer des victoires aussi incertaines que provisoires.

On sait déjà que certains démons notables vont faire leur retour, comme Spoil Andarielle et Duriel , mais pas Diablo, du moins pas tout de suite.

presentation classe diablo 4

Ou est Tyrael ? Que sont devenus les Néphalems ? Si vous n'êtes pas un expert du lore de Diablo, la cinématique d'annonce de Diablo IV peut sembler incompréhensible. Voici un récapitulatif des événements passés, ainsi qu'un résumé de l'histoire et des circonstances qui ont mené au retour de Lilith.

Comme d'habitude, différentes familles et factions de monstres vont être introduites, chacune avec ses spécificités et capacités, ainsi qu'un environnement privilégié. Cela compte les Khazra, les morts-vivants, les cannibales, les noyés, et bien d'autres.

Les gobelins au trésor sont bien au rendez-vous.

Diablo IV

On retrouve le même système que dans les Diablo précédents, avec des ennemis de couleur, qui disposent d'affixes variés aux effets plus ou moins redoutables. Des exemples notables sont le mortier, les murs, les projectiles multiples, etc. Ils sont pensés pour se combiner avec les pouvoirs du monstre dans certains cas.

Les donjons, événements et zones du mode histoire comprennent souvent de redoutables boss à vaincre, comme Duriel, la Sorcière noyée, l'Évêque de sang, etc. Le gros changement des boss est qu'ils ne vont plus être affectés par les effets de contrôle. À la place, cela va remplir une barre de posture. Lorsqu'elle est pleine, le boss est déséquilibré et vulnérable pour le reste du combat. Cela s'accompagne d'effets visuels notables, comme la perte d'une arme, d'un bras, etc. Il semble que certains boss peuvent être affaiblis plusieurs fois de cette manière, avec une arme brisée après une barre, et perdue après la seconde.

Diablo IV

D'énormes boss vont parfois apparaître dans le monde du jeu. Ils demandent normalement de nombreux joueurs pour être vaincus, la limité étant de 12 joueurs en simultané. Former un groupe organisé avant l'apparition du boss est conseillé.

Diablo IV

Un gros world boss à 12 joueurs vous attend sur Diablo IV. Mais il n'apparaît qu'à des moments précis et il est costaud. Découvrez toutes les infos dans ce guide pour le trouver, avec sa position sur la carte, les heures d'apparition, le butin et la stratégie pour remporter la victoire.

Donjons et donjons du cauchemar

Les donjons de base sont assez classiques, ils ont une entrée fixe dans le monde du jeu, avec des monstres, un boss et du butin. Il y aurait plus de 100 donjons en jeu à son lancement.

Pour ce qui en est des donjons du cauchemar, on peut les percevoir comme la fusion des donjons conventionnels, et des failles néphalem/supérieures. Les joueurs vont trouver des emblèmes spéciaux lors de leurs aventures (sigils) qui peuvent avoir différentes propriétés. Utiliser un emblème sur l'entrée d'un donjon va changer radicalement ses propriétés. La difficulté va augmenter, tout comme les récompenses. Les donjons du cauchemar vont aussi gagner des affixes spéciaux divers et variés, par exemple avec des ennemis invisibles, ou plusieurs boss au lieu d'un. Ces donjons vont demander des préparatifs, car vous savez en avance ce qui vous attend, il faudra donc adapter votre stratégie, voire votre build dans une certaine mesure.

Diablo IV

Arbre des murmures

Ce système sert à motiver les joueurs à varier leurs activités. Il va proposer régulièrement des objectifs et des primes variées, avec de belles récompenses à la clé, comme de l'expérience, des matériaux, des emblèmes, voire des objets légendaires.

Diablo IV

Difficulté (World tiers)

Diablo 4 va continuer de proposer des modes de difficulté graduels, afin de rendre les choses plus intéressantes. Mais il semble qu'il faille remplir des conditions pour les débloquer à chaque fois, comme compléter un certain donjon. L'objectif est probablement d'éviter que des petits malins passent leur temps à faire le tour des coffres à cheval en difficulté maximale dès le premier jour.

Les classements ne feront pas leur entrée tout de suite. Ils devraient arriver à partir de la saison 2 ou 3.

Diablo IV

Les saisons reviennent sous un format proche de celui de Diablo 3, avec 4 saisons de 3 mois par an. La première devrait démarrer un peu après le lancement du jeu. Chaque saison va comprendre un thème, de nouvelles fonctionnalités, des quêtes, des ennemis, des légendaires, des objets uniques, des plateaux de parangon et bien plus encore.

  • À chaque saison, il faut créer un nouveau personnage de niveau 1, bien séparé de vos autres personnages, vous ne pouvez rien lui transférer en dehors des éléments cosmétiques. À l'issue de la saison, il est transféré en mode non saisonnier avec son équipement.
  • Le système de Périple saisonnier fera aussi son retour.
  • Une des particularités des saisons est l'intégration d'un Pass Saisonnier, avec une section gratuite, et une section payante qui comprend des éléments cosmétiques. La section gratuite comprend des bonus de puissance, de l'expérience, etc.

Diablo IV

Après Diablo Immortal, beaucoup de fans ont peur d'avoir du P2W dans la boutique de Diablo IV. Blizzard a donc décidé qu'il était urgent de rassurer les joueurs en présentant clairement le contenu en ligne, les cosmétiques et la monétisation du season pass.

Mods et interface

  • Diablo 4 étant un jeu exclusivement en ligne, il n'est pas surprenant d'apprendre que les mods ne sont pas officiellement supportés. L'équipe de développement essaye d'intégrer tout ce dont les joueurs pourraient avoir légitimement besoin.

Différents réglages vont permettre de modifier un peu l'interface, afin de l'adapter aux goûts de chacun :

  • La barre d'action et les globes de vie/ressource peuvent être positionnés en bas et au centre de l'écran, ou dans le coin en bas à gauche.
  • Le bouton gauche de la souris peut être lié à autre chose que l'attaque de base.
  • Il est possible de désactiver certains éléments, comme le clignotement des monstres lorsqu'ils sont touchés.
  • Les manettes pourront être utilisées nativement sur PC.

Diablo IV

Fonctionnalités et éléments absents de Diablo 4

Que ce soit un choix de design, ou par manque de temps, un certain nombre de fonctionnalités présentes dans les anciens titres Diablo ne font pas leur retour. Cela comprend :

  • L'Hôtel des ventes
  • Le jeu hors-ligne
  • Les compagnons et mercenaires
  • Les objets anciens
  • Les charmes
  • Le mode Solo Self-Found (SSF), populaire sur Path of Exile, qui désactive la possibilité de grouper ou d'échanger quoi que ce soit.
  • Les objets d'ensemble
  • Les runes et mots runiques

Pour finir, il est confirmé que les Hauts Faits (alias Trophées/Succès) sont bien présents dans Diablo 4.

presentation classe diablo 4

Fan de nombreux types de jeux, j'accroche surtout quand il faut faire souffrir ses méninges et peaufiner son gameplay. Des raids WoW, je suis passé aux CRPG, puis des tacticals aux 4X, mais aussi les jeux FromSoftware.

presentation classe diablo 4

L'acquisition d'Activision par Microsoft ne se fera pas avant juin 2023 donc imaginer Diablo 4 dans le GP... lol

L'actu

11:45 "Aucun skin de cheval à 65 euros", ce nouveau jeu de rôle tacle ouvertement Diablo 4 et donne de l'espoir à tous les fans du genre

18:00 Coeur igné Diablo 4 Saison 3 : Comment en obtenir et où les utiliser ?

13:49 Étincelle sublimée Diablo 4 : Comment en obtenir pour créer des Uber uniques ?

17:45 "C'est ultra gênant", la boutique de Diablo 4 une nouvelle fois dans le viseur des joueurs à cause de cette erreur pour le moins gênante...

18:15 La descente aux enfers pour Diablo 4 ? L'un de ses plus gros concurrents vient de dépasser le million de joueurs !

18:00 "Ça coûte plus cher que le jeu", en annonçant une nouvelle monture à 65 euros, Diablo 4 se prend encore une fois la foudre des joueurs

16:00 "C'est pathétique", les joueurs de Diablo 4 très en colère en découvrant le nouveau prix de cet objet dans la boutique du jeu

19:14 Blizzard déçoit encore les joueurs... Cette fonctionnalité très attendue sur Diablo 4 va malheureusement mettre du temps à arriver dans la saison 3

19:08 Écho de Malphas Diablo 4 Saison 3 : Comment invoquer et battre le nouvel Uber boss ?

19:29 Prisme diffus Diablo 4 : Comment obtenir ce composant requis pour ajouter des chasses sur l'équipement ?

recommandés

presentation classe diablo 4

à découvrir

presentation classe diablo 4

presentation classe diablo 4

  • Diablo II: Resurrected
  • Diablo Immortal
  • Hearthstone
  • Heroes of the Storm
  • Overwatch 2
  • StarCraft: Remastered
  • StarCraft II
  • World of Warcraft
  • Warcraft III: Reforged
  • Warcraft Rumble
  • Inside Blizzard

The Diablo IV Season 4 PTR: What You Need to Know

The Diablo IV Season 4 PTR: What You Need to Know

Change is coming, wanderer. Do you dare immerse yourself in what lies ahead for all of Sanctuary?

The first Public Test Realm (PTR) for Diablo IV is on the horizon, offering you the chance to test upcoming changes and features for Season 4! PTR will be available from April 2 through April 9 for players with a PC Battle.net account .

The purpose of the PTR is to test updates and features alongside you before the launch of Season 4. Then we’ll take your feedback from PTR to make adjustments to Season 4 before it goes live for everyone. Your experience in Sanctuary is shaking up in a big way: here’s an overview of what you need to know.

Itemization

Helltide reborn, the pit of artificers, boss ladder updates, features offered for testing, how to provide feedback, how to install the ptr, class updates and full patch notes.

We have three guiding pillars for our itemization updates: quality over quantity, the best items having a journey of power and improvement that you can work toward, and of course, having items feel satisfying and exciting to use.

For a full list of what’s new or adjusted for Classes, check out the Class Update patch notes here , but here’s a summary of the itemization changes:

Basic Item Updates

  • Reduced number of affixes: now 3 on Legendary items, and 2 on Rare items.
  • Smaller pool of more potent affixes.
  • More relevant affixes (eg: ranks of a single Core Skill).
  • Only Sacred items in World Tier 3, only Ancestral items in World Tier 4.
  • Affix values are tuned up to be punchier; we want you (and the fiends of Sanctuary) to really feel them!
  • Resource per Second
  • Resource on Kill
  • Lucky Hit: Apply Vulnerable
  • Life per Hit
  • Basic Skill Ranks

Miscellaneous Updates

  • Legendary items dropped from enemy level 95+ are always 925 item power.
  • Gems now have Core stats, and the more conditional bonuses have been simplified.
  • Significantly reduced item drop rates (less time sorting, more time slaying!)
  • Item rerolling gold cost capped when Enchanting.
  • Material removal and consolidation.
  • Forgotten Souls can now be obtained from Whispers and are now a global rare drop from Elites.
  • Some Uniques now dropping starting in World Tier I and II.
  • All Uniques can now drop in World Tier III.
  • Uber Uniques can start dropping from monster level 55, drops at 925 item power.

New crafting system: Tempering

  • This new system will allow you to add affixes to your items at the Blacksmith through a new reusable item that can drop from most content in-game, called Temper Manuals!

presentation classe diablo 4

  • Once gained, you retain these for unlimited use!
  • Each manual contains a handful of affixes; you are able to attach one at a time.
  • Affixes can be rerolled up to the item’s Temper Reroll limit.
  • Ancestral items can have two Tempered affixes from different categories.

presentation classe diablo 4

Greater Affixes

  • Only appearing on Ancestral Legendary and Unique items, these are more powerful versions of normal affixes, with a 1.5x multiplier on the affix’s maximum roll.
  • eg: Helm (Ancestral) – II
  • Each affix on an item has a chance to be Greater in World Tier III & IV.
  • Players cannot Enchant into a Greater affix – they can only be found!

Masterworking

  • A late-game crafting system to upgrade items, using materials gathered from The Pit .
  • There are 12 upgrade ranks.
  • Every 4 ranks, a single affix is massively upgraded.
  • Other ranks slightly increase the value of all affixes.

presentation classe diablo 4

Codex of Power updates

  • All Legendary Aspects now appear in the Codex of Power, so you can focus on chasing great items instead of managing your inventory.
  • The highest roll Legendary you salvage is stored in your Codex.
  • Legendary Affix ranged increase based on item tier (Normal, Sacred, Ancestral).
  • Most Legendary Affix ranges have been increased.
  • You can also favorite Legendary Aspects to make them easier to find!

presentation classe diablo 4

Back to Top

A tide so nice we made it twice, here’s what’s new in the revamped Helltide event to bring the depths of Hell to the surface of Sanctuary:

Helltide Threat

  • As you battle through Helltides, you will generate Threat – how much will be determined by the difficulty of monster and how often you’re securing Tortured Gifts within Helltide. Dying will reset your Threat.
  • Achieving maximum Threat will initiate a brief ambush frenzy of maximum enemy density. The ambush will end with a final Hellborne spawn, an immensely powerful agent of Hell, resurrected from the tortured souls of Sanctuary’s most powerful champions. There are five variants representing each Class in Diablo IV.
  • Upon activating the Hellborn ambush, your Threat will reset.

presentation classe diablo 4

Accursed Ritual

  • Baneful Hearts can primarily be earned through opening Tortured Gift chests and can be used at the Accursed Ritual location.
  • A scene of shocking gore, the Accursed Ritual is the ultimate testament to the disturbing lengths the manic Cultists will go to appease their dark wishes. It is here where you can begin the Accursed Ritual.
  • Deposit three Baneful Hearts to begin the ritual, and you will be swarmed with a dense demonic ambush. Other players within your subzone will be alerted that the ritual has begun if they wish to join you in your fight.
  • This ambush will climax with the arrival of the Blood Maiden, an immensely powerful demonic creature who will offer great reward upon her death.

presentation classe diablo 4

World Tier I and II adjustments

  • All Tortured Gifts are Mystery Chests.
  • No roaming bosses or ambient meteors.
  • Less monster density overall compared to World Tier III and IV.

presentation classe diablo 4

There are rumors that deep within the network of dungeons crisscrossing the north of Sanctuary, there are strange varieties of ore, perfect for crafting exceptionally crafted armor with secret Horadric techniques.

presentation classe diablo 4

  • Upon entering World Tier IV, you’ll receive a priority Quest to complete a Tier 46 Nightmare Dungeon. Upon completion, you’ll begin to collect Runeshard during endgame activities. Collect enough Runeshard to ultimately activate the Obelisk in Cerrigar.
  • Activating the Obelisk will send you to The Pit. Your goal will be to slay enough monsters before a 10-minute timer runs out. Each player death removes time from the clock: first death removes 30 seconds, second death removes 60 seconds, third and subsequent deaths will remove 90 seconds.

presentation classe diablo 4

  • If you slay enough monsters, a portal will appear, taking you to the boss’s arena.
  • Killing the boss with 4-6 minutes to spare grants you an additional Tier unlock.
  • Killing the boss with 6 or more minutes to spare grants you two additional Tier unlocks.
  • If the Mastery timer expires before you finish running through the Pit you’ll still receive loot, but won’t receive any Masterworking materials.
  • Only the player who opened The Pit has the chance of receiving the Materials used for summoning Tormented Echoes.

presentation classe diablo 4

  • Summoning parts can be acquired from Beast in Ice and Lord Zir.
  • Stygian Stones are needed along with an increased amount of summoning materials, but fear not – they also drop more rewards!
  • Tormented Echoes will be level 200.
  • All items dropped are item level 925.
  • Defeating your first Tormented Echo drops one Resplendent Spark as a first-time reward (account bound).

We will have servers for PTR in our largest regions: North America, Europe, Korea and Japan, South America, and Australia. Once you log-in through Battle Net, your account will carry over the following account-based progress:

  • Campaign Completion
  • Mounts and Skill Points
  • Altar of Lilith Stat bonuses

As so many of the changes apply to the endgame, the following features will be offered:

  • Upon entering the PTR and arriving at Kyovashad, there will be an NPC named ‘PTR boost’. They will only have one dialogue option, which is Boost me to level 100’
  • 100 million gold
  • 1,000 Obols
  • Two random sets of Ancestral gear at item power 920
  • Upgraded Potions
  • Fully unlocked Paragon Glyphs
  • Up to 10 Tempering Manuals (class specific)
  • Does not include materials for resources specifically earned for Masterworking, Scattered Prisms and Resplendent Sparks.
  • Materials to enter the Pit and Nightmare Dungeons are granted.
  • Completed Class system mechanics (eg: enchantments for Sorceress, etc).
  • Note: This boost can be repeated with new characters on the PTR, and you can trade between characters as needed.
  • Fog of War will be completely cleared.
  • Additionally, regardless of whether you choose to boost your character for the PTR, Legendary drop rates will be doubled.

Some things will be missing intentionally so we can test the flows we want to keep an eye on, and the Codex of Power won’t be fully unlocked.

Your feedback on the changes you will see and experience on the PTR is incredibly important to us, and is vital in ensuring that these changes for Season 4 are the best they can be when they go live in Diablo IV proper. If you participate in the PTR, please let us know what you think!

You can provide feedback through the in-game feedback tool or the Diablo IV PTR forums . Pressing the ‘Esc’ key while in the in-game menu will bring up the ‘Report a Bug’ menu. You can select the dropdown filter and select the ‘In-game feedback tool’ to provide feedback without leaving the game.

Here are the steps to join the PTR:

  • Open the Blizzard Battle.net App and select Diablo IV from your Games list.
  • Select the option 'Public Test Realm'.
  • Click Install to Install the PTR client. This becomes a Play button when ready.
  • Click Play to log in to the PTR, and select any of the available Test Servers.
  • Create a new test character.
  • Enter the game and test Season 4!

If you’re a PC Game Pass or Game Pass Ultimate user, you’ll be able to access the PTR through the same flow as other Battle Net users. Access the Battle Net client through the Xbox App, then continue to access the PTR through Battle Net.

There are a lot of changes coming. For a full rundown, you can see our full updates below, but if you’re looking for a tl;dr, you can expect three high-level concepts for Season 4, which will be reflected in the PTR:

  • There are many impactful Class updates. We are trying to move the needle, updating systems and designs instead of simply setting damage or health higher or lower.
  • We are making flat-damage Legendaries more viable – currently, they don’t scale at the rate we’d like, so now they scale with your Weapon Damage. We’re really interested to watch how this works out, so we’ll be monitoring your feedback both in the PTR and following the launch of Season 4 to see how we might need to change.
  • Opening up designs to be more generally useful, so you can make more connections and more builds! If you love Dust Devils on Barbarians, for example, but are frustrated at not being able to create a viable build to keep them in the deep endgame, we are making broad changes to make a build like that possible. We truly want you to play how you want to play and promote real build diversity.

Game Updates

Accessibility.

New Character Highlights

  • Sets the in-game lighting to emphasize the dark and gritty world of Sanctuary as intended.
  • Greatly increases the contrast for the characters within the world. In-game options can be used to modify the intensity, as well as the colors.

All Classes

Tyrael’s Might – Unique Chest Armor

  • While at full Life, your Skills unleash a divine barrage dealing damage.

Yen's Blessing – Unique Boots

  • Casting a Skill has a 20-30% chance to cast a Non-Mobility, Non-Ultimate Skill that is currently on Cooldown. This effect can only occur once every 12 seconds.

Legendary Aspects

Aspect of Frosty Strides

  • While below 45-60% Life, Evade Freezes Close enemies for Cold Damage and applies Vulnerable to them for 3 seconds.

Aspect of Concussive Strikes

  • Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal 5-20% increased damage to Dazed enemies.

Unique Items

Arreat's Bearing - Unique Pants

  • Korlic creates an Earthquake that deals Physical damage over 4 seconds when he leaps.
  • Talic leaves behind Dust Devils that deal damage while he whirlwinds.
  • Madawc ignites the ground Burning enemies for an additional damage over 4 seconds when he upheaves the ground.

Twin Strikes - Unique Gloves

  • After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing 10-25% increased damage.

Aspect of Fierce Winds

  • Your Shout Skills create 5 Dust Devils that deal damage to enemies along their path.
  • Your Dust Devils are 5%-15% bigger and deal 1% increased damage for each 1% their size is increased.

Earthbreaker - Unique Ring

  • Landslide causes the ground to erupt in tectonic spikes which continue to deal 0.6-0.9 damage over 2 seconds. Casting Landslide in this area has a 20-30% chance to cause additional Landslide pillars to spawn within.

Wildheart Hunger - Unique Boots

  • When you Shapeshift into a Werewolf or a Werebear, you gain Wildheart for 5 seconds. Wildheart grants you 1%-1.5% increased damage with Shapeshifting Skills every 2 seconds, stacking 20 times.

Aspect of Fevered Mauling

  • When you hit at least 1 enemy with Maul, increase its Attack Speed by 1%-2% and you gain 1%-3% Damage reduction for 5 seconds, stacking up to 5 times.

Necromancer

Ebonpiercer - Unique Amulet

  • Blight also shoots 4 smaller projectiles that pierce enemies and deal Shadow damage over 3 seconds.

Cruor's Embrace - Unique Gloves

  • Blood Surge consumes Corpses to cause mini novas, dealing damage. Damage is increased by 10% per target drained by the initial cast, up to 50%. Damage is also increased by 20% for each Corpse consumed.

Aphotic Aspect

  • Skeletal Priests empower your Skeletal Warriors' attacks to deal Shadow damage and have a 5%-15% chance to Stun enemies for 1.5 seconds.

Scoundrel's Kiss - Unique Ring

  • Rapid Fire now lobs exploding arrows that deal 15%-25% increased damage.

Saboteur's Signet - Unique Ring

  • Casting Flurry has a 15-30% chance to release Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Grenade Skills have a 5% Lucky Hit Chance.

Aspect of High Velocity

  • Barrage arrows now pierce through 1 enemy.
  • Barrage has 10%-20% increased Attack Speed.

Fractured Winterglass – Unique Amulet

  • Casting Frozen Orb has a 35-50% chance to spawn a random Conjuration when it explodes. Lucky Hit: Your Conjurations have up to a 70-100% chance to launch a Frozen Orb at Nearby enemies.

Flameweaver – Unique Gloves

  • Casting Fire Bolt through your Firewall causes it to split into 4 bolts, each dealing 80-100% more damage.

Aspect Of Tenuous Destruction

  • Deal 25-40% increased damage while you have no Defensive Skills on your Action Bar.

Flamethrower's Aspect

  • Incinerate splits into 3 beams, each dealing 70-85% of normal damage.

Balance Updates

Banished Lord's Talisman

  • Updated visuals and sounds to indicate that your next Core Skill will Overpower.
  • Critical Strike Overpower damage reduced from 80-120% to 20-60%.
  • Resources needed for guaranteed Overpower reduced from 300 to 275.

Tibault's Will

  • Damage increase while Unstoppable reduced from 20-40% to 10-20%.
  • Damage increase persists for 1 second longer after being Unstoppable.

Disobedience

  • Armor stacks no longer fall off independently. They now refresh or reset at the same time.
  • Armor gain changed to 25-40%.

Assimilation

  • Previous - You have 8% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain 5-10 of your Primary Resource.
  • Now - You have 8% increased Dodge Chance. When you Dodge, Fortify for 5-20% of your Maximum Life.

Of Retribution

  • Chance to Stun increased from 8% to 10%.
  • Now increases damage to Stunned and Knocked Down enemies.

Of Inner Calm

  • Previous - Deal 5-10% increased damage for each second you stand still, up to 40%.
  • Now - Deal 5-10% increased damage. Triple this bonus after standing still for 3 seconds.

Of the Crowded Sage

  • Previous - You Heal for (0-181) Life per second for each Close enemy, up to (4-605) Life per second.
  • Now - You have 8% increased Dodge Chance. Successful Dodges restore 5-20% of your Maximum Life.

Bold Chieftain's

  • Now usable by both Barbarians and Druids.

Needleflare

  • Now also applies Thorns to Necromancer minions.

Miscellaneous

  • Necromancer, Barbarian, Druid, and Sorcerer Companions now receive 100% of the player's attributes.
  • Applicable "Shout" skills for Druid and Barbarian are now tagged as Shouts.
  • New Chain tag for abilities like Chain Lightning and Rabies.
  • New Mobility tag for abilities that move and or teleport the player, such as Caltrops or Teleport.
  • More skills are now tagged as Core skills, such as Sorcerer Mastery Skills and other skills which use resources like Bone Spirit.
  • Additionally, various Aspects have been updated to account for these changes.
  • Barbarian’s 10% innate Damage Reduction has been removed.
  • Legendary powers that require Call of the Ancients to be equipped no longer have that requirement.
  • Previously, Dust Devils would have varying durations, speeds, and movement patterns based on which legendary Aspect created them. Now, they all behave consistently regardless of which Aspect they are from.
  • Damage reduced from 250% to 180%.

Power Charge

  • Cooldown Reduction per Target Hit reduced from 3 to 2 seconds.
  • Cooldown Reduction for hitting a Boss reduced from 6 to 4 seconds.
  • Maximum Cooldown Reduction reduced from 9 to 6 seconds.

Furious Hammer of the Ancients

  • Previous - Hammer of the Ancients deals 1%[x] increased damage for each point of Fury you had when using it.
  • Now - Hammer of the Ancients gains 2%[+] increased Critical Strike Chance for every 10 Fury you had when using it.

Violent Rend

  • Rend's Damage against Vulnerable enemies increased from 12%[x] to 25%[x].
  • The initial damage dealt from Rupture is now guaranteed to Overpower.

Call of the Ancients

  • Korlic Leap damage increased from 104% to 156%.
  • Korlic Frenzy damage increased from 39% to 59%.
  • Talic Whirlwind damage increased from 65% to 98%.
  • Madawc Upheaval damage increased from 195% to 293%.
  • Range of damage increased from 2.2 meters to 3 meters.
  • Additional damage when enemy is knocked into a wall increased from 70% to 105%.
  • Damage per 10 Fury consumed increased from 20% to 25%.

Unbridled Rage

  • Bonus damage reduced from 135%[x] to 100%[x].

Weapon Expertise

Polearm Expertise

  • Lucky Hit chance increased from 10%[x] to 15%[x].
  • Damage while Healthy increased from 10%[+] to 15%[x].

Two-Handed Mace Expertise

  • Previous - You deal 15%[x] increased Critical Strike damage to Stunned and Vulnerable enemies while Berserking.
  • Now - You deal 15%[x] increased Critical Strike damage while Berserking.

Two-Handed Axe Expertise

  • Vulnerable Damage reduced from 15%[x] to 10%[x].

One-Handed Axe Expertise

  • Critical Strike Chance against Injured enemies increased from 5%[+] to 10%[+].

Marshal Glyph

  • Cooldown reduction reduced from 4 to 2 seconds.

Blood Rage Legendary Node

  • Damage increased by Berserking bonus reduced from 25% to 10%, and caps at 30%[x] damage bonus.

Crusher Glyph

  • Additional Bonus: Overpower damage reduced from 30%[x] to 20%[x].

Dominate Glyph

  • Bonus Overpower Damage per 5 Willpower reduced from 39.9% to 14.9% at Glyph level 21.
  • Previous - After not Overpowering for 30 seconds, your next attack will Overpower.
  • Now - Every 30 seconds, your next attack will Overpower.

Seething Glyph

  • Additional Bonus: Fury gain on enemy kill increased from 3 to 5.

Aspect of Sundered Ground

  • Previous - Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–25%[x] increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.
  • Now - Every 25 seconds, your next Upheaval cast is guaranteed to Overpower and deals 10-25%[x] increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.

Earthstriker's Aspect

  • Bonus Overpower Damage reduced from 35-50%[x] to 15%-30%[x].

Aspect of the Relentless Armsmaster

  • Fury Generation while all three Walking Arsenal bonuses are active increased from 20-35% to 35-65%.

Windlasher's Aspect

  • Previous - Casting Double Swing twice within 1.5 seconds creates a Dust Devil that deals 0.22-0.32 damage to enemies behind the target.
  • Now - Casting Double Swing creates a Dust Devil that deals 0.35-0.5 damage to enemies in its path. Triple the amount of Dust Devils created if Double Swing is cast twice within 2 seconds.

Devilish Aspect

  • Previous - After generating 100 Fury, your next attack that deals direct damage creates a Dust Devil that deals 0.24-0.38 damage to enemies behind the target.
  • Now - After generating 100 Fury, your next direct damage creates 3 Dust Devils that deal 0.4-0.6 damage to enemies in their path.

Dust Devil's Aspect

  • Previous - Whirlwind leaves behind Dust Devils that deal 0.22-0.32 damage to surrounding enemies (1 Dust Devil every 1.5 seconds).
  • Now - Whirlwind leaves behind Dust Devils that deal 0.4-0.6 damage to enemies in their path (1 Dust Devil every 0.75 second).

Veteran Brawler's

  • Now increases the damage for Charge, Leap, and Kick.
  • The timer on the buff has been removed.

Of Giant Strides

  • Previous - Reduces the Cooldown of Leap by seconds per enemy hit, up to a maximum of 9 seconds.
  • Now - Reduces the Cooldown of Leap by (2.5-5) seconds per enemy hit, up to a maximum of 9 seconds. Hitting a Boss with Leap provides the maximum cooldown reduction.
  • Previous - Lucky Hit: Direct damage against Bleeding enemies has a 15-30% chance to Stun them for 2 seconds.
  • Now - Lucky Hit: Damaging Bleeding or Vulnerable enemies has a 15-30% chance to Stun them for 2 seconds.

Of Vocalized Empowerment (Previously Of Echoing Fury)

  • Previous - Your Shout Skills generate 2-4 Fury per second while active.
  • Now - Your Shout Skills generate 5-10 Primary Resource per second while active.

Rage of Harrogath

  • Previous - Lucky Hit: Up to a 20-40% chance to reduce the Cooldowns of your non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites.
  • Now - Lucky Hit: Inflicting Bleeding on an enemy has up to a 20-40% chance to reduce the Cooldowns of your Skills by 1 second.
  • Damage dealt when Freezing enemies increased from 2.0-3.0 to 3.0-4.5.
  • Can now trigger from Non-Core skills.

Fields of Crimson

  • The blood pool now makes enemies take increased damage from all damage types.

Spirit Boons

  • Cooldown reset chance increased from 20% to 25%.
  • Spirit restoration increased from 10 to 20.

Masochistic

  • Critical Strike Healing increased from 3% to 5%.
  • Damage increased by ~10% (.25 to .28).
  • Attack Speed increased from 15% to 20%.
  • Damage increased by ~10% (.24 to .26).
  • Fortify increased from 5% to 8%.

Raging Pulverize

  • Stun duration increased from 2 to 3 seconds.
  • Damage increased by 10%.
  • Healing increased from 2% to 4%.

Debilitating Roar

  • Now categorized as a Shout skill.
  • Wolves now gain Unstoppable when the Skill is cast.
  • Previous - Petrify's effect durations are increased by 1 second.
  • Now - Petrify grants 50 Spirit when cast and its effect durations are increased by 1 second.
  • Previous - Killing an enemy affected by Petrify grants 25 Spirit.
  • Now - Killing an enemy affected by Petrify reduces its Cooldown by 1 second. Hitting a Boss with Petrify reduces its Cooldown by 10 seconds.
  • Damage increased by 22%.
  • Previous - Lacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes.
  • Now - Lacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes. The first Critical Strike is guaranteed and deals 150% increased damage.
  • Previous - Lacerate's initial strike is guaranteed to Critically Strike and deals 150% increased damage.
  • Now - Whenever Lacerate Critically Strikes, your Shapeshifting Skills deal 4% increased damage for 10 seconds, up to 40%.

Call of the Wild

  • Damage increased from 10% to 12%.
  • Previous - When a Shapeshifting Skill transforms you into a different form, it deals 7% increased damage.
  • Now - When Shapeshifting into a new animal form, you deal 1% increased damage for 3 seconds, up to 6%.

Heightened Senses

  • Previous - Upon Shapeshifting into a Werebear or Werewolf, gain 4% Damage Reduction against Elites for 5 seconds.
  • Now - When Shapeshifting into an animal form, Werebear grants 2% Damage Reduction and Werewolf grants 2% Movement Speed, each for 6 seconds. Bonuses are doubled while both are active.
  • Previous - Gain 2 Spirit when transforming into Human form.
  • Now - After casting a Companion Skill, your next Core or Wrath Skill's damage and Critical Strike Chance are increased by 5%, up to 15%.

Digitigrade Gait

  • Movement Speed increased from 3% to 4%.

Of The Changeling's Debt

  • Previous - Damaging a Poisoned enemy with a Werebear Skill will instantly deal 120-124% of the Poisoning damage and consume the Poisoning.
  • Now - You deal 25-40% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf.

Of The Unsatiated

  • Previous - After killing an enemy with Shred, your next Werewolf Skill generates 25-32% more Spirit and deals 25-32% increased damage.
  • Now - After killing an enemy with Shred, you gain 20 Spirit. Your Werewolf Skills deal 10-25% increased damage when cast above 50 Spirit.

Of The Blurred Beast

  • Damage increased from 25-32% to 25-35%.

Nighthowler's

  • Previous - Blood Howl increases Critical Strike Chance by 5-10%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.
  • Now - Blood Howl is now a Shout Skill and increases Critical Strike Chance by 5-10%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.
  • Now all Shapeshifting Skills contribute to the buff stacks.
  • Damage increased from 35-50% to 40-55%.
  • Now Wrath Skills also gain increased damage from Companions.
  • Previous - When you are struck as a Werebear you have a 25-40% chance to gain 3 Spirit.
  • Now - While in Werebear form, you gain 10-25 Spirit every 8 seconds.

Of Mending Stone

  • Killing an enemy with any Skill now replenishes the Barrier as well as Earth Skills.

Of Vocalized Empowerment (Previously of Echoing Fury)

Fleshrender

  • Damage bonus increased from 10% to 15%.
  • Previous - Debilitating Roar and Blood Howl deal damage to Nearby Poisoned enemies, increased by 15% for every 100 Willpower you have.
  • Now - Casting a Defensive Skill deals damage to Nearby Poisoned enemies, increased by 15% for every 100 Willpower you have.

Tracker Glyph

  • Poisoning damage effect duration increased from 33% to 40%.
  • Poison effect double damage chance increased from 10% to 15%.

Shapeshifter Glyph

  • Critical Strike Chance increased from 20% to 25%.

Wilds Glyph

  • Damage increased from 120% to 130%.

Inner Beast Legendary Node

  • Previous - After Shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30%.
  • Now - After Shapeshifting, your Spirit costs are reduced by 5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.

Enhanced Blight

  • The Tooltip now correctly references the defiled area for the Slow effect.
  • Removed the movement speed reduction.
  • This ability can now be activated while crowd controlled. Activating this ability makes the player Unstoppable.
  • Reworded description to be more consistent with the use of Corpses.
  • Interval reduced from 1.5 seconds to 1 second.
  • Increased channeling Essence generation from 8 to 10 per second.
  • Upgrades now activate when spawning corpses instead of channeling for 1 second.
  • Decompose now causes an explosion [40% weapon damage] when creating a corpse or when the target dies.
  • Now also generates 10 Essence when creating a corpse.
  • Previous - Every 1.5 seconds, Decompose makes Enemies Vulnerable for 4 seconds.
  • Now - Decompose explosions make enemies vulnerable.
  • Movement Speed bonus is now on Decompose explosions instead of channeling.

Army of the Dead

  • Increased spawn rate of Volatile Skeletons by 50%.
  • Supreme Army of the Dead spawn rate adjusted to match Volatile Skeletons.
  • Is now categorized as a Summoning skill.

Inspiring Leader

  • Previous - After you have been Healthy for at least 2 seconds, you and your Minions gain 4/8/12%[+] Attack Speed.
  • Now - While you are Healthy, you gain 4/8/12%[+] increased critical chance and your Minions gain 6/12/18%[+] increased Critical Strike Chance.

Kalan’s Edict

  • Previous - After you have not taken damage in the last 2 seconds, your Minions gain 15% Attack Speed. This bonus is doubled while you have at least 7 Minions.
  • Now - Your Minions gain 3% Attack Speed for each active Minion.

Book of the Dead

  • Skeletal Warriors will now run ahead of the Necromancer more often, and can initiate combat.
  • Skirmishers – Removed 3 second limit from the second upgrade.
  • Previous - Reaper attacks against enemies who are Immobilized, Slowed, Stunned, or Vulnerable reduce the cooldown of their powerful wind-up attack by 2 seconds.
  • Now - Wind-up attacks now reduce one of your active Cooldowns by 3 seconds.
  • Now Taunts in an area around them, instead of negating damage every 6 seconds from the first upgrade.
  • Second upgrade changed from increasing Thorns inherited from the player to Defenders reduce damage taken by 99%.
  • Attacks now pierce.
  • Previous - Shadow Mage attacks have a 10% chance to Stun for 2 seconds. This cannot happen toon the same enemy more than once every 5 seconds.
  • Now - You deal 3%[x] increased damage for each active Shadow Mage.
  • Additional Shadow Bolt now occurs every 2nd attack after the second upgrade.
  • Attacks now gain 3 Essence from the first upgrade.
  • Attacks now apply Vulnerable without condition.
  • Previous - Reduce the Life cost of your Bone Mages' Attack from 15% to 10%. After being alive for 5 seconds, Bone mages deal 40%[x] increased damage.
  • Now - Bone Mages have a 25% chance to cast Bone Splinters or Bone Spear if it is on your equipped Skills.
  • Previous - Each time a Bone Mage dies from its own attack they leave behind a corpse and Fortify you for 20% of your Maximum Life.
  • Now - Bone Mages drop a corpse when they die. Bone Mage attacks will grant 3% of Maximum Life Fortify.
  • Golem now absorbs 30%, up from 15%, from the first upgrade.
  • The second upgrade active ability from Golem also heals the player for 5% of Maximum Life for each enemy drained.
  • Previous - Each time your Bone Golem takes up to 20% of its Maximum Life as damage, it sheds a corpse.
  • Now - Spawn 5 corpses around the Golem where its ability is used.
  • Previous - Your Bone golem gains 10% Maximum Life and the amount of Thorns it inherits from you is increased from 30% to 50%.
  • Now - Your Bone Golem unleashes Bone Spikes when taking damage.
  • Now casts the Shockwave every 2 attacks instead of 4.
  • Shockwave damage increased from 40% to 154%.
  • Now also pulls enemies in instead of applying Vulnerable.

Blood-soaked Aspect

  • Previous - Your movement speed is no longer reduced while Blood Mist is active.
  • Now - While in Blood Mist form, increases movement speed by 20%.

Unyielding Commander Aspect

  • Previous - While Army of the Dead is active, your Minions gain 70-84% Attack Speed and take 90% reduced damage.
  • Now - While Army of the Dead is active, your Minions deal 70-100% increased damage and take 90% reduced damage.

Occult Dominion

  • Also increases the max number of Skeletal Warriors by 2.

Blood Getter’s

  • Previous - Your Maximum number of Skeletal Warriors is increased by 2.
  • Now - Your Skeletal Priests also empower you at 55-70% effectiveness.

Flesh-Rending

  • Previous - When Decompose spawns a Corpse, gain 25-40 Essence.
  • After: When Decompose explodes, gain 25-40 Essence.
  • Previous - Decompose can chain and burst up to 2 additional targets. When Decompose spawns a Corpse, it has a 50-100% chance to spawn a Corpse under all afflicted targets.
  • After: Decompose can chain and burst up to 2 additional targets. Explosions from Decompose deals 15-30%[x] increased damage.

of the Damned

  • Previous - You deal 40-50%[x] increased Shadow damage to enemies afflicted by both Decrepify and Iron Maiden.
  • After: You deal 40-50%[x] increased Shadow damage to enemies afflicted by any Curse.

of Untimely Death

  • Previous - Each percent of your Maximum Life you Heal beyond 100% grants you 0.5%[x] bonus Overpower damage on your next Overpowering attack, up to a 30-60%[x] bonus.
  • After: Each percent of your Maximum Life you Heal beyond 100% grants you 0.5%[x] bonus Critical Strike Damage on your next Critical Strike, up to a 30-60%[x] bonus.

of Potent Blood

  • Previous - While Healthy, Blood Orbs grant 10-25 Essence.
  • After: Blood Orbs grant 10-25 Essence.

Ring of Mendeln

  • Previous - Lucky Hit: Up to a 10% chance to empower all of your Minions, causing the next attack from each to explode for X Physical damage.
  • Now - Every 6th attack from each Minion is empowered, exploding for X Physical damage.

Control Glyph

  • Previous - Additional Bonus: You and your Minions deal 10%[X] increased damage to Slowed or Chilled enemies or, instead, 20%[X] increased damage to Stunned or Frozen enemies.
  • Now - Additional Bonus: You and your Minions deal 20%[X] increased damage to Crowd Controlled targets.

Deadraiser Glyph

  • Additional Bonus maximum bonus buffed to 15%[X].

Cult Leader Paragon Node

  • Previous - Your Minions deal 15%[X] increased damage for each 20%[X] of Attack Speed Bonus they have.
  • Now - Your Minions deal 30%[X] increased damage for each 20%[X] of Attack Speed Bonus they have, up to a maximum of 100% Attack Speed Bonus.
  • Stun Grenades (granted by various aspects) base stun duration increased from .5 to 1 second.

Inner Sight

  • While the Inner Sight gauge is full, you also gain 25%[+] Critical Strike Chance for 4 seconds.
  • Attacking enemies that are not marked will fill the gauge but at 5% of the normal rate.

Preparation

  • Reduced energy requirement from 100 to 75.
  • Damage increased from 66% to 75%.
  • Can now be cancelled slightly earlier from another skill.
  • Fixed an issue where this wasn’t activating and scaling from certain instances.
  • Increased chance to proc from 45% to 50%.

Exploit Weakness Legendary Node

  • Maximum increased damage buffed from 15%[x] to 25%[x].

Leyrana’s Instinct Legendary Node

  • Previous - When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 2.0 seconds. Your next 3 Core Skills deal increased damage equal to 25%[x] of your Core Skill Damage Bonus.
  • New: When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 2.0 seconds. Your Core Skills deal increased damage equal to 25%[x] of your Core Skill Damage Bonus while Inner Sight’s gauge remains full.
  • Increased physical damage bonus from 6.6% to 9.9% for each 5 Dexterity purchased within range.

Aspect of Encircling Blades

  • Increased damage range buffed from 10-25% to 15-30%.

Opportunist’s

  • Previous - When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal Physical damage and Stun enemies for 0.5 seconds.
  • Now - When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal Physical damage and Stun enemies for 1 second. Your Grenade Skills deal 25-40% more damage.

Trickster’s

  • Now additionally increases Grenade Skill damage by 25-40%.

Of Surprise

Of Artful Initiative

  • Grenade Skill damage increase is now a range with higher potential, increased to 25-40%.

Of Uncanny Treachery

  • Previous - Dealing direct damage to a Dazed enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you 15-21% Control Impaired Duration Reduction for 4 seconds.
  • Now - Dealing damage to a Dazed enemy with an Agility Skill grants Stealth for 4 seconds. When Stealth breaks, you gain 85-100% Dodge Chance for 2 seconds.

Of Siphoned Victuals

  • Previous - Lucky Hit: Damaging a Vulnerable enemy with a Core skill has up to a 10-20% chance to drop a Healing Potion.
  • Now - Damaging a Vulnerable enemy with a Non-Basic Skill has a 5-20% chance to drop a Healing Potion.

Frostbitten

  • Previous - Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal x10-25% increased Critical Strike Damage against Frozen enemies.
  • Now - Enemies hit by your Grenade Skills have the same chance as your Critical Strike Chance to be Frozen for 2 seconds. You deal x10-25% increased Critical Strike Damage to Stunned or Frozen enemies.

Escape Artist’s

  • Smoke Grenade Dodge effect Cooldown has been reduced from 45 to 25 seconds.

Of Quickening Fog

  • Maximum Dash Cooldown Reduction is reached from hitting 3 enemies, reduced from 5.

Of Volatile Shadows

  • Previous - When a Dark Shroud shadow was removed, you would trigger an explosion around yourself that dealt Shadow damage.
  • Now - When a Dark Shroud shadow is removed, you trigger an explosion around yourself that deals Shadow damage and applies Shadow Imbuement to each enemy it hits.

Blast Trapper’s

  • Previous - Lucky Hit: Dealing direct damage to enemies affected by your Trap skills has up to a 30-50% chance to make them Vulnerable for 3 seconds.
  • Now - Lucky Hit: Dealing damage to enemies affected by your Trap skills has a 15-30% chance to cause an explosion that deals Shadow Damage and applies Vulnerable for 2 seconds.

Of Lethal Dusk

  • Previous - Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you 1-5% Maximum Life on Kill for 6 seconds.
  • Now - Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth grants you 10-25% Maximum Life.
  • Previous - Lucky Hit: Making an enemy Vulnerable has up to a 40-60% chance to grant 3% increased Critical Strike Chance for 3 seconds, up to 9%.
  • Now - Lucky Hit: Damaging a Vulnerable enemy has a 25% chance to create an Arrow Storm at the location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 25-40% more damage.

Of Arrow Storms

  • Previous - Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy’s location, dealing physical damage over 3 seconds. You can have up to 5 active arrow storms.
  • Now - Lucky Hit: Your Marksman Skills have up to a 36% chance to create an Arrow Storm at the enemy’s location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 25-40% increased damage.
Developer’s Note: The maximum number of active Arrows storms remains at 5, we are just removing this from the tooltip to make it more succinct.

Writhing Band of Trickery

  • Reduced cooldown from 10 to 6 seconds.
  • Mastery Skills are now also considered Core Skills.

Enchantments

Frost Nova Enchantment

  • Chance for conjuration skills to case a Frost Nova increased from 30 to 35%.

Frost Bolt Enchantment

  • Chill amount increased from 15% to 18%.

Flame Shield Enchantment

  • Previous - Flame Shield automatically activates upon taking fatal damage. This effect can only happen once every 120 seconds.
  • Now - Flame Shield automatically activates after cumulatively losing 100% Maximum Life. Can only happen once every 30 seconds.
Developer’s Note: We've received feedback from players that "Cheat Death" mechanics are not desired. The Flame Shield enchantment has been changed to not react to fatal damage, but instead react to taking 100% of your health within a 30 second window.
  • New Functionality: Travel distance is now controllable.
  • Damage increased by 20% (.34 to .41).
  • Previous - When cast above 40 Mana, Frozen Orb's explosion damage is increased by 45% against Elites and 30% against all other enemies.
  • Now - While Healthy, the explosion of Frozen Orb deals 45% increased damage.

Greater Frozen Orb

  • Vulnerable chance increased from 30% to 40% and duration increased from 2 to 3 seconds.
  • Mana Regeneration increased from 25% to 30%.
  • Previous - Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3.23 seconds.
  • Now - While Ice Armor is active, you reduce its Cooldown by 2 seconds for every 50 Mana you spend.
  • Previous - Damage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier.
  • Now - While Ice Armor is active, you periodically Chill Close enemies for 20% and deal 15% increased damage to Frozen enemies.

Shimmering Frost Nova

  • Previous - Frost Nova generates 4 Mana per enemy hit.
  • Now - Frost Nova grants 3% Dodge Chance per enemy hit, up to 15%. Hitting a Boss gives the maximum amount. For the next 8 seconds, you keep this effect, and successful Dodges generate 20 Mana.

Flame Shield

  • Previous - Flame Shield grants 25% increased Movement Speed while active.
  • Now - Flame Shield has a 50% larger burn radius.
  • Previous - You gain 25% Mana Cost Reduction while Flame Shield is active.
  • Now - After Flame Shield ends, surrounding enemies are Stunned for 3 seconds and your next Skill within 10 seconds is a guaranteed Critical Strike.
  • Previous - Teleport's Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.
  • Now - You gain 30% Movement Speed for 3 seconds after Teleporting.
  • Previous - For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.
  • Now - Teleport deals 500% increased damage. It also forms a Crackling Energy for each enemy it hits, up to 3.

Supreme Deep Freeze

  • Now applies Vulnerable for 5 seconds when it ends.
  • Damage increased by 28% (1.25 to 1.6).
  • Ricochet chance increased from 40% to 50%.
  • Baseline maximum amount increased from 1 to 2.

Lightning Spear

  • Damage increased by 8% (.15 to .16).

Greater Charged Bolts

  • Damage increased from 25% to 35%.
  • New Functionality: Gain 15% baseline Damage Reduction while channeling.
  • Damage increased by 10% (.76 to .84).

Elemental Attunement

  • Cooldown reset chance increased from 5% to 7%.

Mana Shield

  • Damage Reduction increased from 7% to 8%.

Devouring Blaze

  • Crowd Controlled enemies now provide the damage bonus instead of Immobilized.

Conjuration Mastery

  • Previous - You gain 1% increased damage for each active conjuration.
  • Now - You gain 1% increased damage, 1% Movement Speed, and 2% Mana Generation for each active Conjuration.

Convulsions

  • Lucky Hit Chance increased from 3% to 5%.

Shocking Impact

  • Damage increased by 100% (.2 to .4).

Elemental Dominance

  • Damage increased from 3% to 4%.

Bounding Conduit

  • Previous - Gain 15-30% Movement Speed for 3 seconds after Teleporting.
  • Now - Teleport's Cooldown is reduced by 1.0-2.5 seconds. After Teleporting, Crackling Energy hits 2 additional enemies for 5 seconds.

Of Frozen Orbit

  • Damage increased from 30-40% to 45-60%.

Of Concentration

  • Previous - Your Mana Regeneration is increased if you have not taken damage in the last 2 seconds.
  • Now - Casting a Conjuration Skill grants you 10-25% Damage Reduction for 5 seconds.

Of Abundant Energy

  • Chance to chain to an additional enemy increased to 35-50%.

Snowguard's Aspect

  • Damage reduction increased from 10-25% to 15-30%.

Of Singed Extremities

  • Now both Immobilize and Stun trigger the Slow effect.

Of Conflagration

  • Previous - While channeling Incinerate, your Burning damage is increased by 25-40%.
  • Now - While channeling Incinerate, your Burning damage is increased by 25-40%. Enemies hit by Incinerate explode, Burning all surrounding enemies for over 6 seconds. This effect occurs once per 3 seconds.

Of Splintering Energy

  • Previous - Lightning Spear has a 35-50% chance to spawn an additional Lightning Spear when you cast it.
  • Now - Casting Lightning Spear always spawns an additional Lightning Spear and increases your damage with Lightning Skills by 10-25% for 3 seconds.
  • Enemies no longer need to die while Frozen to trigger the bonus damage.
  • Damage increased from 25-40% to 30-45%.

Staff of Lam Esen

  • Damage to Close Enemies replaced with Ranks of Charged Bolts.

Tactician Glyph

  • New Functionality: Now lasts 4 seconds longer for each Defensive Skill not on your Action Bar.

Winter Glyph

  • Cold damage increase maximum raised from 15% to 18%.

Loot Updates

  • All items dropped in World Tier III will now be Sacred.
  • All items dropped in World Tier IV will now be Ancestral.
  • Item rarity drop chances have been adjusted. After level 28, the majority (~80%) of gear dropped that is not legendary will be rare. Additionally, chances to drop legendary items now scales more after reaching Level 50.
  • Item Power now increases every 5 levels after 50 instead of on a linear scale.
Developer’s Note: This is to give players time to focus on their affixes before the power of gear increases again.

Elixir Updates

Existing Elixirs

All weak, strong, and potent Elixirs have been removed and replaced with the following, more powerful versions which are available at Level 50.

  • Cold Resistance increased by 20%, Maximum Cold Resistance increased by 4%.
  • Experience gained increased by 5%.
  • Cold Resistance increased by 30%, Maximum Cold Resistance increased by 6%.
  • Experience gained increased by 8%.
  • Fire Resistance increased by 20%, Maximum Fire Resistance increased by 4%.
  • Fire Resistance increased by 30%, Maximum Fire Resistance increased by 6%.
  • Lighting Resistance increased by 20%, Maximum Lightning Resistance increased by 4%.
  • Lighting Resistance increased by 30%, Maximum Lightning Resistance increased by 6%.
  • Poison Resistance increased by 20%, Maximum Poison Resistance increased by 4%.
  • Poison Resistance increased by 30%, Maximum Poison Resistance increased by 6%.
  • Shadow Resistance increased by 20%, Maximum Shadow Resistance increased by 4%.
  • Shadow Resistance increased by 30%, Maximum Shadow Resistance increased by 6%.
  • Armor increased by 300, Thorns increased by 150.
  • Armor increased by 500, Thorns increased by 250.
  • Maximum Life increased by 10%.
  • Maximum Life increased by 20%.
  • Overpower damage increased by 7%, Vulnerable damage increased by 7%.
  • Overpower damage increased by 15%, Vulnerable damage increased by 15%.
  • Critical Strike Chance increased by 4%, Critical strike damage increased by 25%.
  • Critical Strike Chance increased by 6%, Critical strike damage increased by 35%.
  • Attack speed increased by 7%, Lucky hit increased by 7%.
  • Attack speed increased by 15%, Lucky hit increased by 15%.
  • Resource cost reduced by 15%, Maximum Resource increased by 10.
  • Resource cost reduced by 30%, Maximum Resource increased by 25.

New Elixirs

  • After killing an enemy, holy bolts fire from the corpse of that enemy.
  • Experience gained is increased by 6%.
  • After killing an enemy, increase Movement Speed by 3% for 5 seconds, this effect stacks up to 15 times.

User Interface and User Experience

  • Esu's Heirloom now denotes the bonus Critical Strike Chance based on Movement Speed in the Item's tooltip, instead of as a buff on the buff bar.
  • A new option for camera to zoom further out has been added in the Graphics Options section of the Settings menu.
  • Crafting materials now have rarities associated with them.
  • New notifications related to the expiration of migrated Seasonal stashes has been added.
  • Search through your Stash now supports filtering by Item Power.
  • ‘Drop item’ can now be used when selecting Ctrl+Click on Keyboard.
  • The Skill Tree can now be navigated with the D-pad on controller.
  • There is now a pop-up on the HUD when picking up materials.
  • Miscellaneous changes made to improve overall readability throughout the game.
  • Players who earned a Seal of the Worthy for a given week in the Gauntlet now have a 100% chance of being rewarded a Unique Item.
  • Mutterlock chests now additionally drop 500 obols.

Nightmare Dungeon Rotation

The following Dungeons will be available as Nightmare Dungeons throughout our next season.

  • Light's Watch
  • Belfry Zakara
  • Earthen Wound
  • Faceless Shrine
  • Light's Refuge
  • Forgotten Ruins
  • Renegade's Retreat
  • Sepulcher Of the Forsworn
  • Tomb of the Saints
  • Jalal's Vigil
  • Sarat's Lair
  • Betrayers Row
  • Champions Demise
  • Shifting City
  • Dead Man's Dredge
  • Forbidden City
  • Hallowed Ossuary
  • Kor Dragan Barracks
  • Mercy's Reach
  • Rimescar Cavern
  • Ritual Tower
  • Sanguine Chapel
  • Akkhan's Grasp
  • Bastion of Faith
  • Blind Burrows
  • Endless Gate
  • Fetid Mausoleum
  • Heathens Keep
  • Leviathan's Maw
  • Maugan's Works
  • Serpents Lair
  • Steadfast Barracks
  • Collapsed Vault
  • Crusaders Cathedral
  • Deserted Underpass
  • Prison of Caldeum
  • Renegades Retreat
  • Shivta Ruins
  • Sirocco Caverns
  • Uldur's Cave
  • Yshari Sanctum
  • Broken Bulwark
  • Flooded Depths
  • Howling Warren
  • Lubans Rest
  • Mariners Refuge
  • Vault of The Forsaken
  • Wretched Delve
  • Betrayer's Row
  • Bloodsoaked Crag
  • Buried Halls
  • Carrion Fields
  • Charnel House
  • Guulrahn Canals
  • Komdor Temple
  • Path of the Blind
  • Whispering Vault
  • Traversal skills—such as Leap and Teleport—can now have their distance determined by how far the analog stick on the controller is deflected. This will enable players on controller to have better control on the range for these abilities, improving parity with Mouse and Keyboard play.
  • More skills will now appear more visually powerful as the skill gains power. Additionally, existing visual scaling has been improved.
  • Experience rewards from completing Dungeon Events have been increased.
  • Damage over time effects will no longer interrupt channeled skills.
  • Channel times for interactable objects, such as picking up Bloodstones or activating switches, have been adjusted from various times of 1-2 seconds down to .75 seconds.
  • Legendary Items and Unique Items can now be traded. This only includes unaltered items. Imprinting, Enchanting, Tempering, or Masterworking an item will bind it your account.
  • Fixed an issue where the Screen reader did not identify check marks in the Challenge Menu.
  • Fixed an issue where the Screen Reader did not announce various pieces of information in the Clan Menu.
  • Fixed an issue where the Screen Reader did not announce Stats and Skill Used text in the Hall of Fallen heroes.
  • Fixed an issue where the Screen Reader did not announce currency types in the Character panel.
  • Fixed an issue where the Screen Reader did not announce anything in the Stash Search input field.
  • Fixed an issue where the Screen Reader did not identify the text in the Party Invitation request Pop up.
  • Fixed an issue where the Screen Reader could malfunction when switching tabs in the Renown page.
  • Fixed an issue where Iron Skin did not benefit from bonus Barrier Generation sources.
  • Fixed an issue where Upheaval cast by Madawc with Call of the Ancients would not stun with the Supreme Upgrade enabled.
  • Fixed an issue where the tooltip for the Aspect of Ancestral Charge did not denote that the damage bonus is multiplicative.
  • Fixed an issue where the Rumble Glyph did not fully give bonus damage to all Earthquake effects.
  • Fixed an issue where some non-skill damage effects, such as Metamorphosis or Gohr's Devastating Grips, could grant stacks of Furious Upheaval.
  • Fixed an issue where the Aspect of Ancestral Charge legendary could occasionally stop functioning properly.
  • Fixed an issue where the bonus damage from the Wild Impulses passive was additive instead of multiplicative.
  • Fixed an issue where Hurricane was not displaying decimal values for its duration when affected by the Endless Tempest passive.
  • Fixed an issue where the damage bonus from the Aspect of Retaliation bonus could apply twice.
  • Fixed an issue where Storm Strike and Claw could attack in place instead of attempting to path the player.
  • Fixed an issue where Blood Howl would not heal the player or properly regenerate Spirit when equipped with the Nighthowler's Aspect.
  • Fixed an issue where the Fortify values generated by Safeguard was using Base Life instead of Maximum Life.
  • Fixed an issue where the multiplicative damage from the Wilds Glyph did apply for passive attacks from companions.
  • Fixed an issue where the bonus from the Bone Graft Legendary Paragon Node, which should only trigger from damage, could be triggered when enemies were made Vulnerable by Enhanced Bone Prison.
  • Fixed an issue where the bonus Movement speed from Death's Approach was not active while in town.
  • Fixed an issue where the Requiem Aspect was granting lower Maximum Essence per minion than intended.
  • Fixed an issue where a Golem attack initiated right after dismounting wouldn't complete.
  • Fixed an issue where Enhanced Shadow Imbuement always granted extra Critical Strike Chance instead of just on injured targets.
  • Fixed an issue where the tooltip for the Chilling Weight passive did not denote increased chill amount in the next rank up tooltip.
  • Fixed an issue where Shadow Clones weren’t inheriting Ultimate Skill damage from the No Witnesses Legendary Paragon node.
  • Fixed an issue where Thorns damage could apply Skyhunter's Critical Strike Effect.
  • Fixed an issue where the Glyph Upgrade pedestal could spawn directly on top of a player if a Nightmare Dungeon was completed while casting Barrage.
  • Fixed an issue where the bonus damage from the Torch and Tactician Glyphs were additive instead of multiplicative.
  • Fixed an issue where the Frigid Breeze passive would activate on any type of damage, instead of just cold damage.
  • Fixed an issue where Esu's Ferocity was applying increase Critical Strike Damage to all damage types, instead of just Fire Damage.
  • Fixed an issue where Frozen Orb was applying vulnerable to frozen enemies without the Greater Frozen Orb upgrade.
  • Fixed an issue where the Destructive Ice Shards vulnerable effect could be applied by free Ice Shards casts granted by the Ice Shards Enchantment.
  • Fixed an issue where the effect from the Aspect of Searing Wards could be consumed by free casts granted by the Firewall enchantment.
  • Fixed an issue where other players in the party could trigger the Fireball enchantment effect when far away from the Sorcerer.
  • Fixed an issue where the damage bonus for the Winter Glyph was additive and not multiplicative.
  • The tooltip for the Aspect of Engulfing Flames now properly describes that it can grant both effects simultaneously.
  • Fixed an issue where the Mana Reduction from the Efficiency aspect only benefited Incinerate for the first second of channeling the ability.
  • Fixed an issue where the additional Ice Shards from the Aspect of Piercing Cold were dealing more damage than intended.
  • Fixed an issue where Frozen Orbs fired from the Enchantment effect did not prioritize targeting enemies on-screen.
  • Fixed an issue where a player's defensive capability could prevent Fortify from being applied.
  • Fixed an issue where a Monster, with both affixes active, could pull the player to the new Teleporter location with the Vortex ability.
  • Fixed an issue where the animation for Echo of Lilith's Death from Above attack didn't sync up with the actual area of effect for the damage.
  • Fixed an issue where players could be damaged while using a traversal.
  • Fixed an issue where the damage bonus from the Conceited Aspect did not get applied by the Barrier granted by Soulbrand.
  • Fixed an issue where sometimes enemies would not be immobilized when they should be.
  • Fixed an issue where Aberrant Cinders would remain on the ground after the Helltide had ended.
  • Fixed an issue where the player could be unable to move freely when changing the World Tier and using a Town Portal at the same time.
  • Fixed an issue where Attack Speed Magic Paragon Nodes granted less attack speed than the tooltip stated. The value now matches the tooltip.
  • Fixed an issue where the Unstoppable effect from the Eluding Aspect could trigger when the player was higher than 35% life.

Quests and Dungeons

  • Fixed an issue where the Drowned Seahag in Mariner's Refuge could drop no loot.
  • Fixed an issue where the Uncorrupted Flesh could not spawn during the Perceived Threat Quest.
  • Fixed an issue where using a town portal after killing Demotath during the Depths of Despair quest could block progression.
  • Fixed an issue where the affix preview window at the Occultist showed a fixed value instead of a range of values.
  • Fixed an issue where the key would not display in the key binding Menu if F8 was set as a binding.
  • Fixed an issue where the tooltip for X'fal's Corroded Signet implied a larger area of effect than the ring actually did damage in.
  • For controller players that attempt to move and cast an ability but lack the resource for that ability, you will continue to move that direction until you have enough of your class's resource. At which point, you will stop moving and cast that ability. This has been fixed so that the player will stop moving even when they don't have enough resources to cast.
  • Fixed an issue where the damage reduction from Harlequin's Crest didn't display in Character Stats while in Town or mounted.
  • Fixed an issue where swapping key binding presets wouldn't persist between play sessions if that was the only setting changed.
  • Fixed an issue where the Edgemaster's Aspect could sometimes not appear when searching the Stash.
  • Fixed an issue where the Glacial Aspect's tooltip in the Codex of Power was inaccurate.
  • Fixed an issue where unequipping a Paragon Board that has two unlocked Gate Nodes not connected to each other would result in other boards becoming unequipped.
  • Fixed an issue where powers on items that scaled with player attributes, such as the powers of Deathless Visage or Fleshrender, did not properly display the scaling bonus.
  • Fixed various instances where some items were class-restricted when they shouldn't be.
  • Fixed an issue where Ancestral items could only be gambled for when the player's character was Level 73 or higher.
  • Various performance, stability, visual, and UI improvements.

For more about the PTR, check out our PTR Overview Campfire Chat on YouTube . We want to thank everyone in advance for your participation and feedback. Diablo IV is evolving rapidly, and we are so excited to not only be sharing these changes with you, but to be building and refining them alongside you. This PTR and Season 4 as a whole is just another step on the journey toward all the things we want to bring to Diablo IV – thank you for being a part of it.

Next Article

Hotfixes: april 4, 2024, featured news, season of discovery phase 3 now live, announcing battlegrounds season 7, faerie dragon is ready for danger, dragonflight season 3 ends on april 22, intel drop: season 3 blackcell, battle pass, and bundles, this week in wow: april 2, 2024, diablo immortal bug fixes and patch notes for all platforms, jump into this week's pvp brawl: cooking impossible, weekly bonus event: legion timewalking, diablo iv patch notes, garb yourself in greatness with the gladiator’s ragged armor, 29.n0 patch notes, noblegarden springs to life this week, april’s trading post is piratical— yet, spring fresh, blues news: march 29, 2024, freshen up your collection with the world of warcraft spring sale, venture shakes up the game this weekend, hotfixes: march 28, 2024, it's game on with the battle.net spring sale.

presentation classe diablo 4

  • Category: Xbox Game Pass

Everything You Need to Know About Diablo IV Coming to Game Pass

  • Megan Spurr, Community Lead, Xbox Game Pass

Diablo 4 Game Pass Hero Image

The gates of Hell are opening even wider, and Diablo IV is coming to Game Pass for Console and PC starting March 28! Whether you’re a seasoned demon slayer, or brand new to the world of Diablo, this guide is for you. Let’s unleash the darkness and unravel the mysteries of Sanctuary.

For PC players, here’s how to get in the game:

Diablo BattleNet Summary Asset

  • Open the Xbox App on PC and make sure you are signed in with your Microsoft account tied to your Game Pass membership. Then click on Diablo IV and then the Install button.
  • Click “Install Battle.net” when prompted and complete the installation. (If you already have Battle.net installed, you’ll skip to the next step automatically)
  • You’ll be prompted to connect your Battle.net account to your Microsoft account. If you already have a Battle.net account you can log in to complete the connection, or from here you can create a Battle.net account to make the connection.
  • Once you have downloaded Battle.net and connected your accounts, you can complete the installation of Diablo IV !

Story and Lore

If you’re new to Diablo, you will be able to dive right into the demonic world of Diablo IV with no need to have played the previous titles. The story takes place several decades after the events of Diablo III and introduces a new cast of characters and motivations in the most sinister chapter of the Diablo universe to date. This is a standalone game that you can jump into immediately, illustrating how the very world you’ll save came to be. Set in Sanctuary, a refuge built by members of the warring High Heavens and Burning Hells as an escape from the unremitting conflict, you begin your journey wandering through an ominous frozen land. You quickly learn about the prophesied return of the demon Lilith, the Daughter of Hatred, who created Sanctuary alongside the arch angel Inarius. Consumed by hatred and revenge, her desire for the conquest and destruction of heaven and hell puts all of Sanctuary’s denizens at risk as she brings dark urges to the hearts of both demons and humans alike.  It falls on you and a select few to oppose her plans and do battle while keeping the fate of Sanctuary in the balance.

Now that you know a little more about Sanctuary, let’s talk gameplay. Diablo IV is an isometric action role playing game (ARPG), where you’ll harness abilities, powerful Skills, and famed gear to defend your home from snarling demons and otherworldly horrors. Across Sanctuary, you’ll delve into replayable, procedurally generated dungeons, while progressing through the story and getting more potent items and materials for your wanderer. Your character traverses the open world of Sanctuary, hack-and-slashing through the progression system as one of five experience-defining class fantasies: Barbarian, Druid, Necromancer, Rogue, or Sorcerer Participate in world events, take down strongholds, work with other players to tackle World Bosses, or battle other players in the PvP Fields of Hatred. Join or make your own clan to form alliances with other players.   

We have a quick “teach me” from head of Diablo Rod Fergusson to walk through how to play:

Choose your Class

 There are 5 classes to choose from in Diablo IV. Each with multiple skills and talents to  fit your preferred playstyle.

  • Barbarian : The master of arms of Diablo IV. Dual wield or swing massive 2-handed weapons (with the ability to swap between both in the heat of combat) while you get up close and personal with your enemies.
  • Druid : Shapeshift your way through Sanctuary as a werewolf or a werebear while doling out magic alongside your spirit animal pets (they each grant you specific boons) to freak out everyone around you.
  • Necromancer : You never have to travel alone as a speaker of the dead. Use your profane knowledge to summon your own personal pack of skeletons and a golem to fight the monsters for, or with you.
  • Rogue : If you can’t choose between ranged or melee, why not both? Move quickly in combat to either stab combatants up close or fire at them with a bow from afar.
  • Sorcerer : Enjoy time around the fire as you set your enemies ablaze (or freeze them or strike with lightning) with elemental magics.

If you’re new to Diablo IV, it’s recommended to start by creating a character in the Seasonal realm, but do not check the “Skip Campaign” option – make your way through Diablo IV’s story mode first. Seasons are recurring, time-limited events, challenges, rewards, and gameplay changes, and when a season ends, your seasonal characters and their progress are converted to non-seasonal characters, so once you’re through the story mode, you’re good to roll a new character for Season 4 dropping in May!

You’re about to dive into a world of chaos, monsters, gear, and a conflict between the High Heavens and Burning Hells.

Pick your class, play style, and go hunt down Lilith. See you in hell, friends!

Diablo® IV

Blizzard Entertainment

  • 343 Industries
  • Age of Empires
  • The Coalition
  • Compulsion Games
  • Double Fine
  • The Initiative
  • inXile Entertainment
  • Mojang Studios
  • Ninja Theory Ltd
  • Obsidian Entertainment
  • Playground Games
  • Turn 10 Studios
  • Undead Labs
  • World’s Edge
  • Xbox Wire DACH
  • Xbox Wire en Español
  • Xbox Wire en Francais
  • Xbox Wire em Português
  • Xbox Wire Japan

© 2023 Microsoft

  • Media Assets
  • Photosensitive Seizure Warning
  • Privacy & Cookies
  • Terms of Use
  • Code of Conduct
  • Manage Consent
  • Consumer Health Privacy

Diablo 4's 10K-word patch notes bless necromancers and curse barbarians for next week's season 4 PTR

Blizzard will let PC players test Diablo 4's biggest update early.

Diablo 4 Necromancer wearing shop armor holding a sword and shield

Diablo 4 is about to become a wildly different game . Starting in season 4 and onwards, every class, item, and progression system will work differently. Blizzard has released the over 10,000-word patch notes for all the changes you'll be able to test out in next week's season 4 playtest , or public test realm (PTR).

It's hard to overstate how dramatic the item rework will be. The core of the game—of any action RPG, really—is the gear you equip and how it interacts with your class. Now that you can add stats onto Legendary items and significantly upgrade them through two new crafting systems, everything will feel different. Keep in mind that we won't truly know the impact of the balance changes in the patch notes until the new context they live in becomes clear.

At the heart of this patch is a fundamental shift to how items in Diablo 4 work. Basically, you'll pick fewer of them up, but each one will have the potential to become a key element of your build through two new crafting systems: Tempering and Masterworking. Tempering lets you attach unique stats on your gear, like a chance for a necromancer's bone splinters to cast twice, and Masterworking—which will only be available at level 100—lets you significantly upgrade those stats to your liking. The idea is that no two items will look the same.

Blizzard also combed through each of the classes and fixed up the most underused skills and the skills that kept some classes unbeatable in the meta. Sorry, barbarians, that means the big bonk that could one-shot bosses won't be nearly as big anymore.

Here are the most notable class balance changes in the Diablo 4 season 4 patch notes: 

  • The strongest barbarian skills are getting heavy nerfs: Charge and Hammer of the Ancients have significantly reduced damage
  • Druids skills hit harder and flow better: Lacerate does way more damage and a Legendary Aspect makes Shred refund Spirit for more Shreds
  • Necromancer minion/summoner builds will be absurdly powerful: Minions inherit 100% of your stats and each type gives powerful bonuses to your damage output
  • Rogue grenades aren't trash anymore: New Uniques and substantial buffs to Legendary aspects make grenade skills extremely potent
  • Sorcerers are slower and colder: Infinite Teleporting is gone, but Frozen Orb is significantly stronger and hooks into a new Unique Amulet
Every elixir in the game will have stronger effects and a bigger boost to XP gains.

On top of that, Helltide open world events have been overhauled to have more monsters and a "threat" meter that will send demons to ambush you when it fills up. The Gauntlet, Diablo 4's weekly dungeon for high-score chasers, will now reward you with at least one guaranteed Unique item if you manage to meet Blizzard's par time (which is very easy to do). And every elixir in the game will have stronger effects and a bigger boost to XP gains.

There's still even more changes stuffed into the patch notes , but most of it will only make sense when we can get our hands on the PTR. Diablo 4 PC players who use the Battle.net launcher (not Steam), which includes Game Pass players, will be able to play on the week-long PTR starting on April 2. Blizzard says it will look at the feedback from it as it prepares to launch season 4 on May 14.

PC Gamer Newsletter

Sign up to get the best content of the week, and great gaming deals, as picked by the editors.

Tyler has covered games, games culture, and hardware for over a decade before joining PC Gamer as Associate Editor. He's done in-depth reporting on communities and games as well as criticism for sites like Polygon, Wired, and Waypoint. He's interested in the weird and the fascinating when it comes to games, spending time probing for stories and talking to the people involved. Tyler loves sinking into games like Final Fantasy 14, Overwatch, and Dark Souls to see what makes them tick and pluck out the parts worth talking about. His goal is to talk about games the way they are: broken, beautiful, and bizarre.

Former Dragon Age creative director says 'I just desperately don't want to overhype anything' in his new studio's first game

Open-world wuxia game Where Winds Meet is holding its first beta test in North America later this month

FCC will vote on bringing back net neutrality regulations on April 25

Most Popular

By Nick Evanson 3 April 2024

By Joshua Wolens 3 April 2024

By Harvey Randall 3 April 2024

By Wes Fenlon 3 April 2024

By Jeremy Laird 3 April 2024

By Jacob Ridley 3 April 2024

By Kerry Brunskill 3 April 2024

By Andy Chalk 2 April 2024

  • 2 Best wireless gaming keyboard in 2024
  • 3 Best gaming laptops in 2024: I've had my pick of portable powerhouses and these are the best
  • 4 Best gaming chairs in 2024: the seats I'd suggest for any gamer
  • 5 Best graphics cards in 2024: the GPUs I recommend for every budget
  • 2 Razer Blade 14 (2024) review
  • 3 Xreal Air 2 and Beam review
  • 4 PDP Afterglow Wave review
  • 5 Asus Dual GeForce RTX 4060 Ti SSD OC review

presentation classe diablo 4

Diablo 4 will change forever in Season 4, but you don't have to wait to try it

Season 4 brings huge new changes to Diablo 4 in May, but you can access the Diablo 4 PTR right now and test them out.

Diablo 4 gauntlet

What you need to know

  • Diablo 4 has launched it's first ever Public Test Realm (PTR) which runs from April 2 through to April 9.
  • The PTR is an opportunity for players to test the huge game changing update coming to the game on May 14, and provide feedback to the development team.
  • You'll need to have a Battle.net account to participate, and be playing Diablo 4 on PC. 
  • Season 4 has been delayed to allow feedback from this PTR to be implemented.

-  Best Xbox headsets in 2024 -  Best upcoming Xbox games -  Best Xbox controllers -  Best Xbox accessories -  Best gaming laptops in 2024

Diablo 4 Season 4 will be seismic shift in the game as we know it. With sweeping itemization changes and intricate crafting systems, Bllizzard is completely overhauling the endgame. This isn't a change the developers are taking lightly, as today launched the Public Test Realm (PTR) for PC players to fully test what Blizzard has in store. Everything from the new loot stats, Tempering and Masterwork systems, and the new Helltide mechanics all detailed in the latest Campfire Chat are available right now to play for 8 whole days. All this along with pages upon pages of class balancing changes are implemented as per the Patch 1.4.0 . 

How do I access Diablo 4 PTR?

You'll need to own Diablo 4 or have Xbox Game Pass and be using a PC to access the Diablo 4 PTR. It's not currently available for console users. 

Diablo 4 PTR

  • Open the Battle.net launcher.
  • Navigate to Diablo 4.
  • In the bottom left corner, select the dropdown and you'll find Public Test Realm.
  • Click Install.
  • Click Play and select a test server.
  • Create a test character.
  • Complete the Prologue (this is temporary, see below).
  • Once you reach Kyovoshad, there is an NPC at the fast travel point who will boost you to level 100.

Diablo 4 PTR

If you are an Xbox Game Pass player on PC, you can access the PTR through the Xbox app and follow the same steps above. 

Can I skip the campaign in Diablo 4 PTR?

Community Manager Adam Fletcher put out a forum post earlier to let us know that unfortunately in the PTR 'Skip Campaign' is not functioning, but you'll only have to play through the Prologue. Once you reach Kyovoshad, there is an NPC by the waypoint who will give you the option to skip to level 100 and bypass the campaign. You'll want to do this to test all of the new endgame content. The devs are working on a client patch to fix this later. There will be boosting options to enable testers to test everything fully. 

  • 100,000,000 gold and 1000 obols for each character started in the PTR.
  • campaign will be completed.
  • mount, skill points and paragon points will be automatically given.
  • fog of war will be completely clear.
  • Altar of Lilith points cleared.
  • random set of rare gear awarded.
  • class system mechanics (e.g Book of the Dead) will be completed.
  • paragon glyphs unlocked.
  • legendary drop rates will be doubled.

All of these materials are available per character, so you are encouraged to create different characters and classes to fully test the build. Nothing from the PTR will be carried over to your main game. 

What can I test in the Diablo 4 PTR?

Diablo 4

Diablo 4 Patch 1.4.0 will be the most colossal change to Diablo 4 as we know it so far,  with itemization reworks, new crafting systems, class balancing and even the ability to zoom out. All of the changes were detailed in the last Diablo 4 Campfire Chat but to summarize, you can expect:

  • Base items to have less affixes, and those affixes to be more relevant and powerful.
  • Earlier Unique drops.
  • Significantly reduced drop rates so less sorting through inventory.
  • Overhauled Codex of Power to automatically save your highest Aspect roll.
  • Tempering system introduced to add your own affixes to items.
  • New 'Greater Affix' items with a chance to roll 1.5x on singular affixes.
  • Masterworking system to further upgrade your equipment.
  • New 'The Pit' endgame activity.
  • Revamped Boss Ladder with Andariel added.

All of this, and more can be seen in the Patch 1.4.0 notes and the only thing we won't be able to test is the actual Season 4 theme which hasn't been announced yet. The changes you get to play today will apply to both Seasonal and Eternal Realms and are aimed at improving the whole game for all players, not just seasonal. 

Get the Windows Central Newsletter

All the latest news, reviews, and guides for Windows and Xbox diehards.

Known current PTR issues

There have already been some issues addressed by the developers at the start of the PTR that you'll need to be aware of, and these do not need to be notified to the developer team. Tempering

  • Some Legendary Tempered Affixes like Leap do not increase in area of effect size correctly.
  • Legendary Tempered Affixes with duration do not increase skill as expected.
  • Some Tempered Affixes with +skills do not always work as intended when upgraded..
  • Barbarian Dust Devil Legacy Tempered Affix might cause performance issues.
  • Druid bonus damage to companions affix doesn’t function as intended.
  • Druid bonus critical strike chance after using Shred affix doesn’t function as intended.
  • Druid Poison Creeper magic recipe does not apply for the passive damage over time bonus.
  • A Tempered or Masterworked item unbinds from the account if the player exits and re-enters the game.
  • The Temper Item button disappears after placing an item with the maximum rank of the Masterworking in the Masterworking slot.
  • Player can temper an ineligible non-Ancestral item without results if an Affix is selected first.

Masterworking

  • Masterwork ranks do not reset after selecting the Reset Masterwork Ranks button.
  • Bonus ranks to skills are not highlighted when the milestone bonus procs on them.
  • When trying to upgrade an item using the Masterworking menu, a missing string displays.
  • The chance to upgrade percentage isn’t highlighted after a failed roll.
  • Item preview upon completion of Masterworking results is displaying a magic item instead of the actual item.
  • The game soft locks when the player uses the Reset Masterwork Rank button while having insufficient amount of gold and materials to masterwork.
  • Razorplate Unique Chest Armor does not masterwork properly.
  • Helltide map overlay and UI does not properly clear if Helltide ends while in a dungeon or cellar.
  • Blood Maiden summoning altar does not show up on map until the player gets close.
  • Some monsters in Helltide may spawn partway into the ground.
  • Doomsayer Bounty in Fractured Peaks will sometimes display in the wrong subzone.
  • Harbingers spawned by Ravenous Soulspire and Hellspire events do not progress the bounty.
  • The Accursed Ritual area to summon the Blood Maiden only appears on the minimap if the player is close enough to it.
  • Some performance issues may be encountered on lower specification machines.
  • Crafting cost does not match amount of currency consumed.
  • After using the PTR boost, the Pit unlock quest does not inform the player where to get Runeshards.
  • There is no warning when an activated Pit tier resets a Nightmare Dungeon.
  • Players can leave and re-enter via town portal.
  • Players may encounter issues when activating The Pit in succession.
  • Players may encounter issues where Runeshards are consumed and the Pit will not be activated. In this scenario, the player will have to repeat the use of Runeshards to activate The Pit.
  • Affix descriptions use placeholder text.
  • Players that did not open The Pit can receive Stygian Stones on Higher Tiers.
  • Gear drops are not guaranteed 925 Item Power.
  • Timer UI bar can display out of sync with remaining time.
  • Multiplayer drop rates of Masterworking materials are being tuned.
  • Boss shadow clones may display a Boss icon on the minimap.
  • Certain activities do not properly drop Runeshards (Bounty Caches, Helltide Chests, World Boss Caches, Nightmare Dungeon completion rewards, Runeshards can be found from killing Elites.)

Codex of Power

  • There are several aspects that do not appear in the keyword search filter.
  • Only highest rank recipes in the codex of power are displayed as learned.

General issues

  • Various issues with screen reader support.
  • Priority/High Monster Count issues – Some skills may not be visible in Low Fx/ High Monster count situations. (Barbarian – Iron Maelstrom, Dust Devils; Druid – Poison Creeper Passive, Tornado; Sorcerer – Deep Freeze, Spark; Necromancer – Corpse Tendrils, Bone Storm; Rogue – Inner Sight; + A few legendary affixes and shrines).
  • Players may have difficulty hitting stat thresholds within paragon boards.
  • The Gatehall from Season 3 appears on minimap.
  • Minions’ Inherited Thorns does not display properly on character stats panel.
  • Some achievements still contain placeholder text.
  • Rogue’s Twisting Blades return time can be reduced to below zero with enough tempering and masterworking upgrades.
  • Greater affixes for +Core skills do not roll at maximum level (all Barbarian, Necromancer, and Rogue).
  • Sapphires socketed into weapons do not provide the correct stat bonus that is stated in the gem’s tooltip.
  • Life Per Hit stat does not appear in the character stats panel.

How to provide feedback on Diablo 4 PTR

Diablo 4's first ever PTR is only live for 8 days, but boosting your character instantly to 100 means you can get through a bulk of the content straight away and feedback the results to Blizzard. Player feedback will be instrumental to crafting the final version of the changes which go live to PC and console on May 14. You can use the in game feedback tool to report issues and constructive feedback to the developers. Press the ESC key to access the 'Report a bug' menu, and use the dropdown filter to select the 'in-game feedback tool'. Alternatively, join the official Diablo 4 forums and provide feedback there.

Jennifer Young

Jen is a News Writer for Windows Central, focused on all things gaming and Microsoft. Anything slaying monsters with magical weapons will get a thumbs up such as Dark Souls, Dragon Age, Diablo, and Monster Hunter. When not playing games, she'll be watching a horror or trash reality TV show, she hasn't decided which of those categories the Kardashians fit into. You can follow Jen on Twitter @Jenbox360 for more Diablo fangirling and general moaning about British weather. 

  • 2 Stock up and prepare for Hellblade 2 with this deal on Xbox Game Pass Ultimate
  • 3 On Xbox's growing pains, and its strange future
  • 4 Five months and 2,000 hooks later, Denuvo DRM has been cracked for Hogwarts Legacy. The man behind it shares his process.
  • 5 Intel foundry sees $7 billion in losses and doesn't expect to break even until 2027

presentation classe diablo 4

COMMENTS

  1. Class Tier List for Diablo 4 (Season 3)

    The class tier lists are up to date as of March 15th, and account for all the balance patches since Diablo 4 was launched (including seasons). Class Overview Barbarian. The Barbarian is a melee class that is tanky and mobile, with the ability to deal good close-range damage and bleed effects. This class can equip multiple weapons and assign ...

  2. Classes Diablo 4 : Liste et infos, lesquelles sont disponibles à la

    25. 7. Vous pourrez choisir parmi 5 classes dans Diablo IV, découvrez le Barbare, la Sorcière, le Druide, la Voleuse et le Nécromancien, ainsi que leurs capacités, mais aussi nos théories et ...

  3. Classes

    Classes. Diablo 4 is an action role-playing game featuring multiple Classes that players can choose from to fight the relentless armies of Hell. Each of these iconic classes focus on powerful hero ...

  4. Diablo 4 Classes Explained: Which one to choose and why

    This guide is up-to-date for Season 3 and Patch 1.3.0. Check our Diablo 4 Builds Catalog of uniquely crafted builds for each class. Diablo 4 currently has five different classes: Barbarian, Druid, Necromancer, Rogue, and Sorcerer. Each of these classes has different advantages and disadvantages, which unless you're absolutely sold on a ...

  5. Diablo 4 : Quelle classe choisir ?

    Diablo 4 propose 5 classes jouables à sa sortie, et même si cela veut dire que la classe préférée de chaque joueur n'est pas forcément présente, on a déjà l'embarras du choix. Vous ...

  6. Diablo 4 Classes Guide

    The 5 Diablo 4 Classes are Barbarian, Sorceress, Rogue, Necromancer, and Druid. These Classes are deeply tied to the context of the story, and the state of the world of Sanctuary, as per the aftermath of the events of Diablo 3: Reaper of Souls . Players have to choose between these five Classes to find the one that suits their playstyle better.

  7. Diablo IV

    Your look. Your build. Your class.Learn how you can play your way in #DiabloIV.Pre-purchase and get up to 4 days Early Launch Access: https://diablo4.com

  8. What is the best class in Diablo 4 for you?

    What is the best class to pick for Diablo 4 season 3? Diablo 4 season 3, Season of the Construct, sees the classes much closer together in terms of balance than in previous seasons.All five ...

  9. Diablo 4 : Builds, classes, coffres et boss... guide complet

    Découvrez toutes les infos sur Diablo IV, le nouveau titre de la licence Diablo. Doté d'un open world et prévu pour être joué en ligne, avec une campagne non linéaire, 5 classes et du PvP.

  10. Diablo 4 Classes Guide: What Class to Play? (Gameplay Breakdown)

    Check out the GNC Gaming page: https://bit.ly/GNCxRhykker and use discount code rhykker15, good for a single item!Wondering which class to play in Diablo 4? ...

  11. Which class should you play in Diablo 4? Here are the pros and cons of

    Rogues in Diablo 4. Class type: Melee or ranged, with lots of mobility and elemental imbuements for their weapons Class resource: Energy, which regenerates over time Class feature: Specializations, which have various damage-enhancing effects For more info: Read our Rogue guide, Specialization guide, and how to survive as a Rogue Playing a Rogue: The Rogue is a fragile but mobile class, with ...

  12. Diablo 4 Les Meilleures Classes, Builds Et Tier Liste

    Nouvelle vidéo sur DIABLO 4 : Les meilleures classes ! Comment bien choisir sa classe ? Quels builds choisir durant le leveling ? Je résume les cinq classe...

  13. Diablo 4 classes

    Diablo 4 classes. There are five Diablo 4 classes to play as at launch, though the roster is likely to expand over time. These classes are: Barbarian - melee focused brute. Druid - animal-transforming hunter. Sorcerer - elemental ranged mage. Rogue - fleet-footed backstabber. Necromancer - master of the undead.

  14. Diablo 4

    These are the Barbarian, Rogue, Sorcerer, Necromancer, and Druid. Each has unique mechanics that allow for varied gameplay, namely their skills (i.e., abilities that can be activated), talents (i ...

  15. Quelle classe choisir pour débuter sur Diablo 4

    Le plus important est de choisir la classe qui vous plaît, tout en jetant quand même un oeil pour savoir si elle est bien placée pour vos activités de prédilection. Si vous n'avez jamais joué à un Diablo et que vous savez d'avance que vous avez peu d'heures à consacrer à D4, le Druide n'est peut-être pas le choix idéal.

  16. Classes

    Diablo IV propose cinq classe à son lancement le 6 juin 2023, et une nouvelle arrivera en 2024 avec l'extension Vessel of Hatred. Actuellement, la Sorcière, le Druide, le Barbare, la Voleuse et le Nécromancien sont disponibles. Retrouvez tous les détails les concernant ci-dessous. 1. Classes de Diablo IV. Retrouvez toutes les infos ...

  17. Best Diablo 4 class: Tier list for solo play, beginners, and more

    With that said, some classes are a bit better than others, and players comfortable with all playstyles will likely want to opt for the best overall class. With that in mind, we've ranked each ...

  18. Diablo IV Feature Overview

    Diablo IV will feature permanent character progression as well as personal customization. To accomplish this, we're reintroducing both Skill Points and Talent Trees. Skill Points will be earned by leveling up as well as by hunting down rare tomes out in the world. You can choose to spend Skill Points as you go, save them up to invest more ...

  19. Diablo 4 Season 3 tier list

    Diablo 4 Season 3, like all the seasons before and after it, brings buffs, nerfs, and general changes to every class. Since you have to create a new character to enjoy Diablo 4 Season of the ...

  20. Diablo 4 : Tout savoir, gameplay, classes, multi, monétisation, butin

    Diablo 4 : Tout savoir, gameplay, classes, multi, monétisation, butin. Mis à jour 21 mai 2023 Par Raiden Robin. 3. 1. La sortie du prochain véritable titre Diablo par Blizzard est proche. On ...

  21. The Diablo IV Season 4 PTR: What You Need to Know

    Here are the steps to join the PTR: Open the Blizzard Battle.net App and select Diablo IV from your Games list. In the selector above the Play button, there is a game version drop down menu. Select the option 'Public Test Realm'. Click Install to Install the PTR client. This becomes a Play button when ready.

  22. Everything You Need to Know About Diablo IV Coming to Game Pass

    Choose your Class. There are 5 classes to choose from in Diablo IV. Each with multiple skills and talents to fit your preferred playstyle. Barbarian: The master of arms of Diablo IV. Dual wield or swing massive 2-handed weapons (with the ability to swap between both in the heat of combat) while you get up close and personal with your enemies.

  23. Diablo 4: Returning Player Seeks Class Advice After 20 Years

    Some suggest waiting for updates or trying Diablo 2 Resurrected if Diablo 4 doesn't satisfy. Class Recommendations. A user advices, "Huge update coming i would try all class up to lvl 25 or so and be ready for season 4 to start then, send d4 is super fun been here for everyone of them d2R my favorite but D4 is very very close." ...

  24. DIABLO 4 : QUELLE CLASSE CHOISIR ?

    DIABLO 4 : QUELLE CLASSE GAMEPLAY CHOISIR pour le jeu et la BETA ? Follow moi sur TWITCH: https://www.twitch.tv/choopchoop👉DISCORD https://discord.gg/anPx...

  25. Diablo 4's 10K-word patch notes bless necromancers and curse barbarians

    Diablo 4 is about to become a wildly different game. Starting in season 4 and onwards, every class, item, and progression system will work differently. Blizzard has released the over 10,000-word ...

  26. Diablo 4 will change forever in Season 4, but you don't have to wait to

    Diablo 4 Patch 1.4.0 will be the most colossal change to Diablo 4 as we know it so far, with itemization reworks, new crafting systems, class balancing and even the ability to zoom out.

  27. BIEN DEBUTER SUR DIABLO 4

    Bonjour a vous les diabloteurs !J'espère que vous allez bien, maintenant on est a 5 jours de la sortie en early access! C'est pour bientôt !Une rapide présen...

  28. How to get Condemnation in Diablo 4: Unique dagger drop location

    There are three sources from where you can get the Condemnation dagger in Diablo 4. These sources are as follows: From random loot drops by defeating monsters or opening chests in World Tier 3 and World Tier 4. Defeating the Beast in Ice endgame boss. Defeating the Echo of Varshan endgame boss. While you have a higher chance of getting the ...