Publications

Research area.

  • Robotics (94)
  • Video Processing (84)
  • Wireless Communication and Mobile Computing (84)
  • Machine Learning and Optimization (76)
  • Animation (70)
  • Computer Vision (54)
  • Rendering (46)
  • Human-Computer Interaction (45)
  • Materials Research (39)
  • Capture (35)

main research area

  • Visual Computing (317)
  • Human Computer Interaction (158)
  • Machine Learning & Data Analytics (102)
  • Robotics (96)
  • Materials & Fabrication (39)

disney research papers

  • Human Computer Interaction

Name Pronunciation Extraction and Reuse in Human-Agent Conversation

  • March 11, 2024
  • James Kennedy
  • Naveen Kumar
  • Maike Paetzel-Prusmann
  • Human Robot Interaction (HRI) 2024

disney research papers

An Automatic Evaluation Framework for Social Conversations with Robots

  • February 29, 2024
  • Jill Fain Lehman
  • Celia J. Gomez
  • Technological Advances in Human-Robot Interaction (2024)

disney research papers

Optimal Design of Robotic Character Kinematics

  • December 12, 2023
  • Guirec Maloisel
  • Christian Schumacher
  • Espen Knoop
  • Ruben Grandia
  • Moritz Bächer
  • ACM SIGGRAPH Asia 2023

disney research papers

Transformer-based Neural Augmentation of Robot Simulation Representations

  • October 1, 2023
  • Agon Serifi (ETH Zurich)
  • Markus Gross
  • IEEE/RSJ IROS 2023

disney research papers

DOC: Differentiable Optimal Control for Retargeting Motions onto Legged Robots

  • July 23, 2023
  • Farbod Farshidian (ETH Zurich)
  • Marco Hutter (ETH Zurich)
  • ACM SIGGRAPH 2023

disney research papers

Improving a Robot’s Turn-Taking Behavior in Dynamic Multiparty Interactions

  • March 12, 2023
  • Human Robot Interaction (HRI) 2023

disney research papers

A Versatile Inverse Kinematics Formulation for Retargeting Motions onto Robots with Kinematic Loops

  • February 1, 2021
  • IEEE Xplore

disney research papers

RNN Based Incremental Online Spoken Language Understanding

  • January 18, 2021
  • Prashanth Gurunath Shivakumar (University of Southern California)
  • Panayiotis Georgiou (University of Southern California)
  • Shrikanth Narayanan (University of Southern California)
  • Spoken Language Technology Workshop (SLT) (2021)

disney research papers

  • Visual Computing

FaceMagic: Real-Time Facial Detail Effects on Mobile

  • December 2, 2020
  • Llogari Casas (Disney Research Los Angeles/Edinburgh Napier University/3FINERY LTD)
  • Yue Li (Disney Research Los Angeles/University of Pennsylvania)
  • Kenny Mitchell (Disney Research Los Angeles/Edinburgh Napier University/3FINERY LTD)
  • ACM SIGGRAPH Asia (2020)

disney research papers

ADD: Analytically Differentiable Dynamics for Multi-Body Systems with Frictional Contact

  • Moritz Geilinger (ETH Zurich)
  • David Hahn (ETH Zurich)
  • Jonas Zehnder (Universite de Montreal)
  • Bernhard Thomaszewski (ETH Zurich/Universite de Montreal)
  • Stelian Coros (ETH Zurich)

disney research papers

Automated Routing of Muscle Fibers for Soft Robots

  • November 23, 2020
  • Transactions on Robotics

disney research papers

Improving VIP Viewer Gaze Estimation and Engagement Using Adaptive Dynamic Anamorphosis

  • November 10, 2020
  • Kenny Mitchell
  • Journal of Human Computer Studies
  • Previous page

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 Technology

Publications

Papers & talks.

We engage with the global research community through collaborations with universities around the world, publications in academic journals, and participation in top-tier conferences. Explore our publications below!

Visualizing the Production Process of Encanto with the Command Center

Talk Visualizing the Production Process of Encanto  with the Command Center SIGGRAPH 2022

Justin Tennant, Mitch Counsell, Far Jangtrakool, Salina Ortega, Rajesh Sharma, Tad Miller, Scott Kersavage

Practical Volumetric Sheen

Talk Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines SIGGRAPH 2022

Tizian Zeltner, Brent Burley, Matt Jen-Yuan Chiang

Modeling Animated Jumbo Floral Display on Disney’s Encanto

Talk Modeling Animated Jumbo Floral Display on Disney’s Encanto SIGGRAPH 2022

Andrew Finley, Jesse Erickson, Peter De Mund, Ying Liu

Making Encanto with USD

Talk Making Encanto with USD SIGGRAPH 2022

Tad Miller, Harmony M Li, Neelima Karanam, Nadim Sinno, Todd Scopio

Gravity Preloading for Maintaining Hair Shape Using the Simulator as a Closed-Box Function

Talk Gravity Preloading for Maintaining Hair Shape Using the Simulator as a Closed-Box Function SIGGRAPH 2022

Haixiang Liu

Fracture-Aware Tessellation of Subdivision Surfaces

Talk Fracture-Aware Tessellation of Subdivision Surfaces SIGGRAPH 2022

Brent Burley, Francisco Rodriguez

Encanto- Let’s Talk About Bruno’s Visions

Talk Encanto  - Let’s Talk About Bruno’s Visions SIGGRAPH 2022

Corey Butler, Brent Burley, Wei-Feng Wayne Huang, Karl Li, Benjamin Huang

Embroidery and Cloth Fiber Workflows on Disney’s Encanto

Talk Embroidery and Cloth Fiber Workflows on Disney’s Encanto SIGGRAPH 2022

Jose Velasquez, Alexander Alvarado, Ying Liu, Maryann Simmons

Wrapped Clothing on Disney’s Raya and the Last Dragon

Talk Wrapped Clothing on Disney’s Raya and the Last Dragon SIGGRAPH 2021

Avneet Kaur, Johann Francois Coetzee

Weaving The Druun’s Webbing

Talk Weaving The Druun’s Webbing SIGGRAPH 2021

Unbiased Emission and Scattering Importance Sampling For Heterogeneous Volumes

Talk Unbiased Emission and Scattering Importance Sampling For Heterogeneous Volumes SIGGRAPH 2021

Wei-Feng Wayne Huang, Peter Kutz*, Yining Karl Li, Matt Jen-Yuan Chiang

The Atmosphere of Raya and the Last Dragon

Talk The Atmosphere of Raya and the Last Dragon SIGGRAPH 2021

Marc Bryant, Ryan DeYoung, Wei-Feng Wayne Huang, Joe Longson, Noel Villegas

Stylizing Volumes with Neural Networks

Talk Stylizing Volumes with Neural Networks SIGGRAPH 2021

Mike Navarro, Jacob Rice

Populating the World of Kumandra: Animation at Scale for Disney’s Raya and the Last Dragon

Talk Populating the World of Kumandra: Animation at Scale for Disney’s Raya and the Last Dragon SIGGRAPH 2021

Alberto Luceño Ros, Kristin Chow, Jack Geckler, Norman Moses Joseph, Nicolas Ngheim

Mathematical Tricks for Scalable and Appealing Crowds in Walt Disney Animation Studios’ Raya and the Last Dragon

Talk Mathematical Tricks for Scalable and Appealing Crowds in Walt Disney Animation Studios’ Raya and the Last Dragon SIGGRAPH 2021

Nicolas Nghiem

Creating Diversity and Variety in the People of Kumandra for Disney’s Raya and The Last Dragon

Talk Creating Diversity and Variety in the People of Kumandra for Disney’s Raya and The Last Dragon SIGGRAPH 2021

Avneet Kaur, Erik Eulen, Johann Francois Coetzee

Cooking Southeast Asia-Inspired Soup in Animated Film

Talk Cooking Southeast Asia-Inspired Soup in Animated Film SIGGRAPH 2021

Cong Wang, Dale Mayeda, Jacob Rice, Thom Wickes, Benjamin Huang

Discretization-Error-Accurate Mixed-Precision Multigrid Solvers

Paper Discretization-Error-Accurate Mixed-Precision Multigrid Solvers SIAM J. SCI. COMPUT.

Rasmus Tamstorf, Joseph Benzaken, Stephen F. McCormick

Algebraic Error Analysis for Mixed-Precision Multigrid Solvers

Paper Algebraic Error Analysis for Mixed-Precision Multigrid Solvers SIAM J. SCI. COMPUT.

Stephen F. McCormick, Joseph Benzaken, Rasmus Tamstorf

The Look and Lighting of "Show Yourself" from Frozen 2

Talk The Look and Lighting of "Show Yourself" from Frozen 2 SIGGRAPH 2020

Amol Sathe, Lance Summers, Matt Chiang, James Newland

The Collaboration between Art & Technology: Making Disney Animation's "Myth: a Frozen Tale"

Talk The Collaboration between Art & Technology: Making Disney Animation's Myth: a Frozen Tale SIGGRAPH 2020

Jose Luis Gomez Diaz, Jeff Gipson, Michael R.W. Anderson, Edward Robbins, Brittney Lee, Nick Russell

"Myth a Frozen Tale" Stylized Effects for Real-Time VR

Talk Myth: a Frozen Tale  Stylized Effects for Real-Time VR SIGGRAPH 2020

Ian Coony, Dan Lund, Michael R.W. Andersen

Making Beautiful Embroidery for Frozen 2

Talk Making Beautiful Embroidery for Frozen 2 SIGGRAPH 2020

Ying Liu, Jared Wright, Alexander Alvarado

How Short Circuit Experiments: Experimental Filmmaking at Walt Disney Animation Studios

Talk How Short Circuit Experiments: Experimental Filmmaking at Walt Disney Animation Studios SIGGRAPH 2020

Jennifer Newfield, Josh Staub

Frozen 2: Effects Vegetation Pipeline

Talk Frozen 2 : Effects Vegetation Pipeline SIGGRAPH 2020

Norman Joseph, Benjamin Fiske, Vijoy Gaddipati, Marie Tollec, Tad Miller

Frozen 2: Creating the Water Horse

Talk Frozen 2 : Creating the Water Horse SIGGRAPH 2020

David Hutchins, Cameron Black, Marc Bryant, Richard Lehmann, Svetla Radivoeva

Deconstructing Destruction: Making & Breaking Frozen 2's Dam

Talk Deconstructing Destruction: Making & Breaking Frozen 2 's Dam SIGGRAPH 2020

Marie Tollec, Charles Cunningham-Scott, Sean Jenkins, Lance Summers

Creating the Wind Spirit

Talk Creating the Wind Spirit SIGGRAPH 2020

Cameron Black, Benjamin Fiske, Trent Correy

The Challenges Of Releasing The Moana Island Scene

Paper The Challenges of Releasing the Moana Island Scene EGSR 2019

Rasmus Tamstorf, Heather Pritchett

Taming The Shadow Terminator

Talk Taming the Shadow Terminator SIGGRAPH 2019

Matt Jen-Yuan Chiang, Yining Karl Li, Brent Burley

Subdivision Based Nonlinear Multiscale Cloth Simulation

Paper Subdivision-Based Nonlinear Multiscale Cloth Simulation SIAM J. SCI. COMPUT. 2019

Alena Kopaničáková, Rolf Krause, Rasmus Tamstorf

Optimizing Rig Manipulation With Gpu And Parallel Evaluation

Talk Optimizing Rig Manipulation with GPU and Parallel Evaluation SIGGRAPH 2019

Andy Lin, John Kahwaty, Walter Yoder, Gene S. Lee, David Suroviec

Optimizing Large Scale Crowds In Ralph Breaks The Internet

Talk Optimizing Large Scale Crowds in Ralph Breaks the Internet SIGGRAPH 2019

Josh Richards, Le Joyce Tong, Moe El-Ali,Tuan Nguyen

Machine Learning Denoising In Feature Film Production

Talk Machine-Learning Denoising in Feature Film Production SIGGRAPH 2019

Henrik D. Dahlberg (Industrial Light & Magic), David M. Adler (Walt Disney Animation Studios), Jeremy Newlin (Pixar Animation Studios)

Creating Ralphzilla Moshpit Skeleton Library And Automation Framework

Talk Creating Ralphzilla: Moshpit, Skeleton Library, and Automation Framework SIGGRAPH 2019

Dong Joo Byun, Alberto Luceno Ros, Alexander Moaveni, Marc Bryant, Joyce Le Tong, Moe El-Ali

2d Animation In Vr Clouds The Making Of Disneys A Kites Tale

Talk 2D Animation in VR Clouds: The Making of Disney’s a kite’s tale SIGGRAPH 2019

Bruce Wright, Michael Anderson, Angela McBride, Henrik Falt, Daniel Peixe, Tony DeRosa

A Material Point Method For Thin Shells With Frictional Contact

Paper A Material Point Method for Thin Shells with Frictional Contact SIGGRAPH 2018

Qi Guo, Xuchen Han, Chuyuan Fu, Theodore Gast, Rasmus Tamstorf, Joseph Teran

The Design And Evolution Of Disneys Hyperion Renderer

Paper The Design and Evolution of Disney’s Hyperion Renderer ACM Transactions on Graphics (TOG) 2018

Brent Burley, David Adler, Matt Jen-Yuan Chiang, Hank Driskill, Ralf Habel, Patrick Kelly, Peter Kutz, Yining Karl Li, Daniel Teece

Denoising With Kernel Prediction And Asymmetric Loss Functions

Paper Denoising with Kernel Prediction and Asymmetric Loss Functions SIGGRAPH 2018

Thijs Vogels, Fabrice Rousselle, Brian McWilliams, Gerhard Rothlin, Alex Harvill, David Adler, Mark Meyer, Jan Novak

Simplebullet Collaborating On A Modular Destruction Toolkit

Talk SimpleBullet: Collaborating on a Modular Destruction Toolkit SIGGRAPH 2018

Marie Tollec

Hierarchical Workflow For Art Directed Hair Animation

Talk Hierarchical Workflow for Art-Directed Hair Animation SIGGRAPH 2018

Avneet Kaur, Maryann Simmons

Denoising Deep Monte Carlo Renderings

Paper Denoising Deep Monte Carlo Renderings EG Computer Graphics Forum 2018

Delio Vicini, David Adler, Jan Novak, Fabrice Rousselle, Brent Burley

The Role Of Hand Drawn Animation In Disneys Moana

Talk The Role of Hand-Drawn Animation in Disney's Moana SIGGRAPH 2017

Kimberly Keech, Brett Achorn, Brian Whitted and Rachel Bibb

The Ocean And Water Pipeline Of Disneys Moana The Line Where The Sky Meets The Sea

Talk The Ocean and Water Pipeline of Disney's Moana : The Line Where the Sky Meets the Sea SIGGRAPH 2017

Ralf Habel, Patrick Kelly, Peter Kutz, Sara Drakeley, Jonathan Garcia, Sean Palmer

The Art And Technology Of Simulating Hair In Disneys Moana

Talk The Art and Technology of Simulating Hair in Disney's Moana SIGGRAPH 2017

Marc Thyng, Christopher Evart, Toby Jones, Alex McAdams

Moana Performing Water

Talk Moana : Performing Water SIGGRAPH 2017

Ben Frost, Alexey Stomakhin, Hiroaki Narita

Moana Geometry Based Disco Ball Lighting For Tamatoas Lair

Talk Moana : Geometry Based Disco Ball Lighting for Tamatoa’s Lair SIGGRAPH 2017

DJ Byun, Shant Ergenian, Gregory Culp

Moana Foundation Of A Lava Monster

Talk Moana : Foundation of a Lava Monster SIGGRAPH 2017

Marc Bryant, Ian Coony, Jonathan Garcia

Moana Crashing Waves

Talk Moana : Crashing Waves SIGGRAPH 2017

Alexey Stomakhin, DJ Byun

Handling Scene Constraints For Pose Based Caching

Talk Handling Scene Constraints for Pose-Based Caching SIGGRAPH 2017

Gene Lee, Christian Eisenacher, Andy Lin & Noel Villegas

Building Moanas Kakamora Barge Youre Gonna Need A Bigger Boat

Talk Building Moana ’s Kakamora Barge: You’re Gonna Need a Bigger Boat SIGGRAPH 2017

Brett Achorn, Sean Palmer, Larry Wu

Fluxed Animated Boundary Method

Paper Fluxed Animated Boundary Method SIGGRAPH 2017

Alexey Stomakhin, Andrew Selle

Spectral And Decomposition Tracking For Rendering Heterogeneous Volumes

Paper Spectral and Decomposition Tracking for Rendering Heterogeneous Volumes SIGGRAPH 2017

Peter Kutz, Ralf Habel, Yining Karl Li, Jan Novák

Alls Well That Ends Well Guaranteed Resolution Of Simultaneous Rigid Body Impact

Paper All’s Well That Ends Well: Guaranteed Resolution of Simultaneous Rigid Body Impact SIGGRAPH 2017

Etienne Vouga, Breannan Smith, Danny M. Kaufman, Rasmus Tamstorf, Eitan Grinspun

Modeling And Data Driven Parameter Estimation For Woven Fabrics

Paper Modeling and Data-Driven Parameter Estimation for Woven Fabrics Symposium on Computer Animation

David Clyde, Joseph Teran, Rasmus Tamstorf

Efficient Elasticity For Character Flesh Simulation On Octrees

Paper Efficient Elasticity for Character Flesh Simulation on Octrees Tech Report 2017

Andy Milne, Mark A. McLaughlin, Haixiang Liu, Alexey Stomakhin, Rasmus Tamstorf

Practical And Controllable Subsurface Scattering For Production Path Tracing

Talk Practical and Controllable Subsurface Scattering for Production Path Tracing SIGGRAPH 2016

Matt Jen-Yuan Chiang, Peter Kutz, Brent Burley

Zootopia Crowd Pipeline

Talk Zootopia Crowd Pipeline SIGGRAPH 2016

Alberto Luceno Ros, Le Tong, Josh Richards, Tuan Nguyen, Moe El-Ali, Norman Joseph

Subdivision Next Event Estimation For Path Traced Subsurface Scattering

Paper Subdivision Next-Event Estimation for Path-Traced Subsurface Scattering EGSR 2016

David Koerner, Jan Novák, Peter Kutz, Ralf Habel, and Wojciech Jarosz

From Armadillo To Zebra Creating The Diverse Characters And The World Of Zootopia

Talk From Armadillo to Zebra: Creating the Diverse Characters and the World of Zootopia SIGGRAPH 2016

Ernest Petti, Sean Palmer, Nick Burkard, Hans Keim, Brian Leach, Michelle Robinson

Flesh Flab And Fascia Simulation On Zootopia

Talk Flesh, Flab, and Fascia Simulation on Zootopia SIGGRAPH 2016

Andy Milne, Mark McLaughlin, Rasmus Tamstorf, Alexey Stomakhin, Nicolas Burkhard, Mitch Counsell, Jesus Canal, David Komorowski, Evan Goldberg

Delicious Looking Ice Cream Effects With Non Simulation Approaches

Talk Delicious Looking Ice Cream Effects with Non-Simulation Approaches SIGGRAPH 2016

Dong Joo Byun, James Mansfield, Cesar Veazquez

Coda The Cultural Effects Of Queueing At Disney Animation

Talk Coda: The Cultural Effects of Queueing at Disney Animation SIGGRAPH 2016

Marc Jordan, Kevin Constantine

Artist Friendly Level Of Detail In A Fur Filled World

Talk Artist-Friendly Level-of-Detail in a Fur-Filled World SIGGRAPH 2016

Kendall Litaker, Sean Palmer

Art Directable Procedural Vegetation In Disneys Zootopia

Talk Art-Directable Procedural Vegetation in Disney's Zootopia SIGGRAPH 2016

Hans Keim, Maryann Simmons, Daniel Teece, Jared Reisweber, Sara Drekely

Subdivision Next Event Estimation For Path Traced Subsurface Scattering 1

David Koerner, Jan Novak, Peter Kutz, Ralf Habel, Wojciech Jarosz

A Practical And Controllable Hair And Fur Model For Production Path Tracing

Paper A Practical and Controllable Hair and Fur Model for Production Path Tracing Eurographics 2016

Matt Jen-Yuan Chiang, Benedikt Bitterli, Chuck Tappan, Brent Burley

Smoothed Aggregation Multigrid For Cloth Simulation

Paper Smoothed Aggregation Multigrid for Cloth Simulation ACM Transactions on Graphics, 34,6, 2015; SIGGRAPH Asia 2015

Rasmus Tamstorf, Toby Jones, Stephen F. McCormick

Sackcloth Or Silk The Impact Of Appearance Vs Dynamics On The Perception Of Animated Cloth

Paper Sackcloth or Silk? The Impact of Appearance vs Dynamics on the Perception of Animated Cloth Symposium on Applied Perception 2015

Carlos Aliaga, Carol O'Sullivan, Diego Gutierrez, Rasmus Tamstorf

The Affine Particle In Cell Method

Paper The Affine Particle-In-Cell Method ACM SIGGRAPH 2015

Chenfanfu Jiang, Craig Schroeder, Andrew Selle, Joseph Teran, Alexey Stomakhin

Interactive Script Based Dynamics In Big Hero 6

Talk Interactive Script Based Dynamics in Big Hero 6 SIGGRAPH 2015

Dong Joo Byun, Zubin Wadia, Michael Kaschalk

Crowd Character Complexity On Big Hero 6

Talk Crowd Character Complexity on Big Hero 6 SIGGRAPH 2015

Yasser Hamed, John Kahwaty, Andy Lin, Evan Goldberg, Lawrence Chai

Big Hero 6 Into The Portal

Talk Big Hero 6 : Into the Portal SIGGRAPH 2015

David Hutchins, Olun Riley, Jesse Erickson, Alexey Stomakhin, Ralf Habel, Michael Kaschalk

A Practical And Controllable Hair And Fur Model For Production Path Tracing 1

Talk A Practical and Controllable Hair and Fur Model for Production Path Tracing SIGGRAPH 2015

Achieving Real Time Playback With Production Rigs

Talk Achieving Real-Time Playback with Production Rigs SIGGRAPH 2015

Andy Lin, Gene S. Lee, Joe Longson, Jay Steele, Evan Goldberg, Rastko Stefanovic

Scalable Asynchronous Contact Mechanics Using Charm 1

Paper Scalable Asynchronous Contact Mechanics Using Charm++ IEEE IPDPS 2015

Xiang Ni, Laxmikant Kale, Rasmus Tamstorf

Adaptive Nonlinearity For Collisions In Complex Rod Assemblies

Paper Adaptive Nonlinearity for Collisions in Complex Rod Assemblies ACM SIGGRAPH 2014, 33(4), pp. 123:1-123:12

Danny Kaufman, Rasmus Tamstorf, Breannan Smith, Jean-Marie Aubry, Eitan Grinspun

Augmented Mpm For Phase Change And Varied Materials

Paper Augmented MPM for Phase-Change and Varied Materials ACM SIGGRAPH 2014, 33(4), pp. 138:1-138:11

Alexey Stomakhin, Craig Schroeder, C. Jiang, Lawrence Chai, Joseph Teran, Andrew Selle

Simulating Wind Effects On Cloth And Hair In Disneys Frozen

Talk Simulating Wind Effects on Cloth and Hair in Disney's Frozen Siggraph 2014

Keith Wilson, Aleka McAdams, Hubert Leo, and Maryann Simmons

Modeling Tools At Disney Animation

Talk Modeling Tools at Disney Animation Symposium on Digital Production Digi Pro 2014

Dmitriy Pinskiy, Jose L. Gomez Diaz

Ink And Ray Bas Relief Meshes For Adding Global Illumination Effects To Hand Drawn Characters

Paper Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters ACM Transactions on Graphics, 33,2, 2014 (SIGGRAPH 2014)

Daniel Sykora, Ladislav Kavan, Martin Cadik, Ondrej Jamriska, Alec Jacobson, Brian Whited, Maryann Simmons, Olga Sorkine-Hornung

Disneys Hair Pipeline Crafting Hair Styles From Design To Motion

Talk Disney's Hair Pipeline: Crafting Hair Styles From Design to Motion Eurographics Industrial Presentation 2014

Maryann Simmons, Brian Whited

A Material Point Method For Snow Simulation

Paper A Material Point Method For Snow Simulation Siggraph 2013

Alexey Stomakhin, Craig Schroeder, Lawrence Chai, Joseph Teran, Andrew Selle

Modeling And Estimation Of Internal Friction In Cloth

Paper Modeling and Estimation of Internal Friction in Cloth Siggraph 2013

Eder Miguel, Rasmus Tamstorf, Derek Bradley, Sara C. Schvartzman, Bernhard Thomaszewski, Bernd Bickel, Wojciech Matusik, Steve Marschner, Miguel A. Otaduy

Pixels To Parks New Animation Techniques For Fantasyland

Talk Pixels to Parks: New Animation Techniques for Fantasyland SIGGRAPH 2013

Gene Lee, Aaron Adams, Evan Goldberg, Justin Walker

Enhanced Dual Quaternion Skinning For Production Use

Paper Enhanced Dual Quaternion Skinning for Production Use SIGGRAPH 2013

Gene Lee, Andy Lin, Matt Schiller, Scott Peters, Mark McLaughlin, Frank Hanner

Discrete Bending Forces And Their Jacobians

Paper Discrete Bending Forces and Their Jacobians GMOD 2013

Rasmus Tamstorf, Eitan Grinspun

A Deformer Based Approach To Facial Rigging

Talk A Deformer-Based Approach to Facial Rigging SIGGRAPH 2013

John Kahwaty, Gene Lee, Greg Smith, Andy Lin, Matthew Schiller

Stereo Compositing Accelerated By Quadtree Structures In Piecewise Linear And Curvilinear Spaces

Paper Stereo Compositing Accelerated by Quadtree Structures in Piecewise Linear and Curvilinear Spaces Symposium on Digital Production Digi Pro 2013

Dmitriy Pinskiy, Joseph Longson, Peter Kristof, Evan Goldberg, Robert Neuman

Sorted Deferred Shading For Production Path Tracing

Paper Sorted Deferred Shading for Production Path Tracing EGSR 2013

Christian Eisenacher, Gregory Nichols, Andrew Selle, Brent Burley

Speculative Parallel Asynchronous Contact Mechanics

Paper Speculative Parallel Asynchronous Contact Mechanics Siggraph Asia 2012

Samantha Ainsley, Etienne Vouga, Eitan Grinspun, Rasmus Tamstorf

Smart Scribbles For Sketch Segmentation

Paper Smart Scribbles for Sketch Segmentation Computer Graphics Forum. 31:8, 2012

Gioacchino Noris, Daniel Sykora, Brian Whited, Alexander Hornung, Maryann Simmons, Stelian Coros, Ariel Shamir, Robert Sumner, Markus Gross

Reflections On Simultaneous Impact

Paper Reflections on Simultaneous Impact Siggraph 2012

Breannan Smith, Danny M. Kaufman, Etienne Vouga, Rasmus Tamstorf, Eitan Grinspun

Physically Based Shading At Disney

Talk Physically-Based Shading at Disney SIGGRAPH 2012

Brent Burley

Drig An Artist Friendly Object Oriented Approach To Rig Building

Talk dRig: An Artist-Friendly, Object-Oriented Approach to Rig Building Siggraph 2012

Greg Smith, Mark McLaughlin, Andy Lin, Evan Goldberg, Frank Hanner

Computer Assisted Animation Of Line And Paint In Disneys Paperman

Talk Computer-Assisted Animation of Line and Paint in Disney's Paperman SIGGRAPH 2012

Brian Whited, Eric Daniels, Michael Kaschalk, Patrick Osborne, Kyle Odermatt

Topology Driven Vectorization Of Clean Line Drawings

Paper Topology-Driven Vectorization of Clean Line Drawings ACM Transactions on Graphics 2012

Gioacchino Noris, Alexander Hornung, Robert W. Sumner, Maryann Simmons, Markus Gross

Asynchronous Contact Mechanics

Paper Asynchronous Contact Mechanics Communications of the ACM Paper 2012

David Harmon, Etienne Vouga, Breannan Smith, Rasmus Tamstorf, Eitan Grinspun

Textoons Practical Texture Mapping For Hand Drawn Cartoon Animations

Paper TexToons: Practical Texture Mapping for Hand-Drawn Cartoon Animations Symposium on Non-photorealistic Animation and Rendering 2011

Daniel Sykora, Mirela Ben-Chen, Martin Cadk, Brian Whited, Maryann Simmons

Temporal Noise Control For Sketchy Animation

Paper Temporal Noise Control for Sketchy Animation Symposium on Non-photorealistic Animation and Rendering (NPAR'11), 2011

Gioacchino Noris, Daniel Sykora, Stelian Coros, Brian Whited, Maryann Simmons, Alexander Hornung, Markus Gross, Robert Sumner

Perceptually Based Compensation Of Light Pollution In Display Systems

Paper Perceptually-Based Compensation of Light Pollution in Display Systems APGV 2011

Jeroen van Baar, Steven Poulakos, Wojciech Jarosz, Derek Nowrouzezahrai, Rasmus Tamstorf, Markus Gross

Ball Morph Definition Implementation And Comparative Evaluation

Paper Ball-morph: Definition, Implementation and Comparative Evaluation IEEE TVCG, June 2011, 17:6, pp 757-769, © 2011 IEEE Paper

G. Noris, D. Sýkora, S. Coros, B. Whited, M. Simmons, A. Hornung, M. Gross, R. W. Sumner

A Programmable System For Artistic Volumetric Lighting

Paper A Programmable System for Artistic Volumetric Lighting Siggraph 2011

Derek Nowrouzezahrai, Jared Johnson, Andrew Selle, Dylan Lacewell, Michael Kaschalk, Wojciech Jarosz

Tangled Choreographing Destruction Art Directing A Dam Break

Talk Tangled Choreographing Destruction: Art Directing a Dam Break Siggraph 2011

Brett Boggs, Lawrence Chai, Michael Kaschalk, Andrew Selle

Gaussian Quadrature For Photon Beams In Tangled

Talk Gaussian Quadrature for Photon Beams in Tangled Siggraph 2011

Jared M. Johnson, Dylan Lacewell, Andrew Selle, Wojciech Jarosz

Efficient Elasticity For Character Skinning With Contact And Collisions

Paper Efficient Elasticity for Character Skinning with Contact and Collisions Siggraph 2011

Aleka McAdams, Yongning Zhu, Andrew Selle, Mark Empey, Rasmus Tamstorf, Joseph Teran, Eftychios Sifakis

Directing Hair Motion On Tangled

Talk Directing Hair Motion on Tangled Siggraph 2011

Maryann Simmons, Kelly Ward, Hidetaka Yosumi, Hubert Leo, Xinmin Zhao

Collision Driven Volumetric Deformation On The Gpu

Paper Collision-Driven Volumetric Deformation on the GPU Eurographics 2011

G. Aldrich, D. Pinskiy, B. Hamann

Point Based Hair Global Illumination

Talk Point-Based Hair Global Illumination Siggraph Asia 2010

Ramón Montoya-Vozmediano

Automated Target Selection For Drivenshape

Talk Automated Target Selection for DrivenShape Siggraph Asia 2010

Gene S. Lee

A Hybrid Approach To Facial Rigging

Talk A Hybrid Approach to Facial Rigging Siggraph Asia 2010

David Komorowski, Vinod Melapudi, Darren Mortillaro, Gene S. Lee

Betweenit An Interactive Tool For Tight Inbetweening

Paper BetweenIT: An Interactive Tool for Tight Inbetweening Computer Graphics Forum, 2010

Brian Whited, Gioacchino Noris, Maryann Simmons, Robert W. Sumner, Markus Gross, Jarek Rossignac

Simulating Rapunzels Hair In Disneys Tangled

Talk Simulating Rapunzel’s Hair in Disney’s Tangled Siggraph 2010

Kelly Ward, Maryann Simmons, Andy Milne, Hidetaka Yosumi, Xinmin Zhao

Setm And Forgetm A Motion Graphics Pipeline For Effects

Talk Set’m and Forget’m: A Motion Graphics Pipeline for Effects Siggraph 2010

Ian J. Coony, Brian Silva, Bruce Wright, Andrew Kinney

Example Based Texture Synthesis On Disneys Tangled

Talk Example-Based Texture Synthesis on Disney’s Tangled Siggraph 2010

Christian Eisenacher, Chuck Tappan, Brent Burley, Daniel Teece, Arthur Shek

Christmas In July The Effects Snow Process

Talk Christmas in July: The Effects Snow Process Siggraph 2010

Ian J. Coony - David Hutchins - Kevin Lee - Mike Harris - Tim Molinder - Kee Suong

Art Directing Disneys Tangled Procedural Trees

Talk Art-Directing Disney’s Tangled Procedural Trees Siggraph 2010

Arthur Shek, Dylan Lacewell, Andrew Selle, Daniel Teece, Tom Thompson

An Artist Friendly Hair Shading System

Paper An Artist Friendly Hair Shading System Siggraph 2010

Iman Sadeghi, Heather Pritchett, Henrik Wann Jensen, Rasmus Tamstorf

Sliding Deformation Shape Preserving Per Vertex Displacement

Paper Sliding Deformation: Shape Preserving Per-Vertex Displacement Eurographics 2010

Dmitriy Pinskiy

Case Study   Beauty And The Beast 3d Benefits Of 3d Viewing For 2d To 3d Conversion

Paper CASE STUDY - Beauty and the Beast 3D Benefits of 3D Viewing for 2D to 3D Conversion SPIE Electronic Imaging 2010/Stereoscopic Displays and Applications XXI Paper

Tara Handy Turner

Synthetic Turbulence Using Artificial Boundary Layers

Paper Synthetic Turbulence Using Artificial Boundary Layers Siggraph Asia 2009

Tobias Pfaff, Nils Thuerey, Andrew Selle, Markus Gross

Practical Experiences With Pose Space Deformation

Talk Practical Experiences with Pose Space Deformation Siggraph Asia 2009

Gene S. Lee, Frank Hanner

Evaluation Of The Radial Basis Function Space

Talk Evaluation of the Radial Basis Function Space Siggraph Asia 2009

Rhino Palooza Procedural Animation And Mesh Smoothing

Talk Rhino-Palooza: Procedural Animation and Mesh Smoothing Siggraph 2009

Evan Goldberg, Dmitriy Pinskiy

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Another technology Snoddy highlights is software that adds a new level of control to industrial knitting machines. This invention will allow for the creation of personalized products like never before, such as custom dolls and other items. Knitting machines are almost always used to manufacture many of the same objects, but now, they can create a variety of custom 3-D shapes.

Disney Research also revealed details pertaining to a design tool that transforms objects into intricate works of arts; an animation technique that produces more realistic characters; a method that helps animators capture subtle details of eyes with a single facial scan; and a technique that consistently replicates a 3-D printed object’s feel, no matter what material or printer is used.

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World Conference on Information Systems and Technologies

WorldCIST 2022: Information Systems and Technologies pp 195–206 Cite as

Keeping the Eyes Busy: A Case Study of Disney+

  • Daniel Soares 13 ,
  • Hugo Freitas 13 ,
  • Joana Oliveira 13 ,
  • Luís Vieira 13 &
  • Manuel Au-Yong-Oliveira 14  
  • Conference paper
  • First Online: 17 May 2022

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Part of the book series: Lecture Notes in Networks and Systems ((LNNS,volume 469))

Ever since the arrival of streaming platforms, society has become more focused on understanding how to take the next step forward in terms of innovation. Streaming is now a new reality that is growing by the second, and businesses have begun to spend more money on streaming services in order to adapt and improve their products for this new era. This is also the case of Disney+, released at the end of 2019, which had an immediate unexpected growth upon its launch. In comparison to other streaming platforms, Disney+ had an easier debut because of its wide range of unique material available to watch. This study explores Disney+ as a brand, a streaming platform, its features and how they compare to others, as well as the company’s business model and revenue, all of which contributed to Disney+ ‘s current position among other streaming platforms. Regarding Disney+, a survey with 84 responses was conducted, and the results were analysed using descriptive and inferential (chi-square independence test) statistics. As the value of the calculated test statistic (11.24) (chi-square test) is higher than the value in the chi-square table, we conclude that there is a statistically significant association between age and being influenced by advertising.

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Daniel Soares, Hugo Freitas, Joana Oliveira & Luís Vieira

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Soares, D., Freitas, H., Oliveira, J., Vieira, L., Au-Yong-Oliveira, M. (2022). Keeping the Eyes Busy: A Case Study of Disney+. In: Rocha, A., Adeli, H., Dzemyda, G., Moreira, F. (eds) Information Systems and Technologies. WorldCIST 2022. Lecture Notes in Networks and Systems, vol 469. Springer, Cham. https://doi.org/10.1007/978-3-031-04819-7_21

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