Animator Island

51 Great Animation Exercises to Master

animation assignment pdf

Quickest way to improvement? Practice. It’s a simple bit of advice that rings with absolute truth. Articles, tips, mentors, and study will never get you as far as rolling up your sleeves and getting down to work, be it animation or any other skill. Today we’ve compiled a list of exercises, like animation push-ups, that will get your art skills buff and toned.

Maybe you still need convinced of how important the “Art of Doing” is? Look no further than the early days of animation, especially at the Disney studio. Here were a group of animators (before being an animator was even a thing) who HAD no books to read, or websites to visit, or even experienced animators to ask. They learned via the age old art of hands-on training, experimenting and discovering as they went. And some would argue they created some of the greatest animation to ever be seen. Masterpieces like the dwarfs dancing in Snow White or the terror of the Monstro scene in Pinocchio. So be like them! Get out there and do animation!

animation assignment pdf

Some of these exercises you may have done or seen before; some maybe not. Consider doing each of them, even if you did once previously, because returning to an old exercise to see how much you’ve progressed is a very valuable experience.

Level 1 Exercises

(Do not discount their simplicity! Here you have the principals of animation, which all other animation is built on. They are worth your time and effort.)

1. Ball bouncing in place (loop)

Learn how to do this exercise step by step here!

animation assignment pdf

2. Ball Bouncing across the screen

3. Brick falling from a shelf onto the ground

4. Simple Character Head Turn

In our big 2D animation class we share the most important moments of a headturn (but really any animation) in this video.

animation assignment pdf

5. Character head turn with anticipation Preparing a motion by first going into the opposite direction to build up momentum is called anticipation. The anticipat... More

6. Character blinking

7. Character thinking [tougher than it sounds!]

8. Flour Sack waving (loop)

9. Flour Sack jumping

10. Flour Sack falling (loop or hitting the ground)

11. Flour Sack kicking a ball

Level 2 Exercises

12. Change in Character emotion (happy to sad, sad to angry, etc.)

13. Character jumping over a gap

14. Standing up (from a chair)

15. Walk Cycle [oldie but goodie!]

16. Character on a pogo stick (loop)

17. Laughing

18. Sneezing

19. Reaching for an object on a shelf overhead

20. Quick motion smear/blur

21. Taking a deep breath [also tougher than it sounds!]

22. A tree falling

23. Character being hit by something simple (ball, brick, book)

24. Run Cycle

Level 3 Exercises

25. Close up of open hand closing into fist

26. Close up of hand picking up a small object

27. Character lifting a heavy object (with purpose!)

28. Overlapping action Different elements of an object or body, come to a stop of different times. This usually happens because an attached, lo... More (puffy hair, floppy ears, tail)

29. Character painting

30. Hammering a nail

31. Stirring a soup pot and tasting from a spoon

32. Character blowing up a balloon

33. Character juggling (loop)

34. Scared character peering around a corner

35. Starting to say something but unsure of how

36. Zipping up a jacket

37. Licking and sealing an envelope

38. Standing up (from the ground)

39. Pressing an elevator button and waiting for it

Level 4 Exercises

40. Character eating a cupcake

41. Object falling into a body of water

42. Two characters playing tug-of-war

43. Character dealing a deck of cards out

44. The full process of brushing one’s teeth

45. A single piece of paper dropping through the air

46. Run across screen with change in direction

47. Sleeping character startled by alarm then returning to sleepy state

48. Opening a cupboard and removing something inside

49. Putting on a pair of pants

50. Opening the “world’s best gift” and reacting

51. Any of the above exercises using a very heavy character/object next to a very light character/object. Enhance the differences the weight change makes!

Things to keep in mind:

  • Reading these exercises will do as much for you as reading about push-ups would do for your physical muscles: NOTHING. If you want the benefit, you must animate them. Take a deep breath and just do it.
  • Do not forget the famous words of Ollie Johnston: “You’re not supposed to animate drawings [3D models]. You’re supposed to animate feelings.” If a character isn’t thinking, they aren’t alive, and the animation has failed.
  • Keep it simple! There is no reason to over complicate any of these exercises. Going back to push-ups, would push-ups be harder if while doing them you also recited the Gettysburg Address? Yes. Would they be any more beneficial? No. Keep things nice and simple and clear.
  • Do your best. There is no reason to do these exercises poorly. Give it your all. You don’t have to show anyone, these are for you. You owe it to yourself to try your very best. Something not quite right? Take the time to fix it.
  • As always, have fun. Push ups are not fun. Animation is supposed to be. Be joyful in your work!

Have any questions about the exercises above? Leave a comment below and we’ll answer them the best we can! Someone else may be wondering the exact same thing, so you’ll help them too. Likewise if someone is looking for possible exercises, why not share a link to these and give them a hand?

Similar Posts

Video Settings Explained for Animators

Video Settings Explained for Animators

By loading the video, you agree to YouTube’s privacy policy.Learn more Load video Always unblock YouTube We are back! And present to you: Everything (basic) an animator needs to know about choosing the right video settings and formats for animatics,…

3 Different Ways to Start Your Next Animation

3 Different Ways to Start Your Next Animation

Save The foundation you build at the start of any animation (or art project, or project in GENERAL) can be the deciding factor between a fantastic final piece or something that falls flat. Today we’ll give you three possible methods…

Review: 642 Things to Draw

Review: 642 Things to Draw

Save In order to improve, you have to practice. We’ve said it before and we’ll say it again. At this point no one is a stranger to this age-old advice. If you’re like me, though, sometimes you need a gentle…

Animation Secret: Animating to Music

Animation Secret: Animating to Music

Feel the Rhythm! Feel the Beat!

Let’s animate #02 – The magician’s mutant bunny – Posing and Rough

Save By loading the video, you agree to YouTube’s privacy policy.Learn more Load video Always unblock YouTube Let’s continue the animation that we started yesterday! Today we focus on posing and rough breakdowns. Share via:

Are You Stuck in Pitiful-Idea Prison?

Are You Stuck in Pitiful-Idea Prison?

Save Coming up with creative ideas can be one of the trickiest aspects of our job. It’s possible to over inflate concepts we dream up so that they seem terrific (and oh-so-clever) in our own minds, but fall flat once…

guest

Amazing list…and tough too.. It’s well organized, i was hoping to find more words to put here but you’re danm right: I must start doing them instead.. [saved and printed]

Peter

Great list! And really great example for “not sure what to say”. You should do more of the animated examples like that.

J.K. Riki

Thinking about it! Stay tuned. 🙂

jeffO

Nice list, lot of good ones on there. Did you get some from the 11 second club?

A few, yep! Plus a couple from other spots online as well as some that I was put through back in animation school a long time ago. Tried to make a nice blend.

There are a ton more on the 11 Second Club list you mentioned, which can be found here if anyone is interested: http://www.11secondclub.com/forum/viewtopic.php?id=4773

(Just remember, you have to DO them, not just read them!) 🙂

Earl Vespiti

thanks for the article. Really Cool.

kboogie2323

Totally awesome, and totally gonna be done!!

Rayk

This is just what i needed! Challenge accepted! i’ll try to complete the entire list, and post every exercise on this blog http://animacaco.tumblr.com/

Josh

Thank you ever so for your article. Really looking forward to reading more. Keep writing.

Jeca

Just found your website and I’m obsessing over it. I love the articles you post!

Chris

THANK YOU FOR THIS LIST!!

I always have such a hard time starting on a new test. I end up making it too long and complicated. I am going to do every test on here and push my skills. I will post them on Youtube and send a link when I get started

MUCH APPRECIATED!

fast man

I truly have to ponder just how useful doing such simple things can be. If one wants to be a professional animator at the likes of Pixar or Dreamworks or Lucasfilm we will be doing much more complex items than just bouncing balls or brushing teeth (when was the last time anyone in a film brushed their teeth!)

Instead rather you should practice complex exercises copied directly from actual films so that you will be prepared for the real world. These are all silly school exercises and school is nothing like the industry I think. You never see a bouncing ball in the theater on the silver screen. X.X

Jonah Sidhom

They’re useful because you learn the basics and foundations of animation through varied and diverse forms of movement, not because you’re preparing because one day you *might* have to animate someone brushing their teeth.

And I can’t think of many bouncing balls in films, besides maybe Toy Story, but that’s not the point. The point is that the principles behind the bouncing ball are applied to many different forms of movement, such as walks. They are not in the same form, obviously, but the same principles (squash and stretch, timing, spacing) are all there.

Yep, Jonah hit the nail on the head! These exercises guide you through the principals that you can take to ANY scene you might work on. The bouncing ball tunes timing, spacing, and squash and stretch. The tooth brushing one you mentioned will take you through thumb nailing and a range of actions (all part of one larger action) that you will absolutely use when planning whatever story Pixar or Dreamworks throws your way. 🙂

Cool idea about trying your own version of a real movie scene, though, that sounds like a great concept for a future article!

That is the stupidest thing ever. Copy movies because that is what you will be animating? When will you ever animate the exact same thing again? If you animate like Stitch dressed up as Elvis playing guitar you will never use that again becauses every character is totally different! That is why like they are saying you need to know the principals not just only be able to animate a few scenes and nothing else!

Syvvie

How can they be useful? I will say something that is not to be taken as gloating but for credibilaty. As an animator i make sure to take all opportunities to make myself better at the craft. Ive taken a Pixar Masterclass taught by Andrew Gordon and Matthew Luhn. Ive gone to the Pixar benefit where me and a good friend got incredible advice from Mark Walsh and Ronnie Del Carmen. Currently I am taking animation workshops taught by the animators from disney such as Michael Woodside and Marlon Nowe. Guess what? they all said what is said right in this article. Their advice is always keep it short and simple, because you can have a complex leghthy shot and it may be rendered beautifully but it can completely lack in the principles. you have to be able to walk before you can run. In all of these conversations and classes they asked us to always practice the basics because something like a simple vanilla walk cycle can be the hardest thing to ever get right. bringing life to a character doing mundane tasks is always going to be more impressive then focusing on a elaborate scene where the characters are lacking something. Andrew showed us his demo reel that got him into pixar some odd 14 years ago. the piece that caught their attntion was a animated flour sack that was rough and just a pencil sketch. He was embarrassed by it now ( as all animators are after a certain point) but he was told that it was the way he showed the flour sacks thought process and overall timing. And bouncing balls are in everything not literally but figuratively. Most of my current teachers have said that if their assigned shot looks off they animate a quick bouncing ball next to it to see if whether the timing is off or if something is arcing the way its supposed too.

your forgetting that when you animate as a professional in a studio like Disney or Pixar or Dreamworks, you can spend weeks to months on a shot, but all you have to show is a 40 second clip from that work. Animating at that level is a team effort so learn your basics to keep your work cleaner for the next animator who has to work with your shot. Keep all of that in mind.

Wow, well said! 🙂

Suze

When I saw the link to this page I thought it was going to show me how to do it. How to animate a ball bouncing.

There are a bunch of great resources that can walk you through the basic bouncing ball. That might make for a good future article, though, so we’ll add it to the list! Thanks.

Dr. B

The whole community is thankful to you I’m sure! Good to see so many exercises in one spot. Look forward to seeing more.

Prince Charming

It never fails to astound me just how lacking people are in practice so having this number of exercises is invaluable to all. As you said now we must simply complete them. Otherwise it will all be fornot.

hunter

great list, thanks

pika pii

I’m really inspired along with your writing abilities and also with all the huge list of exercises. Keep up the nice high quality writing, it’s rare .

na syra

This should be in a published book!

Chorizo

Excellent list. Already passed on to my students.

Another one – a little complex, but involves timing, spacing, acting, thinking character, etc: A walk across screen where the pacing changes. For example: moderate walk pace, then a pause for a thought or glance at a text on a phone, slow walk as the thought is processed or the text is read, then a faster walk offscreen as the thought is completed or as a reaction to what the text message said. Three different walks, and transitions between for thinking time. Have at it! :0)

Jess

Brilliant thanks! I’ll get on these straight away! Looking forward to the challenges.

Jordan D.

I appreciate you sharing this post. Really great.

corny cal

An intriguing list is definitely worth comment. Time to get animating!

Noxmoony

Woah this list is AWESOME! Time to get crackin! Thanks for the list! 😀

acme

I love your blog.

Surly

Bookmarked!! I really like your website!

mhauss

This is my first try… when you begin it you can’t stop… and when you finish you just want to retry… here is: https://vimeo.com/mhauss/videos

Thank you “anyway” Mr. J.K. Riki

TREMENDOUS! Nice work! Awesome to see all of them done in one place. 🙂

John H.

I’m amazed, I have to admit. I am very happy I stumbled across this in my hunt for animation excersizes!

Krystin

Very good list, thank you for posting it.

CHRIS

Friend linked me to this. Fantastic set of exercises, many thanks.

Yu

This is awesome, I’m gonna try do every one of them.

Russ

Fantástico!

neetereto

Great list, thanks a lot.

Regine

Thank you for posting this list! I found this through the ASIFA group on linkedin.com

I’m going to do every one of this exercises and hopefully I’ll improve.

Dan Garcia

Wonderful article! This is the kind of info that is meant to be shared around the web. Thanks =)

Rifters55

Wow wow WOW this is good stuff!!! THANKS!

Aaron

This is great. I’ve been having fun playing with these. I started only ever attempting animation once or twice while at school so this is pretty new to me. But with the combination of this list and this video( http://vimeo.com/80851591 ) I think i’ve made some okay progress. Just about to start number 10/11(gonna try to combine them).

If anyone wants to have a look at what i’ve done so far you can check it out here:

http://www.aaronsfirststeps.tumblr.com

More than happy to receive any relevant feedback/criticism. 🙂

Thanks again for the list!

Hey, good job with the practice, Aaron! Looks like you’re really blazing through them.

A few thoughts, since you wanted some feedback:

The early exercises are really, really important ones. They are the basis for pretty much all the ones that follow, and the principals and foundations they build are essential if you want to improve in the long run. Because of that, it would be very helpful to you to stick with them until you get the just the way you want.

I see on the flour sack jump you mentioned your awareness of the timing issue. That’s great, when you can see there’s something not quite right, that’s the first and most important step. Now is a good time to go back and figure out what’s not working, and then fix it, before you move on to the next.

In that particular one, there are a few things to tweak. For starters, you’ve got a great anticipation before the jump. That’s something people often overlook, so nice job there! The issues begin when he launches himself into the air, I think. The lines in the middle, to indicate the stretch, are strobing (since they are only on screen for a frame or two) and that’s distracting from the movement. Also I don’t think he’s in the height of his jump long enough. Hold the topmost frame for 2-4 frames longer and see how that changes the timing. It may just be a case of “up-down” too quickly, which is why it seems off.

Another quick tip is to work more roughly than you are now. Animate the inside shapes and forms of the sack before you put the details and final lines on top. It’s much easier to keep track of two simple forms than all the details of the whole flour sack. One of my favorite things to repeat to myself is “Clear, not clean.” What that means is you want to draw clearly, but it can look like a mess so long as it’s CLEAR. Glen Keane is a good example of this method of rough working: https://www.youtube.com/watch?v=ZKal8pS6Qwg

All in all if you keep playing with it, moving frames around and seeing how it changes the overall animation, it will come together and you’ll discover what is and isn’t working so in the next animation you’ll already know a few more things. Good luck with it, and keep at it! I look forward to checking back on your tumblr soon to see how it’s going. 🙂

gilbert l.

These are fantastic! I am going to try to do some right nwo.

ian chaffardet

Hey, I just want to let you know that a few of my friends and me are going to start the 51 exercises and we are going to share it with everybody in this blog http://animationfiftyone.blogspot.com/ Thanks for Such an awesome List.

Amazing! I can’t wait to see how it goes. Looks like you guys have quite a tight schedule! Be careful not to rush things, remember the important thing is to do them right. 🙂

I tweeted out the link via the Animator Island twitter feed, hopefully you can get a few more folks on board as well. Keep us posted on the progress!

Cassandra Brogan

That’s super cool Ian! I wish I had time to join you!!

rich

These are terrific. Definitely going to try them all.

mark

This list is genius! I am going to try some of them straight away.

Nicole

I think this is a really great list. I’ve done a lot of these as assignments in classes and I think they are really useful. The only thing is that I was interested in why in Level 1 you put the flour sack exercises after the character exercises. I would have thought the flour sack would have been better to start with as the inexperienced animator might choose a really complex character design to use and thus become overwhelmed by the exercise. The flour sack also has no face so that’s a few less things to think about when creating the performance. Just switching those exercises could make this list much stronger and even something I could recommend to a beginner animator without any hesitation.

lina valdez

Hi there! I just wanted to say thank you for the great list of exercises. I am going to try them all! It will probably take a long time I am just learning.

Matt

Its a great post indeed. I like the kind of information provided here.

vijayan

there is no exercises for fire,water,smoke.why?

That’s a terrific question!

Mostly these exercises focus on either principals and foundation building or character animation specifically. The good news is with proper foundations and principals, effects animation is just a matter of putting it all together! Maybe we can do a top 10 exercises for effects animation in the future, if that would be of interest?

mithru

Thanks Vijayan for that question, I also had the same question in my mind. And Also thanks J.K.Riki. for the future plan – “top 10 exercises for effects.” That will be of great use for beginners like me.

chaser sosa

yes please make top 10 exercise for fx 😀

Yue Shen

I love what you guys are usually up too. This type of article exactly! Keep up the awesome works guys I’ve included you guys on our blogroll. 😉

Jones

I’m excited to get to work on this. And you chose good words of encouragement throughout! Might have to hang a few of these on the wall for later motivation (your name credited of course). Thank you for sharing this with all of us 😀

Preston T.

In the grand pattern of life it’s details like this that make all the difference! Thank you for an excellent list, I will recommend it to every animator I know! Too often we don’t practice we just “create” and that is no good for us!

Hayden

How do I do these practices in Anime Studio Debut 10 software? And if I cant do it that way, is there a good way to do it on paper?

I’m personally not familiar with animating in Anime Studio, but generally speaking you are going to follow traditional animation workflow. Start by doing thumbnails, then figure out your timing. Do a pose-test (essentially your keyframes timed out) and then begin doing your inbetweens. Keep checking to make sure things are flowing from one frame to the next, and that it has an overall nice feel to it. If something is wrong, change it as soon as you notice!

Hopefully at some point we’ll do a few in-depth tutorials on these exercises in case anyone wants to follow through step by step!

Elias Hawkins

My question is, how many times do you do each exercise? do you do one until you master it or do you do one and than the next regardless of how good it is?(I understand doing a whole level over and over again but should I do each individual exercise before moving on to the next?)

Great question! I don’t think there’s a “right” answer vs. a wrong one here, part of your journey will be learning to develop the intuition of when something is “good enough.” As humans, we’re never going to make something perfect. Animation thrives on getting things to look right vs. having them look perfect. Ask any professional animator and they’ll quickly point out the aspects of their masterful work that they wish was better (even if those of us who think they’re geniuses never notice the small flaws).

I would DEFINITELY recommend that at least in the early exercises you do several attempts until you feel you’ve really got a great grasp of the principals they’re teaching. So, for example, with the bouncing ball you want to make certain your “final result” is consistent, feels right, has proper timing and squash and stretch, and is really spot-on overall. The early going is not the time to take shortcuts, because everything builds on these first few exercises. Give them the time they deserve.

Later, as you progress through the list, you’ll have better foundations already built so you can get away with not staying on one until it’s really polished, should you decide to. You can also jump around and do them out of order at that point. Above all you just don’t want to rush the process early on, because that is where you will figure out the things that will take your future animations from average to good, and good to amazing.

Good luck with them, and if you ever need thoughts on any just post them online and leave a link! We’d be happy to check them out and give suggestions. 🙂

Brittney T.

LOVE these. Thank you! Would also love to see more animated examples if anyone has done these!

Review Cart

No products in the cart.

Academia.edu no longer supports Internet Explorer.

To browse Academia.edu and the wider internet faster and more securely, please take a few seconds to  upgrade your browser .

Enter the email address you signed up with and we'll email you a reset link.

  • We're Hiring!
  • Help Center

paper cover thumbnail

The Fundamental Principles of Animation

Profile image of Al Tom

Related Papers

Larissa Scantamburlo

ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising,

animation assignment pdf

Robin J S Sloan , Santiago Martinez

Leslie Bishko

The evolution of animated movement at the Disney studio during the 1930s is pivotal to the formalization of believable and authentic movement parameters. During this era, a core team of animators began to experiment with animated movement. As reported by Frank Thomas and Ollie Johnston in The Illusion of Life: Disney Animation (1981), Walt Disney pushed the animators to develop their skills and create a more physically believable animated world. Gradually, a terminology, or language of animated movement evolved, which became known as the Principles of Animation (Johnston & Thomas, 1981). As these precepts are widely known and can be referenced in The Illusion of Life: Disney Animation, I will briefly paraphrase them here and apply them in context throughout this chapter.

Continental Philosophy Review

Maxine Sheets-Johnstone

EUROGRAPHCIS 2015 - Education Track

Marco Gilardi , Patrick Holroyd , Paul Newbury

This paper borrows from the fields of classic animation and 3D animation and adapts the fundamental principles of these subjects to a lecturing context. An analogy is drawn between an animator and a lecturer due to their shared objective: to communicate in an engaging way. If the fundamental principles of animation are read under the point of view of how they communicate a message, it is not difficult to see that they summarise some of the key concepts in the fields of education and educational psychology. Once adapted the principles can be used as a guideline by novice and experienced lecturers to increase students’ engagement both in traditional lectures and in e-learning environments. The principles have been applied successfully in teaching the Programming for 3D module and a number of modules at University of Sussex obtaining good feedback from students.

Carol MacGillivray

This paper investigates the difference between seeing and perceiving in animation. It analyses character design in the light of experiments in face recognition, in particular how iconic a character can be in design. It discusses whether a universal theory can be applied and if caricatures are really ‘super-portraits’ that echo how brains recall faces. The psychophysical perception of motion in animation is analysed in the light of animation principles such as ‘squash and stretch’ and ‘isolation’. Using made and found examples, the paper looks at how signature movement and animation principles are now being supplemented or even supplanted by motion capture and posits what this means for animation in the future. The paper maps popular animation characters within two specially designed triangular charts for image and for motion. It analyses the resulting images in terms of perceived and received information, looking particularly at the region of empathic connection coined by Dr Masahiro Mori as the ‘Uncanny Valley’. [1] By examining the different empathic demands motion capture makes on an audience it reaches the conclusion that both image and motion must be treated symbiotically for full analysis to be achieved.

This article is a chapter in the book Moving Ourselves, Moving Others: Motion and Emotion in Intersubjectivity, Consciousness, and Language, edited by Ad Foolen, Ulrike M. Ludtke, Timothy P. Racine, and Jordan Zlatev, and published by John Benjamins Publishing, 2012. This chapter shows in detailed ways how animation is the evolutionary and existential ground floor of our being alive in the world and making sense of it, and thus how animation is the proper point of departure not only for basic understandings of perception, affectivity, cognition, meaning, movement, and world, but for basic understandings of the natural interrelationship of these dimensions of life. In the process of doing so, it takes a critical look at certain conceptual approaches that deflect us from a proper recognition and understanding of these multi-faceted realities of animation, or in other words, from being true to the truths of experience.

Proceedings of the ACM Symposium on Applied Perception - SAP '17

Dominique Willoughby

Since its inception in the 1830s, the cinematic motion of animated images has been achieved through the rapid succession of still images, creating a peculiar effect that shows motion, or different kinds of motion. Almost two centuries after its discovery through graphic methods, drawings and animated engravings, its principle has remained yet diversified through its applications in the fields of photography, electronics and digital technology. Therefore, its status has shifted from that of mere optical illusion in the 19th century to a universal technique used in the 21st century to show animated images of all kinds and in every setting. Nowadays, it is fixed somewhere between an artifact and the authenticity of the motions that it reveals. The evolutions of this status are analyzed in relation to a dual shift: on the one hand the shifts in the notions of illusion and perceptive effect of synthesis to its representations, including through photographic cinema; on the other hand, the...

International Journal of Human- …

Barbara Tversky

Loading Preview

Sorry, preview is currently unavailable. You can download the paper by clicking the button above.

RELATED PAPERS

Australasian Journal of Philosophy

Solveig Aasen

James Hamilton

Art & Perception

James E Cutting

Alan Cholodenko

Ryan Pierson

Journal of Experimental …

Gabriel Recchia , Barbara Tversky

Animating Film Theory

Suzanne Buchan

Animation: an interdisciplinary journal, 9, pp.65-79.

Jeff Malpas

Journal of Vision

Frank Pollick , Gualtiero Volpe , Barbara mazzarino

Film-Philosophy

Richard Allen

Jason Chamberlain

Language, Cognition and Neuroscience

Lilia Rissman

Muhammet Ramoglu

Adib Mahmud

Lecture Notes in Computer Science

Robert Mercer

Pragmatics & Cognition

Charles Forceville

Gertrud Koch

Mukunda Timsina

Eric Jenkins

Ergo an Open Access Journal of Philosophy

Gabriel Greenberg

Veronique Chance

  •   We're Hiring!
  •   Help Center
  • Find new research papers in:
  • Health Sciences
  • Earth Sciences
  • Cognitive Science
  • Mathematics
  • Computer Science
  • Academia ©2024

Animation lessons

This animation lesson is designed for pupils in Years 5, 6, 7 and 8. The objective is to understand the wide variety of roles and jobs in animation through making an animation based on  The Tiger Who Came to Tea.  It can be the basis of a six-week project or can be done in three hours, depending on how the animation is produced.

It was commissioned by the Animation Skills Council with the kind support of Lupus Films.

Animation lessons

Lesson plan

animation assignment pdf

This is a detailed plan of the lesson that can be taught in three hours or as a six-week project, depending on the ambition of the animation being produced. It's designed to be used with the lesson slides and the  project book . The lesson can also be extended with maths and science activities.

Download A nimation lesson plan (Word) . 

This plan has been designed for you to use as a flexible tool. It was written so that you could teach the lessons over a period of a term (approximately six lessons) or a morning or afternoon.

How long the learning takes depends on how the animation is produced. If you have the hardware and the skills, the lesson could be a six-week project using free software, such as Blender. Or it could be done over a week with iPads, Plasticine and a stop-motion software such as 2Animate or Stop Motion Studio. Alternatively, the animation could be a flipbook produced in the course of an afternoon.

It's also written to allow different groups within a class to create different versions of animations if you wish.

An introductory activity to the lesson could be for the children to explore a variety of materials they could make a story with, such as Lego, toys, clay or junk. A rotation activity could be set up whereby the children go from one task to another and move the story on by using the resources. Each group would need to take photos of the story they were telling and the teacher would then start to make the links for the children between this and animation.

A suggestion is that there are five or six children in a group. This is to allow each person to have a specific role within the group, although you may wish to allocate more than one person to each role. You may also allow the children to allocate roles for themselves.

If you have limited time, you may wish to give the children a created storyboard and allocate groups particular scenes of the story to create as an animation.

If you have more time, you could allow this project to run over a six-week term. One idea would be to increase the length of the story and use more sophisticated media to complete the project. You may wish to use the tasks as weekly activities, completing one task per week.

You might also want to do the maths and science extension activities outlined below.

Lesson slides

animation assignment pdf

These slides, in the form of a PDF, are designed to be used in the main lesson activity and for the evaluation and plenary. You'll need an internet connection to play the videos, which are hosted on YouTube and which will play from your browser. For best results view the slides full screen. 

Download  Animation lesson slides (PDF) .  

Careers in the animation industry

animation assignment pdf

You might want to use our animation career map when explaining different roles to the children. You can download the PDF of this map and print it on A3 paper. Alternatively, you can scroll through the different roles on our website: animation job profiles.

Download  Careers in the animation industry (PDF) .

Project book

animation assignment pdf

If you are doing the lesson as part of a project, you might want to give each child a project book in which they can keep a record of their work. Click on the images above and scroll through to see the pages of the project book.  To print the project book, download the PDF below. Print onto six sides of A3 paper to make a 12-page A4 project book.

Download   Animation project book (PDF) .

Maths extension activity

animation assignment pdf

The maths extension activity meets Key Stage 2 learning objectives and can be taught in an hour. It's based on the maths done by Adam, when he was producing  The Tiger Who Came to Tea. How many artists made The Tiger Who Came to Tea and how many cups of tea did they drink?

Download Maths extension activity (Word) .

Science extension activity

animation assignment pdf

The science extension activity is about the effects of light in animation.  It delivers learning objectives from Key Stage 2 and Key Stage 3. This activity is particularly relevant to children who will make or have made a stop-motion animation. It also informs an understanding of computer-generated animation.

Download   Science extension activity (Word) .

Produced by ScreenSkills with support from the Animation Skills Council and supported using public funding by Arts Council England

With special thanks to Lupus Films, HarperCollins Children's Books, Universal Pictures, Channel 4 Television and Jane Hutchison 

Thanks also to Into Film and Chocolate Films

All media from The Tiger Who Came to Tea is used with kind permission of Tiger Tea Productions Ltd

Design by Dave Gray ( I am Dave Gray )

Icons based on an original concept by Ian Murphy and Allan Burrell ( Compositing Coach )

POSTER: Introduction of Animation Assignment in Graphic Science Education making Use of CG Application of Data Describing Type

  • January 2008

Hirotaka Suzuki at Kobe University

  • Kobe University

Abstract and Figures

Example figures of geometric art works subjects (See [Suz07])

Discover the world's research

  • 25+ million members
  • 160+ million publication pages
  • 2.3+ billion citations

Hirotaka Suzuki

  • Nobuhiro MIKI
  • Suzuki Hirotaka
  • Recruit researchers
  • Join for free
  • Login Email Tip: Most researchers use their institutional email address as their ResearchGate login Password Forgot password? Keep me logged in Log in or Continue with Google Welcome back! Please log in. Email · Hint Tip: Most researchers use their institutional email address as their ResearchGate login Password Forgot password? Keep me logged in Log in or Continue with Google No account? Sign up

IMAGES

  1. Animation Assignment

    animation assignment pdf

  2. 3D PDF animation tutorial

    animation assignment pdf

  3. (PDF) POSTER: Introduction of Animation Assignment in Graphic Science

    animation assignment pdf

  4. Graphic Animation Individual Assignment

    animation assignment pdf

  5. introduction to 2D-animation working practice

    animation assignment pdf

  6. Animation Assignment 1

    animation assignment pdf

VIDEO

  1. Animation file

  2. Работы студентов курс

  3. Short Animation: The Beheading

  4. bowling ball

  5. Experimentation with Object Animation assignment

  6. Character Animation #animation #animatedshort #traditionalanimation #toonboomharmony #paperless

COMMENTS

  1. PDF introduction to 2D-animation working practice

    Place your first sheet of paper onto the peg bar. At the bottom right-hand corner of the paper, label this drawing no.1. This is our first key drawing. Lastly place a third sheet over the previous two and draw a ball at the top right-hand corner and label this drawing no.21. This is our third and final key drawing.

  2. 51 Great Animation Exercises to Master

    Ball bouncing in place (loop) Learn how to do this exercise step by step here! 2. Ball Bouncing across the screen. 3. Brick falling from a shelf onto the ground. 4. Simple Character Head Turn. In our big 2D animation class we share the most important moments of a headturn (but really any animation) in this video.

  3. PDF 2D DIGITAL ANIMATION TECHNIQUES

    To introduce students to the animation as an art form; implementing a firm understanding of timing, animation principles and the scope of techniques animation can cover. The students will learn industry standard practices in applied creativity. COURSE GOALS AND/OR OBJECTIVES: By the end of this course, students will be able to: 1.

  4. GETTING STARTED IN 2D ANIMATION?

    The curriculum currently consists of over 110+ training videos (19+ hours) as well as downloads, exercise files and assignments. DOWNLOADS. A variety of downloads, templates, documents and source files - including sound effects, keyboard shortcuts and custom brushes. ... a PDF download full of hand-picked animation assignments, designed to ...

  5. PDF PRINCIPLES OF 2D ANIMATION

    To introduce students to the animation as an art form; implementing a firm understanding of timing, animation principles and the scope of techniques animation can cover. The students will learn industry standard practices in applied creativity. COURSE GOALS AND/OR OBJECTIVES: By the end of this course, students will be able to: 1.

  6. PDF Animated Storytelling: Simple Steps For Creating Animation and Motion

    Tip 1: Limit Your Palette. In still artwork, the eye has time to explore color and investigate composition. With animation (and all film), movement and the passage of time create the need for a continuous and clear focal point. You want your story to read quickly and consistently from scene to scene.

  7. PDF UF Digital Worlds DIG4354C 3D CHARACTER ANIMATION

    visit the Student Health Care Center website. olice Department websit. or call 352-392-1111 (or9-1-1 for emergencies).UF Health Shands Emergency Room / Trauma Center: For immediate medical care call 352-733-0111 or go to the emergency room at 1515 SW Archer Road, Gainesville, FL 32608; Visit the U.

  8. PDF Introduction to The Art of Animation (Ctan 544)

    assignments. There is also a class field trip to a local museum to look at contemporary art and complete an accompanying animation assignment. For the Final Class Project, you will create a 1-minute animation with a soundtrack and a title, choosing one of the following choices: A. Work in small groups of 2 or 3 to create large scale animations ...

  9. Final Assignment Lesson Plan

    The following PDF document provides the details for the animation lesson plan. It includes the objectives, learnings skills, a rubric for assessment, list of activities, how lesson plan integrates with the invaluable resources and knowledge gained in the on-line course, a tutorial and a student sample project. If there are items that I may not have included but are required to meet the ...

  10. PDF Assignment 2: Animations in Unity

    For this assignment, you will be required to create 3 scenes containing the following: 1. Main Menu Scene: (a)Two Buttons - one to go into Demo Scene 1 and another to go into Demo Scene 2 (b)An animation using a script (iTween is highly suggested) i. For example, you can do a 2D animation in a background menu image, or maybe an animation

  11. PDF Animation (2D)

    1 animation frame = 16 ms Walk cycle = 8/12 frames Completed in 133-200 ms. General solution: cooldowns. Add int timer to your object Go to next frame when = 0 Reset it to > 0 at new frame. Simple but tedious. Have to do for each object And for each animation. Movement is two things.

  12. PDF Best practices for

    Enterprise Design Sprints. DesignOps Handbook. Animation HandbookThe Animation Handbook is the guide to best practices for animation in digi. al product design. This book uncovers the seven principles of bringing motion into user interface design and explains how animation is the bridge to telling better stories and engaging users in more human.

  13. (PDF) The Fundamental Principles of Animation

    Marco Gilardi, Patrick Holroyd, Paul Newbury. This paper borrows from the fields of classic animation and 3D animation and adapts the fundamental principles of these subjects to a lecturing context. An analogy is drawn between an animator and a lecturer due to their shared objective: to communicate in an engaging way.

  14. Animation lesson plan

    Animation lessons. This animation lesson is designed for pupils in Years 5, 6, 7 and 8. The objective is to understand the wide variety of roles and jobs in animation through making an animation based on The Tiger Who Came to Tea. It can be the basis of a six-week project or can be done in three hours, depending on how the animation is produced.

  15. PDF MYP Personal Project

    CGI Animation Beginner's Lesson. [Personalized lesson to student researcher] 28 October 2017 CREDIBILITY: This was a direct, in-person lesson with a professional computer animator, Nikolay Karpenko. He has been in the field of art, graphic design and animation for over 20 years, and over 10 in computer animation specifically.

  16. PDF CATALOG

    • Students are expected to view the lecture, complete the assignment, and upload it by the allotted due date. Important Notes: • Each weekly assignment is due no later than 12:00 p.m. Pacific Time on Sunday of every week. • New weekly sessions begin on Sunday at 12:00 p.m. Pacific Time.

  17. Graphic Animation Individual Assignment

    Graphic Animation Individual Assignment - Free download as Word Doc (.doc / .docx), PDF File (.pdf), Text File (.txt) or read online for free. This document provides an outline for an individual assignment on character animation. It includes an introduction that defines character animation and discusses its history. The document also lists several research findings on topics like physics-based ...

  18. PDF ANALOG ANIMATION

    Each topic, exercise, and assignment will be introduced with a lecture or demo. The following is a breakdown of how the course is structured. • In class demos will be provided to introduce new topics/ideas. However, due to the nature of stop motion animation and spatial and temporal concerns, some assignments will be worked on o˛-campus.

  19. (PDF) POSTER: Introduction of Animation Assignment in Graphic Science

    shows examples of the animation works submitted by students. The top-left work is a mechanical animation based on a student's Final Assignment, which he had constructed in a parametric way with an ...

  20. PDF Animation/assignment 3/Assignment3.pdf at master

    UTD CS 6323: Computer Animation and Gaming. Contribute to sahutarunkr/Animation development by creating an account on GitHub. UTD CS 6323: Computer Animation and Gaming. ... Animation / assignment 3 / ... Latest commit History History. 117 KB master. Breadcrumbs. Animation / assignment 3 / Assignment3.pdf. Top. File metadata and controls. 117 ...

  21. PDF CSS ANIMATIONS AND TRANSITIONS

    Transforms, transitions, and CSS animations are good examples of things we could create only in graphics and animation editors. The file size of a few lines of code is measured in bytes. The size of a file containing a moving graphic is measured in megabytes and requires an additional request to the server.

  22. PDF Activities for engaging students in Biology using animations

    These sample assignments help make the use of animations more effective and active by structuring student viewing using guiding questions. These questions focus on particular objects, features, or steps of the process to help students accomplish specific learning objectives for that topic. The assignments also help students think about ...